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PENGEMBANGAN VIDIO EDUKASI BERBASIS MODEL PEMBELAJARAN TaRL UNTUK MENANAMKAN PEMAHAMAN PESERTA DIDIK DENGAN KENDALA SLOW LEARNING PADA PENDIDIKAN INKLUSI SD NEGERI 1 MELAYU Lestari, Citra; Sri Hardiningsih, Anggih Tri Cahyadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27526

Abstract

Bahasa Indonesia, as a key subject in elementary school, plays a vital role in developing students’ literacy skills, especially reading comprehension. However, slow learner students often struggle to grasp lesson content due to cognitive limitations. This study aimed to develop an educational video based on the “Teaching at the Right Level (TaRL)” approach that is valid, practical, and effective in improving reading comprehension among slow learners in Bahasa Indonesia learning. The study was conducted at SD Negeri 1 Melayu with 10 slow learner students. The research employed the “Research and Development (R&D)” method using the Borg and Gall model, comprising six stages: “potential and problems, data collection, product design, product validation, design revision, and product testing”. Validation results showed an average score of 85% from media experts and 84.62% from content experts, indicating the media is highly feasible. Practicality tests revealed very positive responses from teachers (100%) and students (93.33%), classifying the media as very practical. Effectiveness tests demonstrated an increase in learning outcomes, with the average pre-test score rising from 40.25 to 73.5 in the post-test. Therefore, the TaRL-based educational video is proven to be a valid, practical, and effective tool in enhancing the reading comprehension skills of slow learner students in Bahasa Indonesia learning.
Peka Gizi: Pemeriksaan Kesehatan dan Konsultasi Gizi sebagai Upaya Edukasi Kesehatan Masyarakat di SDN Jia Bima Anggih Tri Cahyadi; Sri Yanti; Mirham Nurul Hairunis; Syafruddin; Ihsan; Husnul Khatimah; Suriya Ningsyih
El-Mujtama: Jurnal Pengabdian Masyarakat  Vol. 5 No. 4 (2025): El-Mujtama: Jurnal Pengabdian Masyarakat 
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmujtama.v5i4.8355

Abstract

Peka Gizi is a health and nutrition screening program aimed at raising community awareness about the importance of health and nutrition. The activity was conducted at SDN Jia Bima, involving 46 participants from various age groups. The examination included blood pressure and body mass index (BMI) assessments. Most participants were aged 25–35 years (43%) and 36–46 years (35%). Results showed that 41% had hypertension, 11% had hypotension, and 48% had normal blood pressure. Based on BMI, 20% were categorized as pre-obese, 13% as obese, 11% were underweight, and 56% had normal weight. These findings indicate that over half of the participants were at risk of health issues related to blood pressure and nutritional status. Therefore, educational initiatives like Peka Gizi should be implemented regularly as part of promotive and preventive health interventions.
The Influence of Game-Based Learning Models on Reading Literacy Skills of Fourth Grade Students at SDN 24 North Rabangodu, Bima City Adriani, Asti; Cahyadi, Anggih Tri; Fatimah, Nunung
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3581-3589

Abstract

This study aims to analyze the effect of a game-based learning model on the reading literacy skills of fourth-grade students at SDN 24 Rabangodu Utara, Bima City. The research was motivated by the low reading literacy levels of students, as indicated by poor text comprehension, slow reading speed, and limited vocabulary mastery. A pre-experimental method with a one-group pretest-posttest design was employed. The subjects were 18 students who took reading literacy tests before and after the implementation of a snakes and ladders game-based learning medium. Data were collected through tests, observation, and documentation, then analyzed using the Shapiro-Wilk normality test and paired sample t-test. The results showed a significant improvement in reading literacy scores, from an average of 63.56 in the pretest to 81.33 in the posttest (p < 0.05). Game-based learning proved effective in enhancing students’ participation, motivation, and reading comprehension. This strategy is recommended as an alternative for literacy learning in primary schools and can be developed for other literacy aspects through digital media integration.
PENGARUH PENGGUNAAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) TERHADAP KEMAMPUAN KOLABORASI PESERTA DIDIK KELAS IV SDN 06 KOTA BIMA Amanda, Seli Tri; Anggih Tri Cahyadi; Miftahul Jannah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33798

Abstract

This study aims to determine the effect of the Games Tournament (TGT) cooperative learning model on improving students' collaboration skills in fourth-grade science learning at SDN 06 Bima City. The problem raised is the low collaboration skills of students caused by the dominance of conventional learning methods. This study uses a quantitative approach with a pre-experimental method and a one-group pretest-posttest design. The research subjects consisted of 38 fourth-grade students. Data collection techniques were carried out through observation and collaboration ability tests. The results showed an increase in students' average scores from 75.00 in the pretest to 80.50 in the posttest. The t-test showed a significance value of 0.000 (p <0.05) which means there is a significant difference before and after using the Games Tournament (TGT) cooperative model. This indicates that the Games Tournament (TGT) cooperative model is considered Games Tournament (TGT) can be an alternative, innovative learning model that encourages active participation and develops collaboration skills in elementary school students.