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Adaptive System for Streetlights in the Shopping Center Area of Purwakarta Region using Fuzzy Logic Method Dewi Indriati Hadi Putri; Hafiyyan Putra Pratama; Liptia Venica; Vormes Gema Merdeka; Makna A'raaf Kautsar
Journal of Electrical, Electronic, Information, and Communication Technology Vol 5, No 2 (2023): JOURNAL OF ELECTRICAL, ELECTRONIC, INFORMATION, AND COMMUNICATION TECHNOLOGY
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jeeict.5.2.79675

Abstract

Streetlight systems generally use time condition as the parameter, which set the lights to be always on during specified period. This way, the system has flaws in its inefficiency and ineffectiveness. The system designed in this research considers the intensity of surrounding lights and passing pedestrians as the parameters, and fuzzy logic to get fuzzier output of the luminosity level for the streetlight. From the results of testing and analysis, it can be concluded that the design in this research has been successfully built as the results obtained are in accordance with the previously set fuzzy logic universe of discourse. By implementing an adaptive street lighting system in this study can help streamline light energy, because the street lighting lights can adjust themselves depending on the presence or absence of pedestrians passing by using a PIR sensor and the level of light brightness in that place using an LDR sensor.
REVISI DESAIN PENGEMBANGAN MOBILE GAME MENICS-AI (MENONG LEARNS PHONICS- ARTIFICIAL INTELLIGENCE) PEMBELAJARAN PRONUNCIATION SEKOLAH DASAR Nadia Tiara Antik Sari; Liptia Venica; Alimudinsyah Al Rasyid; Ilpi Yuditia Mulyana; Elvyn Kemala Azzahra; Gilang Rajasa; Yuwan Fijar Anugrah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.58505

Abstract

Kecerdasan buatan/ AI (Artificial Intelligence) semakin luas digunakan dalam berbagai lini kehidupan masyarakat. Aneka ragam implementasi AI semakin mendapatkan popularitas mulai dari yang berbasis obrolan (chat) seperti Chat GPT hingga aplikasi (app) seperti Grammarly. Dalam dunia Pendidikan, aneka tools berbasis AI ini belum banyak yang ramah untuk pengguna anak-anak, padahal AI memiliki potensi yang besar untuk membantu pembelajaran seluruh kalangan. Hasil studi dua tahunan ini menemukan tools pembelajaran pelafalan (pronunciation) berbasis AI yang sudah ada belum banyak mengakomodir kebutuhan pengguna anak. Sebagai contoh, Google Pronunce masih terasa kaku dan sulit untuk dioperasikan anak-anak. Elsa-Speak juga demikian, kaku dan terkesan sangat serius. Media pembelajaran pronunciation yang operasinya relatif sedehana dan cukup menyenangkan dapat ditemukan dalam Duolingo. Namun demikian, tema kontennya masih umum dan luas. Maka penelitian pengembangan (mengikuti 10 tahapan penelitian Research and Development dari Borg dan Gall) tahun ketiga ini berfokus pada latar dan konten game yang mengangkat kearifan lokal Purwakarta sebagai tempat dimana penelitian ini dilaksanakan, UPI Kampus Daerah di Purwakarta. Melalui kegiatan di tahun ketiga ini desain prototype yang telah terbentuk sebelumnya mendapatkan perbaikan dan peningkatan.
An Analysis of English Pronunciation Training Applications for Elementary School Students: Google Pronouncation, Duolingo, and Cake Nadia Tiara Antik Sari; Pani Herlina; Delia Apriliani; Ica Nurlaela; Andhini Oktafrina; Resa Azahra; Gilang Rajasa; Liptia Venica
Bulletin of Pedagogical Research Vol. 5 No. 1 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i1.1848

Abstract

Digital learning is rapidly evolving and is increasingly recognized as essential, as it demonstrates adaptability in an era of rapid technological advancement. One area significantly influenced by this development is English education, which has benefited from various learning software and applications targeting the four core language skills: Listening, Speaking, Reading, and Writing. Among these, mastering speaking skills is crucial in English language learning. However, many students struggle with pronunciation. Engaging and interactive learning media can boost both motivation and learning outcomes. This study is a descriptive qualitative analysis that examines existing digital tools designed to support the development of speaking skills. Using content analysis, the study explores the use of Google Pronunciation, Duolingo, and Cake in teaching English speaking skills to elementary students. These applications provide interactive features and wide accessibility, allowing students to improve their pronunciation and speaking skills independently and in an enjoyable manner. Although these tools share the common goal of supporting English language learning, each has unique strengths and limitations depending on its features and platform. The findings suggest that these technologies can streamline the learning process and significantly enhance student outcomes, making English speaking practice more effective and enjoyable. This study offers an overview of how these digital tools contribute to the improvement of speaking skills among elementary school students.