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Unlocking Wellness: Pionering IoT Wearable Sensor with The Smart Ring for Body Fatigue Monitoring Hadi Putri, Dewi Indriati; Irawan, Elysa Nensy; Venica, Liptia; Pratama, Hafiyyan Putra
ULTIMA Computing Vol 17 No 2 (2025): Ultima Computing: Jurnal Sistem Komputer
Publisher : Faculty of Engineering and Informatics, Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/sk.v17i2.4172

Abstract

In this study, we present the development and implementation of a low-cost IoT wearable device, the Smart Ring, designed to monitor body fatigue levels. Fatigue, often resulting from energy-draining physical activities, can lead to serious health conditions such as heart attacks, strokes, and asthma. Current devices like smartwatches offer limited functionality in preventing fatigue by merely providing vital sign information. Our Smart Ring aims to bridge this gap by integrating advanced sensors (MAX30100 for heart rate, SpO2, and body temperature) and utilizing fuzzy logic for real-time fatigue level classification. The Smart Ring is paired with an Android application that not only tracks the user's physiological data but also issues alerts and notifications when fatigue thresholds are reached, ensuring timely intervention. The device is designed to be economical and accessible, promoting widespread adoption for better health monitoring in the Society 5.0 era. Preliminary testing with users has demonstrated the effectiveness of the Smart Ring in accurately detecting and categorizing fatigue levels during various activities, supporting its potential as a valuable tool in personal health management. Index Terms— Low-cost, IoT, wearable sensor, body fatigue, the smart ring
Implementation of vertical axis wind turbine on renewable energy based self-sustaining public street lighting system Dewi Indriati Hadi Putri; Muhamad Praja Dewanata; Arditya Baskara Mahbubi; Liptia Venica; Muhammad Rizalul Wahid
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol. 10 No. 1 (2025): February 2025
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v10i1.14736

Abstract

Kutamanah village, located in Sukasari Sub-district, Purwakarta District, faces limited electricity networks in strategic locations such as connecting roads between settlements, which impacts residents' safety and activities, especially at night. To overcome this problem, a program to utilize the potential of wind energy with a Vertical Axis Wind Turbine (VAWT) as a source of electrical energy for Public Street Lighting (PJU) was carried out. This activity was carried out through several stages, namely surveying the location of VAWT and PJU placement points, assembling VAWT and PJU, training and mentoring in implementation as appropriate technology that local residents can utilize. The system is designed to produce stable electrical power by utilizing the average wind speed that suits local conditions, which is 8.3 m/s. The implementation results show that this system is able to produce a peak voltage of 17.48 V and a current of 3.2 A so that the power generated reaches 54.4 W, the power is sufficient to support the operation of Public Street Lights with 50 W 12 V power specifications. This program contributes to improving community safety and mobility while supporting the use of sustainable renewable energy at the village level.
Optimizing security in Desa Wiyata Tech through Smart Door Lock Implementation: Kutamanah Village, Purwakarta Liptia Venica; Hauzan Tsaaqif Mushaddaq; Muhammad Rizalul Wahid; Hafiyyan Putra Pratama; Andre Saputra
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol. 10 No. 3 (2025): August 2025
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v10i3.14748

Abstract

Security remains a fundamental concern in many rural educational facilities, where limited infrastructure often leads to increased vulnerability. The “Smart Door Lock” community service program aims to enhance security in public facilities, focusing on SDN 1 Kutamanah in Kutamanah Village, Purwakarta. This initiative is in response to frequent security challenges at the school, highlighting the need for a robust and efficient security solution. The project employs Internet of Things (IoT) technology, installing a Smart Door Lock with anti-theft sensors and a low-power infrared sensor system adapted for limited network areas and energy constraints. The participatory approach involved design, implementation, and user training phases to ensure sustainable operation by the local community and school personnel. Results show improved facility security, especially in high-risk and frequently accessed areas, fulfilling the Sustainable Development Goals (SDGs) of community safety and infrastructure resilience. This technology serves as a model for enhancing security in other public spaces within the village, promoting safety, technological adaptation, digital literacy, and local innovation in rural areas. The project also fosters collaboration between academia, local government, and the community for long-term impact and replicability.
KutaBaca: Developing and Implementation of an Offline Digital Library System to Enhance Literacy in the Low-Connectivity Environment of Wiyata Tech Village Purwakarta Venica, Liptia; Sodikin, Reisa Aulia; Herlina, Nina; Elviani, Ulva; Zahron, Aulia Aufa; Kurniawan, Muhammad Randy; Nugraha, Ariel Dwika; Putri, Dewi Indriati Hadi
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 7, No 1 (2026): Reka Elkomika
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v7i1.60-69

Abstract

Achieving Quality Education (Sustainable Development Goals, or SDGs, Point 4) remains a significant challenge in rural areas characterized by low digital infrastructure. Specifically, Kutamanah Village in Purwakarta faces critical literacy issues, with its primary school's literacy rate tragically categorized as ‘red,’ compounded by a low regional Quality Education Index score of 46.70. This research aims to address this digital and literacy gap through the systematic development and implementation of KutaBaca, an Offline Digital Library system. Utilizing a Research and Development (R&D) methodology based on the Software Development Life Cycle (SDLC) model, the system was designed with a local server and an internal wireless network, allowing students and teachers to access a vast collection of e-books and learning modules without relying on an external internet connection. Evaluation focused on rigorous Functional Testing and a System Usability Scale (SUS) assessment involving 30 students and 7 teachers. The results demonstrate a 100% functional success rate and an overall average SUS score of 83.1 ('Excellent'). This confirms that KutaBaca is a reliable, user-friendly, and replicable technological innovation, effectively increasing access to information and serving as a sustainable solution to boost literacy and support SDGs 4, 10, and 17 in low-connectivity regions.
Transformasi Pembelajaran di SD melalui Lokakarya Unplugged Coding Berbasis STEAM bagi Guru Nuraeni, Fitri; Hikmatunisa, Nenden Permas; Nurussama, Alfiana; Putri, Hafiziani Eka; Alindra, Afridha Laily; Venica, Liptia; Nurhajati, Ayu Rahayu
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2026): Edisi Maret 2026
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v7i1.586

Abstract

Kementerian Pendidikan dan Kebudayaan mendorong pengenalan coding dan berpikir komputasi di sekolah dasar. Namun banyak guru yang belum memiliki pengalaman dalam mengajarkan coding dan masih menganggap bahwa coding hanya relevan untuk mata pelajaran informatika atau teknologi, padahal coding dapat diterapkan secara lintas mata pelajaran dengan pendekatan Science, Technology, Engineering, Arts & Mathematics (STEAM) yang lebih kontekstual. Di sisi lain, keterbatasan infrastruktur digital, khususnya di sekolah-sekolah negeri di Kabupaten Purwakarta menjadi kendala utama dalam pelaksanaan pembelajaran coding. Sebagai solusinya, diselenggarakan lokakarya unplugged coding berbasis STEAM yang memungkinkan guru mengeksplorasi strategi pembelajaran berpikir komputasi tanpa bergantung pada perangkat elektronik. Metode pelaksanaan mencakup tahap persiapan, pelaksanaan, dan evaluasi dengan peserta guru sekolah dasar di Kabupaten Purwakarta. Hasil evaluasi menunjukkan peningkatan teaching efficacy guru dalam mengajarkan coding melalui pembelajaran STEAM. Lokakarya ini diharapkan dapat memperkuat kompetensi profesional guru dalam menerapkan pembelajaran abad ke-21.
Perancangan Antarmuka Aplikasi Edukasi Bisnis dengan Pendekatan Design Thinking Humaira Fauziah, Myeisha; Andrian, Rian; Venica, Liptia
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3737

Abstract

Di era digital sekarang teknologi sangat berperan aktif dalam hampir semua kegiatan manusia. Termasuk kegiatan bisnis, sekarang seorang pengusaha dituntut untuk bisa memanfaatkan teknologi untuk mempertahankan bisnisnya. Salah satu tipe usaha yang paling membutuhkan perubahan digitalisasi adalah UMKM (Usaha Mikro Kecil dan Menengah). Karena masih banyak UMKM tidak bisa beralih ke digitalisasi, salah satu cara untuk membantu meningkatkan perubahan UMKM ke dunia digital adalah dengan mendorong pelaku UMKM untuk mengikuti pelatihan bisnis atau kelas bisnis agar mereka mendapatkan pengetahuan untuk mengembangkan bisnisnya ke arah dunia digital. Maka dari itu dirancanglah antarmuka aplikasi edukasi bisnis Entrevo untuk memahami lebih baik permasalahan dan kebutuhan pengguna. Penelitian ini menggunakan metode design thinking dan Single Ease Question (SEQ) didapatkan hasil akhir yaitu 9 (dari 10 poin) yang menunjukkan bahwa desain aplikasi sudah baik dan user-friendly.
Peningkatan Literasi Melalui Workshop Pemanfaatan Perpustakaan Digital Offline di SDN 1 Kutamanah Purwakarta Putri, Dewi Indriati Hadi; Venica, Liptia; Herlina, Nina; Sodikin, Reisa Aulia; Elviani, Ulva; Zahron, Aulia Aufa; Kurniawan, Muhammad Randy; Nugraha, Ariel Dwika
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 2 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v7i2.16275

Abstract

Keterbatasan infrastruktur digital masih menjadi kendala utama pemerataan akses pendidikan di daerah pedesaan Indonesia. Salah satunya dialami oleh Desa Kutamanah, Kecamatan Sukasari, Kabupaten Purwakarta, yang memiliki skor Indeks SDGs Desa pada aspek Pendidikan Berkualitas (SDGs 4) di bawah 50. Kondisi minimnya konektivitas internet menjadi salah satu penyebab rendahnya literasi membaca dan kemampuan pemanfaatan teknologi, khususnya di lingkungan sekolah dasar. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi digital serta keterampilan teknologi melalui implementasi Workshop Pemanfaatan Teknologi Perpustakaan Digital Offline KutaBaca. Metode yang digunakan adalah pendekatan Participatory Action Research dengan melibatkan guru dan siswa secara aktif dalam tahapan perencanaan, pelatihan, observasi, dan evaluasi dengan instrumen pre-test dan post. Sebanyak 21 peserta mengikuti kegiatan ini. Hasil evaluasi menunjukkan peningkatan signifikan pada pemahaman konsep perpustakaan digital, dari skor rata-rata 2,6 (rendah) pada pre-test menjadi 4,7 (sangat baik) pada post-test. Selain itu, tingkat keterampilan digital meningkat dari skala 2-3 menjadi 4-5, sedangkan tingkat kepuasan peserta mencapai 4,62 (kategori sangat puas). Implementasi sistem perpustakaan digital offline KutaBaca terbukti efektif mendukung proses pembelajaran dan memperkuat budaya literasi digital di sekolah pedesaan. Kegiatan ini menghasilkan model pengabdian berbasis teknologi yang berkelanjutan dan dapat direplikasi di daerah lain dengan keterbatasan akses internet.
An evaluation of stereo vision for distance estimation using the SGBM algorithm in the CARLA simulator Rizky Hamdani Sakti; Liptia Venica; Dewi Indriati Hadi Putri; Shinta Rohmatika Kosmaga; Estiko Rijanto
Journal of Mechatronics, Electrical Power, and Vehicular Technology Vol 16, No 2 (2025)
Publisher : National Research and Innovation Agency

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55981/j.mev.2025.1284

Abstract

This paper presents an evaluation of stereo vision based on the semi-global block matching (SGBM) algorithm for distance estimation in an autonomous parking scenario using the CARLA simulator. Distance-disparity regression functions are explored to enhance distance estimation accuracy. The proposed distance estimation model was evaluated using the design science research methodology (DSRM) framework, with experimental validation conducted in CARLA’s promenade environment. The evaluation employed root mean square error (RMSE) and relative error metrics to assess performance. Experiments were performed within a range of 40-350 cm, which is relevant for autonomous parking applications. The experimental results show that the algorithm achieves an overall RMSE of 1.69 cm and an average relative error of 1.1 %. The findings contribute to the advancement of perception systems for autonomous vehicles, particularly in challenging environments.
Desain dan Implementasi Aplikasi Absensi Kepegawaian Berbasis Web Menggunakan Framework Laravel di Diskominfo Provinsi Jawa Barat Firda Rosiana Tanjung; Venica Liptia
Jurnal Media Infotama Vol 19 No 1 (2023): April
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v19i1.3485

Abstract

Abstract—In all parts of the work division at Diskominfo, West Java Province, many information systems have been involved to support a series of work activities and information asset processing. As in one part of the division, namely the Employee and Public Relations Subdivision, where all staffing activities are not far from processing employee data. But the existing Employee Information System, especially in the employee attendance data processing feature, is still not well organized and not equipped with features that are more supportive for recording the attendance data. Some features that are not perfect, for example, are the daily attendance data feature, employee leaves data, and daily late and weekly late. In addition, further processing of data also still uses the help of Microsoft Excel or manually entering data and recapitulating data, so the processing takes a long time and is not efficient in the process. Given these problems, the authors designed a system design and implemented it into a new Employee Attendance Application. The purpose of designing this application is to create an information system that further optimizes the process of processing employee attendance data at West Java Diskominfo using system development technologies such as the Laravel Framework, PostgreSQL for database management, and using the Rest API for data integration.
IoT with Firebase: Smart Ring Android App Using MAX30100 for Fatigue Detection Liptia Venica; Elysa Nensy Irawan; Dewi Indriati Hadi Putri
Journal of Electrical, Electronic, Information, and Communication Technology Vol 6, No 1 (2024): JOURNAL OF ELECTRICAL, ELECTRONIC, INFORMATION, AND COMMUNICATION TECHNOLOGY
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jeeict.6.1.81312

Abstract

IoT in healthcare enables real-time health monitoring & data evaluation of patient conditions. One of the benefits of IoT wearable devices is protecting a person from getting exhausted. Body fatigue is an indicator of the emergence of several problems such as sudden attacks of dangerous diseases, accidents, and so on. The large number of deaths from various diseases and accidents that are triggered by body fatigue makes monitoring the level of body fatigue important to minimize this. Through this research, we proposed the Smart Ring; a tool for monitoring and evaluating the level of body fatigue using a wearable sensor and based on the Internet of Things (IoT). In this article, we focus on developing the software component (Android application) and database management system of the Smart Ring IoT system. Age, heart rate, SpO2, and body temperature are used as indicators to determine user’s body condition categories. These data are collected through sensors on hardware part of Smart Ring System. The proposed database management system is able to store collected data inside NoSQL database in the form of documents. Smart Ring Android-based application is capable to monitor three user’s body condition and evaluate them to predict the user’s condition with classification accuracy of 100% within the defined categorization rules. It offers real-time user monitoring for exhaustion signs and triggering timely alerts with sub-2-second data processing under ideal conditions. The proposed Smart Ring system is expected to become an easy to develop, economical and portable medical device which help improve the welfare of society 5.0 in the health sector.