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Journal : Journal of Information System and Technology (JOINT)

Pengembangan Videografi Makanan di Pasar Malam Taiwan Berbasis Research and Development Bayu Syahputra
Journal of Information System and Technology (JOINT) Vol 3 No 3 (2022): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v3i3.7330

Abstract

Pasar malam di negara Taiwan merupakan tempat kuliner yang menjadi salah satu daya tarik bagi para wisatawan yang berkunjung, selain juga tempat ini menjadi ajang pertemuan anak-anak muda yang ingin memiliki kesempatan untuk mendapatkan kenyamanan dan kemudahan dalam hal menikmati makanan khas daerahnya sambil bersosialisasi dengan sesama pendatang. Penelitian ini dirancang untuk memecahkan masalah yang dihadapi para pendatang dalam hal mencari makanan pasar malam yang terbaik di Taiwan khususnya di kota Taipei. Tujuan utama dari penelitian ini adalah mengembangkan videografi pasar malam di Taipei. Metode penelitian yang digunakan adalah metode Research and Development (RnD), dimana peneliti meninjau fenomena dan fakta yang ada di pasar malam kota Taipei, dan kemudian mengembangkan video dengan menggunakan perancangan berbasis Multimedia Development Life Cycle (MDLC). Video yang telah dihasilkan menjadi media promosi untuk mempromosikan pasar malam di Taipei, bagi para wisatawan dan pendatang, dan juga memberikan informasi kepada mereka tentang variasi makanan pasar malamnya.
MENERAPKAN INOVASI ARTIFICIAL INTELLIGENCE DI BIDANG KESEHATAN LINGKUNGAN Edmund Edmund; Nicki Carter; Osei Enoch Aboagye; Reynaldi Arsani Runtu; Bayu Syahputra; Fredian Simanjuntak; Indasari Deu
Journal of Information System and Technology (JOINT) Vol 4 No 2 (2023): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v4i2.6228

Abstract

ABSTACT The human population in the world today is increasing rapidly, and as the population increases, the need for technology is also urgently needed to balance it. In today's digital era, technology is indispensable to meet human needs. Among them the application of technology in the field of environmental health. The application of technology in the health sector can be said to be very good, because in recent years, technology has helped scientists and doctors find drugs to treat various diseases. Aspects of human health and illness that all depends on the surrounding environmental factors. So, it is very important for humans to pay more attention to the surrounding environment in order to avoid unwanted diseases. It does not only occur due to natural factors, but also occurs due to factors from ourselves. This refers to the theory and practice of assessment carried out by scientists.
Penerapan Teknologi Terbarukan dalam Bidang IT Pada Dunia Bisnis dan Masyarakat Implementasi A.I Face Recognition Thermal William, Charles; Handyca, Handyca; Wilson, Kenny; Adi, Adi; Syahputra, Bayu; Pratama, Jimmy
Journal of Information System and Technology (JOINT) Vol. 4 No. 3 (2023): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v4i3.6260

Abstract

Kehidupan manusia yang semakin berkembang tidak terlepas dari teknologi yang dapat membantu kehidupan sehari-hari, perkembangan teknologi yang semakin pesat memberikan efek signifikan dalam kehidupan manusia yang memberikan fasilitas bagi para penggunanya , saat ini adanya pandemi telah diterapkan protokol kesehatan untuk masyarakat melakukan aktivitas secara aman dan tidak membahayakan orang lain.Salah satu solusi pencegahan penularan pada saat pandemi adalah pengecekan suhu tubuh terlebih dahulu.Dengan adanya ai face recognition thermal yang dapat meningkatkan kualitas protokol kesehatan dan memudahkan proses identifikasi wajah dan suhu secara bersamaan.Penguna akan menjalani verifikasi wajah dan pengukuran suhu pada saat yang sama dengan kecepatan pengecekan akurat sehingga dapat mencegah penyebaran virus.
Order Vehicle Washing Online System Design Based On Android System Sama, Hendi; Zulkarnain; Tjahyadi, Surya; Syahputra, Bayu; Siahaan, Mangapul; Muhamad Dody Firmansyah; Hendi Che; Deli
Journal of Information System and Technology (JOINT) Vol. 5 No. 3 (2024): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v5i3.9997

Abstract

This study aims to design an android-based online vehicle washing order application on mobile that aims to increase ease in placing orders. The application is designed using the sublime code editor using the react native framework. The backend part of this application is designed using the basic PHP language and uses the laravel framework to speed up and simplify development. The medium used to connect between the application and the system is using a JSON-based web service. This research and design produce an android-based mobile system. The results of this design shorten the user's time in placing orders and produce a user satisfaction level of 77.5%.
Analisis Dan Perancangan Program Inventori Pada Lucky Com Sama, Hendi; Siahaan, Mangapul; Syahputra, Bayu; Sabariman; Adi
Journal of Information System and Technology (JOINT) Vol. 6 No. 1 (2025): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v6i1.10372

Abstract

Lucky Com is a company where this company is engaged in the distribution of mobile phone accessories such as earphones, power banks, chargers, cables and so on. There are many types of goods available at Lucky Com so that there is a problem in recording stock which is done manually an error occurs. The author would like to provide input with the hope that it can be useful to overcome this problem by creating a web-based inventory system that can facilitate recording stock and goods transactions. The web-based inventory system can be processed by utilizing the PHP programming language and using hosting as a storage space that can be accessed online so that the system can be accessed online as well, and the author also uses a domain as the website address that will be created
Analisis Pengaruh Game Online Dan Motivasi Bermain Terhadap Minat Belajar Siswa SD di Kota Batam Sama, Hendi; Syahputra, Bayu; Siahaan, Mangapul; Zulkarnain, Zulkarnain; Sabariman, Sabariman; Eryc, Eryc
Journal of Information System and Technology (JOINT) Vol. 6 No. 3 (2025): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v6i3.11501

Abstract

This study aims to determine the effect of online games and playing motivation on the learning interest of elementary school students in Batam City. The research method used is a qualitative and quantitative method with variables Online Games (X1), Motivation to Play (X2) and Interest in Learning (Y). The qualitative method took 30 samples of elementary school students, and the quantitative method took 392 samples of elementary school students with the population set at 20,000, because there is no specific number. Qualitative data collection techniques were carried out by interviewing respondents, while quantitative data collection, it was done by distributing questionnaires and measurement using a Likert scale. Data analysis in both methods was carried out using the SPSS application, specifically for the qualitative method was codified first. From the results of the qualitative and quantitative analysis, it can be concluded that the variables Online Games and Motivation to Play partially and simultaneously have a significant effect on the variable Interest in Learning. It can also be concluded that the variable Interest in Learning is influenced by the variables Online Games and Motivation to Play by 59.9% while 40.1% is influenced by other variables not examined in this study.