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PEMBERDAYAAN MASYARAKAT MELALUI PEMANFAATAN TANAMAN PEKARANGAN UNTUK PEMBUATAN OBAT HERBAL: STUDI KASUS DI KWT MIGUNANI Bertorio, Margala Juang; Fairuzabadi, Muhammad; Wibawa, Wibawa; Syafi’ Al Muarrof, Muhammad
Jurnal Widya Laksmi: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2025): Jurnal WIDYA LAKSMI (Jurnal Pengabdian Kepada Masyarakat) - Inpress
Publisher : Yayasan Lavandaia Dharma Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59458/jwl.v5i1.118

Abstract

Pemanfaatan tanaman pekarangan sebagai sumber obat herbal di Indonesia memiliki potensi yang belum sepenuhnya dimanfaatkan, terutama dalam pemberdayaan masyarakat dan peningkatan kesehatan publik. Studi ini bertujuan untuk menguji efektivitas sebuah program pelatihan dan pendampingan dalam meningkatkan pengetahuan, sikap, dan praktik pembuatan obat herbal di antara anggota Kelompok Wanita Tani (KWT) Migunani, Yogyakarta. Desain campuran kualitatif dan kuantitatif digunakan, melibatkan 22 anggota KWT sebagai partisipan, yang dipilih melalui teknik purposive sampling.Intervensi berupa serangkaian pelatihan dan workshop mengenai identifikasi, penggunaan, dan pengolahan tanaman herbal dilaksanakan, diikuti dengan sesi pendampingan berkelanjutan selama enam bulan. Pengumpulan data dilakukan melalui survei awal dan akhir, wawancara mendalam, dan observasi. Analisis data menggunakan uji t-berpasangan dan ANOVA untuk menilai perbedaan dalam pengetahuan, sikap, dan praktik sebelum dan sesudah intervensi. Hasil penelitian menunjukkan peningkatan signifikan dalam pengetahuan dan sikap, dengan nilai p < 0.001 pada uji t-berpasangan, sementara perubahan dalam praktik pengolahan obat herbal menunjukkan F-statistik sebesar 29.86 (p < 0.001) pada analisis ANOVA. Wawancara mendalam mengungkap peningkatan kepercayaan dan minat terhadap penggunaan obat herbal, serta beberapa hambatan teknis yang masih perlu diatasi. Studi ini membuktikan bahwa pendidikan terfokus dan pendampingan teknis dapat memfasilitasi pemanfaatan sumber daya lokal secara efektif, dengan implikasi penting bagi strategi kesehatan masyarakat dan pemberdayaan ekonomi di pedesaan. Temuan ini menawarkan wawasan penting untuk pengembangan program serupa dan menekankan perlunya pendekatan holistik dalam pelatihan dan pengembangan kapasitas di komunitas pedesaan.  
Inovasi Produk Kecantikan Alami Berbasis Bahan Tradisional: Pemberdayaan Kelompok Wanita Tani Migunani Fairuzabadi, Muhammad; Bertorio, Margala Juang; Wibawa, Wibawa; Muarrof, Muhammad Syafi’ Al; Rohmatulloh, Bimo Isya
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 4 (2025): Edisi Oktober - Desember
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i4.7001

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan keterampilan teknis dan kapasitas kewirausahaan anggota Kelompok Wanita Tani (KWT) Migunani melalui pelatihan pembuatan produk kecantikan alami berbasis bahan tradisional. Permasalahan utama yang dihadapi mitra meliputi keterbatasan keterampilan pengolahan tanaman lokal, minimnya pengetahuan tentang formulasi produk, dan belum optimalnya pemanfaatan bahan herbal sebagai sumber pendapatan. Metode yang digunakan mencakup identifikasi kebutuhan, penyusunan modul pelatihan, pelaksanaan praktik pembuatan toner mentimun dan lulur bengkuang, serta pendampingan produksi di rumah. Hasil kegiatan menunjukkan adanya peningkatan pengetahuan peserta secara signifikan dengan rata-rata nilai post-test mencapai 85,55 dibandingkan pre-test sebesar 50,23. Selain itu, lebih dari 70% peserta berhasil mereplikasi produk secara mandiri dan mulai memasarkan produk secara terbatas di lingkungan sekitar. Program ini tidak hanya memberikan solusi terhadap kurangnya keterampilan, tetapi juga membuka peluang ekonomi lokal berbasis bahan alami yang ramah lingkungan dan terjangkau. Kegiatan ini diharapkan dapat menjadi model pemberdayaan perempuan melalui inovasi berbasis potensi hayati lokal, serta mendorong pembentukan unit usaha mikro di bidang kosmetik tradisional.
APLIKASI INFORMASI DAN PEMESANAN TIKET TRAVEL BERBASIS ANDROID (Studi Kasus: Syahputra Tour & Travel) Sari, Eka Nugraha; Sari, Marti Widya; Fairuzabadi, Muhammad
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 1 No. 1 (2022): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v1i1.3211

Abstract

Syahputra Tour & Travel masih menggunakan cara konvensional dalamkegiatan pemesanan tiket serta pencarian jadwal keberangkatan seorang calonpenumpang,yaitumelaluiOutlet/LoketdanViaTeleponsaja.Caratersebutkurangefektifbaikdarisegiwaktumaupunbiayakarenabisaterjadiketidaksesuaian antara keinginan pelanggan dalam hal jam pemberangkatan ataubahkan tiketnya sudah terjual habis. Sehingga diperlukan aplikasi informasi danpemesanan tiket travel yang dapat memberikan informasi yang jelas serta tidakterbatas oleh jarak dan waktu dengan menggunakan media website atau mobile.Penelitian ini bertujuan untuk membangun aplikasi informasi dan pemesanan tikettravelberbasisandroid. Tahappengembanganaplikasimeliputianalisis,perancangansistem,implementasi, dan pengujian. Metode pengumpulan data dengan menggunakanmetodestudipustaka,wawancara,danobservasi.Aplikasiinformasidanpemesanan tiket travel berbasis android dibangun dengan bahasa pemrogramanPHPdan databaseMySQL. Aplikasiinformasidanpemesanantikettravelberbasisandroidyangdibuat dapat memberikan informasi travel dan pemesanan tiket. Sehingga dapatmemudahkan pelanggan untuk mengakses informasi dan pemesanan tiket traveldikarenakan tingkat efektifitas dan efisiensi fungsi dari mobile itu sendiri. Hasilpengujian sistem menunjukkan bahwa aplikasi ini layak dan dapat digunakansebagai alat untuk memberikan informasi dan untuk pemesanan tiket travel diSyahputra Tour &Travel.
Decision Support System for Prospective Scholarship Recipients Using SMARTER and Forward Chaining Method Muhammad Fairuzabadi; Agustia Rizki, Joyanda; Oyama, Sunggito
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 2 No. 1 (2023): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v2i1.4647

Abstract

The purpose of this research is to design and build a web-based decision support system application to determine prospective scholarship recipients at MAN 2 Yogyakarta and test its reliability. The Decision Support System is a problem solving system with supporting tools. This system can solve problems using algorithm methods. One of the decision support system methods that can be applied to scholarship cases at MAN 2 Yogyakarta is the Simple Multi-Attribute Rating Technique Exploiting Ranks (SMARTER) method and forward chaining. The SMARTER method is a decision support method by determining the criteria and sub-criteria and their weight using the ROC (Rank Order Centroid). Meanwhile, the forward chaining method is a search method or a forward tracking technique that starts with existing information and combines rules to produce a conclusion or goal. The advantages of the DSS that have been developed are as follows. (1) The DSS built can be used by the scholarship selection team to recommend students who have the potential to get scholarships more quickly and objectively (2) The DSS for prospective scholarship recipients that was developed uses two methods of calculation, namely the Simple Multi-Attribute Rating Technique Exploiting Ranks (SMARTER) and Forward Chaining methods, so that the prediction results are better and faster. The SMART method emphasizes more detailed criteria and the Forward Chaining Method allows for a faster selection process.
E-Learning Curriculum Thematic Rejodadi Elementary School Use Method UML-Based Hybrid Elsya Amalia, Aqbrila; Fairuzabadi, Muhammad; Wardani, Setia; Nor Azhari Azman, Mohamed
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 2 No. 1 (2023): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v2i1.5044

Abstract

The Ministry of Education and Culture of the Republic of Indonesia regulates regulation to education through the determination of SNP ie National Education Standards. The curriculum used in education in Indonesia is Curriculum 2013. Thematic integrated is a Suite implementation in the learning process using Curriculum 2013. Integrated thematic learning is learning by integrating several lesson contents into a theme. Rejodadi Elementary School is one institution with moderate education development moment this is working To always increase the quality of Good activity and service. The moment This Rejodadi Elementary School currently faces the Covid-19 pandemic, where is the learning process teach done fully online or online at home? There is online application or e-learning of course become a challenge alone for SD Rejodadi which was affected plague. The PHP programming language and MYSQL database are used in building system this. Method data collection using method studies literature, observation, and interviews. Based on matters, the author wants to create and design something E-learning application about material and questions For Rejodadi Elementary School students. Study This will take the title “E-Learning Curriculum Rejodadi Elementary School Thematic Use Hybrid-Based UML Methods.
DECISION SUPPORT SYSTEM FOR SELECTING MOBILE LEGENDS HEROES IN EPIC TIER USING AHP-TOPSIS METHOD Akhmad Zaenal Abidin; Muhammad Fairuzabadi; Wibawa
JTH: Journal of Technology and Health Vol. 1 No. 4 (2024): April: JTH: Journal of Technology and Health
Publisher : CV. Fahr Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61677/jth.v2i2.95

Abstract

The Mobile Legends game is a Multiplayer Online Battle Arena (MOBA) game designed specifically for mobile phones, though it can also be played on PCs. The game features various roles that players must fill, each with distinct tasks and responsibilities. Not all Mobile Legends players are familiar with these roles, which include core/jungler, roaming, gold lane, mid lane, and exp lane. Choosing heroes in the Epic tier often makes it difficult for players to advance in rank. This tier is considered notoriously challenging by Mobile Legends players because at the season reset, rankings drop from Epic II, Legend, Mythic, and Mythical Glory to Epic V or Epic II. Given these challenges, the author has titled their work "Decision Support System for Selection of Mobile Legends Heroes in Epic Tier Using the AHP Method". This system uses the hybrid AHP-TOPSIS method and is developed using the waterfall model, including tools like Flowcharts, Context Diagrams, Data Flow Diagrams level 1, Entity Relationship Diagrams, Table Relations, Table Specifications, and uses the Visual Code application with MySQL as the database. The aim is to provide a practical solution through a computer-based decision support system. This system is intended to assist players in selecting the most suitable Mobile Legends heroes for the Epic Tier, based on specific criteria and roles.
DECISION SUPPORT SYSTEM FOR SOCIAL MEDIA ADVERTISING PROMOTION ATS POKDARIWS JONGE RAYA USING THE WEIGHTED PRODUCT METHOD Tita Murti Cahyani; Muhammad Fairuzabadi; Puji Handayani Putri
JTH: Journal of Technology and Health Vol. 1 No. 4 (2024): April: JTH: Journal of Technology and Health
Publisher : CV. Fahr Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61677/jth.v2i2.102

Abstract

Promotion is a way to disseminate information about a product to consumers so that consumers are influenced to accept the product being offered. Promotion can be done by utilizing advertising on social media. However, the obstacle experienced by the Public Relations of Pokdarwis Jonge Raya in promoting managed tourism is that the promotion is only limited to using the posting feature on the social media used so that the reach of the promotion is not wide. Apart from that, there are many types of advertising on social media that have different characteristics, causing difficulties in determining which type of advertising on social media is appropriate for optimizing promotions. The Weighted Product method is a decision making method to assist in the process of selecting social media advertisements based on weighted criteria. Data was obtained through a questionnaire to 15 respondents managing Pokdarwis Jonge Raya to obtain the criteria and weights that influence promotion selection. The results of this research are a decision support system for recommending promotions for types of advertising on social media. Apart from that, there is a management information system that can manage the promotions carried out.
DECISION SUPPORT SYSTEM FOR SELECTING ATHLETE CANDIDATES IN PSTI BANTUL USING PROFILE MATCHING METHOD BASED ON WEB Eko Setyawan; Muhammad Fairuzabadi; Puji Handayani Putri
JTH: Journal of Technology and Health Vol. 1 No. 2 (2023): October: JTH: Journal of Technology and Health
Publisher : CV. Fahr Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61677/jth.v1i2.104

Abstract

PSTI Bantul is a sepak takraw club which is active in developing DIY sepak takraw athletes from an early age, teenagers and adults. A Decision Support System is an information system to assist in making decisions related to semi-structured and unstructured problems. The method used is profile matching, which utilizes technology to facilitate user access and interaction. Users can see the general profile matching calculation results in each period so that the selection process becomes more open and transparent, providing fair opportunities for each prospective athlete. From the research results, this system runs according to the function that has been designed, which is able to provide information on selection results from each period.
SHAPE AND OBJECT RECOGNITION APPLICATION USING AUGMENTED REALITY BASED FLASHCARD MEDIA Irma Noviana; Muhammad Fairuzabadi; Puji Handayani Putri
JTH: Journal of Technology and Health Vol. 1 No. 3 (2024): January: JTH: Journal of Technology and Health
Publisher : CV. Fahr Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61677/jth.v2i1.122

Abstract

Flashcards are small cards that contain pictures or photos and some text below them. Augmented Reality is a technology that overlays graphics from the real world and the virtual world so that it can be viewed realistically and interactively. The development of mobile or Android-based information technology makes it easier to learn shape recognition material and object recognition material, especially for kindergarten children, starting from introducing examples of objects with different shapes around them according to their shape. They will serve as a foundation before moving on to the next level. The problem in this research is that the flashcard media is limited to certain material which is made manually, and not all teachers use information technology as a learning medium, thereby limiting the availability of certain material. The aim of this research is to develop an Augmented Reality-based flashcard learning application using Android devices for kindergarten children. Data collection techniques used include observation, interviews and literature study. Based on the problems above, a solution is needed in the form of an application to support learning activities using Android Augmented Reality that recognizes shapes and objects through direct visualization of 3D objects. The end result is an AR flashcard application for shapes and objects.
ANDROID APPLICATION FOR ISLAMIC CULTURAL HISTORY AND ITS ARTIFACTS BASED ON SPATIAL TECHNOLOGY Amin, Meilan Khoirul; Fairuzabadi, Muhammad; Wahana, Aditya
JTH: Journal of Technology and Health Vol. 2 No. 3 (2025): January: JTH: Journal of Technology and Health
Publisher : CV. Fahr Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61677/jth.v2i2.188

Abstract

This study develops an Android application to enhance the learning of Islamic Cultural History for eighth-grade students at MTs Al Hijiriyah Sungai Lilin. The application aims to address the issue of low student interest caused by traditional teaching methods that are less engaging. Developed using the Waterfall model within the Software Development Life Cycle (SDLC), the application utilizes Flutter Dart as the programming language and MySQL as the database. The application is designed for two types of users: teachers and students. Teachers can upload and update materials through a web interface integrated with the application, ensuring that learning content remains relevant and engaging. This feature allows for more dynamic interaction between teachers and students and quicker content updates. Evaluation results show high user satisfaction, with 94% of respondents satisfied with the system's performance, and 91% appreciating the quality of the information provided. The application has proven effective in presenting Islamic Cultural History material in a more interactive and engaging way, thereby increasing students' interest in learning. Overall, the application offers a modern solution to the challenges of traditional teaching methods and contributes to the preservation of Islamic heritage through accessible technology.