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Interaction Strategies of Haggling in the ‘Pawn Stars’ and ‘The Pickers’ TV Shows Yapi Henri Wongkar; Ceisy Nita Wuntu; Devilito Prasetyo Tatipang; Imelda S. Lolowang
Linguistic, English Education and Art (LEEA) Journal Vol 6 No 1 (2022): Linguistic, English Education and Art (LEEA) Journal
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/leea.v6i1.4805

Abstract

This study aims to investigate the Interaction strategies of haggling in the ‘Pawn Stars’ and ‘The Pickers’ TV shows. The participants are those who are involved in the interaction of haggling both in the TV shows. The instruments used for data collection in this qualitative study of sociopragmatics are video camera, television and computer. The data were collected through the video camera that was used to record the TV shows in the television and then the recorded TV shows in the video camera were transferred to the computer to be transcribed and analyzed. From the data analysis it is found out that buyers and customers often employ similar haggling strategies in some respects and distinctly different tactics in many other respects. Such strategies include humor, power, pleas and honorific tags. Therefore, it is expected that there will be other researches concerning this topic which involves much more comprehensive data or there will be other researches concerning the similar topic but at the different setting or participants. Keywords: Haggling, Interaction, Strategies, TV Shows
Interaction Strategies of Haggling in the ‘Pawn Stars’ and ‘The Pickers’ TV Shows Yapi Henri Wongkar; Ceisy Nita Wuntu; Devilito Prasetyo Tatipang; Imelda S. Lolowang
Linguistic, English Education and Art (LEEA) Journal Vol 6 No 1 (2022): Linguistic, English Education and Art (LEEA) Journal
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/leea.v6i1.4805

Abstract

This study aims to investigate the Interaction strategies of haggling in the ‘Pawn Stars’ and ‘The Pickers’ TV shows. The participants are those who are involved in the interaction of haggling both in the TV shows. The instruments used for data collection in this qualitative study of sociopragmatics are video camera, television and computer. The data were collected through the video camera that was used to record the TV shows in the television and then the recorded TV shows in the video camera were transferred to the computer to be transcribed and analyzed. From the data analysis it is found out that buyers and customers often employ similar haggling strategies in some respects and distinctly different tactics in many other respects. Such strategies include humor, power, pleas and honorific tags. Therefore, it is expected that there will be other researches concerning this topic which involves much more comprehensive data or there will be other researches concerning the similar topic but at the different setting or participants. Keywords: Haggling, Interaction, Strategies, TV Shows
THE USE OF GUESSING GAME IN IMPROVING STUDENTS’ SPEAKING SKILL AT SMP NEGERI 3 TONDANO Valincia Febry Lim Pinangkaan; Mister Gidion Maru; Yapi Henri Wongkar
SoCul: International Journal of Research in Social Cultural Issues Vol. 2 No. 2 (2022): SoCul: International Journal of Research in Social Cultural Issues
Publisher : Faculty of Language and Arts (Fakultas Bahasa dan Seni) Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/soculijrccsscli.v2i2.6797

Abstract

The aim of this study was to determine whether or not employing a guessing game may improve students' speaking skills. The pre-experimental design was employed in this study, with one group pre-test-post-test. For data analysis, the researcher used statistical analysis by SPSS (Statistical Product and Service Solution) version 22 with Paired sample t-test. The Paired sample t-test results suggest that students speaking skills have significantly improved. The mean score of the pre-test before employing the guessing game in teaching is M = 37,78 with a standard deviation of 13.086. After the guessing game treatment, the mean post-test score is M = 60,00 with a standard deviation of 16.270. The total number of students (N) is 18. The study discovered that using a guessing game in the classroom might improve students' speaking skills. It demonstrates that the study hypothesis (H1) is accepted and the null hypothesis (H0) is rejected, or that the outcome has addressed the research question that the guessing game may considerably enhance students' speaking skills. As a result, the guessing game can help students improve their speaking skills.