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Peningkatan Kemampuan Berpikir Kreatif dengan Konteks Budaya Lokal Karawang Menggunakan Realistic Mathematics Education Pada Masa Pandemi Asmara, Andes Safarandes; Fitri, Ayu; Anwar, Aang Solahudin; Muhtarulloh, Fahrudin
SJME (Supremum Journal of Mathematics Education) Vol 6 No 1 (2022): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v6i1.5761

Abstract

Creative thinking can be said to construct an idea that emphasizes several aspects of ability, such as flexibility and originality. This can familiarize students not only with knowing the material but also understanding and applying it in everyday life so that understanding becomes long-term memory in memory. This creative thinking ability can be facilitated during the learning process in a mathematically realistic approach or better known as RME. So the purpose of this research is to improve students' creative abilities through a mathematical realistic approach with local culture as a context. This study uses a quasi-experimental method with a research design of The Nonequivalent Control Group Design through a creative thinking test. The study was conducted in two classes with different treatments, one class as the experimental class and the other as the control class. Conducted at the seventh grade junior high school level. The results of this study are the improvement of students' mathematical creative thinking skills who receive RME learning is better than students who receive expository learning methods.
PERSEPSI KONSUMEN MUSLIM PEKANBARU TERHADAP LABEL HALAL PRODUK MARKETPLACE : STUDI FENOMENOLOGIS DI KALANGAN MAHASISWA Syamsilasmi; Hamsal; Fitri, Ayu
Jurnal Tabarru': Islamic Banking and Finance Vol. 8 No. 2 (2025): Jurnal Tabarru' : Islamic Banking and Finance
Publisher : Department of Islamic Banking, Faculty of Islamic Studies, Islamic University of Riau (UIR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/jtb.2025.vol8(2).27269

Abstract

Era digitalisasi telah mengubah pola konsumsi masyarakat Muslim, termasuk dalam pembelian produk halal melalui marketplace. Keterbatasan interaksi fisik dengan penjual menimbulkan tantangan baru dalam memastikan kehalalan produk yang dibeli secara daring. Penelitian ini bertujuan untuk mengeksplorasi persepsi mahasiswa Muslim di Pekanbaru terhadap label halal pada produk yang dijual di marketplace, serta faktor-faktor yang mempengaruhi kepercayaan mereka terhadap autentisitas label tersebut. Pendekatan yang digunakan adalah kualitatif fenomenologis, dengan informan mahasiswa dari berbagai perguruan tinggi di Pekanbaru. Data dikumpulkan melalui survei secara mendalam dan dianalisis dengan metode reduksi tematik. Hasil penelitian menunjukkan bahwa religiusitas, literasi digital halal, dan kepercayaan terhadap platform merupakan faktor utama yang membentuk perilaku pembelian produk halal di ranah digital. Meskipun kesadaran halal tinggi, kemampuan verifikasi digital masih terbatas, menyebabkan adanya kesenjangan antara niat dan perilaku konsumsi aktual. Penelitian ini menegaskan perlunya kolaborasi antara BPJPH, perbankan syari’ah, dan platform e-commerce untuk membangun sistem verifikasi halal digital yang kredibel. Selain itu, optimalisasi dana zakat dan wakaf produktif dapat diarahkan untuk mendukung edukasi literasi halal dan sertifikasi produk UMKM. Hasil ini memberikan kontribusi teoretis pada literatur perilaku konsumen Muslim digital dan implikasi praktis bagi penguatan ekosistem ekonomi syari’ah di era digital.
Pengaruh Media Puzzle Terhadap Understanding Mathematics Kelas 1 Siswa Sekolah Dasar Saadatillah, Hikmatus; Fitri, Ayu; Widiastuti, Hesti
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/y4x3k432

Abstract

Tujuan dari studi ini guna menyelidiki pengaruh media puzzle terhadap pemahaman matematika (understanding mathematics) siswa kelas I Sekolah Dasar. Latar belakang studi ini ialah minimnya pemahaman akan konsep matematika siswa yang diakibatkan oleh pembelajaran yang masih didominasi metode ceramah dan kurangnya penggunaan media inovatif. Metode yang dimanfaatkan ialah kuantitatif melalui desain one group pretest-posttest design. Sampel studi berjumlah 37 siswa kelas I SDN Plawad III. Instrumen berupa tes pemahaman matematika yang dibagikan sebelum (pretest) serta pasca (posttest) diberi perlakuan menggunakan media puzzle. Hasil analisis data memperlihatkan bahwasanya rerata skor pretest sejumlah 55,68 mengalami peningkatan menjadi 68,11 dalam posttest. Uji paired sample t-test menghasilkan skor signifikansi (2-tailed) p < 0,001, yang mengartikan bahwasanya ditemukan diferensiasi yang sangat signifikan di antara pretest dan posttest. Skor Cohen's d sebesar -1,012 memperlihatkan efek yang besar. Dengan demikian, media puzzle berpengaruh secara signifikan serta efektif guna memberikan peningkatan bagi pemahaman matematika peserta didik kelas I SD. Penelitian ini merekomendasikan penggunaan media puzzle sebagai alternatif pembelajaran matematika yang aktif, mengasyikkan, serta selaras dengan tahapan perkembangan kognitif peserta didik sekolah dasar (SD).
Pengaruh Media Puzzle Terhadap Understanding Mathematics Kelas 1 Siswa Sekolah Dasar Saadatillah, Hikmatus; Fitri, Ayu; Widiastuti, Hesti
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/y4x3k432

Abstract

Tujuan dari studi ini guna menyelidiki pengaruh media puzzle terhadap pemahaman matematika (understanding mathematics) siswa kelas I Sekolah Dasar. Latar belakang studi ini ialah minimnya pemahaman akan konsep matematika siswa yang diakibatkan oleh pembelajaran yang masih didominasi metode ceramah dan kurangnya penggunaan media inovatif. Metode yang dimanfaatkan ialah kuantitatif melalui desain one group pretest-posttest design. Sampel studi berjumlah 37 siswa kelas I SDN Plawad III. Instrumen berupa tes pemahaman matematika yang dibagikan sebelum (pretest) serta pasca (posttest) diberi perlakuan menggunakan media puzzle. Hasil analisis data memperlihatkan bahwasanya rerata skor pretest sejumlah 55,68 mengalami peningkatan menjadi 68,11 dalam posttest. Uji paired sample t-test menghasilkan skor signifikansi (2-tailed) p < 0,001, yang mengartikan bahwasanya ditemukan diferensiasi yang sangat signifikan di antara pretest dan posttest. Skor Cohen's d sebesar -1,012 memperlihatkan efek yang besar. Dengan demikian, media puzzle berpengaruh secara signifikan serta efektif guna memberikan peningkatan bagi pemahaman matematika peserta didik kelas I SD. Penelitian ini merekomendasikan penggunaan media puzzle sebagai alternatif pembelajaran matematika yang aktif, mengasyikkan, serta selaras dengan tahapan perkembangan kognitif peserta didik sekolah dasar (SD).
PERSEPSI KONSUMEN MUSLIM PEKANBARU TERHADAP LABEL HALAL PRODUK MARKETPLACE : STUDI FENOMENOLOGIS DI KALANGAN MAHASISWA Syamsilasmi; Hamsal; Fitri, Ayu
Jurnal Tabarru': Islamic Banking and Finance Vol. 8 No. 2 (2025): Jurnal Tabarru' : Islamic Banking and Finance
Publisher : Department of Islamic Banking, Faculty of Islamic Studies, Islamic University of Riau (UIR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/jtb.2025.vol8(2).27269

Abstract

Era digitalisasi telah mengubah pola konsumsi masyarakat Muslim, termasuk dalam pembelian produk halal melalui marketplace. Keterbatasan interaksi fisik dengan penjual menimbulkan tantangan baru dalam memastikan kehalalan produk yang dibeli secara daring. Penelitian ini bertujuan untuk mengeksplorasi persepsi mahasiswa Muslim di Pekanbaru terhadap label halal pada produk yang dijual di marketplace, serta faktor-faktor yang mempengaruhi kepercayaan mereka terhadap autentisitas label tersebut. Pendekatan yang digunakan adalah kualitatif fenomenologis, dengan informan mahasiswa dari berbagai perguruan tinggi di Pekanbaru. Data dikumpulkan melalui survei secara mendalam dan dianalisis dengan metode reduksi tematik. Hasil penelitian menunjukkan bahwa religiusitas, literasi digital halal, dan kepercayaan terhadap platform merupakan faktor utama yang membentuk perilaku pembelian produk halal di ranah digital. Meskipun kesadaran halal tinggi, kemampuan verifikasi digital masih terbatas, menyebabkan adanya kesenjangan antara niat dan perilaku konsumsi aktual. Penelitian ini menegaskan perlunya kolaborasi antara BPJPH, perbankan syari’ah, dan platform e-commerce untuk membangun sistem verifikasi halal digital yang kredibel. Selain itu, optimalisasi dana zakat dan wakaf produktif dapat diarahkan untuk mendukung edukasi literasi halal dan sertifikasi produk UMKM. Hasil ini memberikan kontribusi teoretis pada literatur perilaku konsumen Muslim digital dan implikasi praktis bagi penguatan ekosistem ekonomi syari’ah di era digital.
PENGARUH PEMBELAJARAN DEEP LEARNING TERHADAP KEMAMPUAN BERPIKIR KRITIS MATEMATIS SISWA SEKOLAH DASAR Meliyana, Sylvi; Fitri, Ayu; Widiastuti, Hesti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44707

Abstract

This study aims to determine the effect of Realistic Mathematics Education-based Deep Learning on elementary school students’ mathematical critical thinking skills. This study applies a quantitative approach through a one-group pretest-posttest design. A total of 24 fifth-grade students at Pasirtalaga 1 Elementary School were involved as research participants. Data collection was carried out through a test designed to measure students’ mathematical critical thinking skills. Data analysis was carried out using descriptive statistics, normality tests, paired sample t-tests, and N-Gain calculations. The results of the analysis indicate the development of mathematical critical thinking skills with an N-Gain score of 0.73, which is classified as high. This aspect indicates that Realistic Mathematics Education-based deep learning has a positive effect on students’ mathematical critical thinking skills.
PENGARUH GAMIFIKASI TERHADAP SELF-REGULATED LEARNING PADA PEMBELAJARAN MATEMATIKA KELAS V SD Firdanti, Viola; Fitri, Ayu; Widiastuti, Hesti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45019

Abstract

This study focuses on students' lack of self-regulated learning (SRL) abilities in mathematics learning, particularly in the topic of whole numbers up to 1,000,000. Teacher-centered learning reduces student engagement and hinders proper participation in the learning process. Students must be able to manage their learning progress independently. Therefore, the implementation of gamification is crucial to encourage student engagement and independence in the learning process. This study aims to examine the effect of gamification implementation on self-regulated learning (SRL) of fifth-grade elementary school students. The method used in this study is a quantitative approach with a pre-experimental design, namely a one-group pretest-posttest design. The study was conducted on fifth-grade students of SDN Nagasari II. Data collection techniques were carried out through pretests and posttests using SRL questionnaires. The results of the study showed a substantial effect of gamification on students' self-regulated learning (SRL), with a significance value (Sig.) of 0.000 <0.05. This indicates the acceptance of the alternative hypothesis (H1). Thus, the implementation of gamification in mathematics learning has shown effectiveness in improving students' self-regulated learning.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA TANGRAM TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS I SEKOLAH DASAR Khairi, Ahadiyah; Suparman, Tarpan; Fitri, Ayu
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45749

Abstract

The study aimed to analyze the effect tangram-assisted Problem Based Learning (PBL) on first grade elementary students mathematical critical thinking skills. This study employed a quantitative method with a one-group pretest posttest design. The participants were 20 first-grade students of SDIT Lampu Iman Karawang. Data were collected through a test consisting of six essay items developed based on indicators of critical thinking skills. The data were analyzed using descriptive statistic, the Shapiro-Wilk normality test, paired sample t-test, and N-gain score analysis. The results showed that the mean pretest score was 64,75 and increased to 88,30 in the posttest. The normality test indicated that both pretest and posttest data were normaly distributed. Furthermore, the pretest and posttest scores exhibited a significant difference, as evidenced by the paired sample t-test results (p < 0,001), indicating a significant difference between pretest and posttest scores. Therefore, the Problem Based Learning model assisted by tangram media had a significant effect on students’ mathematical critical thinking skills.
PENGARUH GAME BASED LEARNING BERBANTUAN PROPROFS BRAIN GAMES TERHADAP LEARNING ENGAGEMENT SISWA SEKOLAH DASAR Amalia, Natasya; Fitri, Ayu; Widiastuti, Hesti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51674

Abstract

Student learning engagement in mathematics learning in elementary schools is still relatively low due to the dominance of conventional learning models that are less participatory. This study aims to examine the effect of the Game Based Learning (GBL) model assisted by ProProfs Brain Games on learning engagement in mathematics learning of fifth-grade students of SDN Cikampek Utara II. The research method used is quantitative with a quasi-experimental design of the nonequivalent control group design. The study population included all 100 students of SDN Cikampek Utara II, with a sample of 48 fifth-grade students selected through certain techniques and divided into an experimental group of 24 students and a control group of 24 students. The data collection instrument questionnaire a pretest-posttest that measured three dimensions of engagement: cognitive, behavioral, and emotional. Data analysis was carried out using an independent sample t-test at a significance level of 0.05. The results showed that the GBL model assisted by ProProfs Brain Games had a significant effect on student learning engagement with a significance value of 0.000 (p <0.05). The experimental group's average posttest score reached 76.21, significantly higher than the control group's score of 61.00. In conclusion, this digital game-based learning approach is effective in enhancing all three dimensions of student engagement, making it worthy of consideration as an innovative alternative for mathematics learning in elementary schools.