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Peningkatan Kemampuan Berpikir Kreatif dengan Konteks Budaya Lokal Karawang Menggunakan Realistic Mathematics Education Pada Masa Pandemi Asmara, Andes Safarandes; Fitri, Ayu; Anwar, Aang Solahudin; Muhtarulloh, Fahrudin
SJME (Supremum Journal of Mathematics Education) Vol 6 No 1 (2022): Supremum Journal of Mahematics Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v6i1.5761

Abstract

Creative thinking can be said to construct an idea that emphasizes several aspects of ability, such as flexibility and originality. This can familiarize students not only with knowing the material but also understanding and applying it in everyday life so that understanding becomes long-term memory in memory. This creative thinking ability can be facilitated during the learning process in a mathematically realistic approach or better known as RME. So the purpose of this research is to improve students' creative abilities through a mathematical realistic approach with local culture as a context. This study uses a quasi-experimental method with a research design of The Nonequivalent Control Group Design through a creative thinking test. The study was conducted in two classes with different treatments, one class as the experimental class and the other as the control class. Conducted at the seventh grade junior high school level. The results of this study are the improvement of students' mathematical creative thinking skills who receive RME learning is better than students who receive expository learning methods.
PERSEPSI KONSUMEN MUSLIM PEKANBARU TERHADAP LABEL HALAL PRODUK MARKETPLACE : STUDI FENOMENOLOGIS DI KALANGAN MAHASISWA Syamsilasmi; Hamsal; Fitri, Ayu
Jurnal Tabarru': Islamic Banking and Finance Vol. 8 No. 2 (2025): Jurnal Tabarru' : Islamic Banking and Finance
Publisher : Department of Islamic Banking, Faculty of Islamic Studies, Islamic University of Riau (UIR)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/jtb.2025.vol8(2).27269

Abstract

Era digitalisasi telah mengubah pola konsumsi masyarakat Muslim, termasuk dalam pembelian produk halal melalui marketplace. Keterbatasan interaksi fisik dengan penjual menimbulkan tantangan baru dalam memastikan kehalalan produk yang dibeli secara daring. Penelitian ini bertujuan untuk mengeksplorasi persepsi mahasiswa Muslim di Pekanbaru terhadap label halal pada produk yang dijual di marketplace, serta faktor-faktor yang mempengaruhi kepercayaan mereka terhadap autentisitas label tersebut. Pendekatan yang digunakan adalah kualitatif fenomenologis, dengan informan mahasiswa dari berbagai perguruan tinggi di Pekanbaru. Data dikumpulkan melalui survei secara mendalam dan dianalisis dengan metode reduksi tematik. Hasil penelitian menunjukkan bahwa religiusitas, literasi digital halal, dan kepercayaan terhadap platform merupakan faktor utama yang membentuk perilaku pembelian produk halal di ranah digital. Meskipun kesadaran halal tinggi, kemampuan verifikasi digital masih terbatas, menyebabkan adanya kesenjangan antara niat dan perilaku konsumsi aktual. Penelitian ini menegaskan perlunya kolaborasi antara BPJPH, perbankan syari’ah, dan platform e-commerce untuk membangun sistem verifikasi halal digital yang kredibel. Selain itu, optimalisasi dana zakat dan wakaf produktif dapat diarahkan untuk mendukung edukasi literasi halal dan sertifikasi produk UMKM. Hasil ini memberikan kontribusi teoretis pada literatur perilaku konsumen Muslim digital dan implikasi praktis bagi penguatan ekosistem ekonomi syari’ah di era digital.
Analysis of the Need for Canva-Based Digital Media in Science and Social Studies (IPAS) Learning in Grade IV of Elementary School Latief, Abdul; Nur DS, Yulistina; Fitri, Ayu
Journal of General Education and Humanities Vol. 5 No. 2 (2026): April
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i2.1205

Abstract

Science learning in elementary schools often encounters difficulties because some concepts are abstract and are usually delivered through conventional learning media, making it harder for students to understand the material. This study aims to analyze the need for Canva-based digital learning media in fourth-grade science learning at an elementary school in Karawang Regency. The research applied a descriptive qualitative approach. Data were collected through in-depth interviews with the fourth-grade homeroom teacher and two fourth-grade students, supported by classroom observations and documentation. The findings indicate that science learning has been implemented effectively; however, the use of innovative learning media remains limited. Canva-based digital learning media can enhance students’ attention, creativity, engagement, and learning motivation through visually appealing, interactive presentations. Nevertheless, several challenges were identified, particularly related to limited technological skills among some students. Therefore, the study concludes that Canva-based learning media is highly needed to support science learning in fourth-grade elementary schools, enabling learning activities to better align with student characteristics and the demands of the digital era.
Pengaruh Media Puzzle Terhadap Understanding Mathematics Kelas 1 Siswa Sekolah Dasar Saadatillah, Hikmatus; Fitri, Ayu; Widiastuti, Hesti
Journal of Authentic Research Vol. 5 No. 2 (2026): May
Publisher : LITPAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/y4x3k432

Abstract

Tujuan dari studi ini guna menyelidiki pengaruh media puzzle terhadap pemahaman matematika (understanding mathematics) siswa kelas I Sekolah Dasar. Latar belakang studi ini ialah minimnya pemahaman akan konsep matematika siswa yang diakibatkan oleh pembelajaran yang masih didominasi metode ceramah dan kurangnya penggunaan media inovatif. Metode yang dimanfaatkan ialah kuantitatif melalui desain one group pretest-posttest design. Sampel studi berjumlah 37 siswa kelas I SDN Plawad III. Instrumen berupa tes pemahaman matematika yang dibagikan sebelum (pretest) serta pasca (posttest) diberi perlakuan menggunakan media puzzle. Hasil analisis data memperlihatkan bahwasanya rerata skor pretest sejumlah 55,68 mengalami peningkatan menjadi 68,11 dalam posttest. Uji paired sample t-test menghasilkan skor signifikansi (2-tailed) p < 0,001, yang mengartikan bahwasanya ditemukan diferensiasi yang sangat signifikan di antara pretest dan posttest. Skor Cohen's d sebesar -1,012 memperlihatkan efek yang besar. Dengan demikian, media puzzle berpengaruh secara signifikan serta efektif guna memberikan peningkatan bagi pemahaman matematika peserta didik kelas I SD. Penelitian ini merekomendasikan penggunaan media puzzle sebagai alternatif pembelajaran matematika yang aktif, mengasyikkan, serta selaras dengan tahapan perkembangan kognitif peserta didik sekolah dasar (SD).