Claim Missing Document
Check
Articles

ETNOMATEMATIKA KALIGRAFI SEBAGAI SUMBER BELAJAR MATEMATIKA DI MADRASAH IBTIDAIYAH Nanang Nabhar Fakhri Auliya
Jurnal Pendidikan Matematika (Kudus) Vol 1, No 2 (2018): Jurnal Pendidikan Matematika (Kudus)
Publisher : Institut Agama Islam Negeri (IAIN) Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jpm.v1i2.4879

Abstract

Matematika merupakan bagian dari ilmu pengetahuan yang sangat berpengaruh terhadap perkembangan bidang ilmu pengetahuan lainnya. Akan tetapi pada kenyataannya matematika dianggap sebagai pelajaran yang sulit dan menjadi sebuah momok bagi sebagian besar orang. Hal ini bisa dilihat dari hasil the Program for International Student Assessment (PISA) pada tahun 2015, Indonesia menduduki peringkat 63 dari 70 negara. PISA merupakan ujian di seluruh dunia yang diselenggarakan setiap tiga tahun sekali untuk mengukur kecerdasan pelajar sekolah berusia 15 tahun. Seperti yang diketahui bahwa matematika merupakan ilmu yang bersifat abstrak, sehingga untuk siswa pada jenjang MI yang masih berada pada tingkat berfikir kongkrit-abstrak akan merasa sulit untuk memahaminya. Apalagi jika dalam pembelajaran di kelas, guru hanya mengajar secara prosedural dan menyuruh siswa menghafal konsep atau rumus matematika saja. Salah satu hal yang dapat menjembatani antara budaya dan pendidikan khususnya pada pembelajaran matematika adalah etnomatematika. Salah satu objek etnomatematika adalah seni kaligrafi. Penelitian ini dapat memberikan gambaran dan tambahan referensi sumber belajar matematika dari eksplorasi etnomatematika seni kaligrafi terutama dalam materi bangun datar. Pemilihan seni kaligrafi sebagai sumber belajar dikarenakan mudahnya seni kaligrafi dalam membaur dalam kurikulum yang ada dalam Madrasah Ibtidaiyah. Hasil dari eksplorasi etnomatematika seni kaligrafi berupa konsep matematika yang ditemukan dalam proses pembuatan kaligrafi adalah konsep refleksi dan konsep perputaran. Selanjutnya dari hasil eksplorasi etnomatematika seni kaligrafi berupa konsep matematika yang ditemukan hasil dari bentuk-bentuk kaligrafi yang sudah jadi adalah konsep bangun datar lingkaran, persegi, persegi panjang, dan segitiga.
Etnomatematıka Menara Kudus Sebagaı Sumber Belajar Bangun Datar Pada Jenjang Pendıdıkan Dasar Nanang Nabhar Fakhri Auliya
MENDIDIK: Jurnal Kajian Pendidikan dan Pengajaran Vol 7 No 1 (2021)
Publisher : Universitas Mathla'ul Anwar Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30653/003.202171.169

Abstract

The purpose of this study is to explore and explore the ethnomatematics of Menara Kudus building as a learning resource for flat-risers at the basic education level. The object of this research is the Menara Kudus building. This research method is to use the type of literature research using a qualitative approach in the form of a description. The results of this study indicate that in the part of the tower building, namely on the body, legs, and stairs of the tower there are several ornaments that can be modeled flat geometry including square, rectangle, equilateral triangle, right triangle, isosceles triangle, split. diamond and circle. The ethnomatematics of Menara Kudus can be applied in mathematics learning, namely by using the field trip method where students are invited directly to the Kudus Tower. Through observation activities, students identify the tower building related to the flat shape with the teacher's direction and students note the type of flat shape that is in the tower building. The teacher also gives assignments to students to be completed using various other learning resources.
Development of Android-Based Matematika Pintar Application to Mathematics Learning Nanang Nabhar Fakhri Auliya; Dina Fakhriyana; Muhammad Yusron Roza; Azra Nur Syawala
Jurnal Pendidikan Matematika (Kudus) Vol 5, No 1 (2022): Jurnal Pendidikan Matematika (Kudus)
Publisher : Institut Agama Islam Negeri (IAIN) Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jpmk.v5i1.14388

Abstract

There needs to be a mathematics learning media that is in accordance with the times, so that it can motivate students to learn. This study aims to determine the development and feasibility of the Matematika Pintar application to mathematics learning for class VII. The application was created with the help of Adobe Flash CS6 software. The research method used is Research and Development (R&D) with the ADDIE model. The results of this study are: (1) Matematika Pintar contains all class VII material and has received suggestions from material experts, media experts, and users, (2) the feasibility results are based on the feasibility test of 2 material experts with a questionnaire instrument related to the aspects of completeness and accuracy of material who get an average score of 91.5, 2 media experts with a questionnaire instrument related to aspects of the view and presentation of the application get an average score of 74, users on a small-scale test as many as 6 people with a questionnaire instrument related to aspects of motivation, facilities, attraction, and benefits who get an average score of 83.667, and users in the main product field test as many as 30 people with a questionnaire instrument related to aspects of motivation, facilities, attraction, and benefits who get an average score of 81.8. The indicator used is if the average score>83.994 belongs to the very feasible category and 67.998 < average score ≤ 83.994 belongs to the feasible category. Perlu adanya media pembelajaran matematika yang sesuai dengan perkembangan zaman, sehingga dapat memotivasi siswa untuk belajar. Penelitian ini bertujuan untuk mengetahui pengembangan dan kelayakan aplikasi Matematika Pintar berbasis android untuk pembelajaran matematika kelas VII. Aplikasi dibuat dengan bantuan software Adobe Flash CS6. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE. Hasil dari penelitian ini adalah: (1) aplikasi Matematika Pintar memuat semua materi kelas VII dan telah mendapatkan saran dan masukan dari ahli materi, ahli media, dan pengguna; (2) hasil kelayakan didasarkan pada uji kelayakan dari 2 orang ahli materi dengan instrumen angket terkait aspek kelengkapan dan keakuratan materi yang mendapatkan skor rerata sebesar 91,5, 2 orang ahli media dengan instrumen angket terkait aspek tampilan dan penyajian aplikasi yang mendapatkan skor rerata sebesar 74, pengguna pada uji skala kecil sebanyak 6 orang dengan instrumen angket terkait aspek motivasi, kemudahan, kemenarikan, dan kemanfaatan yang mendapatkan skor rerata sebesar 83,667, dan pengguna pada uji lapangan produk utama sebanyak 30 orang dengan instrumen angket terkait aspek motivasi, kemudahan, kemenarikan, dan kemanfaatan yang mendapatkan skor rerata sebesar 81,8. Indikator yang digunakan adalah jika rentang skor rerata > 83,994 termasuk kategori sangat layak dan 67,998 < skor rerata ≤ 83,994 termasuk kategori layak.
EKSPERIMENTASI MODEL PEMBELAJARAN SSCS (SEARCH, SOLVE, CREATE AND SHARE) TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATERI PERBANDINGAN DI MTS AL-HIKMAH PATI TAHUN AJARAN 2021/2022 Khofifah Munawaroh; Nanang Nabhar Fakhri Auliya
JPMI (Jurnal Pembelajaran Matematika Inovatif) Vol 5, No 4 (2022): JPMI
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/jpmi.v5i4.10664

Abstract

This study aims to find out which is better between the SSCS (Search, Solve, Create and Share) learning model and the direct learning model on students' critical thinking skills in comparative material at MTs Al-Hikmah Pati in the 2021/2022 academic year. This type of research uses a true experimental design in the form of Posttest-Only Group Design. The sampling technique in this study is cluster random sampling. The population in this study was the seventh grade female students of MTs Al-Hikmah. The data collection technique of this research is with tests and documentation. The results of this study are the first, namely students' critical thinking skills on comparative material using the SSCS learning model with an average result of 80.79 including in the high category. Second, the average posttest result data shows that there is a difference in students' critical thinking skills, which is 80.79 for the experimental class, and 64.40 for the control class. This is evidenced by the value of the results of the independent sample t-test, from the calculations obtained t count = 4.034 > t table = 2.003 so that H0 is rejected and H1 is accepted. This means that the SSCS (Search, Solve, Create, Share) learning model is better than the direct learning model on students' critical thinking skills in comparative material at MTs Al-Hikmah Pati for the 2021/2022 academic year.
Pengembangan Aplikasi Math Mobile Learning “Smartline” Menggunakan Adobe Animate pada Materi Garis dan Sudut Di Tingkat SMP Mohammad Zulfa Ainun Niam; Nanang Nabhar Fakhri Auliya
ARITHMETIC: Academic Journal of Math Vol 4, No 2 (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ja.v4i2.5606

Abstract

This study aims to design, develop, and produce media products in the form of math mobile learning applications assisted by Adobe Animate software about lines and angles that meet the criteria of validity and media practicality so that the media can be applied in the learning process of lines and angles. The type of research used is research and development (Research and Development) which refers to the ADDIE model. The stages of developing this model include Analysis, Design, Development, Implementation, and Evaluation. 35 students of class VII MTs NU Raudlatus Shibyan were the subjects of this study. The data collection instruments were material expert validation sheets, media experts, and user response questionnaire sheets. The results of the development research are: (1) the results of the validation of material experts and media experts produce media validity in the "Very Valid" category and a validity score of 82.5 and 83.5 respectively; (2) the results of limited trials and the field gave results of "Very Practical" in the practicality category and the scores were respectively 85.2 and 85.43333333. Based on the validity and practicality scores of the media, the learning media in the form of a mobile learning math application using Adobe Animate software is feasible to be applied as a learning media for class VII mathematics about lines and angles.
Bahan Ajar E-LKS Berbasis Realistic Mathematics Education Materi Sistem Persamaan Linear Dua Variabel Khumairoh Luthfia Silvi; Nanang Nabhar Fakhri Auliya
Plusminus: Jurnal Pendidikan Matematika Vol 2, No 3 (2022)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v2i3.2223

Abstract

Penelitian ini merupakan penelitian pengembangan dilakukan untuk mengembangkan dan menghasilkan bahan ajar e-LKS berbasis Realistic Mathematic Education materi Sistem Persamaan Linear Dua Variabel. Tujuan penelitian untuk mengetahui kelayakan menghasilkan bahan ajar e-LKS berbasis Realistic Mathematics Education materi Sistem Persamaan Linear Dua Variabel. Penelitian ini termasuk penelitian pengembangan. Pengembangan penelitian mengacu pada model 4D Thiagarajan yang dimodifikasi, model 4D yang dimodifikasi ini memiliki 3 tahap. Ketiga tahap tersebut adalah tahap define, design, dan development. Dengan menggunakan model tersebut bahan ajar dinyatakan layak digunakan dalam pembelajaran. Kelayakan ini berdasarkan uji kelayakan yang sebelumnya telah dilakukan peneliti. Uji kelayakan dilakukan 2 kali yaitu uji skala kecil yang terdiri dari 5 siswa MTs dan uji skala yang dilakukan di salah satu MTs yang terdiri dari 30 siswaThis research is development research carried out to develop and produce e-LKS teaching materials based on Realistic Mathematic Education on the System of Two Variable Linear Equations. The study aimed to determine the feasibility of producing e-LKS teaching materials based on Realistic Mathematic Education material on the Two-Variable Linear Equation System. This research includes developmental research. Development research is research that has the goal of creating a product and conducting feasibility testing. Research development refers to the modified 4D Thiagarajan model, this modified 4D model has 3 stages. The three stages are the define, design, and development stages. By using this model, teaching materials are declared suitable for use in learning. This feasibility is based on a feasibility test that has previously been carried out by researchers. The feasibility test was carried out 2 times, namely a small-scale test consisting of 5 people at MTs Darul Ulum and a scale test conducted at MTs Nahdlatul Muslimin consisting of 30 students.
Developing Android-Based Transformational Geometry E-Module Using Adobe Animate CC Nanang Nabhar Fakhri Auliya; Ahmad Zulfikri
Jurnal Pendidikan Matematika (Kudus) Vol 6, No 1 (2023): Jurnal Pendidikan Matematika (Kudus)
Publisher : Institut Agama Islam Negeri (IAIN) Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/jpmk.v6i1.19944

Abstract

This research aims to develop android-based Transformational Geometry e-module teaching material meeting the media eligibility criterion so that it can be implemented as teaching materials for the Transformational Geometry lecture. The research method is Research and Development referring to one of models or learning system design approaches namely the ADDIE model that has been developed by Raiser and Mollenda in the 1990s consisting five stages including analysis, design, development, implementation, and evaluation (feedback). The research subjects involved are two media experts, two teaching materials experts, and thirty 5th semester students of Mathematics Education, IAIN Kudus. The results show that the media experts obtain a total score of 159 with an average score of 79,5 and categorized as “proper”. Based on validation result, the teaching material experts obtain a total score of 166 with an average score of 83 and categorized as “very proper”.  Meanwhile, based on limited and large-scale trials, the total score is 434 with an average score of 86,8 having “very proper” category and 1941 with an average score of 77,64 having “proper” category. Thus, it can be concluded that the android-based Transformational Geometry e-module is suitable to be implemented in learning process in and outside the classroom. Penelitian ini bertujuan untuk mengembangkan bahan ajar e-module Geometri Transformasi berbasis android yang memenuhi kriteria kelayakan media agar dapat diimplementasikan sebagai bahan ajar mata kuliah Geometri Transformasi. Jenis penelitian yang peneliti gunakan adalah metode Research and Development yang mengacu pada salah satau model atau pendekatan desain sistem pembelajaran yaitu model ADDIE yang telah dikembangkan oleh Raiser & Mollenda pada tahun 1990-an, yang terdiri dari 5 (lima) tahap meliputi Analysis (analisis), Design (desain atau perancangan), Development (pengembangan), Implementation (implementasi atau eksekusi), Evaluation (evaluasi atau umpan balik). Subjek uji coba yang terlibat adalah dua orang ahli media, dua orang ahli materi, dan mahasiswa semester 5 program studi Tadris Matematika IAIN Kudus yang berjumlah 30 mahasiswa. Hasil penelitian menunjukkan bahawa ahli media yaitu memperoleh jumlah skor 159 dengan skor rata-rata 79,5, yang termasuk pada kategori “Layak”. Hasil validasi ahli materi memperoleh jumlah skor 166 dengan skor rata-rata 83, yang termasuk pada kategori “Sangat Layak”. Sedangkan pada uji coba terbatas dan uji coba skala besar memperoleh jumlah skor keseluruhan sebesar 434 dengan rerata skor 86,8 dengan kategori “Sangat Layak” dan 1941 dengan rerata skor 77,64 dengan kategori “Layak”. Maka, hal tersebut dapat diambil keputusan bahwa e-module Geometri Transformasi berbasis android layak untuk digunakan dalam proses pembelajaran di dalam kelas maupun di luar kelas.
Hubungan Kecerdasan Intrapersonal dan Motivasi Belajar dengan Hasil Belajar Kognitif Fiqih Kelas XI MA Al-Hikmah (PRIMA) Kajen Margoyoso Pati Nurul Huda; Nanang Nabhar Fakhri Auliya
JEID: Journal of Educational Integration and Development Vol. 1 No. 1 (2021)
Publisher : Education Mind Based Development Association

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55868/jeid.v1i1.81

Abstract

This study aims to achieve maximum cognitive learning outcomes of students. Student cognitive learning outcomes something that comes from students through the ability and encouragement in themselves. But in reality, students who have high intrapersonal intelligence and motivation to learn even cognitive learning outcomes are still the same. This research uses correlational quantitative research. In addition, this study used random sampling to determine the number of samples to be studied, namely 30 students in 4 classes. Collecting data using tests, questionnaires, documentation, observation and google form. Calculation of data analysis techniques using the help of SPSS for Windows 23 Version. The results of this study are as follows: (1) the level of intrapersonal intelligence of class XI students is categorized as being achieved by the respondent frequency of 23 students at intervals of 63 <X ? 88 with a percentage of 77%, (2) the level of learning motivation of class XI students. is known to be included in the high category achieved by the respondent frequency of 27 students in the interval X> 73 with a percentage of 88%, (3) the level of cognitive learning outcomes of class XI students is known to be in the high category achieved by the respondent frequency of 11 students at interval X> 88 with a percentage of 37%, and (4) there is a positive correlation between intrapersonal intelligence and learning motivation with the cognitive learning outcomes of class XI MA Al-Hikmah (PRIMA) Kajen Margoyoso Pati.
Kolerasi Antara Kecerdasan Spiritual dan Motivasi Belajar Dengan Hasil Belajar Kognitif Akidah Akhlak Kelas VIII di MTs Hidayatul Mustafidin Evie Rahmawati; Nanang Nabhar Fakhri Auliya
JEID: Journal of Educational Integration and Development Vol. 1 No. 2 (2021)
Publisher : Education Mind Based Development Association

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55868/jeid.v1i2.83

Abstract

Penelitian ini menggunakan jenis penelitian kuantitatif, menggunakan pendekatan kolerasi. Dalam Penelitian ini menggunakan jenis penelitian kuantitatif, menggunakan pendekatan kolerasi. Dalam penelitian ini yang menjadi populasi adalah kelas VIII sebanyak 65 peserta didik. Teknik sampel yang digunakan adalah teknik probability sampling dalam bentuk simple random sampling. Teknik pengumpulan data pada penelitian ini adalah tes, dokumentasi, kuesioner (angket), dan observasi. Penyebaran instrumen angket dan tes melalui Google Forms. Hasil penelitian antara kecerdasan spiritual dan motivasi belajar dengan hasil belajar kognitif akidah akhlak kelas VIII di MTs Hidayatul Mustafidin tahun pelajaran 2020/2021 untuk kecerdasan spiritual diperoleh nilai mean sebesar 59.30 berada dalam kategori sedang, motivasi belajar diperoleh nilai mean sebesar 58.75 berada dalam kategori sedang, dan hasil belajar kognitif diperoleh nilai mean sebesar 68.25 berada dalam kategori sedang. Berdasarkan analisis data dan uji hipotesis nilai signifikansi pada taraf kesalahan 5% dengan jumlah responden 56 diperoleh nilai sig F Change sebesar 0.016 < 0.05, sehingga antara variabel kecerdasan spiritual dan motivasi belajar dengan hasil belajar kognitif memiliki korelasi yang positif dan signifikan. Jadi, dapat disimpulkan apabila kecerdasan spiritual dan motivasi belajar peserta didik meningkat, maka hasil belajar kognitif juga akan meningkat, begitupun  sebaliknya, apabila kecerdasan spiritual dan motivasi belajara menurun, maka hasil belajar kognitif juga akan menurun.
Hubungan Minat Baca dan Kecerdasan Interpersonal Siswa terhadap Hasil Belajar IPS Siswa Kelas IV MI Muhammadiyah Al-Manar Demak Innayatun Nashihah; Nanang Nabhar Fakhri Auliya
JEID: Journal of Educational Integration and Development Vol. 2 No. 1 (2022)
Publisher : Education Mind Based Development Association

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55868/jeid.v2i1.115

Abstract

This study aims to obtain several findings, namely 1) there is a relationship between the variables of reading interest and interpersonal intelligence on learning outcomes in social studies subjects in grade IV. 2) there is an indirect effect of reading interest on social studies learning outcomes through interpersonal intelligence. The population in this study were 30 students, all of which were 30 students who were also the sample in this study. The data analysis technique uses path analysis with the help of the SPSS version 25 application as a tool for processing and research. The results showed that the variables of reading interest and interpersonal intelligence had an effect and were significant on the social studies learning outcomes variable in the odd semester of TP 2020/2021. The direct effect of reading interest and interpersonal intelligence on learning outcomes is 0.179 or 17.9% and the effect of mediation on reading interest on learning outcomes through interpersonal intelligence is 1.97 or 1.97%. Keywords: Reading Interest, Interpersonal Intelligence, and Social Studies Learning Outcomes