Claim Missing Document
Check
Articles

Found 14 Documents
Search

PENINGKATAN KOMPETENSI DIGITAL GURU MELALUI PELATIHAN PEMBUATAN MEDIA AUDIO KOMIK BERBASIS ETNOGRAFI PAPUA BERBANTUAN CANVA DAN AI SMP NEGERI 3 ARSO Suriyah Satar; Nurbaya Nurbaya; Hanida Listiani; Cartika Candra Ledoh; St. Rahmadani; Mariana Nensi; Rosaniya E. Rehiara; Jhoneri Moses Sanadi
Jurnal Abdi Negeriku Vol 5, No 1 (2026): Jurnal Abdi Negeriku
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jan.v5i1.85322

Abstract

Guru-guru di SMP Negeri 3 Arso menghadapi tantangan dalam mengembangkan media pembelajaran yang menarik, memanfaatkan teknologi digital, dan mengintegrasikan budaya lokal Papua ke dalam bahan ajar. Program pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi digital guru melalui pelatihan pengembangan media pembelajaran komik audio berbasis etnografi Papua menggunakan Canva dan kecerdasan buatan (AI). Program ini melibatkan 20 guru dan dilaksanakan melalui pelatihan, pendampingan, dan praktik langsung. Kegiatan meliputi observasi awal, diskusi kelompok fokus, lokakarya penulisan prompt AI, desain komik digital di Canva, integrasi narasi audio, dan evaluasi menggunakan pre-test, post-test, penilaian produk, dan kuesioner kepuasan. Semua peserta berhasil menghasilkan setidaknya satu media pembelajaran komik audio. Rata-rata skor pre-test meningkat dari 50,0% menjadi 88,6% pada post-test, dengan N-Gain 0,77 (kategori tinggi), sementara kepuasan peserta mencapai 94,2%. Produk-produk tersebut menggabungkan unsur-unsur budaya Papua. Program ini secara efektif meningkatkan kompetensi digital guru sekaligus mendorong integrasi kearifan lokal Papua ke dalam pembelajaran di kelas.
PENGUATAN KOMPETENSI GURU SMP DI KABUPATEN KEEROM MELALUI PELATIHAN DESAIN PEMBELAJARAN IPA INKLUSIF BERBASIS UNIVERSAL DESIGN FOR LEARNING (UDL) C Tanta; St Rahmadani; Nurbaya Nurbaya; Suriyah Satar; Hanida LIstiani; Wiwin Olivia Febriyanty; Ratri Niken Estetika Putri
Jurnal Abdi Negeriku Vol 5, No 1 (2026): Jurnal Abdi Negeriku
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jan.v5i1.85132

Abstract

This community service program aimed to improve the competencies of junior high school science teachers in Keerom Regency, Papua Province in designing inclusive science learning based on Universal Design for Learning (UDL). The program was initiated due to the limited ability of teachers to develop learning practices that accommodate diverse student characteristics, the use of uniform teaching materials, and the low utilization of multi-format learning media and flexible assessments. The program was implemented through training and mentoring activities focused on developing inclusive science learning tools based on UDL principles for junior high school science teachers in Keerom Regency. The activities included program coordination, training on inclusive learning concepts and UDL principles, mentoring in the development of teaching modules and multi-format student worksheets, the creation of simple digital learning media, and program evaluation through pre-test and post-test assessments. The results showed an improvement in teachers’ pedagogical competencies and understanding of the UDL principles of engagement, representation, and action and expression in science learning. The program also produced inclusive science learning tools, simple digital learning media, and a community of practice for inclusive science teachers in Keerom Regency. This community service activity is expected to support the implementation of more adaptive, participatory, and inclusive science learning for students with diverse learning characteristics.
Digital Creativity Based on Local Wisdom: Creating Science Audio Comics for Science Teachers Using Canva and AI Suriyah Satar; Ricky Engel Mawara; Mustika Irianti; Cartika Candra Ledoh; Nurbaya Nurbaya; Hanida Listiani; Ramadani Widi Permadi; Grand Barrang; St. Rahmadani
Bulletin of Pedagogical Research Vol. 5 No. 2 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i2.1999

Abstract

This community service program was designed to empower science teachers in Keerom Regency, Papua, through the development of audio comics based on local ethnography, utilizing Canva and Artificial Intelligence (AI) as digital tools. The program specifically aimed to integrate Papuan cultural narratives into science learning, thereby creating contextualized and culturally relevant instructional materials for students. A total of 35 science teachers, organized under the MGMP IPA (Subject Teachers Forum), participated in the program. The method employed a participatory workshop model, followed by sustained coaching and evaluation. Teachers were trained to design digital comics using Canva, generate illustrations and voice-overs with AI tools, and embed local cultural stories such as traditional hunting, forest management, and local folklore into science topics like ecosystems, energy cycles, and adaptation of living organisms. The process included pre-test and post-test assessments, hands-on production of audio comics, classroom trials, and the establishment of a digital repository for documentation and dissemination. The findings revealed a 33% increase in teachers’ digital literacy across three assessed domains: mastery of Canva and AI tools, integration of culture into science content, and pedagogical competence in developing audio comics. Five audio comics were fully developed and ready for classroom use, while 28 were in progress. Classroom trials demonstrated enhanced student engagement, improved comprehension of abstract science concepts, and stronger connections between cultural knowledge and scientific understanding. Overall, this program demonstrates that combining digital technologies with local ethnography is an effective approach to empower teachers, enrich science learning, and promote educational innovation in underserved regions such as Papua.
LEARNING CONTINUUM PADA ASPEK KLASIFIKASI MAKHLUK HIDUP BERDASARKAN LEVEL KESUKARAN Hanida Listiani; Nurbaya Nurbaya; Bambang Subali
NOVAE GUINEA Jurnal Biologi Vol. 14 No. 1 (2023): Novae Guinea Jurnal Biologi
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRAK Penelitian ini bertujuan untuk menyusun sebuah kisi-kisi learning continuum terkait aspek klasifikasi makhluk hidup berdasarkan pendapat guru IPA SMP dan guru Biologi SMA yang ditinjau dari level kesukaran. Kisi-kisi learning continuum ini diharapkan dapat menjadi salah satu bahan pertimbangan dalam menyusun dan mengembangkan kurikulum di Indonesia. Penelitian ini merupakan penelitian deskriptif dengan menggunakan metode survei yang dilaksanakan di lima kota/kabupaten yang berada di provinsi D.I. Yogyakarta, yaitu Kota Yogyakarta, Kabupaten Sleman, Kabupaten Kulonprogo, Kabupaten Gunung Kidul dan Kabupaten Bantul.  Instrumen yang digunakan pada penelitian ini berupa kuisioner yang disebarkan secara online melalui google form. Responden yang terlibat dalam penelitian ini adalah sebanyak 111 responden dari guru IPA SMP dan guru Biologi SMA yang dipilih menggunakan teknik convenience sampling. Data dalam penelitian ini dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukan bahwa kisi-kisi learning continuum terkait aspek klasifikasi makhluk hidup yang disusun berdasarkan pendapat guru IPA SMP dan guru Biologi SMA belum menunjukan adanya tingkatan level kesukaran. Hal ini mengindikasikan bahwa guru IPA SMP maupun guru Biologi SMA masih belum mempertimbangkan kesesuaian antara level kesukaran dengan tingkat perkembangan maupun jenjang pendidikan peserta didik. Oleh karena itu perlu dilakukan penelitian lebih lanjut yang melibatkan pendapat pakar dalam hal ini adalah dosen Pendidikan Biologi kemudian dilanjutkan dengan melakukan FGD (Focus Group Discussion) antara guru dan dosen untuk mendiskusikan dan mempertimbangkan hasil yang telah diperoleh. Kata Kunci : Learning continuum, Klasifikasi makhluk hidup, level kesukaran, Guru ABSTRACT This study aims to compile a learning continuum grid related to aspects of the classification of living things based on the opinions of junior high school science teachers and high school biology teachers in terms of difficulty level. The learning continuum grid is expected to be one of the considerations in preparing and developing curricula in Indonesia. This research is a descriptive study using a survey method that was carried out in five cities/districts in the province of D.I. Yogyakarta, namely the City of Yogyakarta, Sleman Regency, Kulonprogo Regency, Gunung Kidul Regency, and Bantul Regency. The instrument used in this study was a questionnaire that was distributed online via Google Forms. Respondents who were involved in this study were 111 respondents from junior high school science teachers and high school biology teachers who were selected using a convenience sampling technique. The data in this study were analyzed using descriptive analysis techniques. The results showed that the learning continuum grid related to aspects of the classification of living things which was compiled based on the opinions of junior high school science teachers and high school biology teachers did not show any level of difficulty. This indicates that junior high school science teachers and high school biology teachers still have not considered the compatibility between the level of difficulty and the level of development and education level of students. Therefore it is necessary to carry out further research involving expert opinion, in this case, the Biology Education lecturer then followed by conducting FGDs (Focus Group Discussions) between teachers and lecturers to discuss and consider the results that have been obtained. Keywords : Learning continuum, the classification of living things, difficulty level, teacher