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REVIEW OF THE IMPLEMENTATION OF TRI HITA KARANA-BASED SUSTAINABLE TOURISM IN MONKEY FOREST, PADANGTEGAL VILLAGE, UBUD DISTRICT, GIANYAR REGENCY Ni Putu Nita Purwasih; Ni Nyoman Perni; I Made Gede Anadhi
Ride: Journal of Cultural Tourism and Religious Studies Vol. 2 No. 2 (2024): Vol 2 No 2
Publisher : UHN IGB Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/ride.v2i2.3860

Abstract

Pariwisata is a type of activity that quietly enlightens and educates the public, hence offering various benefits to the local community. The crucial role of pariwisata in the development of economies across many nations has not been overlooked. Due to this, Bali is expected to be able to launch the pariwisata's potential in an ideal manner. Furthermore, as a precursor to the aforementioned pariwisata development, it was included in Undang Undang No. 10 of 2009. The Fifth Amendment on the 2020 Standard Penyelenggaraan Kepariwisataan Bali. Through the implementation of the Tri Hita Karana concept, which is a Hindu religious warisan in Monkey Forest Desa Padangtegal Kecamatan Ubud, Kabupaten Gianyar, a unique and respectful environment will be created for each visitor to the area. This study identifies three problems: 1) the implementation of the pariwisata's kelanjutan program at Monkey Forest Desa Padangtegal Kecamatan Ubud, 2) the implementation of the pariwisata's kelanjutan program at Monkey Forest Desa Padangtegal Kecamatan Ubud, and 3) the implications of the review of the implementation of the pariwisata's kelanjutan program based on Tri Hita Karana in Monkey Forest Desa Padangtegal Kecamatan Ubud. The three problems above are explained using two theories: 1) The Pariwisata Growth Theory and 2) The Pariwisata Fallacy Theory. This study employs a deskriptif kualitatif approach by utilizing the bidding process of education and religious organizations. The research results obtained state that the implementation of sustainable tourism in the Monkey Forest, Padangtegal Village, Ubud District, Gianyar Regency, includes Ecological Sustainability, Cultural Sustainability and Economic Sustainability. Application of Tri Hita Karana in Sustainable Tourism in Monkey Forest, Padangtegal Village, Ubud District, Gianyar Regency, including Parahyangan, Pawongan, and Pabelasan. The implications of the Review of the Implementation of Sustainable Tourism Based on Tri Hita Karana in Monkey Forest, Padangtegal Village, Ubud District, include 1) Environmental Balance, 2) Welfare and Role of Local Communities, 3) Cultural Harmony, 4) Respect for Spirituality, 5) Partnership between Parties which are involved.
Implementasi Permainan Busy Jar Untuk Melatih Kognitif dan Motorik Pada Anak Usia Dini di TK Lumbung Sari Suciari Putri, Ida Ayu Eka; Gede Anadhi, I Made; Sindu Putra , Ida Bagus Komang; Suardika , I Komang
Generasi Emas Vol. 7 No. 2 (2024): Generasi Emas: Jurnal Pendidikan Islam Anak Usia Dini
Publisher : UIR PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/ge.2024.vol7(2).17409

Abstract

This study is motivated by the cognitive abilities of TK Lumbung Sari children are still lacking in learning activities, so to help children develop their cognitive abilities, a medium is needed that is used in the learning process such as busy jar. Busy jar is a tube-shaped media from plastic material which in the bottle cap there are holes of various shapes such as geometric shapes. This study aims to train cognitive in early childhood. The purpose of this study is to train early childhood self-confidence and to teach children geometric shapes, train children's fine motor skills and increase children's vocabulary in mentioning geometric shapes and colors. This study uses qualitative research methods, data collection techniques used in this study are observation and interviews. The subjects in this study were 23 students at TK Lumbung Sari. This study uses observation and interviews in collecting data.  This study shows the results where when playing busy jar students are very happy to carry out this busy jar play activity but there are some students when playing this game at the Pre-test stage there are those whose abilities have not developed, so the researcher sees the child's development at the next stage, namely the post-test stage and from the results of this simulation stage the student's ability has begun to develop so that the results of this busy jar game can be concluded that busy jar games are suitable for cognitive and motor training in children and have a positive impact received by early childhood.
Analisis Stimulasi Aspek Perkembangan Motorik Halus dan Kognitif Anak Usia Dini pada Permainan Tradisional Cingklak: Stimulation Analysis of Fine Motor and Cognitive Development Aspects of Early Children in The Traditional Game Cingklak Ni Luh Ayu Ariasih; I Made Gede Anadhi
Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini Vol. 6 No. 2 (2024)
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/ijec.v6i2.3240

Abstract

One of the traditional games that has long been famous and is able to provide an unforgettable experience as an adult and has hidden benefits in addition to its benefits to provide a sense of satisfaction, fun, happiness, and a sense of competition with friends or opponents is the game Cingklak. The purpose of the research is to analyze and explore various aspects of development that can be stimulated through the traditional game of Cingklak. This research technique uses qualitative techniques or methods, namely by exploring several reading sources and relevant data, and the subjects are early childhood children with an age range of 7 to 8 years. The purpose of this study is to analyze and see the effect of the Cingklak game played by children on aspects of fine motor and cognitive development, as well as introduce traditional games to children, one of which is this Cingklak game. This study shows that the results obtained are showing good development, because thanks to the stimulation of this game, children are able to develop their fine motor skills well. ABSTRAK Salah satu permainan tradisional yang sudah lama terkenal dan mampu memberikan pengalaman yang tidak bisa dilupakan saat dewasa serta memiliki manfaat tersembunyi disamping manfaatnya untuk memeberikan rasa kepuasan, kesenangan, kebahagiaan, serta rasa kompetitif terhadap teman atau lawan mainnya adalah permainan Cingklak. Tujuan penelitian adalah untuk menganalisis dan menggali berbagai aspek perkembangan yang dapat distimulasi melalui permainan tradisional Cingklak. Teknik penelitian ini menggunakan teknik atau metode kualitatif yaitu dengan menggali dari beberapa sumber bacaan dan data-data yang relevan, serta subjeknya meruapkan anak-anak usia dini dengan rentang usia 7 hingga 8 tahun. Tujuan penelitian ini adalah untuk menganalisa dan melihat pengaruh dari permainan Cingklak yang dimainkan anak-anak terhadap aspek perkembangan motorik halus dan kognitifnya, serta mengenalkan permainan-permainan tradisional pada anak-anak alah satunya adalah permainan cingklak ini. Dalam penelitian ini menunjukkan bahwa hasil yang didapat adalah menunjukkan perkembangan yang baik, karena berkat stimulasi dari permainan ini, anak-anak mampu mengembangkan motorik halusnya dengan baik.
Penerapan Permainan Rainbow Paper Estafet Untuk Melatih Kemampuan Motorik Halus Anak Usia 4-5 Tahun Made Rosiani, Ni; I Made Gede Anadhi; Ida Bagus Komang Sindu Putra
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3828

Abstract

Bermain adalah salah satu kegiatan yang di senangi anak anak, bermain juga sudah menjadi dunia dari anak anak, pemilihan permainan yang sangat menarik membuat anak anak bisa belajar sambil bermain. Rainbow Paper Estafet adalah permainan yang menggunakan kertas warna berbentuk geometri selanjutnya akan di gilir menggunakan jepit kayu.Tujuan dari penelitian ini yaitu untuk melatih motorik kasar anak serta menambah pengetahuan anak tentang warna dan juga melatih sosial anak saat bermain. Penelitian ini menggunakan pendekatan kualitatif dengan metode observasi dan wawancara juga menggunakan sempel usia 4-5 tahun sebagai bahan dari pengumpulan data, data yang di gunakam berupa data sekunder dan primer. Penelitian ini mendapatkan hasil yang baik, melakukan permainan rainbow paper estafet sangat membuat anak senang dalam mengikuti kegiatan yang di lakukan, dalam permainan terlihat anak anak melakukan permainan dengan sangat gembira ini membantu perkembangan motorik kasar anak sangat baik sekaligus anak anak dapat menambah pengetahuan tentang warna dan soialnya. Kesimpulan penelitian yaitu permainan Rainbow Paper Estafet adalah suwatu permainan yang menggunakan alay jepit kayu dan kertas bertentuk geometri lalu di gilir kepada teman , permainan ini salah satu perminan yang mampu membantu perkemabangan motoric halusanak serta anak dapat melatih tanggung jawab, bersosialisasi, tau bentuk geometri dan banyak warna.
Implementasi Permainan Tradisional Lempar Gelang Terhadap Aspek Motorik Halus Anak Usia Dini Ni Made Nadia Listiani; I Komang Suardika; I Made Gede Anadhi
Jurnal Pelita PAUD Vol 8 No 2 (2024): Jurnal Pelita PAUD
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/pelitapaud.v8i2.3830

Abstract

Permainan lempar gelang merupakan salah satu permainan yang sangat mudah untuk dilakukan, dan juga menggunakan alat yang sangat sederhana. Permainan lempar gelang adalah salah satu permainan tradisional yang saat ini masih sering dimainkan, permainan ini juga dapat mengembangkan emosional anak, dan mengembangkan aspek motorik anak salah satunya motorik halus anak. Motorik halus merupakan salah satu kegiatan yang melibatkan otot-otot kecil pada anak yaitu misalnya tangan, koordinasi mata, dan kemampuan pengendalian ketepatan gerak. Penelitian ini menggunakan metode deskriptif kualitatif dengan analisis data menggunakan tahap triangulasi dengan menggunakan Teknik pengumpulan data berupa observasi, wawancara, yang dilakukan pada anak usia 4-5 tahun, dan penelusuran kepustakaan. Penelitian ini memperoleh hasil fakta dan data mengenai penerapan permainan tradisional lempar gelang terhadap aspek motorik halus anak, dimana permainan tradisional ini dapat meningkatkan aspek motorik halus anak dimana anak mampu untuk melembar gelang ke dalam botol dengan tepat dan memegang gelang dengan benar. Hasil penelitian ini menyimpulkan bahwa permainan tradisional lempar gelang ini memberikan pengaruh terhadap aspek motorik halus anak sehingga permainan ini relevan untuk digunakan dalam mengembangkan aspek motorik halus anak.
Innovative Bamboo Bowling Game to Improve Motor Skills in Early Childhood Anak Agung Ayu Mega Laksmi Febriantari; Anadhi, I Made Gede; Sindu Putra, Ida Bagus Komang
Jurnal Pendidikan Anak Usia Dini Undiksha Vol. 11 No. 3 (2023): Desember
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/paud.v11i3.63257

Abstract

The need for educational game tools to stimulate children's gross motor skills is one of the limitations of teachers. This research aims to create an innovative bamboo bowling game to improve children's gross motor skills. The research method uses the ADDIE approach development method. Observation, interviews, and literature collected data. The research subjects consisted of 3 experts in relevant fields. The tool used to analyze research results is a questionnaire. This research was analyzed descriptively and quantitatively using Lawshe's content validation formula, the Content Validity Ratio (CVR). From the results of the expert assessment, the CVR value obtained was 0.99, and the CVI value was 0.99. All media experts gave a CVR value of 0.99. Therefore, Innovative Bamboo Bowling is considered valid. Based on these findings, Innovative Bamboo Bowling is suitable for early childhood learning activities in developing gross motor skills and can have goals that focus on improving children's physical and cognitive skills in a fun and beneficial environment. The implications of this research can be the basis for developing intervention programs or gross motor stimulation activities that are more effective and targeted.
Pengembangan APE Jubah Misteri Sebagai Media Stimulasi Aspek Perkembangan Kognitif Ni Putu Eka Diah Okayanti; I Made Gede Anadhi; Ida Bagus Komang Sindu Putra
JCE (Journal of Childhood Education) Vol 7 No 1 (2023): JCE (Journal of Childhood Education) Maret-Agustus 2023
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/jce.v7i1.1659

Abstract

Kegiatan Permainan disekolah PAUD sangat identik dengan sebuah alat permainan yang dapat mendidik anak. Kurangnya alat perainan yang dapat mendukung pembelajaran menjadi kendala bagi guru-guru di TK Kumara Bhuana Saraswati Klungkung. Permainan Jubah Misteri adalah permainan inovatif yang didalamnya menggabungkan antara Ape Jubah Misteri dengan Rainbow Game dan Kotak Misteri. Tujuan dari penelitian ini mengembangkan permainan “Jubah Misteri” sebagai media stimulasi perkembangan kognitif Anak pada Usia 5-6 Tahun di TK Kumara Bhuana Saraswati Klungkung. Metode penelitian yang digunakan yaitu metode penelitian pengembangan ADDIE (analisis, perancangan, pengembangan, implementasi, dan evaluasi). Sumber data berasal dari guru dan anak di TK Kumara Bhuana Saraswati Klungkung. Dalam penelitian ini data yang diperoleh yaitu secara deskriptif kualitatif dan analisis kuantitatif dengan menggunakan rumus Content Validity Ratio (CVR). Hasil penelitian dengan CVR dari ahli media diperoleh 0,8 dan nilai CVI sebesar 0,975. Penelitian yang dilakukan yaitu sampai pada validasi ahli,  nilai CVR dari ahli materi yaitu sebesar 1 (0,99) dan nilai CVI yaitu  sebesar 1 (0,99). Berdasarkan hasil tersebut maka dapat disimpulkan bahwa media Jubah Misteri valid serta layak untuk digunakan dan diterapkan dalam pembelajaran anak usia dini.
Theatrical Dining Sebagai Strategi Penguatan Identitas Budaya Bali dalam Wisata Gastronomi di Gajah Putih Restaurant Ubud I Made Mahardika Jaya; I Made Gede Anadhi; I Gede Sedana Suci
Ganaya : Jurnal Ilmu Sosial dan Humaniora Vol 9 No 3 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/ganaya.v9i3.5536

Abstract

Gastronomic tourism has emerged as an important strategy for preserving cultural heritage and strengthening destination branding. In Bali, this development is reflected in the implementation of theatrical dining at Gajah Putih Restaurant, which integrates culinary experiences with performing arts, cultural storytelling, and philosophical symbolism. This study aims to analyze the role of theatrical dining in strengthening Balinese cultural identity through a multisensory experience. A descriptive qualitative approach was employed using participant observation, semi-structured interviews, and literature review. The research site was purposively selected because Gajah Putih Restaurant consistently and systematically implements the theatrical dining concept. The participants consisted of ten tourists and one restaurant manager. Thematic analysis revealed that theatrical dining functions not only as a culinary innovation but also as a medium of cultural communication, in which Balinese cultural identity is represented through the philosophy of Tri Hita Karana, the symbolism of local food ingredients, ritual performances, and the active participation of tourists in co-creating meaning. This multisensory experience strengthens tourists' emotional connection with the local culture and creates a profound experiencescape. The study concludes that the integration of gastronomy and performing arts strengthens the representation of Balinese cultural identity, supports destination branding, and promotes sustainable tourism development.