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DEVELOPMENT OF LEARNING MULTIMEDIA TO MAKE DIGITAL TUNIC PATTERNS BASED ON SAC (SMART APP CREATOR) FOR VOCATIONAL HIGH SCHOOL STUDENTS Aisah, Meita Yustika; Sugiyem, Sugiyem
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6538

Abstract

Purpose – This research aims to (1) Develop multimedia learning for making digital tunic patterns based on SAC (Smart App Creator) and (2) Determine the feasibility of learning multimedia for making digital tunic patterns based on SAC (Smart App Creator).Methodology—This research is R&D (Research & Development) development research using the ADDIE development model. The media developed before being tested on users is first validated by media and material experts. The test subjects for this research were 20 students and 19 teachers who were digital pattern-making training participants. The data analysis technique used is quantitative descriptive analysis.Findings – The results of the research show that: (1) multimedia learners in making digital tunic patterns based on SAC were developed in the form of an Android application and WEB with specifications a) Application size 98MB, b) portrait screen display c) screen resolution 1080 x1920 pixels d ) Android system Lollipop 5.0 and later; The results of the research show that: (1) multimedia learners in making digital tunic patterns based on SAC were developed in the form of an Android application which can also be accessed via WEB with specifications a) Application size 98MB, b) portrait screen display c) screen resolution 1080 x1920 pixels d ) Android system Lollipop 5.0 and later ; (2) the feasibility of the material aspect obtained a percentage of 94% in the " Very Appropriate" category; (b) the media aspect obtained a percentage of 85% in the " Very Appropriate " category;(c) Student trials obtained an 88% rating in the "Very Appropriate " category. The trials have been declared reliable.Significance – The results of this study provide multimedia references for learning to make digital tunic patterns for fashion design vocational school students that can be accessed anywhere and anytime.Keywords: Multimedia,Tunic patterns, SAC (Smart App Creator), CAD Richpeace
THE CONSUMER INTEREST IN YOUTH CASUAL FASHION DESIGN CREATIONS WITH THE APPLICATION OF FOOTBALL MOTIFS Aliya Nurhalimah; Adinda Putri; Sugiyem, Sugiyem
Jurnal BOSAPARIS: Pendidikan Kesejahteraan Keluarga Vol. 16 No. 1 (2025)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppkk.v16i1.87733

Abstract

This research aims to create a collection of casual fashion designs for teenagers using motifs inspired by football elements. This research method is qualitative research with a Research and Development approach. This research was conducted by conducting a literature study, designing four casual fashion designs for teenagers, and then conducting an online survey of respondents aged 15-25 years to find out their interest in and liking of fashion design. The results of the preference test showed that the four designs were positively received by most respondents, both in terms of design suitability with the source of the idea, fashion form, color, accent/detail, texture, material, and product price. The most in-demand design is the third design, with a percentage of enthusiasts of 51.9%.
BAMBU PETUNG AS INSPIRATION FOR MAKING CASUAL CLOTHES WITH A KIMONO SILHOUETTE Nur'aini, Rifa; Sugiyem, Sugiyem
Home Economics Journal Vol. 9 No. 1 (2025): May
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/hej.v9i1.77165

Abstract

Batik is an ancestral cultural heritage that combines technology and art with a lengthy production process involving multiple stages. However, interest in classic batik among teenagers and women in their 20s has declined, as its motifs and colors are often perceived as outdated and unfashionable. This study aims to develop casual fashion designs inspired by bamboo to create modern batik motifs. Using a Research and Development (R&D) method, the study employed public response questionnaires to identify design preferences among young women. The results reveal a modern, fashionable, and aesthetically pleasing design that remains comfortable. The combination of kimono and culottes was found to enhance comfort and appeal. Expert evaluations yielded average scores of 47.5 for the motif, 48 for batik quality, and 32 for casual design. Meanwhile, responses from 51 participants indicated that the most appreciated aspects were motif elements, the meaning behind the motifs, and color combinations, followed by motif placement on casual fashion silhouettes and design details. These findings suggest that blending traditional elements (batik, kimono) with modern styles (culottes, casual fashion) is well-received by the target market in terms of both aesthetics and functionality. Future research should explore more diverse color combinations and garment details while maintaining the kimono-culotte concept to broaden the market reach.
PENGEMBANGAN BEBE ANAK DENGAN SUMBER IDE HEWAN KELINCI UNTUK ANAK USIA 5 TAHUN safaamalia; Sugiyem, Sugiyem
Practice of Fashion and Textile Education Journal Vol. 4 No. 1 (2024): Practice of Fashion and Textile Education Journal
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/pftej.v4i1.41431

Abstract

This research develops children's bebe by applying the rabbit animal idea source. The type of research used is research and development with a 4D development model consisting of 4 stages, namely: definition, design, development and dissemination. The data collection method in this research was carried out by assessing children's public tests using rabbits as the animal source. The result of the development of children's bebe clothing, namely children's bebe clothing with a long torso silhouette, a low collar varied with kerinci ears whose motif is embroidered with the silhouette of a rabbit. The results of this Bebe children's clothing product have very good qualifications in public tests.
Pelatihan Pembuatan Blus Lurik sebagai Upaya Membekali Kecakapan Hidup Siswa MA Ibnu Sina Sleman Sugiyem, Sugiyem; Widihastuti, Widihastuti; Bestari, Afif Ghurub; Asiatun, Kapti
Cendekia : Jurnal Pengabdian Masyarakat Vol 7 No 2 (2025): Desember
Publisher : LPPM UNIVERSITAS ISLAM KADIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/cendekia.v7i2.7974

Abstract

Kurangnya keterampilan vokasional dan kreativitas dalam pemanfaatan kain tradisional lurik menjadi kendala bagi guru dan siswa MA Ibnu Sina Berbah Sleman Yogyakarta dalam mengembangkan potensi kewirausahaan berbasis budaya lokal. Keterbatasan pengetahuan tentang teknik desain dan pembuatan busana lurik juga mengakibatkan siswa belum memiliki bekal keterampilan hidup yang memadai untuk menghadapi tantangan ekonomi masa depan. Pelatihan pembuatan blus lurik dimaksudkan untuk meningkatkan keterampilan guru dan siswa dalam mendesain dan membuat blus berbahan dasar lurik sehingga dapat mengembangkan kreativitas dan memberikan bekal hidup mandiri. Metode kegiatan PPM menggunakan ceramah, demonstrasi, dan praktik. Kegiatan dilaksanakan dalam 3 pertemuan diikuti 20 peserta dengan materi pengenalan konsep desain, praktik pembuatan pola, menjahit, hingga evaluasi hasil karya. Hasil menunjukkan pelaksanaan pelatihan berlangsung dengan baik melalui pertemuan terstruktur. Respon dan aktivitas siswa sangat positif dengan tingkat partisipasi 100%, antusiasme tinggi, dan perkembangan keterampilan signifikan. Kualitas hasil blus lurik cukup memuaskan dengan 85,7% siswa berhasil membuat pola tepat, 71,4% menghasilkan jahitan rapi, dan 92,8% melakukan finishing dengan baik. Pelatihan berhasil meningkatkan keterampilan vokasional dan kreativitas siswa dalam pemanfaatan budaya lokal.
KAJIAN PENDAPATAN USAHATANI KARET YANG MENGGUNAKAN STIMULAN DAN NON STIMULAN DI KECAMATAN PELEPAT ILIR KABUPATEN BUNGO Sugiyem, .; edison, .; ernawati, .
Jurnal Ilmiah Sosio-Ekonomika Bisnis Vol 18 No 2 (2015): Jurnal Ilmiah Sosio-Ekonomika Bisnis
Publisher : Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.203 KB) | DOI: 10.22437/jiseb.v18i2.2837

Abstract

Penelitian ini bertujuan untuk (1) mengetahui berapa besar produksi, biaya, penerimaan, dan pendapatan  yang diperoleh dari usahatani karet  yang menggunakan stimulan dan non stimulan,(2) mengetahui menganalisis perbedaan rata-rata pendapatan usahatani karet yang menggunakan stimulan dan yang tidak menggunakan stimulan di Kecamatan Pelepat Ilir Kabupaten Bungo. Penarikan sampel dilakukan dengan metode acak (Stratified Random Sampling) dengan jumlah  sampel 60 orang. Pengujian  secara statistik yaitu dengan menggunakan uji beda rata-rata (T-test). Hasil penelitian menunjukan bahwa: (1) Biaya usahatani karet  yang menggunakan stimulan yaitu Rp 8.729.229 ha/th lebih kecil di bandingkan biaya usahatani karet  yang tidak menggunakan stimulan Rp 11.128.388 ha/th. Kemudian produksi  karet stimulan 2.933 kg/ha/th lebih tinggi dibandingkan  karet non stimulan 2.834 kg/ha/th. Penerimaan usahatani karet stimulan yaitu Rp 24.295.033 ha/th lebih besar di bandingkan usahatani karet non stimulan yaitu Rp 23.248.388 ha/th, dan Pendapatan usahatani karet di daerah penelitian yang menggunakan stimulan Rp 16.015.804 ha/th jauh lebih besar di bandingkan usahatani karet yang tidak menggunakan stimulan Rp 12.118.467 ha/tahun. (2) Hasil uji  beda rata-rata pendapatan usahatani karet stimulan lebih besar di bandingkan usahatani karet  yang tidak menggunakan stimulan  dengan t hitung (4,264) lebih besar dibandingkan t tabel (2,002) perbedaan pendapatan di sebabkan oleh adanya perbedaan tingkat produksi, total biaya produksi dan penerimaan pada usahatani karet. Kata Kunci : Usahatani Karet, Stimulan, dan Non Stimulan
IMPROVING TEACHER COMPETENCE THROUGH TRAINING ON MAKING LEARNING MEDIA ASSISTED BY COREL DRAW Sugiyem, Sugiyem; Tritanti, Asi
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 7 No. 3 (2023): SEPTEMBER
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/abdidos.v7i3.1776

Abstract

Media in learning has a very important role because it can help optimize the learning process and facilitate students to understand the concepts taught. Along with the rapid development of science and technology, resulting in students' learning needs also changing. This requires teachers to always improve their knowledge and ability in developing learning media based on information and communication technology. This training aims to: increase the knowledge and skills of teachers in making learning media using the Corel Draw program that can be applied to help the teaching and learning process in the classroom. The result of this training activity was the increase in knowledge and skills of 12 teachers in making learning media using corel draw, this was evidenced by the completion of 10 learning media consisting of job sheets, handouts, and material exposure in the form of power points. Participant attendance during the training is 100% fulfilled. 85% of participants understood the theory presented by the team. Meanwhile, based on the results of practice, 83% of teachers can create learning media by utilizing the Corel Draw program. Based on mastery of the material, 78% of participants stated that they had no difficulty operating the Corel draw. The satisfaction level of trainees with an average score of 3.63 in the Very Satisfied category, and the usefulness of the training obtained an average score of 3.84 in the Very Useful category. This indicates that the training objectives can be achieved well
Pengaruh Zat Fiksasi dan Jenis Kain Terhadap Arah Warna dan Kualitas Hasil Pewarnaan Menggunakan Limbah Nangka Sugiyem, Sugiyem; Nurainni, Rika
Dinamika Kerajinan dan Batik: Majalah Ilmiah Vol. 41 No. 2 (2024): DINAMIKA KERAJINAN DAN BATIK : MAJALAH ILMIAH
Publisher : Balai Besar Standardisasi dan Pelayanan Jasa Industri Kerajinan dan Batik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22322/dkb.v41i2.8115

Abstract

Fiksasi adalah tahapan pencelupan kain atau kain batik dengan pewarna alami untuk mendapatkan warna yang diinginkan dan mengikat warna agar tidak cepat pudar akibat keringat, pencucian, sinar matahari, dan gosokan. Tujuan dari penelitian ini untuk: 1) mengetahui arah warna pencelupan menggunakan ekstraksi limbah kayu nangka dengan zat fiksasi tawas, tunjung, kalsium oksida pada kain katun, sutra, dan satin; 2) mengetahui pengaruh penggunaan zat fiksasi tawas, tunjung, kalsium oksida pada kapas, sutra, satin pada kualitas pewarna menggunakan ekstraksi limbah kayu nangka. Penelitian ini merupakan true experiment menggunakan desain faktorial 3x3 untuk memperoleh 9 sampel. Pengujian tahan luntur warna menggunakan instrument Grey Scale dan Staining Scale dan analisis datadilakukan dengan Anova Kruskal Wallis. Hasil dari penelitian menunjukkan: 1) terdapat pengaruh penggunaan berbagai fiksator terhadap arah warna menggunakan ekstraksi limbah kayu nangka, sehingga menghasilkan warna kuning keemasan, jika difiksasi dengan tawas; menghasilkan warna coklat kehijauan, jika difiksasi menggunakan tunjung; dan menghasilkan warna kuning kecoklatan jika difiksasi menggunakan kalsium oksida, 2) Tidak ada pengaruh penggunaan fiksator tawas, tunjung, kalsium oksida terhadap kualitas hasil pencelupan menggunakan ekstraksi limbah kayu nangka dilihat dari ketahanan tahan luntur warna terhadap pencucian dengan sabun, gosok basah, dan setrika panas. Ada pengaruh penggunaan kain katun, sutera dan satin terhadap kualitas warna menggunakan ekstraksi limbah kayu nangka dilihat dari ketahanan tahan luntur warna untuk mencuci dengan sabun.