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INSPIRASI RAGAM HIAS CANDI PLAOSAN DALAM KARYA BATIK TULIS SASTRA MENGGALA Butsainah, Naadiah; Putri, Ramira Apriliani; Zahra, Nismara Aulia; Arifah, Leni Kurnia; nk, sugiyem
JADECS (Journal of Art, Design, Art Education & Cultural Studies) Vol 9, No 2 (2024): Vol 9, No 2
Publisher : Jurusan Seni dan Desain, Fakultas Sastra, Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um037v9i22024p195-206

Abstract

Plaosan Temple is a relic of the Hindu Mataram Kingdom under the leadership of King Rakai Pikatan. The uniqueness of Plaosan Temple in addition to combining two religious elements is the many ornaments or reliefs found on the temple walls. These reliefs were explored and became the source of batik motif ideas in the Menggala Literature fashion collection. This study aims to create casual clothing with motif inspiration from the Plaosan temple and is done by writing batik using natural dyes and knowing respondents' opinions about the products made. The method used in this study is the research and development method (Research and Development) with the steps of Planning, Production, and Evaluation (PPE). Data collection techniques use observation, documentation, experiments, and questionnaires with a sample of 132 respondents. The results of the study were the creation of 4 casual clothes with 4 motif names, namely: Rona Menggala, Arca Menggala, Kicau Menggala, and Stupa Menggala. The clothes most liked by respondents were clothes with Rona Menggala motifs. While the results of the exploration of natural dyes secang wood and cinnamon with alum and quicklime fixation produce a brownish-orange color that resembles the color of terracotta.
DEVELOPMENT OF LEARNING MULTIMEDIA TO MAKE DIGITAL TUNIC PATTERNS BASED ON SAC (SMART APP CREATOR) FOR VOCATIONAL HIGH SCHOOL STUDENTS Aisah, Meita Yustika; Sugiyem, Sugiyem
JURNAL EDUSCIENCE Vol 12, No 1 (2025): Jurnal Eduscience (JES), (Authors from Philippines, Thailand, and Indonesia)
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jes.v12i1.6538

Abstract

Purpose – This research aims to (1) Develop multimedia learning for making digital tunic patterns based on SAC (Smart App Creator) and (2) Determine the feasibility of learning multimedia for making digital tunic patterns based on SAC (Smart App Creator).Methodology—This research is R&D (Research & Development) development research using the ADDIE development model. The media developed before being tested on users is first validated by media and material experts. The test subjects for this research were 20 students and 19 teachers who were digital pattern-making training participants. The data analysis technique used is quantitative descriptive analysis.Findings – The results of the research show that: (1) multimedia learners in making digital tunic patterns based on SAC were developed in the form of an Android application and WEB with specifications a) Application size 98MB, b) portrait screen display c) screen resolution 1080 x1920 pixels d ) Android system Lollipop 5.0 and later; The results of the research show that: (1) multimedia learners in making digital tunic patterns based on SAC were developed in the form of an Android application which can also be accessed via WEB with specifications a) Application size 98MB, b) portrait screen display c) screen resolution 1080 x1920 pixels d ) Android system Lollipop 5.0 and later ; (2) the feasibility of the material aspect obtained a percentage of 94% in the " Very Appropriate" category; (b) the media aspect obtained a percentage of 85% in the " Very Appropriate " category;(c) Student trials obtained an 88% rating in the "Very Appropriate " category. The trials have been declared reliable.Significance – The results of this study provide multimedia references for learning to make digital tunic patterns for fashion design vocational school students that can be accessed anywhere and anytime.Keywords: Multimedia,Tunic patterns, SAC (Smart App Creator), CAD Richpeace
THE CONSUMER INTEREST IN YOUTH CASUAL FASHION DESIGN CREATIONS WITH THE APPLICATION OF FOOTBALL MOTIFS Aliya Nurhalimah; Adinda Putri; Sugiyem, Sugiyem
Jurnal BOSAPARIS: Pendidikan Kesejahteraan Keluarga Vol. 16 No. 1 (2025)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppkk.v16i1.87733

Abstract

This research aims to create a collection of casual fashion designs for teenagers using motifs inspired by football elements. This research method is qualitative research with a Research and Development approach. This research was conducted by conducting a literature study, designing four casual fashion designs for teenagers, and then conducting an online survey of respondents aged 15-25 years to find out their interest in and liking of fashion design. The results of the preference test showed that the four designs were positively received by most respondents, both in terms of design suitability with the source of the idea, fashion form, color, accent/detail, texture, material, and product price. The most in-demand design is the third design, with a percentage of enthusiasts of 51.9%.
BAMBU PETUNG AS INSPIRATION FOR MAKING CASUAL CLOTHES WITH A KIMONO SILHOUETTE Nur'aini, Rifa; Sugiyem, Sugiyem
Home Economics Journal Vol. 9 No. 1 (2025): May
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/hej.v9i1.77165

Abstract

Batik is an ancestral cultural heritage that combines technology and art with a lengthy production process involving multiple stages. However, interest in classic batik among teenagers and women in their 20s has declined, as its motifs and colors are often perceived as outdated and unfashionable. This study aims to develop casual fashion designs inspired by bamboo to create modern batik motifs. Using a Research and Development (R&D) method, the study employed public response questionnaires to identify design preferences among young women. The results reveal a modern, fashionable, and aesthetically pleasing design that remains comfortable. The combination of kimono and culottes was found to enhance comfort and appeal. Expert evaluations yielded average scores of 47.5 for the motif, 48 for batik quality, and 32 for casual design. Meanwhile, responses from 51 participants indicated that the most appreciated aspects were motif elements, the meaning behind the motifs, and color combinations, followed by motif placement on casual fashion silhouettes and design details. These findings suggest that blending traditional elements (batik, kimono) with modern styles (culottes, casual fashion) is well-received by the target market in terms of both aesthetics and functionality. Future research should explore more diverse color combinations and garment details while maintaining the kimono-culotte concept to broaden the market reach.
PENGEMBANGAN BEBE ANAK DENGAN SUMBER IDE HEWAN KELINCI UNTUK ANAK USIA 5 TAHUN safaamalia; Sugiyem, Sugiyem
Practice of Fashion and Textile Education Journal Vol. 4 No. 1 (2024): Practice of Fashion and Textile Education Journal
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/pftej.v4i1.41431

Abstract

This research develops children's bebe by applying the rabbit animal idea source. The type of research used is research and development with a 4D development model consisting of 4 stages, namely: definition, design, development and dissemination. The data collection method in this research was carried out by assessing children's public tests using rabbits as the animal source. The result of the development of children's bebe clothing, namely children's bebe clothing with a long torso silhouette, a low collar varied with kerinci ears whose motif is embroidered with the silhouette of a rabbit. The results of this Bebe children's clothing product have very good qualifications in public tests.
Pelatihan Pembuatan Blus Lurik sebagai Upaya Membekali Kecakapan Hidup Siswa MA Ibnu Sina Sleman Sugiyem, Sugiyem; Widihastuti, Widihastuti; Bestari, Afif Ghurub; Asiatun, Kapti
Cendekia : Jurnal Pengabdian Masyarakat Vol 7 No 2 (2025): Desember
Publisher : LPPM UNIVERSITAS ISLAM KADIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32503/cendekia.v7i2.7974

Abstract

Kurangnya keterampilan vokasional dan kreativitas dalam pemanfaatan kain tradisional lurik menjadi kendala bagi guru dan siswa MA Ibnu Sina Berbah Sleman Yogyakarta dalam mengembangkan potensi kewirausahaan berbasis budaya lokal. Keterbatasan pengetahuan tentang teknik desain dan pembuatan busana lurik juga mengakibatkan siswa belum memiliki bekal keterampilan hidup yang memadai untuk menghadapi tantangan ekonomi masa depan. Pelatihan pembuatan blus lurik dimaksudkan untuk meningkatkan keterampilan guru dan siswa dalam mendesain dan membuat blus berbahan dasar lurik sehingga dapat mengembangkan kreativitas dan memberikan bekal hidup mandiri. Metode kegiatan PPM menggunakan ceramah, demonstrasi, dan praktik. Kegiatan dilaksanakan dalam 3 pertemuan diikuti 20 peserta dengan materi pengenalan konsep desain, praktik pembuatan pola, menjahit, hingga evaluasi hasil karya. Hasil menunjukkan pelaksanaan pelatihan berlangsung dengan baik melalui pertemuan terstruktur. Respon dan aktivitas siswa sangat positif dengan tingkat partisipasi 100%, antusiasme tinggi, dan perkembangan keterampilan signifikan. Kualitas hasil blus lurik cukup memuaskan dengan 85,7% siswa berhasil membuat pola tepat, 71,4% menghasilkan jahitan rapi, dan 92,8% melakukan finishing dengan baik. Pelatihan berhasil meningkatkan keterampilan vokasional dan kreativitas siswa dalam pemanfaatan budaya lokal.