Claim Missing Document
Check
Articles

Found 18 Documents
Search

PENGARUH KEBIASAAN BERMAIN GAME ONLINE TERHADAP HASIL BELAJAR SISWA DI SEKOLAH DASAR Sisri Wahyuni; Saski Yenika
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 4 No 1 (2022): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Latarbelakang penelitian ini adalah seringnya ada saat ini anak menggunakan android sementara pemantauanorangtua tidak begitu besar. fitur dan strategi permainan yang menyenangkan menimbulkan banyak sekalisiswa yang bermain game online ketika pulang sekolah, waktu belajar, waktu makan dan beribadah. Penelitianini bertujuan untuk mengetahui pengaruh game online terhadap hasil belajar siswa Di SD. Jenis penelitianyaitu korelasional, expostfacto, experiment, dan quasy experiment. Populasi penelitian ini adalah seluruhpeserta didik kelas V SD. Sampel siswa kelas V sebanyak (30 orang). Pengumpulan data dalam penelitian iniadalah menggunakan angket berupa 16 butir pernyataan , data yang diperoleh dianalisis dengan menggunakanuji t. Berdasarkan analisis data maka diperoleh hasil uji hipotesis dengan uji-t dan menunjukkan thitung=2,766 dan ttabel= 1,987 hal ini menunjukkan terdapat pengaruh positif antara Game Online terhadap Hasilbelajar Siswa. Dengan menggunakan uji satu arah maka HO ditolak dan H1 diterima jadi dapat disimpulkanhipotesis ada pengaruh positif antara Game Online terhadap Hasil belajar Siswa dapat diterima. Hasilsignifikansi sebesar 0.010 < 0.05 ini menggambarkan terdapat pengaruh yang signifikan antara Game Onlineterhadap hasil belajar Siswa.
Efektivitas Model Problem-Based Learning dalam Meningkatkan Kemampuan Berpikir Kritis pada Siswa Sekolah Dasar Lanna Sari; Cindy Zuari; Fitria Ningsih; Zahara Khairun Nisa; Puput Novilia Fitri; Fitri Anita; Rahmatul Azzara; Umul Sakiah; Najwa Khatriandita; Flaudia Alhayyu Jahara; Jelita Oktavia; Aisyah Safitri; Sisri Wahyuni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11428

Abstract

Penelitian ini bertujuan untuk menganalisis efektivitas model pembelajaran Problem Based Learning (PBL) dalam meningkatkan kemampuan berpikir kritis siswa di tingkat Sekolah Dasar. Metode yang digunakan adalah Literature Review terhadap 25 artikel ilmiah nasional (terakreditasi Sinta 2 hingga Sinta 5) dan internasional bereputasi (Scopus Q1). Hasil analisis menunjukkan bahwa penerapan model PBL secara konsisten memberikan pengaruh positif yang signifikan terhadap kemampuan berpikir kritis siswa dalam berbagai mata pelajaran seperti IPA, IPS, Pendidikan Pancasila, dan Matematika. Data penelitian mengungkapkan bahwa peningkatan kemampuan berpikir kritis siswa bervariasi dari kategori sedang hingga tinggi, dengan signifikansi yang didukung oleh berbagai uji statistik seperti uji-t dan N-gain. Dalam beberapa studi komparasi, model PBL terbukti lebih efektif dibandingkan dengan model konvensional, Problem Solving, Inquiry Learning, dan Problem Posing. Kata Kunci: Berpikir Kritis, Problem Based Learning, Sekolah Dasar
PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF DALAM PEMBELAJARAN MATEMATIKA DI SEKOLAH DASAR Yuli Afrini Yuli Afrini; Sisri Wahyuni; Cindy Fadila; Dini Nurhidayah; Utari Ramadhani; Fachriza Setiawan; Disa Amelia Putri; Dea Angelica Putri; Sindi Rara Meris; Refa Oktalin Fitri; Fatma kholiza; Syantia Ardianti; Sulastri
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11497

Abstract

This study aims to analyze the use of interactive learning media in mathematics learning in elementary schools. The research method used was a systematic literature review. The analysis results indicate that the use of interactive learning media such as digital applications, augmented reality, educational games, and manipulative media significantly improves students' understanding of mathematical concepts, motivation, and learning outcomes. Furthermore, interactive media has proven effective in creating enjoyable, contextual, and student centered learning environments. These findings confirm that interactive learning media not only facilitate conceptual understanding but also strengthen students' critical thinking, problem-solving skills, and positive attitudes toward mathematics in the 21st century. It is concluded that interactive learning media is an effective strategy for improving the quality of elementary mathematics education through innovative and technology-integrated learning.
PENGEMBANGAN MEDIA AUDIO VISUAL MACROMEDIA FLASH 8 PADA MATERI PEREDARAN DARAH DI KELAS V Riska Rahmadini; Sisri Wahyuni
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 7 No 1 (2025): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research was motivated by the limited use of projectors in learning activities, teachers’ low competence in using computer-based media, and students’ difficulties in understanding abstract science material because learning was delivered verbally. The study aimed to determine the development, validity, practicality, and effectiveness of audio-visual media using Macromedia Flash 8 in science learning on the topic of the circulatory system for fifth-grade elementary students. This study employed a Research and Development (R&D) method using the 4-D model, consisting of define, design, development, and dissemination stages. The trial was conducted with 10 fifth-grade students. The results showed that the developed media achieved an average validity score of 91.94% categorized as very valid, practicality scores of 95.8% from teachers and 89.99% from students categorized as very practical, and an effectiveness score of 86.00% categorized as very effective. Therefore, the developed media is feasible for use in elementary science learning.
MENINGKATKAN KEMAMPUAN MENULIS NARASI SISWA KELAS V MELALUI MODEL KOOPERATIF TGT DI SDN 20 KAMPUNG BARU Desrini Darma Putri; Sisri Wahyuni; Riri Marfilinda
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 7 No 1 (2025): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59701/pdk.v7i1.460

Abstract

The low level of student learning activity in writing narrative essays in the Indonesian language subject at the fifth grade of SDN 20 Kampung Baru, Pesisir Selatan Regency, formed the background of this study. Identified problems included students' tendency to play during lessons and a lack of participation in discussions. Therefore, this study aimed to describe the improvement of students' narrative writing activities through the application of the Teams Games Tournament (TGT) cooperative model. This study utilized a qualitative approach with classroom action research (CAR) consisting of planning, implementation, observation, and reflection, conducted over two cycles. The subjects were the fifth-grade students and teacher. Data were collected through observation, tests, and interviews. The results indicated a significant increase in oral activity (from 69% to 82%), listening activity (from 68% to 83%), and writing activity (from 67% to 82%). Thus, it is concluded that the TGT model is effective in improving student activity in writing narrative essays.
PENGARUH MODEL INKUIRI TERHADAP HASIL BELAJAR IPA SISWA SEKOLAH DASAR Wipa Arifia Hidayah; Riri Marfilinda; Sisri Wahyuni
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 7 No 1 (2025): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59701/pdk.v7i1.503

Abstract

This study aimed to determine the effect of the inquiry learning model on elementary school students’ science learning outcomes. The study was motivated by the low science learning outcomes and the limited use of learning models that actively involve students in the learning process. The research employed a quasi-experimental design using the nonequivalent posttest-only control group design. The study was conducted in the 2025/2026 academic year involving two classes: an experimental class taught using the inquiry learning model and a control class taught using conventional learning. The sampling technique used saturated sampling, in which all members of the population were selected as the research sample. Data were collected through a posttest consisting of 20 objective questions that had been tested for validity, reliability, discrimination index, and difficulty level. The results showed that the average posttest score of the experimental class was higher than that of the control class, namely 94 and 80. The Mann-Whitney U test result obtained an Asymp. Sig. (2-tailed) value of 0.011 < 0.05, indicating that H₀ was rejected and H₁ was accepted. Therefore, the inquiry learning model had a significant effect on students’ science learning outcomes.
Empowering Primary School Science Education: The Impact of LMS-Integrated E-Worksheets on Conceptual Understanding and Learning Outcomes Sisri Wahyuni; Romi Kurniawan; Riri Marfilinda
Jurnal Penelitian Pendidikan IPA Vol 12 No 7 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i7.15487

Abstract

This study developed and evaluated Learning Management System (LMS)-integrated e-worksheets to enhance fifth-grade students' self-efficacy and conceptual understanding in science education. Using a Research and Development approach with the ADDIE model, the instructional material underwent expert validation, practicality assessment, and effectiveness testing. Validation results demonstrated high content and media validity (90.75%), while practicality scores from teachers and students reached 91%. Implementation significantly improved students' self-efficacy (95.5%) and conceptual understanding, with paired t-tests revealing statistically significant pre-post gains (p < 0.001). The findings indicate that purposefully designed LMS-integrated e-worksheets can effectively support blended learning environments, fostering both cognitive mastery and psychological empowerment in young learners. This research provides evidence-based guidance for integrating accessible digital platforms into elementary science instruction to create more student-centered and effective learning experiences.
PENINGKATAN KETERAMPILAN MEMBACA PERMULAAN MENGGUNAKAN METODE SILABA BERBANTUAN MEDIA SMART BOX PADA KELAS I SDN 06 PASAR AMBACANG Kiki Firda Asmi; Ade Irma Suryani; Sisri Wahyuni; Yoga Suhendra; Yulmiati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.17791

Abstract

This research is motivated by the low initial reading skills of students in grade I of SDN 06 Pasar Ambacang. The study aims to describe the improvement of reading skills by using Smart Box media to improve reading skills in grade 1 students of SDN 06 Pasar Ambacang. This type of research is a Classroom Action Research (CAR) which consists of four stages, namely: planning, implementation, observation, and reflection. This research was conducted in two cycles. This research uses qualitative and quantitative approaches. The subjects of this study were grade 1 students of SDN 06 Pasar Ambacang with a total of 28 students. Data collection techniques consisted of observation, documentation, initial reading tests. The research instrument consisted of observation sheets, and documentation. The results of the study showed an increase in the initial reading skills of grade I students. The increase can be seen from the planning of the teaching module in cycle I was 72.77%, and the cycle II meeting was 85.18%. observation of the educator aspect in cycle I was 71.59%, and cycle II was 87.5%. observation of student aspects of cycle I is 72.82%, cycle II is 89.77%. the percentage of students' initial reading skills in cycle I meeting I is 60.67%, cycle I meeting II is 76%, cycle II meeting I is 84%. in cycle I meeting I the value of children in class I still get a K (less), then in cycle I meeting II already got a C (enough), still not maximum then the researcher maximized in cycle II meeting I the children already got a B. So the conclusion of the Silaba method assisted by Smart Box media can improve the reading skills of class I elementary school students.