Articles
Lembar Kerja Mahasiswa Berbasis Project based Learning pada Mata Kuliah Busana Anak
Yuniati, Mita;
Nashikhah, Ma'rifatun
Jurnal Ilmiah Pendidikan dan Pembelajaran Vol. 7 No. 3 (2023): Oktober 2023
Publisher : Universitas Pendidikan Ganesha
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DOI: 10.23887/jipp.v7i3.57996
Seiring pelaksanaan pembelajaran yang dilaksanakan secara tatap muka perlu dilakukan berbagai inovasi dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Mahasiswa (LKM) berbasis project based learning pada mata kuliah Busana Anak, mendeskripsikan respon mahasiswa terhadap LKM yang telah dikembangkan serta mengukur kelayakan LKM yang sudah dikembangkan. LKM berbasis project based learning mata kuliah Busana Anak dikembangkan dengan model pengembangan ADDIE. Pengumpulan data dilakukan dengan menggunakan lembar validasi ahli dan angket respn mahasiswa. Lembar validasi ahli digunakan untuk menukur kelayakan LKM Busana Anak. Angket respon digunakan untuk mengumpulkan data respon mahasiswa terhadap penggunaan LKM berbasis project based learning pada mata kuliah Busana Anak. Analisis data dilakukan dengan teknik deskriptif kuanitatif. Hasil penelitian menunjukkan. dinyatakan sangat valid oleh validator. Penilaian ahli materi dan media terhadap lembar kerja mahasiswa berbasis pembelajartan proyek ada mata kuliah busana anak yang telah dikembangkan dinyatakan sangat valid dengan rata-rata penilaian masing-masing sebesar 94,3% dan 92,5%. LKM berbasis project based learning untuk mata kuliah busana anak tersebut juga mendapatkan respon yang positif dari mahaisswa. Hasil rata-rata penilaian respon mahasiswa adalah sebesar 92,5% dengan kategori sangat baik. Sehingga LKM berbasis project based leaning yang sudah dikembangkan layak digunakan sebagai media pembelajaran pada mata kuliah Busana anak.
PENGARUH MOTIVASI BELAJAR TERHADAP HASIL BELAJAR PEMBUATAN POLA PADA SISWA KELAS XI TATA BUSANA SMK AL-MUNAWWARIYYAH MALANG
Maulida, Iva;
Nashikhah, Ma’rifatun;
Yuniati, Mita;
Hidayati, Lutfiyah
Jurnal Socia Akademika Vol. 10 No. 2 (2024): Edisi Desember 2024
Publisher : Akademi Kesejahteraan Sosial AKK Yogyakarta
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DOI: 10.63864/jsa.v10i2.351
SMK Al-Munawwariyyah Malang class XI Fashion Design students' learning outcomes in pattern making and learning motivation are the subjects of this study. It also seeks to ascertain the degree to which learning motivation influences learning outcomes in learning making. This research employs an ex post facto research strategy and a quantitative methodology. All SMK Al-Munawwariyyah Malang class XI Fashion Design students fashion the study's population. 22 students from SMK Al-Munawwariyyah Malang's The sample, which was selected using a saturation sampling technique, included students in class XI Fashion Design. A questionnaire provided to XI Fashion Design students as a means of collecting data for the study. The data analysis technique used was simple linear regression analysis. The results of the study showed that: 1) learning motivation affects learning outcomes in pattern making among students in class XI Fashion Design at SMK Al-Munawwariyyah Malang, with alpha (α) = 0.031 < 0.05; 2) learning motivation affects learning outcomes in pattern making among class XI Fashion Design students. students at SMK Al-Munawwariyyah Malang is 56.7%.
Development of E-Jobsheet on the Creation of Basic Patterns of Women's Pants Digitally Using the Canva Application
Umami, Septya Tri;
Kharnolis, Mein;
Arifiana, Deny;
Yuniati, Mita
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 02 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International
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DOI: 10.59653/jimat.v3i02.1608
Describe the validity level of the E-Jobsheet for making digital women's pants patterns using the canva application at SMKN 2 Jombang so that it is suitable for use as learning media in terms of media experts, linguists and material experts. 2. Describe student learning outcomes after applying the E-Jobsheet for making women's pants patterns digitally using the canva application at SMKN 2 Jombang. This research is an R&D research with the ADDIE method. The subjects of this research were students of class XII Fashion 2 of SMKN 2 Jombang. The results of this study are: 1) E-Jobsheet for making pants patterns digitally is declared feasible to use as learning media. This is evidenced by the results of media expert validity of 4.41 with a very valid category, material expert validity reached 3,59 with a very valid category and linguists reached 4.08 with a very valid category. The average of the three experts reached 4.02 with a very valid category. 2) The learning outcomes of students of SMKN 2 Jombang showed that 33 students were declared complete with a percentage of 100%. Thus, it can be concluded that the development of E-Jobsheet on making women's pants patterns digitally using the canva application in industrial fashion subjects contributes positively to improving student learning outcomes at SMKN 2 Jombang.
Developing Video Tutorials Based on Canva Application with Basic Competencies to Make Digital Gamis Patterns
Ningrum, Febrianita Yulia;
Nashikhah, Ma'rifatun;
Yuniati, Mita;
Kharnolis, Mein
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 02 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International
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DOI: 10.59653/jimat.v3i02.1740
This research is motivated by the need to improve the effectiveness of learning, considering that there are still many teachers who in teaching and learning activities use learning media that can be further developed to be more interactive and interesting, such as handouts and PowerPoint. The purpose of this research is to: 1) determine the feasibility of Canva application-based video tutorials on the basic competencies of making digital gamis in class XII students of the Fashion Management Department of SMKN 2 Jombang, 2) determine the response of students to the development of Canva application-based video tutorials on the basic competencies of making digital gamis patterns in Class XII students of the Fashion Management Department of SMKN 2 Jombang, 3) determine the learning outcomes of Class XII students of the Fashion Management Department of SMKN 2 Jombang who use Canva application-based learning media on the basic competencies of making digital gamis patterns. In addition, the response of students showed a percentage of 84%. The results showed that the Canva application-based learning media met the validity criteria based on the assessment of material experts, media experts and linguists. Based on the trial use of the media in learning, students show high interest in learning and easily understand the material provided. The conclusion of this study is that learning media based on the canva application can improve students` understanding so that they do not experience difficulties in practicum learning.
Efektivitas Metode Pembelajaran STAD (Student Teams Achievement Division) Pada Pembuatan Pola Dasar
Nabila, Fida;
Yuniati, Mita
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 02 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International
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DOI: 10.59653/jimat.v3i02.1783
The implementation of effective classroom instruction requires the use of appropriate teaching methods, as each method is designed to address specific learning problems. Selecting an instructional method that aligns with the challenges faced during the learning process is a crucial factor in optimizing student learning outcomes. This study aims to: 1.) Describe the outcomes of basic pattern-making among Grade X DPB students using the demonstration method; 2) Describe the outcomes of basic pattern-making among Grade X DPB students using the STAD (Student Teams Achievement Division) method; and 3) Analyze the effectiveness of the STAD method in facilitating the learning of basic pattern-making in Grade X DPB. This research employed a quantitative approach with a quasi-experimental design. The sample consisted of all Grade X DPB students at SMKN 1 Jatirejo. Data were collected through psychomotor performance tests, and data analysis was conducted using descriptive statistics and an independent samples t-test. The findings were derived from hypothesis testing, which revealed a p-value of less than 0.05, indicating a statistically significant difference between the two instructional methods. The average score obtained by students in the demonstration group was 66.69, while the average score in the STAD group was 81.64. Based on these results, it can be concluded that the STAD method is more effective than the demonstration method in addressing the challenges encountered in the teaching and learning of basic pattern-making.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO TUTORIAL PEMBUATAN MOODBOARD FASE F SMK NEGERI 3 BLITAR
Sefirlia Sari, Dynis Nova;
Nahari, Inty;
Arifiana, Deny;
Yuniati, Mita
Jurnal Socia Akademika Vol. 11 No. 1 (2025): Edisi Juni 2025
Publisher : Akademi Kesejahteraan Sosial AKK Yogyakarta
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DOI: 10.63864/jsa.v11i1.353
This study's objective is to present the results, material viability, student reactions, and product trial outcomes from the creation of an instructional video learning resource on the Moodboard creation process for SMK Negeri 3 Blitar. A research and development methodology Both qualitative and quantitative methods were applied.to perform the study at SMK Negeri 3 Blitar. 34 pupils from the sample were drawn from the XI Fashion Design class. The material and media developed went through an expert validation process, which showed that the feasibility results of the material and media interpreted as being very practical, with average score percentages of 96% and 95%, respectively. Questionnaires addressing language, use, medium, and content were used to gather data. The student responses yielded an average score percentage of 93%, which was interpreted as extremely good. The outcomes of the product trial showed an average score of 95 or a completion rate of 100%, indicating positive results in the development of students competency in creating Moodboards.
The Influence of Entrepreneurial Knowledge on Entrepreneurial Interest in the Fashion Sector in Phase F Students of the Fashion Design and Production Program of SMKN 2 Lamongan
Aziza, Mar'atul;
Yuniati, Mita;
Hidayati, Lutfiyah;
Arifiana, Deny
Journal of Education Method and Learning Strategy Том 3 № 02 (2025): Journal of Education Method and Learning Strategy
Publisher : PT. Riset Press International
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DOI: 10.59653/jemls.v3i02.1531
This study aims to: 1) Describe the level of entrepreneurial knowledge of students, 2) Describe the level of entrepreneurial interest of students, 3) Describe the influence of entrepreneurial knowledge on students' entrepreneurial interest. This study is quantitative research with an expost facto design. The population in the study is all students of the fashion design and production expertise program at SMKN 2 Lamongan. The sampling technique used was purposive sampling with a sample of 51 students. Data collection techniques are in the form of documentation and questionnaires. The data analysis technique uses simple linear regression analysis. The study results showed that 1) Students' knowledge level reached the highest level of 50% in the range of 90-100 scores, and students were declared complete. 2) The entrepreneurial interest of students in the very good category reaches 40.4%. Still, the entrepreneurial interest of students in the low and low category is also quite large, namely 40% with 22 students. 3) Entrepreneurial knowledge had no effect on entrepreneurial interest with a significance of 0.299>0.05 and a determination value (R2) of 0.22% and 99.78% influenced by other factors.
Pengembangan Prototipe Produk Wrapped Trouser Sebagai Media Pelatihan
Sasi, Sasi;
Hidayati, Lutfiyah;
Yuniati, Mita
Jurnal Riset Multidisiplin dan Inovasi Teknologi Том 3 № 02 (2025): Jurnal Riset Multidisiplin dan Inovasi Teknologi
Publisher : PT. Riset Press International
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DOI: 10.59653/jimat.v3i02.1799
The purpose of this study is to find out (1) the process of making wrapped trouser product prototypes as a training medium (2) the finished results of making wrapped trouser product prototypes as training media. This research uses Research and Development (R&D) development research with PPE (Planning, Production, and Evaluation) development model. The method of collecting data from the process of prototyping wrapped trouser products as a training medium uses observation, while for the finished results of prototyping wrapped trouser products as a training medium using questionnaires from fashion experts. The results of this study show (1) the process of prototyping wrapped trouser products as a training medium, namely researching, making patterns, cutting toal materials, sewing toal, cutting main materials, sewing main materials (2) the results of prototyping wrapped trouser products as training media, which is used for archives for industrial sites, and becoming a prototype for formal or non-formal training.
PENERAPAN PROBLEM BASED LEARNING PADA MATERI POLA DASAR FASE E DI SMK NEGERI 1 JABON
Rizqi Amelia, Fariha;
Mayasari, Peppy;
Marniati;
Yuniati, Mita
Jurnal Socia Akademika Vol. 11 No. 1 (2025): Edisi Juni 2025
Publisher : Akademi Kesejahteraan Sosial AKK Yogyakarta
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DOI: 10.63864/jsa.v11i1.383
This study aimed to evaluate the effectiveness of the Problem Based Learning (PBL) model in improving students’ learning outcomes on the basic pattern elements (phase E) in fashion design subject at SMK Negeri 1 Jabon. The research employed a quasi-experimental design with a quantitative approach. The sample consisted of 33 students from one class selected purposively. Data were collected through observation sheets on PBL implementation, learning outcome tests (pretest and posttest), and student response questionnaires. Data were analyzed using descriptive statistics by comparing pretest and posttest scores and calculating the percentages of implementation and student responses. The results showed that the implementation of the PBL model was categorized as very good, with an average of 91% in the first session and 91.6% in the second. Students’ learning mastery improved significantly from 45% (pretest) to 91% (posttest), with a 46% increase. Student responses were also highly positive, with an average score of 88.2%. These findings indicate that the PBL model effectively enhances students’ engagement, content understanding, and critical thinking skills. The implication of this study suggests that the PBL model is suitable for practical learning in fashion design education that emphasizes contextual problem solving and collaborative learning
Pengaruh Lingkungan Keluarga dan Lingkungan Sekolah terhadap Hasil Belajar Mata Pelajaran Dasar Pola Siswa Kelas X Tata Busana SMK Negeri 6 Surabaya
Fikrianti, Aisyah;
Hidayati, Lutfiyah;
Kharnolis, Mein;
Yuniati, Mita
Jurnal Pendidikan Tambusai Vol. 8 No. 1 (2024): April 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia
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DOI: 10.31004/jptam.v8i1.12867
Proses belajar mengajar yang efektif merupakan hal krusial yang dapat meningkatkan mutu pendidikan. Untuk mewujudkan proses belajar mengajar yang efisien penting untuk mempertimbangkan variabel internal dan eksternal yang memengaruhi hasil belajar murid. Riset ini berupaya menilai kualitas lingkungan keluarga, lingkungan sekolah, dan hasil belajar dasar pola serta menguji pengaruh lingkungan keluarga dan lingkungan sekolah pada hasil pembelajaran. Metode pengumpulan data memakai angket tertutup dan nilai UAS dasar pola. Analisis data menggunakan analisis data deskriptif dan analisis regresi linier berganda. Hasil penelitian didapatkan: 1) Lingkungan keluarga masuk dalam kategori baik; 2) Lingkungan sekolah masuk dalam kategori baik; 3) Hasil belajar dasar pola masuk dalam kategori baik; 4) Lingkungan keluarga berpengaruh negatif atau berkorelasi negatif pada hasil belajar dasar pola dengan signifikansi 0,130>0,05; 5) Lingkungan sekolah berpengaruh signifikan pada hasil belajar dasar pola dengan signifikansi 0,001