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Self Injury Pengaruh E-Tebu Pro (Edukasi Terapi Butterfly Hug dan Progressive Muscle Relaxation) Terhadap Ekspektansi Self-Injury pada Siswa SMK HKTI 1 Purwareja Klampok Azzahra, Siti Fatimah; Estria, Suci Ratna; Isnaini, Nur; Lazulfa, Indana
Ranah Research : Journal of Multidisciplinary Research and Development Vol. 7 No. 3 (2025): Ranah Research : Journal Of Multidisciplinary Research and Development
Publisher : Dinasti Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/rrj.v7i3.1433

Abstract

Self-injury expectancy are a type of violent behavior as a way to vent emotions, where the goal of the self-injury actions is only to injure himself in order to channel his emotions, not to end his life. Butterfly Hug relaxation therapy and Progressive Muscle Relaxation are the therapies used for intervention in this research which have the benefit of stabilizing emotions, reducing tension in the body's muscles and relaxing the body more. The purpose of this study was to determine the effect of Butterfly Hug and Progressive Muscle Relaxation relaxation therapy on self-injury expectancy in SMK HKTI 1 Purwareja Klampok students. The method used in this study used a quantitative pre-experimental one grup research method using a pretest-posttest design with a total sampling of 65 respondents with several predetermined criteria. The results showed that there was a difference before and after the intervention was given with an average score, before the intervention was 70.20 and after the intervention increased to 53.40 using the Kolmogorov-Smirnov test (respondents 65) and the p-value was 0.80 so it can be concluded that the data is normally distributed. In addition, a paired t-test has been conducted showing the effect of butterfly hug and progressive muscle relaxation therapy on nonsuicidal self-injurybehavior with a p-value of 0.001 where this value is less than <0.05. In this study, butterfly hug and progressive muscle relaxation therapy have an effect on overcoming self-injuryin vocational high school students who experience self-injurybehavior. Through this technique, students can channel pent-up emotions that result in self-injurybehavior, so that they can stabilize their emotions again.
Digitalisasi Layanan Pengaduan Pasien Rumah Sakit Berbasis Web Andriani, Anita; Farenda, Cika; Mufarrihah, Iftitaahul; Lazulfa, Indana; Firdaus, Reza Augusta Jannatul
Dinamis: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 2 (2025): Juli-Desember 2025
Publisher : Universitas Hasyim Asy'ari Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/dinamis.v5i2.10731

Abstract

Transformasi digital dalam layanan pengaduan rumah sakit memiliki peran penting dalam meningkatkan mutu pelayanan dan kepuasan pasien. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mengimplementasikan sistem pengaduan pasien berbasis web di Rumah Sakit Nahdlatul Ulama (RSNU) Jombang guna meningkatkan responsivitas dan transparansi layanan pengaduan. Metode pelaksanaan kegiatan meliputi analisis kebutuhan melalui wawancara dan observasi, perancangan sistem menggunakan model Waterfall, implementasi sistem berbasis web, serta pengujian fungsional menggunakan metode black box testing. Hasil pengabdian menunjukkan bahwa sistem pengaduan pasien berbasis web mampu mempermudah pasien dalam menyampaikan keluhan secara daring dan memantau tindak lanjut pengaduan secara real-time. Dari sisi pengelola, sistem ini membantu petugas dalam mengelola pengaduan secara lebih terstruktur dan terdokumentasi. Implementasi sistem ini berkontribusi terhadap peningkatan efektivitas pengelolaan pengaduan serta mendukung upaya peningkatan mutu pelayanan kesehatan berbasis digital di lingkungan rumah sakit.
The Integration of Moral Values According to Hashim Asy'Ari Using "Mihya Arabiy" Neuroscience-Assessment Media Qomariyah, Lailatul; Abdul Qodir; Mu’at; Mz, Isniyatun Niswah; Indana Lazulfa; Iva Inayatul Ilahiyah; Ahya’, Akhmad Sauqi
Asalibuna Vol. 9 No. 02 (2025): Volume 09, Nomor 02, Desember 2025
Publisher : UIN Syekh Wasil Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/asalibuna.v9i02.6987

Abstract

The decline in students' character values ​​negatively impacts deviant behavior, such as easily believing false news and their inability to compete in society due to their constant dependence on others. This indicates that the achievement of national education goals as stated in Pancasila is still  not optimal. K.H. Hasyim Asy'ari has also initiated his ideas written in the Book of Adabul Alim Wal Mutaallim on how to integrate character values in education, one of which is through the Neuroscience-based evaluation media "Mihya Arabiy". Based on this background, this article focuses on examining the form of integration of Character Values based on the thoughts of K.H. Hasyim Asy'ari in the Mihya Arabiy evaluation media. A qualitative approach and a case study type were used in this study. Data were collected using the Observation method of Arabic language learning in Class VII MTS and analyzed using an interactive model pioneered by Miles and Huberman. The results of this study indicate that the Integration of character values based on the thoughts of K.H. Hasyim Asy'ari in the Neuroscience-based evaluation media Mihya Arabiy is shown with four characters: independence, accuracy, critical thinking, and creative thinking. These four characters are contained in the Neuroscience-based Evaluation media, which has a positive impact on interactive learning, language skills, and improving students' moral value.   ويؤثر تراجع القيم الأخلاقية لدى الطلاب سلبًا على سلوكياتهم المنحرفة، مثل سهولة تصديق الأخبار الكاذبة، وعجزهم عن المنافسة في المجتمع نتيجة اعتمادهم الدائم على الآخرين. وهذا يدل على أن تحقيق أهداف التعليم الوطني، كما وردت في بانكاسيلا، لا يزال دون المستوى الأمثل. كما طرح الحاج الشيخ هاشم أشعرى أفكاره المكتوبة في كتاب "أداب العالم والمتعلم" حول كيفية دمج قيم الشخصية في عملية التعليم، ومن بينها من خلال وسيلة التقييم القائمة على علم الأعصاب "مهيا عربي. وبناء على هذه الخلفية، تركز هذه المقالة على دراسة صيغة اندماح القيم الأخلاقية استناداً إلى أفكار الحاج الشيخ هاشم أشعرى في وسائل التقييم "مهيا عربي". وتعتمد هذه الدراسة على منهج نوعي ودراسة حالة. وجُمعت البيانات باستخدام أسلوب الملاحظة لتعليم اللغة العربية في الصف السابع من المرحلة المتوسطة ومقابلة مع معلم والطلاب فيه، وحُللت البانات باستخدام نموذج تفاعلي ابتكره مايلز وهوبرمان. وتشير نتائج هذه الدراسة إلى أن اندماج قيم الأخلاقية، بناءً على أفكار الحاج الشيخ هاشم أشعرى، في برنامج التقييم  العصبي "مهيا عربي"، يتجلى في أربع سمات: الاستقلالية، والدقة، والتفكير النقدي، والتفكير الإبداعي. وتتجلى هذه السمات الأربع في برنامج التقييم القائم على علم الأعصاب، ومما يُسهم إيجابيًا في التعليم التفاعلي، ومهارات اللغة، وتنمية القيم الأخلاقية لدى الطلاب.
Sistem Pemantauan Kesiapan Kerja Siswa SMK Berbasis Web Menggunakan Metode Fuzzy Tsukamoto Safrian, Rifqi; Lazulfa, Indana; Barir, Much. Zuyyinal Haqqul; Mujianto, Ahmad Heru
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 1 (2026): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i1.943

Abstract

This study aims to develop a web-based system for monitoring the work readiness of vocational high school students using the Fuzzy Tsukamoto method. The system is designed to assist schools in evaluating students’ levels of work readiness based on several criteria, namely academic performance, industrial work practice, and attendance. The Fuzzy Tsukamoto method is applied to transform qualitative and quantitative data into crisp values, thereby producing a more objective classification of students’ work readiness levels. This study employs a system development approach using the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. The results show that the system is able to present students’ work readiness levels in the form of categories and real-time graphical visualizations, as well as generate reports in PDF format. The system is expected to support schools in decision-making related to student guidance and job placement.
Evaluasi Kepuasan Pengguna Sistem Informasi Perumahan (SIP PERKIM) Menggunakan Metode End-User Computing Satisfaction (EUCS) Rizki, Mohammad; Sucipto, Hadi; Mashuri, Chamdan; Lazulfa, Indana
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 11, No 1 (2026): Edisi Februari
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v11i1.944

Abstract

Sistem Informasi Perumahan (SIP PERKIM) is an online-based application used by Dinas Perumahan dan Permukiman Kabupaten Jombang to monitor the progress of physical development projects more effectively, accurately, and in real time. This study is aimed at measuring the level of user satisfaction with SIP PERKIM through the application of the End-User Computing Satisfaction (EUCS) method, which assesses satisfaction based on five main dimensions, namely Content, Accuracy, Format, Ease of Use, and Timeliness. The research employed a quantitative approach using a Likert-scale questionnaire distributed to all active SIP PERKIM users, totaling 30 Field Facilitators. The results of the validity and reliability tests indicate that all questionnaire items meet the criteria of validity and reliability, with a Cronbach’s Alpha value of 0.950. Descriptive analysis shows that all EUCS dimensions fall within the “Satisfied” category, with an overall average satisfaction score of 3.60. Furthermore, the results of the multiple linear regression analysis reveal that, simultaneously, all independent variables have a significant effect on user satisfaction, as indicated by the calculated F-value being greater than the F-table value. However, partially, only the Ease of Use and Format dimensions are found to have a significant influence on the satisfaction of SIP PERKIM users. These findings suggest that ease of use and the clarity and neatness of the system interface are the dominant factors shaping user experience.Although users were generally satisfied, several aspects still require improvement, particularly data consistency, system speed in displaying information, and the uniformity of report formats. This study is expected to serve as a basis for further development of SIP PERKIM to ensure it becomes more responsive, efficient, and aligned with user needs.
Rancang Bangun Game Edukasi Nahwu Berbasis Android Sebagai Media Pembelajaran Menggunakan Linear Congruential Nisrina Dania Salsabila; Lazulfa, Indana
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 12 No. 1 (2026): Volume 12 No 1 March 2026
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v12i1.3655

Abstract

Abstrak Pembelajaran Nahwu dalam bahasa Arab sering dianggap sulit oleh siswa karena kompleksitas aturan tata bahasa serta metode pembelajaran yang masih konvensional. Kondisi tersebut menyebabkan rendahnya minat belajar siswa terhadap materi Nahwu. Penelitian ini bertujuan untuk merancang dan membangun game edukasi Nahwu berbasis Android sebagai media pembelajaran interaktif dengan menerapkan Linear Congruential Method (LCM) untuk pengacakan soal. Metode pengembangan sistem yang digunakan adalah Game Development Life Cycle (GDLC) yang meliputi tahap initiation, pre-production, production, testing, dan release. Studi kasus penelitian dilakukan pada siswa kelas 7 MTs. Miftahun Najah Karanglo Mojowarno Jombang sebagai pengguna aplikasi. Pengujian sistem dilakukan menggunakan metode Black Box Testing untuk menguji fungsionalitas sistem serta User Acceptance Test (UAT) menggunakan skala Likert kepada 17 siswa. Hasil pengujian menunjukkan bahwa seluruh fitur aplikasi dapat berjalan dengan baik. Evaluasi pengguna menunjukkan tingkat kelayakan aspek media sebesar 95,29%, aspek materi sebesar 88,19%, dan aspek pengguna sebesar 92,07%. Hasil tersebut menunjukkan bahwa game edukasi Nahwu berbasis Android yang dikembangkan sangat layak digunakan sebagai media pembelajaran interaktif bagi siswa MTs. Kata Kunci: Game Edukasi, Nahwu, Android, Linear Congruential Method, Media Pembelajaran   Abstract Learning Nahwu in Arabic is often considered difficult by students due to the complexity of grammar rules and conventional learning methods. This condition leads to low student interest in learning Nahwu material. This study aims to design and develop an Android-based Nahwu educational game as an interactive learning medium by applying the Linear Congruential Method (LCM) for randomizing questions. The system development method used is the Game Development Life Cycle (GDLC), which includes the stages of initiation, pre-production, production, testing, and release. The case study was conducted on 7th grade students at MTs. Miftahun Najah Karanglo Mojowarno Jombang as application users. System testing was carried out using the Black Box Testing method to test system functionality and the User Acceptance Test (UAT) using a Likert scale on 17 students. The test results showed that all application features worked well. User evaluation showed a media aspect feasibility level of 95.29%, a material aspect  of 88.19%, and a user aspect of 92.07%. These results indicate that the Android-based Nahwu educational game developed is very feasible to use as an interactive learning medium for MTs students. Keyword: Educational Games, Nahwu, Android, Linear Congruential Method, Learning Media