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Unlocking Potential: A Teacher's Lens on Artificial Intelligence Towards Students' Problem-Solving Skills Barus, Yohannes Kurniawan; Pangestu, Widya Trio; Muzaki, Ferril Irham; Ahdhianto, Erif
Journal of Integrated Elementary Education Vol. 5 No. 1 (2025): October-March
Publisher : Universitas Islam Negeri Walisongo Semarang in collaboration with PD PGMI Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/jieed.v5i1.24974

Abstract

The advancement of information technology is opening up new avenues for integrating artificial intelligence into education. However, there is a prevailing belief that the use of AI could impact students' problem-solving abilities. This research seeks to explore teachers' perceptions regarding the potential influence of artificial intelligence on these skills. Utilizing a quantitative approach, the study involved a survey conducted with 57 participants. Data was collected through a questionnaire and subsequently analyzed descriptively. The findings reveal several key insights: (1) teachers generally agree that AI, particularly tools like ChatGPT, can enhance students’ engagement in problem-solving activities, (2) the primary challenge in implementing AI is navigating ethical concerns, and (3) students indeed benefit from the support of AI in problem-solving tasks, especially in the area of formulating solutions. These results underscore the importance of encouraging the integration of AI technologies, such as ChatGPT, into teaching methods in elementary schools. Such integration could foster a more interactive and adaptive development of students' problem-solving skills. Moreover, the positive views held by teachers about using AI in education serve as a solid foundation for creating training programs aimed at enhancing educators' knowledge and ability to effectively integrate technology into their teaching practices.
Language Instruction in Indonesian Elementary Schools Through Computer Assisted Language Learning: A Library Research Review Muzaki, Ferril Irham; Barus, Yohannes Kurniawan; Tohir, M Anas; Ahdhianto, Erif; Utama, Candra; Putra, Arda Purnama
New Language Dimensions Vol. 4 No. 1 (2023): New Language Dimensions, June 2023
Publisher : English Department, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/nld.v4n1.p11-22

Abstract

In elementary institutions around the globe, including in Indonesia, computer-assisted language learning (CALL) has gained popularity. Typically, the CALL procedure consists of four stages: preparation, instruction, practice, and evaluation. Preparation includes setting learning goals and choosing software and multimedia. During teaching, teachers present software and multimedia tools and lead pupils. Students improve their language skills individually using software and multimedia materials. Assessing pupils' language skills is the last step. However, successful implementation of CALL in Indonesian elementary schools requires resolving several obstacles, such as the scarcity of trained instructors and the need to adapt CALL to the context of Indonesia. In addition, it is crucial to balance the use of technology with traditional teaching techniques, such as group activities and face-to-face interactions. The results show that (1) language learning results based on AI relates on computer science mastery level, (2) ICT literacy relates on capabilities in operating CALL (3) Artificial Intelligence viewed a tool to teach language learning, and (4) language learning should create learning environment based on community. CALL could be a potent instrument for enhancing language proficiency and preparing Indonesian students for the challenges of the digital era if it receives adequate funding and support.
The Effect of Multiple Intelligences Based Instructional Model on Learning Outcomes IPAS Grade V in 2 Sentul Elementary School Makantika, Farahdibah Ade; Barus, Yohannes Kurniawan; Muzaki, Ferril Irham
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.74773

Abstract

The aim of the research is to see the effect of instructional models with multiple intelligences (MI) on the science and science learning outcomes of class V at SDN 2 Sentul. Researchers apply a quantitative approach, with the type of research through experimental research. The experimental group received action in the form of implementing a MI based instructional model in the learning process. And the control group did not receive special actions or apply conventional learning models. The research design applied by the researcher is a quasi experimental design in the form of a non-equivalent control group design research. In these findings, two groups were used, namely, the experimental group and the control group. The sample consisted of 25 students and 27 students in the experimental class. This instrument is in the form of a questionnaire and multiple choice test. The results explain the magnitude of Sig. there is 0.003 < 0.05, so Ho is rejected and Ha is accepted. In accordance with these results, it can be stated that there is an influence of instructional models with multiple intelligences (MI) on the science and science learning outcomes for class V at SDN 2 Sentul.
Developing a Multiliteracy Learning Model Based on Malangan Masks to Enhance Cultural Literacy and Global Diversity in Elementary Students Mellyaning Khoiriya, Rika; Mudiono, Alif; Barus, Yohannes Kurniawan; Sari, Novanda Nurisma; Attila, Zulfikar; Hidayati, Rizqiya Putri
AT-THULLAB : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 8 No 2 (2024): At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/atl.v8i2.2132

Abstract

Abstract: This study aims to develop a multiliteracy learning model based on Topeng Malangan literature to improve literacy culture and global diversity attitude in grade IV elementary school students. This study used the ADDIE research and development method, which involved fourth-grade students at SDN Talangagung 2 Kepanjen. Data were collected through expert validation, student and teacher responses, observation, and literacy skills tests. The results showed the model's effectiveness in improving students' literacy skills with a high level of interest (80-92.3%) and understanding of the material (84.6-86.67%). The model also successfully developed students' global diversity attitudes, with 80-92.3% reporting increased knowledge. Expert validation covering readability, material suitability, and learning aspects in elementary schools showed excellent results with scores of 90.90%, 88.33%, and 86.42%, respectively. The learning model received excellent effectiveness ratings, with 91.40% and 92.47% in the two classes studied. This research contributes significantly to developing innovative and contextualized Indonesian language learning strategies at the primary school level by integrating local wisdom and multiliteracy approaches to improve literacy skills and cultural understanding.
Development of KAREBU (cultural diversity card game) to enhance curiosity in fourth-grade elementary students Mahanani, Etyka Rina; Ahdhianto, Erif; Barus, Yohannes Kurniawan
Journal of Artificial Intelligence in Education & Learning Innovation Vol. 1 No. 1 (2025): Journal of Artificial Intelligence in Education & Learning Innovation
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/jaieli.v1i1.526

Abstract

Background: Learning media is one of the important components of education. Objectives: The purpose of this research and development was to develop the KAREBU (Cultural Diversity Card) learning media to strengthen the curiosity character of fourth-grade students in the subject of Natural and Social Sciences with local cultural diversity material that is valid, practical, and effective. Methods: Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), this study developed KAREBU cards integrated with augmented reality (AR) technology. This research instrument is in the form of interviews, observations, and questionnaires given to instrument experts, material experts, media experts, and users, including teachers and students. Data collection stages were carried out through observation, interviews, needs questionnaires, validation questionnaires, practicality questionnaires, and curiosity questionnaires before and after using the media. Results: The results showed that the KAREBU learning media met the valid, practical, and effective criteria. KAREBU media received a validity score from material experts of 3.72 with a valid category, a score from media experts of 4.91 with a very valid category, and a score from users of 4.73 with a very valid category. The KAREBU learning media received a practicality score from teachers of 4.49 with a convenient category and a practicality score from students of 98.5% with a convenient category. The level of media effectiveness in strengthening students' curiosity was obtained from the results of the questionnaire before and after using the media, which was calculated using the N-Gain Score test with a value of 0.76 and high effectiveness criteria. Conclusions: Therefore, it was concluded that the KAREBU learning media effectively strengthens students' curiosity. Further studies could explore the long-term impacts of KAREBU on cross-cultural empathy.