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Journal : KALBISIANA Jurnal Sains, Bisnis dan Teknologi

Aplikasi Pembelajaran Interaktif untuk Mata Pelajaran Tematik Kelas Satu di Sdit Al-Kautsar Cikarang Berbasis Multimedia Hendry Janto; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Al-Kautsar SDIT School is an Integrated Islamic Elementary School in Cikarang, the teaching and learning system at this school still does not apply information technology. The school uses thematic textbooks for learning. The book combines many subjects into one entity in a printed book. The obstacles felt by the teacher were the lack of creativity in running a learning strategy for class I students. Students feel bored quickly if there is no interesting thing, so that pupils are difficult to pay attention and focus on while learning. Therefore, this research aims to combine the learning process with multimedia technology. By creating interactive learning applications for class I thematic subjects in SDIT Al-Kautsar Cikarang based multimedia. The method used in this research is Multimedia Development Life Cycle (MDLC) consisting of 6 phases: concept, design, material collecting, assembly, testing, and distribution. The result of this research is the finished result of interactive learning application for class I thematic subjects in SDIT Al-Kautsar Cikarang based multimedia, which contains learning material from thematic Book 1, there are text, images, audio, and video needed to support teaching and learning process in the application.
Sistem Pengurusan Visa Kru Kapal pada Perusahaan PT. Seantero Tiram Samudra Galuh Farras Arie; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Numerous individuals use the services of a company to manage their visas. PT. SEANTERO TIRAM SAMUDRA is an organization that provides visa management services. PT SEANTERO TIRAM SAMUDRA is included in the group of businesses that are still manually recording reports. PT SEANTERO TIRAM SAMUDRA is constrained by the fact that daily reports are only stored in a ledger's daily journal, and the data can be damaged or lost. This study's objective is to design a desktop-based visa management information system that provides an information system to support business processes, particularly in the company's data storage division. The research method employed is the method of developing a prototype system with UML (Unified Modeling Language) system modeling; the outcome of the research is a system that can process, store, and report data. Based on the results of the testing, a desktop-based system has been developed, which can be operated according to the company's needs.
Aplikasi Multimedia Pembelajaran untuk Mata Pelajaran Tematik Kelas 3 di SDIT Al-Kautsar Cikarang Fajar Ridho Ardiansyah; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Learning materials play a crucial role in facilitating the learning process. However, at SDIT Al-Kautsar, Cikarang has not yet implemented learning media technology that can increase student engagement with the learning process. Consequently, the purpose of this study is to develop an interactive learning multimedia application for Class III Thematic subjects at SDIT Al-Kautsar Cikarang. Multimedia application development utilizes the Multimedia Development Life Cycle (MDLC), which consists of six stages: Concept, Design, Material Collection, Assembly, Testing, and Distribution. Interactive multimedia learning applications developed with Adobe Flash Professional CS6 and ActionScript 3.0. The advantage of this research is the creation of a multimedia interactive learning tool that can be utilized in the thematic learning process for third grade at SDIT Al-Kautsar, Cikarang. This application for interactive multimedia thematic learning has been tested using Black Box Testing and has received positive results.
Sistem Informasi Penjualan Berbasis Dekstop Pada Toko Baker Old Alfian Amirullah; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 1 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

Baker Old shop is one of the business locations for MSMEs engaged in the sale of a variety of breads that still uses traditional systems for processing sales data, stock data, and sales reports, making data processing time-consuming. The objective of this research is to develop a desktop-based sales information system that includes sales transactions, stock data input, and sales transaction reports. The employed method of system development is a prototype comprising system analysis using a cross-functional flowchart and a fishbone diagram, as well as system design using Unifed Modeling Language (UML) modeling. This research led to the development of a system that can be used to process sales transaction data, inventory data, and sales reports. The test results use black boxes in accordance with the Old Bakery's requirements.
Aplikasi Pembelajaran Berbasis Multimedia untuk Mata Pelajaran Tematik Tingkat Pendidikan Sekolah Dasar Kelas IV (Studi Kasus: SDIT Al-Kautsar Cikarang) Veliana Autica; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 2 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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At SDIT Al-Kautsar, the teaching and learning style is still conventional, especially with regard to theme subjects. Learning media are underutilized in the classroom, despite the fact that technology capabilities are available yet underutilized. This research seeks to construct and develop multimedia-based learning apps for fourth grade as thematic learning media. This research applies the Multimedia Development Life Cycle development methodology. Class IV thematic learning applications are produced using Adobe Animate. System testing employing questionnaires and black-box testing methodologies. The blackbox testing of this program revealed that the menu buttons functioned as planned. In addition, the results of the questionnaire indicate that this software is an ideal theme-learning tool for fourth grade. This is clear from the eighty percent average validation rate of principals and thematic teachers.
Perancangan Sistem Informasi Penerimaan Trainee Baru Berbasis Web di Engima Camp Raka Yudhistira; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 3 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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This research was conducted to design a new trainee acceptance system for Enigma Camp. Enigma previously used a conventional system where the process of accepting trainees was done manually, the obstacle of this system was that it was inefficient in time, cost and labor. The purpose of this research is to design a new web-based system that can be used for uploading trainee data, carrying out tests, and delivering results in one platform. The research method used is a prototype system development method with UML (Unified Modeling Language), Diagrams used in UML, namely: use case diagrams, activity diagrams, class diagrams, and sequence diagrams. The results of the study enable Enigma Camp to run the process of accepting trainees more easily, increase cost and labor efficiency, and reduce human error.
Aplikasi Media Pembelajaran Tematik Kelas V pada SDIT Al-Kautsar Ratih Teni Kusumalia; Nuraini Purwandari
KALBISIANA Jurnal Sains, Bisnis dan Teknologi Vol. 8 No. 4 (2022): Kalbisiana
Publisher : UNIVERSITAS KALBIS

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Abstract

SDIT Al-Kautsar is having problems related to the implementation of thematic learning, such as difficulty to understand material explained by the teacher. Although they have used learning media as a tool on learning process, the use of the media still considered to be less effective and interactive. Based on these problems, this study aims to design and build an alternative thematic learning media application for grade 5th. The research uses Multimedia Development Life Cycle with six stages in it, namely concept, design, material collecting, assembly, testing, and distribution. The learning media was built with Adobe Animate CC and Actionscript 3.0. The results of this study is desktop-based thematic learning media for grade 5th at SDIT Al-Kautsar, which obtain 88% in the feasibility test, so the application is very feasible to be implemented.
Co-Authors Achmad Fauzi Achmad Fauzi Achmad Fauzi Alfian Amirullah Angelia, Filda Aqillah, Fajar Ardhianto, Erdiek Ardi Kurniawan Arie Kusumawati Arie Kusumawati Aris Fatoni Aryanti Kristantini, Rr. Astried Silvanie Atmaja, Meirani Ayanti Kristantini, Rr B Harjo Baskoro B. Harjo Baskoro Baskoro , Harjo Baskoro, B. Harjo Boy Firmansyah cahya, waskita Dade Maulana Machdum Dastriyanti, Dastriyanti Daulima, Gilbert Devi Puspita Sari, Devi Puspita Dewi, Ratna Kusuma Djulfikri, Muhammad Dwi, Ghanistantiono Eka Nurhuda, Septian Erdiek Ardhianto Erdiek Ardhianto Erwin Abdul Mutholib Ester Lumba Fajar Ridho Ardiansyah Filda Angellia Galuh Farras Arie Ghanistantiono Dwi H H, Ghanistantiono Dwi Handriyo, Ghanistantiono Dwi Hendry Janto Hernalia Hernalia Hernalia, Hernalia Hidayat, Syamsu Hilman Jihadi Hilman Jihadi, Hilman Iswahyu Pranawukir Iwan Setyawan Jihadi , Hilman Jonathan, Michael Jullend Gatc Junias Robert Gultom Kampono Imam Yulianto Karepesina, Rubia Kusumawati , Arie Luthfi Karim Machdum, Dade Maulana Maudina, Nadhifah Hulwah Maulana Machdum, Dade Maulana, Dade Mayang Riyantie, Mayang Mira Ziveria, Mira Muhammad Djulfikri Muhammad Rusli Muhammad Zulfikar Muhammad Zulfikar Nadhifah Hulwah Maudina Nugraha, Ananda Putra Prasetya, Yuli Puspitasari, Devy Raka Armadirangga Raka Yudhistira Ratih Teni Kusumalia Ridha Sefina Samosir Rifiyanti, Hafiza Rifiyanti, Hafizah Rinaldo Rino Subekti RR Aryanti Kristantini RR. Aryanti Kristantini Rusdibiantara, Fikri Lukman Ruswiati Suryasaputra Sefina Samosir, Ridha Silvana Syah Steven Rahmat, Mars Sucipto, Purwo Agus Sugiharti, Hanifah Taruna Nasution, Taruna Veliana Autica Waskita Cahya Waskita Cahya