Claim Missing Document
Check
Articles

Found 28 Documents
Search

PENGEMBANGAN E-LKPD MATA PELAJARAN BAHASA INDONESIA PADA ELEMEN MEMBACA DAN MEMIRSA DALAM KURIKULUM MERDEKA DI KELAS IV SEKOLAH DASAR Lika Apreasta; Yulia Darniyanti; Bella Sapira
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1563

Abstract

The problem in this study is that there are students who are still difficult to read and watch in front of the class and some students still learn a lot to smooth their reading word for word and have difficulty understanding the meaning or meaning of the reading. Students also find it difficult to use good and correct Indonesian. This can be seen from the large number of students who still use their mother tongue. From these problems, the purpose of this research is to develop an E-LKPD on the subject of Indonesian in the independent curriculum in grade IV of elementary school. This type of research is the ADDIE Research and Development (R&D) model. This model has 5 parts, namely: Analysis, Design, Development, Implementation, Evaluation. The type of data used in this research is quantitative data. The instruments used are validation sheet instruments, practicality and effectiveness instruments. Data collection techniques used questionnaires, and documentation. The analysis technique used is validity, practicality and effectiveness analysis. So based on the effectiveness test of 18 students, the number of students who passed was 16 students. So, the average effectiveness is 88.88%. Then there were 2 students who did not complete it so that it could be concluded that the E-LKPD learning media was included in the effective category for use by students of SD N 147/VIII Bogo Rejo in the learning process. Keywords: ADDIE, E-LKPD, Reading and Viewing.
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA MUATAN IPS MENGGUNAKAN APLIKASI CAPCUT DI KELAS V SDN 01 KOTO BARU Yulia Darniyanti; Muhammad Subhan; Yuliska Hoiriyanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1568

Abstract

Theresearch was motivated by several problems, including first, the difficulty of teachers developing animated learning video media, especially for social studies learning of Geography characteristic material in Indonesia, second, teachers find it difficult to develop media in schools, third, students are less interested in the learning process, especially social studies content because social studies learning contains many theories. One effort that can attract the attraction of students is done by developing animated video learning media that can support students to learn well. Therefore, the author is interested in developing animated video learning media using the CapCut application in elementary schools. With the aim that teachers and students have enough adequate learning media. The type of research is research and development (R&D). Research and Development is a process and research steps to develop existing products, as well as new products that can later be accounted for. Develop a product a learning video. Research and development (R&D) Research and Development (R&D) methods are used to produce a particular product and tested for effectiveness. The development model used is the development of ADDIE " This ADDIE model was chosen because one of the teaching material development designs that are often used inthe development of ADDIE has 5 parts that are interconnected with one another: Analysis Stage, Design (Planning), Development Stage (Development), tahap Implementation, tahap Evaluation. Halil from the research of validation of animated video media of geographical characteristics material in Indonesia in class V in the validation test by two expert validators. Language validation by 80.00% lecturers falls into the very valid category. Media validation by 93.33% lecturers falls into the very valid category. Material validation by lecturers is 90.00% included in the very valid category.
PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MENGGUNAKAN APLIKASI CAPCUT PADA MUATAN IPS DIKELAS V SDN 44/VIII TELUK SINGKAWANG KABUPATEN TEBO Yulia Darniyanti; Muhammad Subhan; Vinni
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1571

Abstract

The problems in this study were caused by monotonous and passive learning activities that made students feel bored and less interested. Teachers also often use the old way of learning, such as only using worksheets in learning activities. Based on the problems above, there is still a need for improvement in the learning process for students to improve learning outcomes, namely by using an animation video media using the CapCut application in teaching. The purpose of this study was to develop animated video learning media using the CapCut application for social studies content in class V. This type of research used for this type of research is Research and Development (R&D). The ADDIE model has 5 parts that are interconnected with the others, namely: Analyze ( Analysis), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The type of data used in this research is quantitative and qualitative data. The instruments used are validity, practicality and effectiveness. Data collection techniques used interviews, observation and documentation. The analysis technique used is validity, practicality and effectiveness analysis. Based on that the learning outcomes of students have reached KKM 70 Completeness, the learning outcomes of students with an average of 85.5% are categorized as very effective because the animated video has provided results that are in accordance with the learning objectives based on the results of student learning tests. Meanwhile, the incompleteness of students with an average of 12.5% ​​is categorized as ineffective because the test results during the trial showed that students did not meet the minimum completeness. So that animated videos can be applied in the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK MATERI SEGI EMPAT KELAS IV SD Yulia Darniyanti; Suci Rahma Putri; Hesti Rahayu
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1579

Abstract

The purpose of this research is to make comic learning media for fourth grade quadrilateral material in order to add insight into learning media and can be used in schools so as to produce learning media that are valid, practical, and effective. It can also increase students' understanding of concepts and learning outcomes at SDN 189/II Sari Mulya. In the loading process, this comic learning media uses the help of an application called comic life 3. The development model used is the ADDIE model or analysis, development design, implementation and evaluation. Based on the results of the validation test from 3 validators, namely content, graphics and language validators, the average value was 86.54 with a very valid category. Practicality test results by practicing educators and students obtained an average value of 91.00 in the very practical category. The results of the effectiveness test in the form of a learning achievement test obtained from students obtained an average score of 98.46 in the very effective category.
PENGEMBANGAN MEDIA PEMBELAJARAN COMIC LIFE PADA MATA PELAJARAN IPA KELAS V MIN 2 DHARMASRAYA Tosi Husnulabsori; Yulia Darniyanti; Muhammad Subhan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1817

Abstract

Education is very important in human life, meaning that every human being deserves it and is expected to always develop in it, Education will never end. In this study, the author is interested in developing comic learning media. This research uses the type of research and development R&D (Reseasrch and Development). Based on the problems that have been described in the background, this study uses the ADDIE model (Analiyze, Design, Development, Implementation, Evaluation). The types of data taken in this study are qualitative data types and quantitative data Data collection techniques used by the author using Interview, Observation and Documentation techniques. Data analysis techniques carried out in writing this development are validity analysis, effectiveness analysis and practicality analysis. On the validation sheet, there are filling instructions and 3 aspects of assessment including aspects of language feasibility, design feasibility, and content / construction feasibility with average scores. The results of the practicality sheet design contain filling instructions and assessment aspects that will be assessed by educators and students. The results of the practicality sheet design contain filling instructions and assessment aspects that will be assessed by educators and students. The results of the validation design of the effectiveness sheet (learning outcome test) effectiveness there are filling instructions and aspects assessed by validators. In addition, the completeness of student learning outcomes with an average of 95% is categorized as very effective.
PENGEMBANGAN LEMBAR KERJA PESERTA DIDIK (LKPD) BERBASIS PROBLEM BASED LEARNING (PBL) PADA PEMBELAJARAN IPAS MATERI BUNYI DAN SIFATNYA UNTUK KELAS V SDN 09 SITIUNG Yulia Darniyanti; Muhammad Subhan; Dini Puspita Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3893

Abstract

The background to this research is that students are less interested in participating in the science and science learning process because teachers only use LKPD that are already in the book and many students think that learning science and science is boring learning. Students find it difficult to understand the learning material because the material contained in the LKPD is too short and during the learning process students often go in and out of class and do not focus on listening to the teacher in explaining the material in class. The type of research used is R&D development research (Research & Development). The development method used is the ADDIE development model which consists of five stages of analysis, design, development, implementation and evaluation. The type of data used in this research is qualitative and quantitative data. The data collection techniques used by researchers are interview techniques, observation and documentation. The data analysis technique in this research is in the form of validity, effectiveness and practicality analysis. The results of the assessment of Student Worksheets (LKPD) in science and science learning were tested by three expert validators who obtained an average validity score of 87.25 in the very valid category, a practicality score with an average of 93.4 in the very practical category. Meanwhile, the effectiveness results have an average value of 95 in the very effective category. So it can be concluded that the Student Worksheet (LKPD) Based on Problem Based Learning (PBL) in Science and Science Learning Sound Material and Its Properties for Class V SDN 09 Sitiung can be used in the learning process
ANALISIS PEMBERIAN REWARD DAN PUNISHMENT TERHADAP MOTIVASI BELAJAR PESERTA DIDIK KELAS V SEKOLAH DASAR NEGERI 12 KOTO BARU Muhammad Sukron; Yulia Darniyanti; Yoyok Dwi Purnama
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4924

Abstract

Based on the author's observations at SDN 12 Koto Baru during the teaching and learning activities for Natural and Social Sciences (IPAS), it was noted that the fifth- grade class consists of 18 students. On Wednesday, July 12, 2023, during the PLP implementation, the author observed that several students were quite passive during the lessons. About five students were only listening to the teacher's explanations and taking notes without actively participating. When questioned, they often pretended to understand the material even though they did not fully grasp it. Two of these students were found outside the classroom when the lesson began, one student requested to leave the class for an unrelated reason, and around five students sitting in the back row frequently created disturbances, disrupted their classmates, worked on homework for other subjects, did not pay attention to the teacher's explanations, ate in class, and one even slept during the lesson. The author concluded that implementing rewards and punishments could be an effective method to motivate students, boost their enthusiasm, and encourage responsibility in completing their tasks. By providing rewards or applying penalties, students are likely to be more focused and improve their learning outcomes. If students exhibit talent in non-academic activities, participating in competitions or extracurricular activities can be an opportunity to hone their skills and enhance their motivation. Receiving certificates or awards from these activities can also inspire students to be more enthusiastic and engaged. If we observe that students have talents, participating in competitions and encouraging them to take part can help in nurturing these talents, even though not all students may be interested, as they tend to be more active in non- academic areas.
Pengembangan Media Video Pembelajaran Tema 6 Subtema 2 Untuk Siswa Kelas SD Negeri 17 Pasar Masurai 1 Gingga Prananda; Ali Wardana; Yulia Darniyanti
Jurnal Dharma PGSD Vol 1 No 1 (2021): Januari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: The implementation of Thematic learning at SD Country 17 Pasar Maurai I is not yet optimal. That is because teachers only use books in learning, so students are less enthusiastic in following the learning process. The use of video media in Thematic learning can provide an alternative way for students to motivate students to study harder. The formulation of the problem in this research is how the development, feasibility, and effectiveness and practicality of learning video media Theme 6 Subtheme 2 for Grade IV Students. The purpose of this study was to determine the development, feasibility, effectiveness, and practicality of learning media video theme 6 subthemes 2 for grade IV students. This research is a research and development (Research and Development). The development model used is the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation,. The population in this development is 3 students, 1 teacher of class IV to find out the practicality of instructional video media developed, and there is also validation of video media from 2 expert lecturers. The results of the practicality of 3 students showed a percentage of 90.62% with a very practical category, and the results of 1 teacher showed a percentage of 92.18% with a very practical category. The results of the media validation from 2 expert lecturers showed a percentage with a very valid category.