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THE HERO’S JOURNEY OF ARTHUR CURRY CHARACTER IN AQUAMAN MOVIE Juanda, Ahmad; Surya, Satyawati; Nasrullah, Nasrullah
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 5, No 4 (2021): Oktober 2021
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v5i4.4751

Abstract

This research purposes to find the hero’s struggle and the hero’s journey that appeared in Arthur’s journey. In this research, the researcher analyzed one of the characters from the Aquaman movie. In specific, a character, named Arthur Curry, was analyzed through the hero’s journey theory. The data were analyzed with the hero’s struggle theory by George R. Goethals and Scott T. Allison, as a theory, and hero’s journey theory by Joseph Campbel, as another theory. The data were generated from the actions and dialogues from movie script and Arthur's struggle through his journey to become a hero. In conclusion, the research revealed that Arthur experienced all three struggles that mentioned by Goethals and Allison, those are struggle for something with reason, struggle to fight their weakness, and struggle to face the very evil. It also matched ten stages from seventeen stages of hero’s journey by Joseph Campbell and those are the call to adventure, refusal of the call, supernatural aid, the crossing of the first threshold, the belly of the whale, the road of trials, atonement with the father, apotheosis, the ultimate boon, and the crossing of the return threshold. The conclusion that can be drawn is that although there are several stages that Arthur did not go through, his struggle in the story can be considered as a hero’s journey because he succeeded in achieving his goals.
SCHIZOPHRENIA FOUND IN JERRY HICKFANG’S CHARACTER IN “THE VOICES” MOVIE Asriwanti, Era; Surya, Satyawati; Setyowati, Ririn
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 5, No 4 (2021): Oktober 2021
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v5i4.4602

Abstract

The Voices movie is analyzed in this study because it is based on true story and also lots of lesson in life found in it such as, mental illness, behaves, and communicate. This research aimed at identifying the types of hallucination and the types of language abnormalities as reflected in the schizophrenic conversations of Jerry Hickfang's character in The Voices movie. The method used by the researcher is descriptive qualitative. The data of this study were analyzed by using Veague’s theory about hallucination and using Liddle et al (2002) theory about language abnormalities. In the process of analyzing all of those data, the researcher had some procedures namely watching the movie for several times, reading the movie script, then analyzing Jerry Hickfang’s character related to behaviour and language. The researcher mentioned two findings, they are types of hallucination and language abnormalities. For the types of hallucination, there are 3 types of hallucination stated in this movie, namely auditory hallucination, visual hallucination and olfactory hallucination. For the types of language abnormalities, there are 2 types of it stated in this movie, namely disorganization and dysregulation. In disorganization, there are 3 subtypes, namely looseness, peculiar use of word and non- logical reasoning (peculiar logic). In dysregulation, there are 2 subtypes namely perseveration and distractibility. There are 4 data of both (hallucination and language abnormalities).
THE USE OF CODE-SWITCHING AMONG THE LATE ADOLESCENTS IN SOCIAL MEDIA FACEBOOK Lubis, Indah Sari; Surya, Satyawati; Muka, Adinda Usin
CaLLs (Journal of Culture, Arts, Literature, and Linguistics) Vol 3, No 2 (2017): December 2017
Publisher : Fakultas Ilmu Budaya, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (474.405 KB) | DOI: 10.30872/calls.v3i2.817

Abstract

This study discussed the use of code-switching among the late adolescents in social media Facebook. The purpose of the research was to know the types of code-switching used among the late adolescents in social media Facebook by applying Poplack theory. The other purpose was to reveal the reasons for using such types of code-switching in social media Facebook by applying Hoffman theory. The descriptive qualitative research design was used in this study. The data of the research were analyzed using Miles and Huberman method. The results of the research were: (1) there were three types of code-switching used by the late adolescents in social media Facebook, (2) some reasons in using code-switching were being emphatic to others, the use of interjection to gain attention, the use of repetition for clarification, intention of clarifying the speech content for interlocutor, expressing identity group, softening the request or command, lexical needs, and using  satire. Satire was mostly found in this research.Keywords: code-switching, late adolescent, social media
PENGEMBANGAN DESA MANDIRI ADMINISTRASI, PARIWISATA, DAN SENI MENUJU KALIMANTAN TIMUR SEBAGAI IBU KOTA NEGARA BARU DI DESA BUDAYA LEKAQ KIDAU : The Development of Independent Villages for Administration, Tourism, and the Arts Towards East Kalimantan as the New Country's Capital in the Cultural Village of Lekaq Kidau Nugroho, Bayu Aji; Surya, Satyawati; Gunawan, Asril; Anggriyani, Dian; Musthofa, Dwi; Tekwan, Yuvenalis
Jurnal Ruhui Rahayu: Jurnal Pengabdian Masyarakat Ilmu Humaniora Vol 1 No 1 (2022)
Publisher : Program Studi Sastra Indonesia Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/ruhuirahayu.v1i1.35

Abstract

Abstract: Cultural and tourism village development is one important aspect that should be prioritized by the government to prepare East Kalimantan as the new capital city of Indonesia. Correspondingly, a series of community service activities in Lekaq Kidau Village, Sebulu District, Kutai Kartanegara, East Kalimantan was carried out to support Lekaq Kidau Village to become an independent village for its administration, arts and culture. This community service activity consists of 6 sessions and 4 materials. The method used is counseling and training techniques related to the introduction of the Faculty of Cultural Sciences, writing official letter administration, tourism development and strategy, and training of performance art. The evaluation results from participants’ understanding increase substantially, where before the material the level of understanding was 23.5% and after the material was delivered it became 70.5% or increased by 47%. While the outputs of this community service activity are published in the journal articles and video profiles of Lekaq Kidau Village. Keywords: development; tourism village; cultural village. Abstrak: Pengembangan sebuah desa budaya dan wisata merupakan salah satu aspek yang seharusnya dijadikan prioritas oleh pemerintah dalam rangka mempersiapkan Kalimantan Timur sebagai Ibu Kota Negara Indonesia yang baru. Didasari oleh hal tersebut, rangkaian kegiatan Pengabdian kepada masyarakat di Desa Lekaq Kidau, Kecamatan Sebulu, Kutai Kartanegara, Kalimantan Timur dilaksanakan untuk menunjang Desa Lekaq Kidau menjadi desa mandiri adminstrasi, seni, dan budaya. Kegiatan pengabdian kepada masyarakat ini terdiri dari 6 sesi dan 4 materi. Metode yang digunakan adalah teknik penyuluhan dan pelatihan terkait pengenalan Fakultas Ilmu Budaya, penulisan tata laksana surat dinas, pengembangan dan strategi pariwisata, dan pelatihan performance art. Hasil evaluasi dari peserta menunjukan adanya peningkatan pemahaman, di mana sebelum materi tingkat pemahaman sebesar 23,5% dan setelah disampaikan materi menjadi 70,5% atau meningkat sebesar 47%. Sedangkan luaran dari kegiatan pengabdian kepada masyarakat ini adalah artikel terpublikasi jurnal dan video profil Desa Lekaq Kidau. Kata Kunci: pengembangan; desa wisata; desa budaya.
The Hero's Journey of Arthur Curry Character in Aquaman Movie Juanda, Ahmad; Surya, Satyawati; Nasrullah, Nasrullah
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 7, No 3 (2023): Juli 2023
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v7i3.7063

Abstract

This research purposes to find the hero’s struggle and the hero’s journey that appeared in Arthur’s journey. In this research, the researcher analyzed one of the characters from the Aquaman movie. In specific, a character, named Arthur Curry, was analyzed through the hero’s journey theory. The data were analyzed with the hero’s struggle theory by George R. Goethals and Scott T. Allison, as a theory, and hero’s journey theory by Joseph Campbel, as another theory. The data were generated from the actions and dialogues from movie script and Arthur's struggle through his journey to become a hero. In conclusion, the research revealed that Arthur experienced all three struggles that mentioned by Goethals and Allison, those are struggle for something with reason, struggle to fight their weakness, and struggle to face the very evil. It also matched ten stages from seventeen stages of hero’s journey by Joseph Campbell and those are the call to adventure, refusal of the call, supernatural aid, the crossing of the first threshold, the belly of the whale, the road of trials, atonement with the father, apotheosis, the ultimate boon, and the crossing of the return threshold. The conclusion that can be drawn is that although there are several stages that Arthur did not go through, his struggle in the story can be considered as a hero’s journey because he succeeded in achieving his goals.
Deskripsi Upacara Odalan di Pura Payogan Agung Kutai Kalimantan Timur Putra, Agus Kastama; Surya, Satyawati
Jurnal Mebang: Kajian Budaya Musik dan Pendidikan Musik Vol. 1 No. 1 (2021)
Publisher : Program Studi Etnomusikologi, Fakultas Ilmu Budaya, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (5525.654 KB) | DOI: 10.30872/mebang.v1i1.5

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The Odalan ceremony can be found in Hindu places of worship or temples in Bali, Java and Kalimantan. However, each region has its characteristics or specificities that are not found in other regions. It is an attraction for researchers to find out, explore, and discover the Odalan ceremony's uniqueness outside Bali, namely onKalimnantan. This study aims to describe the procedure or sequence of Odalan ceremonial activities, the cultural elements found in the Odalan ceremony, and the meaning of the Odalan ceremony's implementation. This research is descriptive qualitative research. The approach used is the ethnographic approach. The research object is the Odalan ceremony held at Pura Payogan Agung Kutai, East Kalimantan. This study's results indicate that the Odalan ceremony, which took place at Payogan Agung Kutai Temple, lasted for 71 days from 3 November 2019 to 12 January 2020. The sequence of activities started from the committee's formation, installing the attributes, cleaning the place for the ceremony until the Odalan Ceremony by carrying out prayers, Nyineb, until the committee's dissolution. The community was very enthusiastic in celebrating this ceremony, as evidenced by various parties' participation, both from Hindus themselves and the community around the temple. The Odalan ceremony was attended by Hindus from East Kalimantan, Bali, Java and Lombok. The Odalan or Piodalan ceremony is the anniversary of the birth of a Hindu holy place. In this case, the birthday of Pura Payogan Agung Kutai, East Kalimantan. Elements of Bali, Java, and Kalimantan (especially Dayak) culture, color the Odalan Ceremony at Pura Payogan Agung Kutai. The Odalan ceremony in each area is carried out according to local culture. Balinese, Javanese and Dayak cultural elements are reflected when presenting arts, offerings, tetabuhan, and dance.
TEACHING INNOVATION BY USING TASK BASED LEARNING Surya, Satyawati
CaLLs (Journal of Culture, Arts, Literature, and Linguistics) Vol 3, No 1 (2017): June 2017
Publisher : Fakultas Ilmu Budaya, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.976 KB) | DOI: 10.30872/calls.v3i1.816

Abstract

This study is concerned on the notion of using Task-Based Learning for teaching English Integrated Skills to the students of the first semester of English Department, Mulawarman University. In fact, most students have minimum knowledge and ability on English skills when they attend the class for their first semester. They also have lacks knowledge on grammar and limited vocabulary. The other factors determine the students’ success in learning a language are teaching methods, teachers’ competence on language and pedagogy, school environment, facilities and media. The limited and lacks of those factors cause unsuccessful in learning a language. A teaching innovation is necessary to be applied to the students in order that the students are able to know well about the language knowledge and theory, all at once, they can practice it although it is just in the classroom situation. The writer intends to introduce and try out the method of Task-Based Learning to the students while they are learning English. Task based learning is a different way to teach languages. It can help the student by placing her in a situation like in the real world. A situation where oral communication used is essential for doing a specific task. Task-based learning offers the student an opportunity to do exactly meaningful tasks or activities.  The primary focus of classroom activity is the task and language is the instrument which the students use to complete it. The writer is interested to describe on how the Task-Based Learning is and what activities can be applied to teach English by using this method. This study produces some kinds of activities to teach English based on the topics which the activities on each topic is divided into three phases. Actually, it is the product of doing design and development research. It produces the teaching instructional model which applies Task-Based learning that can be utilized for teaching integrated skills. Keywords: task-based learning, phases of learning, integrated skills
SCALES OF PREJUDICE TOWARD THE CHARACTERS AS PORTRAYED IN ZOOTOPIA FILM Anugerah, Resky Ainun Juni; Surya, Satyawati; Asanti, Chris
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 6, No 4 (2022): Oktober 2022
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v6i4.6608

Abstract

This research analyzed about the stages of prejudice in Zootopia film. The purpose of this research is to identify the prejudice stages represented by the characters in the film. This research used Gordon Allport is theory of the stages of prejudice which are divided into 5 stages, namely; (1) Antilocutin, (2) Avoidance, (3) Discrimination, (4) Physical attack, and (5) Extermination. The method of this research is content analysis with a qualitative approach. The data used in this research are dialogues, utterances, actions, and situations description that related to the research question. Based on the analysis, the researcher found that all of the prejudice stages portrayed trough film by almost all of the characters, but the most of prejudice stages that portrayed and found is discrimination. Hence, it can be concluded that discrimination as one stage of prejudice is prove to be done by majority group.
PERSONALITY ANALYSIS OF EINAR ON THE DANISH GIRL NOVEL BY DAVID EBERSHOFF Syarif, Nurfadillah; Surya, Satyawati; Nasrullah, Nasrullah
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 6, No 3 (2022): Juli 2022
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v6i3.6220

Abstract

This study aims to find out some of the Archetypes personality that exist in Einar Wegener’s character, based on the Archetypes personality theory that conducted by Carl Jung. This study also aims to discuss more deeply about the main character which is Einar Wegener who has several Archetypes personality tendencies in him. The Archetypes personality itself is a concept of a subconscious collection that has existed in every human being since ancient times. This research uses descriptive qualitative method in applying the Archetypes personality theory to Einar Wegener’s character in the novel. The data from this study were taken from the novel entitled The Danish Girl by David Ebershoff. This study reveals that there are five dominant Archetypes in Einar’s personality, namely Persona, Shadow, Anima, Hero and Self. As for the characterization of the five archetypes, it is concluded that Einar is someone who overthinking, selfish, feminine, brave and confident.
AN ANALYSIS OF JARGONS USED BY THE COMMENTATORS FOUND IN PLAYERUNKNOWN'S BATTLEGROUND MOBILE GAME Herson, Steven Fresly; Surya, Satyawati; Rahayu, Famala Eka Sanhadi
Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya Vol 6, No 4 (2022): Oktober 2022
Publisher : Fakultas Ilmu Budaya Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/jbssb.v6i4.6619

Abstract

PlayerUnknown’s BattleGround Mobile is a shooting and survival game that include a team with four players in a team or squads. However, PlayerUnknown’s BattleGround Mobile game event was started in Kuala Lumpur on 29th November until 1th December 2019. This event has 16 (sixteen) teams from region of South East Asia, Europe, North America, South America, Middle East North Africa, South Asia, Korea and Japan. This event had two commentators for each day on the tournaments. As the object of this study, the researcher analyzed the commentator’s utterances as the purposes of this study are to find the jargon on the PlayerUnknown’s BattleGrounds Mobile game and analyze the word-formation process the jargons that the researcher had found on the commentator’s utterances by using the theory of George Yule (1996). Moreover, this research is using the descriptive qualitative research as the research design on this study. The findings of this study show that there are 22 (twenty-two) words classified as jargon of PUBG Mobile game. And 14 (fourteen) words as the word-formation process, they are categorized as acronyms (5 words), compound (6 words), derivation (2 words), and backformation (2 words).