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Whole Brain Teaching sebagai Desain Pembelajaran Matematika yang Kreatif Elita Mega Selvia Wijaya; Nathasa Pramudita Irianti
MUST: Journal of Mathematics Education, Science and Technology Vol 2, No 2 (2017): DECEMBER
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (519.007 KB) | DOI: 10.30651/must.v2i2.839

Abstract

Penelitian bertujuan untuk memperoleh desain pembelajaran berbasis karakter kreatif melalui pendekatan Whole Brain Teaching pada materi grafik garis lurus yang valid, praktis dan efektif. Pengembangan desain pembelajaran ini didasarkan pada model pengembangan Plomp, yang terdiri dari empat fase, yaitu: (1) investigasi awal, (2) desain atau perancangan, (3) realisasi atau konstruksi, dan (4) tes, evaluasi, revisi. Fase investigasi awal meliputi investigasi pengetahuan prasyarat, mengamati dan analisis perilaku siswa, mengkaji kurikulum dan silabus, serta investigasi sumber pendukung. Fase perancangan diantaranya merancang pengorganisasian materi menjadi unit-unit yang utuh, berdasarkan karakteristik materi dan alokasi waktu, membuat pemetaan materi dan aktivitas PBM yang relevan, serta membuat rancangan RPP dan LKS. Dalam fase realisasi, dikembangkan dua perangkat yaitu RPP dan LKS. Di fase terakhir, yaitu tes evaluasi, dilakukan validasi dan uji coba lapangan. Berdasarkan hasil analisis data, desain pembelajaran matematika berdasarkan Whole Brain Teaching dapat diterapkan dan terlaksana dengan baik. Hal ini ditunjukkan dari tingkat keterlaksanaan lebih  dari 75% dan masing-masing aktivitas terlaksana di atas 61%. Hasil ini diperkuat dengan hasil wawancara yang berpendapat bahwa pembelajaran persamaan garis lurus menggunakan Whole Brain Teaching cukup baik dan menyenangkan, secara umum menyampaikan gesture yang dipakai pada pembelajaran dapat membantu dalam memahami konsep persamaan dan grafik garis lurus dan meningkatkan daya ingat.
PENGEMBANGAN PROGRAM BELAJAR MENGGUNAKAN PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) UNTUK MENINGKATKAN HASIL BELAJAR SISWA Rudy Setiawan; Elita Mega Selvia Wijaya; Maria Tanggu Todhu
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 7 No 1 (2022): Juli
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33541/edumatsains.v7i1.3971

Abstract

This study aims to improve student learning outcomes based on Student Worksheets using the Realistic Mathematics Education approach. Realistic Mathematics Education is a learning concept that presents a material in the form of problems that must be solved by students based on understanding the concepts of everyday student life. This research is a research development or Research and Development (R&D) adapted from the ADDIE development model, with 5 stages of development, namely: 1) Analysis (analysis); 2) Design (design); 3) Development (development); 4) Implementation (implementation); and 5) Evaluation. Based on the analysis of the assessment data from the questionnaire results of teaching materials filled out by students of SMPN 16 Malang class VIIIA, the results showed that the teaching materials developed were in the very good category with an average score of 87%. This shows that the teaching materials developed are very valid.
“GRUP KRITIS” MEMBANGUN TPACK (TECHNOLOGICAL, PEDAGOGICAL, AND CONTENT KNOWLEDGE) CALON GURU DI MASA PANDEMI Yuswa - Istikomayanti; Elita Mega Selvia Wijaya
PASCAL (Journal of Physics and Science Learning) Vol 6, No 1 (2022): Juni
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRAK Tujuan penelitian ini menjabarkan hasil pengetahuan pedagogik mahasiswa dalam aspek TPACK serta peranan “Grup Kritis” selama pelaksanaan praktik lapang mahasiswa calon guru. Dalam program PLP (Pengenalan Lapangan Persekolahan) di masa pandemi ini juga menemui beberapa kesulitan, yakni ketidaksiapan calon guru menghadapi pembelajaran transisi antara daring dan tatap muka terbatas. Penelitian studi kasus pada mahasiswa calon guru dilakukan dengan pemberian angket, wawancara dan observasi serta analisis dokumen rencana pembelajaran. Dengan penerapan ”Grup Kritis” mahasiswa calon guru berbasis Lesson Study (LS) membentuk komunitas belajar yang cukup sinergis. Aspek TK, PK, dan CK mahasiswa tercapai dalam taraf cukup,  dan aspek TCK, TPK, PCK dan TPACK dalam taraf  baik. Dengan penerapan grup kritis memberikan manfaat untuk mahasiswa, guru pamong serta dosen pendamping dalam mengintegrasikan teknologi ke dalam perencanaan pembelajarannya.Kata kunci: Kolaborasi, Lesson Study, Mahasiswa Calon Guru, TPACK
Peningkatan Omset Penjualan Kelompok Pengrajin Keset melalui Online Marketing Nathasa Pramudita Irianti; Rizki Dwi Aprilia Susanti; Odhitya Desta Triswidrananta; Elita Mega Selvia Wijaya
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol 6, No 1 (2021): February 2021
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v1i1.4819

Abstract

This program is carried out to increase the income of the "Mekar" women group in Sidoluhur Village, Lawang District, Malang. The "Mekar" women's group is a women's group of equality craftsmen made from patchwork. One of the obstacles they experienced was marketing constraints. Product marketing that has been carried out so far is only done conventionally by entrusting their products in several markets around the villages of Sidoluhur and Lawang. Therefore, an integrated marketing network effort is one of the efforts in increasing the sales turnover of this women's equality group. Efforts are made by providing assistance and training to this group to be activated in marketing products online. Online marketing starts by creating a social media account, selling in the market, then completing it by purchasing online marketing, and finally how to maximize sales on online marketing. Through assistance provided, “Mekar” women's groups that produce equality has been able to increase sales turnover by using online marketing. This increase in sales turnover reached 50%. Understanding the marketing concept of "Mekar" women's groups which were originally only conventional has been developed for online marketing.DOI: https://doi.org/10.26905/abdimas.v6i1.4819
Development of Student Learning Programs with a Realistic Mathematic Education (RME) Approach to Improve Students' Critical Thinking Skills Rudy Setiawan; Elita Mega Selvia Wijaya
Mathematics Education Journal Vol. 6 No. 2 (2022): MEJ Vol 6 No.2
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v6i2.20174

Abstract

This study aims to produce student worksheets with a Realistic Mathematic Education (RME) approach to solving valid, practical, and effective linear program problems. The development of this learning program is based on the Four-D Model adopted from Thiagarajan, Semmel, namely defining(define), design (design), and action (develop). The implementation of the criteria set by conducting validation and field trials. The learning tools developed are in the form of RPP and MFI. The subjects of the development trial were students of the mathematics education study program. Based on the results of data analysis, mathematics learning programs with a Realistic Mathematic Education (RME) approach can be applied and carried out correctly. This is shown from the results of the MFI trial with an average score of  83, which is included in the excellent category. In addition, the test questions test got an average score of 86.8, which also fell into the outstanding category.  From this, it is known that the student learning program is ethical and practical for learning.
EVALUASI PERAN PRAKTISI DALAM KELAS KOLABORASI PADA MATA KULIAH MEDIA PEMBELAJARAN MATEMATIKA Rudy Setiawan; Elita Wijaya; Joni Irawan
LINEAR: Journal of Mathematics Education Vol 4 No 1 (2023): Volume 4 Nomor 1 Juni 2023
Publisher : Fakultas Tarbiyah dan Ilmu Keguran IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/linear.v4i1.6895

Abstract

Penelitian ini bertujuan untuk mengevaluasi peran praktisi dalam kelas kolaborasi pada mata kuliah Media Pembelajaran Matematika di Pendidikan Tinggi khususnya Universitas Tribhuwana Tunggadewi. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Sumber data berasal dari praktisi yang terlibat dalam kelas kolaborasi media pembelajaran matematika semester ganjil 2022/2023. Data yang telah terkumpul kemudian dianalisis dengan cara reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa praktisi berperan penting dalam kelancaran kelas kolaborasi dengan memberikan sumbangan ide, memfasilitasi proses pembelajaran, mengarahkan diskusi, dan memberikan penjelasan. Kendala yang dihadapi dalam implementasi kelas kolaborasi adalah kurangnya waktu, keterbatasan fasilitas, dan perbedaan pemahaman antara praktisi. Simpulan dari penelitian ini adalah praktisi memiliki peran yang penting dalam kelas kolaborasi dan perlu memperhatikan kendala yang dihadapi untuk meningkatkan kualitas pembelajaran.
PENINGKATAN KEMAMPUAN CRITICAL THINKING SISWA MELALUI ONLINE LEARNING MANAGEMENT SYSTEM DI SMP SRIWEDARI MALANG Elita Mega Selvia Wijaya; Rudy Setiawan; Muhammad Rifa’i
Jurnal Pengabdian Masyarakat : BAKTI KITA Vol 4 No 2 (2023): Jurnal Bakti Kita
Publisher : LPPM Universitas Islam Darul 'Ulum Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52166/baktikita.v4i2.4586

Abstract

This research is a community service that aims to improve students' critical thinking skills through the implementation of an Online Learning Management System at SMP Sriwedari Malang. The method used in this service is the development and implementation of an Online Learning Management System tailored to the needs of students and the school curriculum. In addition, training and mentoring activities are also carried out for teachers and students to ensure the effectiveness of using the system. Data collection is carried out through observation, interviews, and assessment of student learning outcomes. The results of the service showed that the implementation of the Online Learning Management System succeeded in significantly improving students' critical thinking skills. Students are able to develop better analysis, evaluation, and problem-solving skills through structured and interactive learning in an online system. The use of this system also facilitates collaboration and communication between teachers and students, and provides greater accessibility to learning materials.
RANCANGAN PROJECT BASED E-LEARNING BERBASIS INTERNET OF THINGS UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF MAHASISWA Elita Mega Selvia Wijaya; Rudy Setiawan
Prismatika: Jurnal Pendidikan dan Riset Matematika Vol 6 No 1 (2023): Prismatika: Jurnal Pendidikan dan Riset Matematika
Publisher : IKIP Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/prismatika.v6i1.2745

Abstract

This research aims to improve the creative thinking abilities of Tribhuwana Tunggadewi University students through the use of an Internet of Things (IoT) based e-learning project design. The research subjects consisted of 60 students divided into experimental class (30 students) and control class (30 students). The research method used was a control class and an experimental class with pretest and posttest administration in both classes. The data collected is quantitative and qualitative data which is analyzed using descriptive and inferential statistical techniques. The research results showed that there was a significant difference between the creative thinking abilities of students in the experimental and control classes after being given treatment. The experimental class that used an IoT-based project-based e-learning design showed a more significant increase in creative thinking abilities compared to the control class. This shows that the use of IoT-based project based e-learning designs is effective in improving students' creative thinking abilities. Discussion of research results shows that the use of IoT-based project based e-learning designs can improve students' creative thinking abilities through more interactive, collaborative, and contextual learning. In addition, the use of IoT technology can facilitate student-centered learning activities and provide a more personalized and enjoyable learning experience. In conclusion, the use of an IoT-based project based e-learning design can be an innovative and effective alternative learning method in improving students' creative thinking abilities. This research contributes to the development of learning model that is oriented towards creative thinking skills and the use of technology in education.
EVALUASI PERAN PRAKTISI DALAM KELAS KOLABORASI PADA MATA KULIAH MEDIA PEMBELAJARAN MATEMATIKA Rudy Setiawan; Elita Wijaya; Joni Irawan
LINEAR: Journal of Mathematics Education Vol 4 No 1 (2023): Volume 4 Nomor 1 Juni 2023
Publisher : Fakultas Tarbiyah dan Ilmu Keguran IAIN Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/linear.v4i1.6895

Abstract

Penelitian ini bertujuan untuk mengevaluasi peran praktisi dalam kelas kolaborasi pada mata kuliah Media Pembelajaran Matematika di Pendidikan Tinggi khususnya Universitas Tribhuwana Tunggadewi. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui observasi, wawancara, dan dokumentasi. Sumber data berasal dari praktisi yang terlibat dalam kelas kolaborasi media pembelajaran matematika semester ganjil 2022/2023. Data yang telah terkumpul kemudian dianalisis dengan cara reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa praktisi berperan penting dalam kelancaran kelas kolaborasi dengan memberikan sumbangan ide, memfasilitasi proses pembelajaran, mengarahkan diskusi, dan memberikan penjelasan. Kendala yang dihadapi dalam implementasi kelas kolaborasi adalah kurangnya waktu, keterbatasan fasilitas, dan perbedaan pemahaman antara praktisi. Simpulan dari penelitian ini adalah praktisi memiliki peran yang penting dalam kelas kolaborasi dan perlu memperhatikan kendala yang dihadapi untuk meningkatkan kualitas pembelajaran.
GAME EDUKASI AUGMENTED REALITY BERBASIS RME (REALISTIC MATHEMATICS EDUCATION) UNTUK MENINGKATKAN COMPUTATIONAL THINKING SISWA Triswidrananta, Odhitya Desta; Pramudhita, Agung Nugroho; Wijaya, Elita Mega Selvia
Inteligensi : Jurnal Ilmu Pendidikan Vol 7, No 1 (2024): DOI: http://doi.org/10.33366/ilg.v7i1
Publisher : Universitas Tribhuwana Tunggadewi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33366/ilg.v7i1.5907

Abstract

This research addresses the common problem in mathematics education in Indonesia, which is the students' difficulties, as reflected in Indonesia's declining ranking in the Program for International Student Assessment (PISA). The research aims to create an innovative Augmented Reality (AR) Educational Game based on the Realistic Mathematics Education (RME) approach to improve students' understanding of the spatial geometry mathematics subject at the elementary school level. AR technology allows students to interact with mathematical objects in real-world contexts using Android devices. This game is designed to make mathematics more engaging and relevant to elementary school students. The research was conducted at Purwantoro 1 Public Elementary School in Malang City over four months, following the Game Development Lifecycle (GDLC). The test results showed an n-gain improvement of 0.71, indicating a positive impact of the game's development on students' learning outcomes.