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Journal : Indo-MathEdu Intellectuals Journal

Pengembangan Media Pembelajaran Game Edukasi pada Mata Pelajaran Bahasa Arab Kelas VIII di SMP Akbar, Kihsan Ramdana; Hendri, Nofri; Eldarni, Eldarni; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1760

Abstract

This research aims to develop educational game learning media in grade VIII Arabic subjects in junior high school. The research was conducted using the type of research and development (R&D) with the Hannafin and Peck development model. The data collection instruments in this study used validation sheets, student response questionnaires, and post-test pre-test questions. The validity of the product was tested by two media experts and one material expert. The practicality test was aimed at grade VIII students of SMP Muhammadiyah 6 Padang. Pre-test and post-test scores are used to assess the effectiveness of using educational games. Based on the results of the assessment from the media and material validators, the results of material validation 4.5 were categorized as valid. For the media aspect, a score of 4.93 was obtained from media expert 1, which is in the valid category, while media expert 2 with a score of 4.67 in the valid category. After the media was declared valid and feasible, it was then tested on 26 students in grade VIII of junior high school with a practicality score of 0.72 in the practical category. The effectiveness test was carried out with a G-Score of 0.73 in the high effectiveness category, so that the use of educational game learning media was declared effective because there was a significant difference between learning values before and after using educational games. It can be concluded that the educational game learning media that has been developed is valid, practical, and effective to be used in learning Arabic
Persepsi Guru Penggerak dalam Penerapan Kurikulum Merdeka di Sekolah Menengah Pertama Kabupaten Rokan Hilir Oktariza, Nabilla; Zen, Zelhendri; Syafril, Syafril; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2100

Abstract

The background of this research problem is limited access to technology, inadequate facilities, and infrastructure, as well as a lack of managerial support that can affect the effectiveness of curriculum implementation. This study aims to analyze the perception of Driving Teachers regarding the implementation of the Independent Curriculum, focusing on the obstacles they face in the learning process. The method used in this study is quantitative with a descriptive approach, using a questionnaire as a data collection instrument. The data analysis technique uses descriptive analysis of all research data. The results of the study showed that most respondents had a good understanding of the Independent Curriculum, with the respondents' achievement rate reaching 93.38%. However, challenges such as limited internet connections, low understanding of technology, and limited time allocation for the implementation of the Pancasila Student Profile Strengthening Project (P5) can hinder the success of the curriculum. This research is expected to provide recommendations to increase support for Teacher Mobilizers and improve learning conditions in similar areas.
Pengembangan Learning Management System (LMS) Menggunakan Moodle Pada Fase E di SMAN 1 Lubuk Alung Usman, Shelby; Rahmi, Ulfia; Hendri, Nofri; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2102

Abstract

This research aims to increase student engagement in learning through the development and implementation of interactive features on Moodle. Some of the features developed include quizzes, interactive discussion forums, and learning videos. This type of research is Research and Development with a 4D development model. Research data was collected through questionnaires and validation sheets. Data analysis was carried out in a quantitative descriptive manner to determine the level of student involvement and the quality of the LMS. At the development stage, validation tests were carried out by four validators, three media validators and one material. A practicality trial was carried out on Phase E students of SMAN 1 Lubuk Alung totaling 36 students to test the practicality of the LMS developed. The assessment results from the material validators received an average score of 4.6 with the category "very valid". The results of the validation of media experts with validator I got an average score of 4.95 with the category "very valid" while the results of validation by validator II got an average score of 4.95 with the category "very valid" and the results of validator III got an average score of 4.95 with the category "very valid". This LMS can be said to be practical because it has conducted a practicality test with an average score of 4.37 and an effectiveness test with a score of 4.18. Based on the results of the validity, practicality and effectiveness tests, it can be concluded that this LMS is feasible to be implemented in the school
Pengaruh Penerapan Model Inquiry Learning Berbantuan Modul Terhadap Hasil Belajar Siswa pada Mata Pelajaran IPS Kelas VII SMPN 12 Padang Darmansyah, Darmansyah; Zelhendri, Zelhendri; Pratiwi, Rahmi; Hidayatulah, Serlin
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2115

Abstract

Based on the results of observations at SMPN 12 Padang, a problem was found that most of the grade VII students in the Social Sciences (IPS) subject still did not reach the limit of the Learning Goal Achievement Criteria (KKTP) that had been set. This is because the teaching and learning process is still centered on teachers (teacher centred) and the use of models that are not suitable for learning activities. This study proves that the application of the Inquiry Learning learning model supported by learning modules significantly improves student learning outcomes in social studies subjects in grade VII of SMPN 12 Padang. This study uses a quasi-experimental method with a pretest-posttest control group design. The research sample was taken by purposive sampling by dividing students into two groups: an experimental group taught using the Inquiry Learning model and a control group taught by conventional methods. The main data collection technique is through learning outcome tests given before and after treatment. Data analysis was carried out using a t-test to compare the average post-test scores of the two groups. The results of the analysis showed a significant difference between the two groups, where the experimental group obtained a higher average score. This indicates that the Inquiry Learning model is effective in improving students' conceptual understanding of social studies subjects.
Pengaruh Penggunaan Media Video Pembelajaran Materi Aku Anak Shaleh Terhadap Hasil Belajar Siswa pada Mata Pelajaran PAI Kelas V SDN 07 Sungai Sariak Qamari, Dinda Najmi; Yusri, Meldi Ade Kurnia; Eldarni, Eldarni; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2718

Abstract

This research started from the problems found in the field, namely low student learning outcomes, which was caused by the lack of use of learning media that supported the student learning process. The learning approach used by teachers is less varied and does not utilize digital media, so that students have difficulty understanding the material. This study uses a quantitative research method with a quasi-experimental form. The population of this study is class V students at SDN 07 Sungai Sariak which totals 50 students. Sampling uses the total sampling technique, namely the entire population is used as a sample, namely the VA class as the experimental class and the VB class as the control class. The data collection technique uses a multiple-choice test. The data analysis in this study uses a t-test. The results of the data analysis obtained an average value of 86 for the experimental group, higher than the average value of the control group of 75.8. From the analysis of the t-test, tcal>ttable=2.704>2.010 was obtained. This means that there is a significant difference in learning outcome scores at the α level of 0.05. Therefore, it can be concluded that the use of learning video media has an effect on the learning outcomes of PAI students in grade V at SDN 07 Sungai Sariak, Padang Pariaman Regency
Pengembangan Multimedia Interaktif Menggunakan Articulate Storyline pada Mata Pelajaran IPAS Kelas V SD Yudhani, Abelta Putri; Hendri, Nofri; Pratiwi, Rahmi; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3161

Abstract

This research aims to develop interactive multimedia using Articulate Storyline in the subject of social sciences for grade V of elementary school, especially as a solution to the lack of learning media used in the teaching and learning process. This study uses a Research & Development (R&D) approach with the ADDIE development model which includes five stages, namely analysis, design, development, implementation, and evaluation. The data collected includes qualitative and quantitative data. The results of the study showed that the average validation score by material experts was 4.91 with the category of "very valid". Validation by media expert 1 obtained an average score of 4.77 with the category of "very valid", and media expert 2 gave an average value of 4.51 which is included in the category of "very valid". Furthermore, the practicality test conducted on 15 students produced an average value of 4.9 which is included in the category of "very practical". Finally, an effectiveness test was carried out with an average N-Gain score of 66.67% which is included in the category of "Quite Effective". Based on these results, interactive multimedia using Articulate Storyline in the subject of Social Sciences for grade V of elementary school is declared feasible to be used in the learning process
Pengembangan Media Pembelajaran Mobile Learning Berbasis Android pada Mata Pelajaran Informatika Fase E di Tingkat SMA Aulia, Aniza Ulfa; Hendri, Nofri; Pratiwi, Rahmi; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3224

Abstract

This research is based on the low utilization of smartphone devices as effective learning media, as well as the limitations of time and supporting media in Informatics learning at SMAN 1 Lembah Gumanti. The purpose of this research is to develop mobile learning media based on Android to support the Informatics learning process in Phase E at the high school level. The research employs the Research and Development (R&D) method with the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). Validation is conducted by material and media experts, while practicality and effectiveness tests involve students in grade X Phase E. The validation test data from the material aspect obtained an average score of 3.79 with the criteria 'Very Valid'. The validation results of the media aspect received a score of 3.00 from media expert 1, categorized as "Valid," and an average score of 3.67 from media expert 2, categorized as "Very Valid." The practicality test resulted in an average score of 3.51, with the criteria of "Very Practical." The effectiveness test yielded an average N-gain score of 71.59%, categorized as High or "Effective." Thus, this Android-based mobile learning instructional media is deemed valid, practical, and effective in enhancing students' understanding and learning outcomes in the subject of Computer Science at high school.
Pengaruh Penerapan Model Pembelajaran Contextual Teaching and Learning (CTL) untuk Meningkatkan Lingkungan Belajar yang Kolaboratif dalam Mata Pelajaran IPAS Siswa Kelas III SDN 01 Lubuk Alung Basra, Melani; Hidayati, Abna; Rayendra, Rayendra; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3882

Abstract

This research aims to determine the effect of applying the Contextual Teaching and Learning (CTL) model in enhancing a collaborative learning environment and student learning outcomes in the IPAS subject for grade III at SDN 01 Lubuk Alung. The identified issue is the lack of collaboration among students during the learning process, which affects the low learning outcomes. The learning model previously used was less supportive of active student interaction in understanding the material. This type of research is quantitative research with a Quasi-Experimental approach. The population of this study is the third-grade students of SDN 01 Lubuk Alung. The research sample consists of two classes, namely the experimental class and the control class, each consisting of 25 students. The data collection technique used achievement tests that were analyzed using a t-test. The research results show that the calculated t-value = 5.34 and the tabel t-value = 2.01 at a significance level of α = 0.05, which means the calculated t-value is greater than the tabel t-value (calculated t > tabel t). Thus, it can be concluded that the hypothesis is accepted and there is a significant effect of the application of the Contextual Teaching and Learning model to improve the collaborative learning environment in the IPAS subject of grade III SD 01 Lubuk Alung. The application of the Contextual Teaching and Learning model to enhance the collaborative learning environment has proven to be effective.  
Pengaruh Penggunaan Video Pembelajaran Terhadap Motivasi dan Hasil Belajar Siswa Kelas VII Mata Pelajaran Sejarah Kebudayaan Islam di MTsN 3 Kota Padang Shahfitri, Rahma Diyanti; Eldarni, Eldarni; Hendri, Nofri; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 6 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i6.4284

Abstract

The learning of Islamic Cultural History (SKI) at MTsN 3 Kota Padang still faces obstacles, particularly regarding limited learning resources, the complexity of the material, as well as low student motivation and learning outcomes. This study aims to determine the effect of using learning videos on the motivation and learning outcomes of Grade VII students. The study uses a quantitative approach with a Quasi Experimental Nonequivalent Control Group Design. The research subjects were 61 students, consisting of 30 students in the experimental class using learning videos and 31 students in the control class using PowerPoint media. Data were collected through learning motivation questionnaires and learning outcome tests, then analyzed using Independent Sample t-test, Welch’s t-test, and MANOVA. The analysis results showed a significance value of 0.000 < 0.05, which means that the use of learning videos has a significant effect on students' motivation and learning outcomes.
Pengembangan Multimedia Pembelajaran Ramah pada Mata Pelajaran IPAS Kelas V SD Putri, Dinda Aulia; Yusri, Meldi Ade Kurnia; Novrianti, Novrianti; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 7 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i7.4430

Abstract

Science and Social Studies (IPAS) learning in primary schools still tends to be teacher-centred, resulting in students being less actively involved and experiencing difficulties in understanding complex concepts. Based on observations, the low level of student enthusiasm is influenced by the limited use of media, which is still restricted to textbooks and conventional media. This study aims to develop more engaging multimedia learning materials to help students understand the material in an easier and more enjoyable way. The research used the Research and Development (R&D) method with the 4-D model (Define, Design, Develop, Disseminate) through the stages of needs analysis, design, development, expert validation, limited testing, and product dissemination. The media was developed using Microsoft PowerPoint and can be accessed via Android and Windows devices. Data were obtained through validity and practicality questionnaires, which were analysed quantitatively and qualitatively. The results showed that the media was classified as ‘highly valid’ with a validity level of 98% in terms of material and 97% and 94% in terms of media, and was classified as ‘highly practical’ with a practicality score of 97% for teachers and 97.5% for students. Thus, this learning multimedia is suitable for use in improving students' focus and understanding of animal food chain material.