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Character Heroism in the Mecha Mobile Suit Gundam Anime Series: Iron-Blooded Orphans: A Psychoanalytic Study Septiaji, Aji; Kusmana, Suherli; Syarifah, Eva Fitriani
Journal of Literature Language and Academic Studies Vol. 4 No. 2 (2025)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jllans.v4i2.1499

Abstract

Purpose- This study investigates the psychological dimensions of heroism in the anime Mobile Suit Gundam: Iron-Blooded Orphans (2015–2017), focusing on the characters Mikazuki Augus and Orga Itsuka. Set in a dystopian future where war and survival define the lives of young orphans, the anime provides a compelling narrative to examine how trauma, leadership, loyalty, and moral responsibility shape heroic behaviour. The background of this study lies in the underexplored intersection between anime, heroism, and psychoanalytic psychology. Methodology - This research employed a descriptive qualitative design. Data were collected through a literature study of all 50 episodes of the anime and supplemented with relevant scholarly sources. The analysis was grounded in Sigmund Freud’s psychoanalytic theory, particularly the concepts of the id, ego, and superego, to understand the psychological underpinnings of each character’s decisions and development. The data were processed through the stages of data reduction, data presentation, and conclusion. Findings - The study finds that heroism in Iron-Blooded Orphans is shaped by a complex interplay of internal conflicts, moral values, and social expectations. Mikazuki’s actions are driven by loyalty and emotional dependency on Orga, while Orga’s decisions reflect the burden of leadership and psychological strain. Both characters exhibit behaviors influenced by their trauma and suppressed desires, with the id, ego, and superego dynamics influencing their perception of duty and sacrifice. These findings suggest that heroic behaviour in the anime is deeply tied to unresolved psychological tension and external moral pressures. Novelty - This research offers a novel contribution by applying Freudian psychoanalysis to anime character analysis—a framework rarely used in this context. It provides a detailed mapping of the psychological structures driving heroic behaviour in anime, expanding the discourse on character psychology in popular media. Significance - The study is particularly relevant for scholars and students of media psychology, literary and cultural studies, and anime studies. It demonstrates how anime can serve as a valuable lens for analyzing complex psychological themes, making it a useful reference for future interdisciplinary research on heroism, trauma, and identity in visual narratives.
Representation of Mental Health Disorders in Hollywood Movies Septiaji, Aji; Kusmana, Suherli
Jurnal Ilmiah Global Education Vol. 6 No. 3 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v6i3.3861

Abstract

Movie as a cultural medium not only reflects social reality but also shapes the construction of meaning towards mental health issues in society. This study focuses on five selected movies, namely A Beautiful Mind (2001), Silver Linings Playbook (2012), Joker (2019), The Perks of Being a Wallflower (2012), and Black Swan (2010). Using Stuart Hall's theory of representation and Freud and Lacan's psychoanalytic approach, this research explores how the main characters are portrayed as experiencing schizophrenia, bipolar disorder, PTSD, depression, and psychosis. The method used is descriptive qualitative analysis. The data were obtained through observation of visual text, dialog, and cinematic symbols. The results show that the movies tend to represent mental health disorders in two main patterns: (1) pathologizing individuals through tragic and dark narratives, and (2) romanticizing mental suffering as part of a character's genius or uniqueness. These representations have an ambivalent impact. On the one hand they raise public awareness about mental health but on the other hand they potentially reinforce negative stereotypes. The result of this research is expected to contribute to cultural, literary, and media psychology studies as well as provide a critical foundation for the production of more ethical and accurate movie that relate on mental health.
TRANSFORMATION OF GIRL'S IDENTITY IN THE NOVEL: A LITERARY PSYCHOLOGICAL APPROACH Septiaji, Aji; Nahdi, Dede Salim; Syarifah, Eva Fitriani; Majid, Sheikha
ReALL - Research on Applied Linguistics and Literature Vol. 4 No. 1 (2025): Research on Applied Linguistics and Literature
Publisher : Fakultas Ilmu Budaya and LPPM Universitas Sebelas April

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Abstract

This research examines the process of girls' identity transformation through the character of Alice in Lewis Carroll's Alice's Adventures in Wonderland using a literary psychology approach. Alice is described as a girl who experiences various internal and external conflicts during her adventures in the fantasy world of Wonderland. This research uses qualitative content analysis method. The literary psychology approach uses Erik Erikson's psychosocial theory, especially in the stages of industry vs. inferiority and identity vs. role confusion. The changes that Alice experiences emotionally, cognitively and socially are analyzed as a representation of the psychological journey of girls in forming self-identity in the midst of uncertain world. The world of Wonderland is interpreted as a symbol of the subconscious that presents various challenges to Alice's self-stability. The results show that Alice's adventures reflect the self-discovery of a growing girl, learning to know herself and building courage and independence in the midst of the absurdity of reality. This research shows that children's literature can be a reflective medium for the complexity of children's psychological development, especially in the formation of self-identity.
Transforming Indonesian Literature Learning through Virtual Reality and Augmented Reality Septiaji, Aji; Nurhidayat, Eka; Miftahudin, Iip; Choerunnisa, Nanis Regina
Proceeding International Conference on Education Volume 03, Agustus Tahun 2025: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

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Abstract

The development of digital technology has opened new opportunities in developing literary learning models, particularly through the utilization of Virtual Reality (VR) and Augmented Reality (AR). This study aims to examine the transformation of Indonesian literature learning through the integration of VR and AR technologies. Using a qualitative approach and library research methods, this study analyzes various literature sources that discuss technology-based learning innovations and their implications for improving literary literacy. The study results indicate that virtual reality technology allows students to "enter" the world of literary texts, such as exploring story settings or interacting with characters visually and sensorily, thereby strengthening imagination and contextual understanding. Meanwhile, augmented reality can be used to enrich printed texts with digital elements such as animations, videos, or audio narratives that appear through device scanning, thereby increasing students' reading interest and engagement. This transformation brings about a paradigm shift in literature teaching from conventional narrative-based approaches to multimodal approaches that have emotional and cognitive impacts. These findings confirm that VR and AR not only enhance interactivity in literary learning but also open new spaces for developing creativity, empathy, and aesthetic appreciation of Indonesian literary works among students. This study recommends curriculum development and educator training to optimize the use of impactful technology in literature learning in the digital age.
ESTETIKA DAN ETIKA DALAM DONGENG ANAK ISLAMI Septiaji, Aji; Kusmana, Suherli; Syarifah, Eva Fitriani
Indonesian Journal of Islamic Studies (IJIS) Vol. 1 No. 2 (2025): Vol. 1 No. 2 Edisi Juli 2025
Publisher : JCI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62567/ijis.v1i2.856

Abstract

This study aims to examine the integration of aesthetic and ethical elements in Islamic children's stories as part of children's literature that promotes Islamic religious values. Islamic children's stories serve not only as a medium of entertainment but also as a means of instilling character and spirituality from an early age. This study uses a qualitative descriptive approach with content analysis of selected stories texts, namely 9 out of 30 Dongeng Sebelum Tidur untuk Anak Muslim (Bedtime Stories for Muslim Children) by Kidh Hidayat and MB. Rahimsyah. The analysis focuses on aesthetic aspects such as narrative structure and style of language as well as Islamic ethical aspects such as moral values of honesty, empathy, and responsibility. The results of the study indicate that the stories present an aesthetically pleasing narrative with communicative language, effectively capturing children's attention while facilitating understanding of the moral messages. Islamic ethical values are implicitly embedded in the plot and characters, making them an effective medium for character education. This study recommends the utilization of Islamic stories as religious literacy materials to support values-based learning in elementary schools.
PENGEMBANGAN BAHAN AJAR TEKS FABEL BERMUATAN KEARIFAN LOKAL UNTUK PEMBELAJARAN BAHASA INDONESIA (Development of Fables Text Teaching Materials with Local Authenticity for Indonesian Language Learning) Suherli Kusmana; Indrya Mulyaningsih; Maman Suryaman; Aji Septiaji
SAWERIGADING Vol 27, No 1 (2021): SAWERIGADING, EDISI JUNI 2021
Publisher : Balai Bahasa Sulawesi Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/sawer.v27i1.894

Abstract

AbstractThe availability of fables text teaching materials that contain local wisdom is still limited. This study aims to provide alternative teaching materials as character education by utilizing learning technology. This research is development research conducted from January to June 2020 in junior high schools (SMP) in Regency of Indramayu, Cirebon and city. The researched through the stages of analyzing the needs of teaching materials with character education, collecting, selecting, and analyzing fable texts from the student’s cultural environment and students’ psychological development. Data collected through interviews, observation, and document analysis. The validity of the data is done through expert judgment. Data were analyzed using this analysis. The results showed that fable texts containing local wisdom could be used as character education. The visual presentation of teaching materials is more attractive and effective in improving character education for students. AbstrakKetersediaan bahan ajar teks fabel yang bermuatan kearifan lokal masih terbatas. Penelitian ini bertujuan memberi alternatif bahan ajar pendidikan karakter dengan memanfaatkan teknologi pembelajaran. Penelitian ini merupakan penelitian pengembangan yang dilakukan pada bulan Januari sampai Juni 2020 di SMP se-Kabupaten Indramayu, Kota Cirebon, dan Kabupaten Cirebon. Penelitian dilakukan secara bertahap dengan menganalisis kebutuhan bahan ajar yang bermuatan pendidikan karakter, mengumpulkan, menyeleksi, dan menganalisis teks fabel dari lingkungan budaya siswa dan yang sesuai dengan perkembangan psikologis siswa. Data dikumpulkan melalui wawancara, observasi, dan analisis dokumen. Keabsahan data dilakukan dengan cara penilaian pakar. Data dianalisis dengan menggunakan analisis isi. Hasil penelitian menunjukkan bahwa teks fabel yang bermuatan kearifan lokal dapat digunakan sebagai pendidikan karakter. Penyajian bahan ajar secara visual lebih menarik dan efektif dalam meningkatkan fungsi pendidikan karakter kepada siswa.