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Pembangunan Class Library untuk Domain Product Management di Aplikasi M-Commerce pada Android Adam Mukharil Bachtiar; Arifin Bardansyah
Jurnal Nasional Teknik Elektro dan Teknologi Informasi Vol 6 No 3: Agustus 2017
Publisher : Departemen Teknik Elektro dan Teknologi Informasi, Fakultas Teknik, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1050.792 KB)

Abstract

Criteo reports that the use of M-Commerce in 2015 has increased about 15% - 26%, compared to 2014. In 2015, users access M-Commerce using mobile phone more often than other devices. Around 54% of those users use mobile app while 46% use mobile browser. In addition, there is an increase in conversion value of the number of users switching from mobile browser to mobile app by 120%. In all these activities, 286% of users focus on product viewing activities. This phenomenon requires software developers to develop M-Commerce in a short time. On the other hand, the developers need time to develop MCommerce. One of the time-consuming activities is the development of functions for product management. Based on the software development, there is one concept that can be used, which is class library. A class library is a collection of classes and methods that provide functionality as basis for building a system within a case domain. The first step in this research is to do domain analysis to acquire frozenspot, hotspot, and function mechanism that will be provided in class library. The result of the hotspot will be analyzed to obtain the nine basic functions in the domain of product catalog case in M-Commerce. These functions will be mapped into ten classes in a class library which will be tested using unit testing and integration testing that can be used by M-Commerce developers to accelerate the development of product management on M-Commerce.
From Students To Talent: Orchestrating Human Capital For The Technopreneurial University Transformation Imanuel Eko Anggun Sugiyono; Eddy Soeryanto Soegoto; Rahma Wahdiniwaty; Irfan Dwiguna Sumitra; Adam Mukharil Bachtiar; Puri Swastika Gusti Krisna Dewi
YUME : Journal of Management Vol 9, No 2
Publisher : Pascasarjana STIE Amkop Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37531/yume.v9i2.11446

Abstract

This research focuses on testing the effectiveness of the Student-HRM framework—Competency Development, Incentive Support, and Innovation-based Assessment—in influencing multidimensional transformation of student technopreneurship (Culture, Digital Readiness, and Innovation Ecosystem) in higher education institutions. Based on a quantitative explanatory design, data were obtained from 100 undergraduate students who are actively involved with digital entrepreneurship programs through a purposive sampling technique. The conceptual model was tested using Partial Least Squares Structural Equation Modeling (PLS-SEM) via SmartPLS 4 to assess the measurement model and evaluate the structural path coefficients by a bootstrapping procedure using 5,000 subsamples. The structural model shows significant predictive power (R2 > 0.70). The results highlighted a surprising paradox: Competency Development Support did not contribute significantly to transformation in any dimension, therefore questioning the ingrained belief that training alone leads to readiness. On the other hand, Incentive and Appreciation Support emerged as the stronger predictor and significantly affected all three dimensions. Innovation-based Assessment, however, was effective only in shaping the Technopreneurship Culture but proved ineffective in improving Digital Readiness or Ecosystem engagement.
KEWIRAUSAHAAN SOSIAL UPCYCLING FASHION BAGI IBU TUNGGAL: KAJIAN PUSTAKA TERHADAP TREN KONSUMSI GENERASI Z DI ERA EKONOMI DIGITAL Karina Nurhidayah; Eddy Soeryanto Soegoto; Rahma Wahdiniwanty; Irfan Dwiguna Sumitra; Adam Mukharil Bachtiar
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 13, No 3 (2026): NUSANTARA : JURNAL ILMU PENGETAHUAN SOSIAL
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v13i3.2026.844-847

Abstract

Perkembangan ekonomi digital menghadirkan peluang sekaligus tantangan bagi pekerja perempuan di sektor informal, khususnya ibu tunggal yang memiliki beban peran ganda. Di sisi lain, dominasi Generasi Z (Gen Z) sebagai demografi konsumen utama pada tahun 2026 menunjukkan pergeseran preferensi menuju produk yang mengusung nilai keberlanjutan (sustainability) dan otentisitas sosial. Artikel ini merupakan tinjauan pustaka (literature review) yang bertujuan untuk merumuskan landasan konseptual bagi model bisnis kewirausahaan sosial berbasis upcycling fashion. Melalui sintesis berbagai literatur dari tahun 2020 hingga 2026, kajian ini menemukan bahwa integrasi antara keterampilan menjahit ibu tunggal di Kota Bandung dengan strategi pemasaran User-Generated Content (UGC) dapat menciptakan ekosistem bisnis yang memberdayakan perempuan secara ekonomi sekaligus memenuhi tuntutan etis konsumen Gen Z.
Analysis of the Development and Business Opportunities of Digital Business in Indonesia in the Last Five Years Lukito Angga Prasakti; Eddy Soeryanto Soegoto; Rahma Wahdiniwaty; Adam Mukharil Bachtiar
Eduvest - Journal of Universal Studies Vol. 6 No. 4 (2026): Eduvest - Journal of Universal Studies
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59188/eduvest.v6i4.53071

Abstract

Indonesia's digital economy has shown rapid growth over the past five years. The e-Conomy SEA 2024 report noted that the gross merchandise value (GMV) of the digital economy increased from US$27 billion in 2018 to US$90 billion in 2024, with projections of reaching US$200–360 billion by 2030. The largest contribution comes from the e-commerce sector, which reached US$65 billion in 2024. Meanwhile, the adoption of digital payments and fintech is increasing rapidly; Bank Indonesia reported that electronic money transactions increased from 47.2 trillion rupiah in 2018 to 594.2 trillion rupiah in 2024. This article is designed to map trends, analyze opportunities, and link digital business developments in Indonesia to government policies, technological developments, consumer behavior, and the startup and MSME ecosystems. The research will employ a systematic literature review approach and secondary data analysis from government reports, scientific journals, and industry surveys. In addition to examining e-commerce and fintech, the study will also examine the edtech subsector—which is projected to have a market value of US$3.23 billion in 2024 with a predicted annual growth of 11.79% through and healthtech, with transaction value projected to increase from US$16 billion in 2023 to US$34 billion in 2027. Challenges such as digital infrastructure inequality, talent shortages, data privacy and cybersecurity regulations, and funding gaps will also be part of the analysis. This research is expected to provide a comprehensive mapping and strategic recommendations for the government, business actors, and researchers to strengthen Indonesia's digital business ecosystem.