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Pengembangan Game Edukasi Gerabah-Rush sebagai Game Unggulan Industri Gerabah Pagelaran Iriaji; Ike Ratnawati; Abdul Rahman Prasetyo; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3995

Abstract

This community service program aims to develop the educational game "Gerabah-Rush" as a flagship game for the pottery industry in Pagelaran Village. The methodology includes educational and promotional needs analysis, game content design, and evaluation of the game's effectiveness in increasing youth interest and engagement with pottery crafts. The game is designed to provide an interactive and immersive experience about the pottery-making process, history, and cultural values embedded within it. Program results show a significant increase in young people's interest and awareness of local pottery crafts. Evaluations through surveys and in-depth interviews confirm that this educational game is effective in promoting pottery crafts and enhancing their educational value. This program makes a significant contribution to modernizing educational and promotional assets for pottery crafts and ensuring the sustainability of the pottery industry in Pagelaran Village.
Optimasi Tata Kelola Sistem Informasi Industri Tape Melalui Pengembangan Way Finding Industri Tape Desa Banjarsari Alby Aruna; Mohamad Firzon Ainur Roziqin; Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.3999

Abstract

The optimization of information system management in the tape industry through the development of Way Finding in Banjarsari Village aims to enhance operational efficiency and visitor experience. This program integrates wayfinding technology with the information system to provide accurate and interactive navigation guidance in the tape industry area. The methods used include the development of a digital wayfinding application, technical training for industry managers, and evaluation of system effectiveness through user feedback. The results indicate increased visitor satisfaction and more efficient management. The implementation of this optimized information system is expected to support the development of a more modern and attractive tape industry in Banjarsari Village.
Inovasi Kuliner Ramah Anak di Desa Banjarsari Melalui Pengembangan Produk Tape Mochi Layak Hilirisasi Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Iriaji; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4001

Abstract

The culinary innovation for children in Banjarsari Village through the development of Tape Mochi products suitable for downstreaming aims to enhance the appeal and added value of local products. This program combines traditional and modern methods in creating Tape Mochi, an innovative product that integrates tape as the main ingredient with the child-friendly texture of mochi. Methods include recipe research and development, product trials, technical training for producers, and evaluation through consumer feedback. Results indicate increased interest and satisfaction among consumers regarding Tape Mochi. The implementation of this product is expected to support local culinary diversification, boost the village economy, and introduce children to traditional foods in an engaging manner.
Pengembangan Aset Wisata Edukasi Kebudayaan Flashcards Berbasis Augmented Reality untuk Pembelajaran Seni dan Budaya TK Laboratorium Muhammad Syifa'ul Qolbi; Alby Aruna; Mohamad Firzon Ainur Roziqin; Iriaji; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4002

Abstract

The development of cultural educational asset flashcards based on Augmented Reality (AR) for art and culture learning at TK Laboratorium aims to enhance children's interest and understanding of local arts and culture. This program integrates AR technology with educational flashcards to create an interactive and engaging learning experience. Methods include the design and development of AR flashcards, technical training for teachers, and effectiveness evaluation through user feedback. Results show a significant increase in children's engagement and understanding of art and cultural materials. The implementation of this program is expected to support the development of innovative and effective art and culture learning at the early childhood education level.
Akselerasi Kemampuan Sumber Daya Manusia Sebagai Upaya Diversifikasi Produk Unggulan Sentra Industri Tape Desa Banjarsari Melalui Pelatihan Diversifikasi Produksi Pancake Tape Linda Agustin Ningrum; Alby Aruna; Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam Vol. 5 No. 11 (2024): El-Mal: Jurnal Kajian Ekonomi & Bisnis Islam
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/elmal.v5i11.4003

Abstract

Accelerating human resource capabilities as an effort to diversify flagship products of the Tape Industry Center in Banjarsari Village through Pancake Tape production training aims to enhance local producers' skills and knowledge in developing new products. This program involves technical training and recipe development for Pancake Tape, integrating tape as the main ingredient with modern pancake-making techniques. Methods include workshops, live demonstrations, and production outcome evaluations. Results indicate a significant improvement in production skills and innovation capabilities of local producers. The implementation of this program is expected to support product diversification, increase competitiveness, and expand the market of the Tape Industry Center in Banjarsari Village.
Optimalisasi Pembelajaran Kewirausahaan Bahasa dan Seni Melalui Integrasi Interactive Quiz Gamifikasi dalam Sistem Pembelajaran Jaringan Abdul Rahman Prasetyo; Iriaji; Ike Ratnawati; Alby Aruna; Eka Putri Surya; Adinda Marcelliantika; Ginanjar Atma Wijaya
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3781

Abstract

This research aims to optimize language and arts entrepreneurship learning by integrating gamified interactive quizzes in a network learning system. The research method involves the development and implementation of interactive quizzes that use gamification elements to increase student engagement and learning motivation. The research results show that the use of interactive quizzes with gamification elements can increase students' active participation, understanding of the material, and interest in language and arts entrepreneurship. The evaluation shows a significant increase in the achievement of learning outcomes and student satisfaction with the learning methods applied. The integration of technology in network learning proves its effectiveness in creating a more dynamic and interactive learning environment.
Revitalisasi Produk Tempe dalam Wisata Edukasi Keberlanjutan Melalui Hilirisasi Karpet Interaktif Muatan Pembelajaran Berbasis Game dan Model Pembelajaran Problem Based Learning Eka Putri Surya; Abdul Rahman Prasetyo; Adinda Marcelliantika; Alby Aruna; Ginanjar Atma Wijaya
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3784

Abstract

The revitalization of tempe products in sustainable educational tourism through the downstreaming of interactive carpets with game-based learning content and Problem Based Learning (PBL) models aims to enhance attractiveness and learning effectiveness. This program integrates interactive technology and problem-based learning approaches to create enjoyable and immersive educational experiences. Methods include developing game-based interactive carpets, providing technical training for tourism managers, and evaluating effectiveness through user feedback. Results indicate increased learning interest and visitor understanding of tempe production processes and sustainability concepts. The implementation of this program is expected to support the development of innovative educational tourism and promote environmental sustainability.
Optimalisasi Waktu Produksi Jamur Tiram Melalui Implementasi Sistem Penyiraman Berbasis IoT di UD Zaida Jamur Tiram Mohamad Firzon Ainur Roziqin; Abdul Rahman Prasetyo; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika; Ginanjar Atma Wijaya
EduInovasi:  Journal of Basic Educational Studies Vol. 4 No. 3 (2024): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v4i3.3785

Abstract

The optimization of oyster mushroom production time through the implementation of an Internet of Things (IoT)-based irrigation system at UD Zaida Jamur Tiram aims to enhance efficiency and production quality. This program integrates IoT technology to automate the irrigation process, allowing real-time control and monitoring of environmental conditions. Methods include the design and installation of an automatic irrigation system, technical training for operators, and performance evaluation through production data analysis. Results show a significant increase in time efficiency and consistency in oyster mushroom quality. The implementation of this IoT system is expected to support the sustainability and competitiveness of the oyster mushroom industry at UD Zaida.
Peningkatan Akses dan Peluang Kewirausahaan Mahasiswa melalui Pembelajaran Fotografi Berbasis Proyek Industri di Sistem Pembelajaran Jaringan Abdul Rahman Prasetyo; Anak Agung Gde Rai Arimbawa; Iriaji; Eka Putri Surya; Alby Aruna; Adinda Marcelliantika; Nila Rahmawati; Ginanjar Atma Wijaya
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3899

Abstract

The program to enhance student access and entrepreneurial opportunities through industry-based photography project learning in an online learning system aims to develop students' technical and managerial skills. This program combines theory and practice through real industry-relevant projects, providing a comprehensive and interactive learning experience. Results show significant improvements in students' skills and motivation. With continued support from various parties, this program is expected to sustain improvements in education quality and entrepreneurial opportunities.
Penerapan Sistem Informasi Terpadu dalam Industri Tape Desa Banjarsari Menggunakan Celestial Cartography sebagai Peta Navigasi Kunjungan Alby Aruna; Eka Putri Surya; Mohamad Firzon Ainur Roziqin; Abdul Rahman Prasetyo; Adinda Marcelliantika; Ginanjar Atma Wijaya
Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah Vol. 6 No. 11 (2024): Al-Kharaj: Jurnal Ekonomi, Keuangan & Bisnis Syariah
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/alkharaj.v6i11.3902

Abstract

The implementation of an integrated information system in the tape industry in Banjarsari Village using Celestial Cartography as a navigation map aims to enhance efficiency and visitor experience. This program integrates information technology with digital navigation to provide accurate and interactive guidance for visitors. The methods used include the development of a digital map application, technical training for industry managers, and evaluation of system effectiveness through user feedback. The results show increased visitor satisfaction and more efficient visit management. The implementation of this integrated information system is expected to support the development of a more modern and attractive tape industry in Banjarsari Village.