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Efektifitas Penerapan Model Pembelajaran Active Debate Berbasis Video terhadap Hasil Belajar Siswa Kelas X Di SMAN 1 Akabiluru Sonia Putri, Dwi; Yeni J, Fetri; Zen, Zelhendri; Ade Kurnia Yusri, Meldi
Jurnal Family Education Vol. 3 No. 3 (2023): Jurnal Family Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jfe.v3i3.136

Abstract

Development of Video Media in ICT Learning for Middle Year Students in Junior High Schools Zulfi, Difa Adani; Bentri, Alwen; Eldarni, Eldarni; Kurnia Yusri, Meldi Ade
Jurnal Aplikasi IPTEK Indonesia Vol 8, No 1 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/4.11971

Abstract

One challenge encountered in the learning process is the inadequate utilization of digital-based learning media during study sessions. Thus far, traditional learning materials have been employed, including textbooks and workbooks. The research problem at hand pertains to the insufficient utilization of digital-based media for ICT Guidance instruction in junior high school classes VIII. This study intends to generate high-quality instructional videos. Using the 4-D development model, this form of research is development research known as Research & Development (R&D). The phases of this development model are as follows: define, design, develop, and disseminate. Three validators, including two media expert validators and one material expert validator, conducted the media validator test. A practicality exam was administered to 32 eighth-grade students from Padang City State Middle School 22 in order to evaluate the efficacy of the instructional video product. Based on the findings of the study, material validation results average 4.8 and are classified as "Very Valid," media validator 1 validation results average 4.9 and are categorized as "Very Valid," and media validator 2 validation results average 4.7 and are categorized as "Very Valid." The results of product practicality trials, which average 4.4, are classified as "Very Practical." Hence, this medium is appropriate for utilization.
Pengembangan Multimedia Interaktif pada Mata Pelajaran Bahasa Indonesia Kelas X SMA Zahira, Sakinah; Syafril, Syafril; Kurnia Yusri, Meldi Ade; Amilia, Winanda
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 5, No 1 (2024)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jppp.v5i1.16318

Abstract

Pengkajian ini berlatar belakang perolehan observasi yang dilakukan penulis pada salah satu sekolah menengah atas yakni SMA N 1 Dua Koto. Berdasarkan hasil observasi dan pengamatan yang penulis laksanakan, penulis mengamati bahwa keaktifan siswa terhadap belajar Bahasa Indonesia di tingkat SMA kelas X masih cukup rendah karena masih banyak terdapat siswa yang bermain-main masih terdapat murid yang mengantuk ketika belajar. Dikarnakan kurangnya media yang dipakai. Media yang digunakan guru untuk media belajar hanya berupa buku pegangan dan LKS serta beberapa slide powerpoint yang di download melalui internet saja sehingga membuat materi yang diajarkan menjadi monoton dan bergantung pada teks, oleh sebab itu siswa merasa bosan dan menjadi kurang semangat. Guna pengkaji mencoba meningkatkan media belajar berupa multimedia interaktif yang bertujuan guna menolong guru pada tahap pembelajaran juga bisa membangkitkan minat serta motivasi murid guna mengikuti pembelajaran agar lebih aktif.Multimedia interaktif berupa peningkatan digital serta teknologi yang bisa melihatkan wawasan serta laporan pada wujud yang utuh melalui sebagian gabungan antar format mencakup: grafis, teks, animasi serta video. Media yang ditingkatkan memakai aplikasi Microsoft PowerPoint serta alat bantu Inspring Suite. Penulis menentukan powerpoint menjadi bentuk guna meningkatkan media ini sebab powerpoint berkaitan pada pendidikan.Pengkajian ini berjenis Research and Development (RD). umumnya dimaknai tehnik ilmiah guna memperoleh data untuk suatu target atau manfaat. Model yang dipakai mencakup 4-D (design, define, disseminate, develop). Data pengkajian ini diperoleh melalui pengujian validitas (Val oleh ahli media dan ahli materi), dan selanjutnya yaitu uji praktikalitas (angket respon dari siswa). Perolehan pengkajian melihatkan jika multimedia pembelajaran ini telah sangat valid untuk uji validitas maupun uji praktikalitas. Multimedia Interaktif ini sudah sangat layak baik dari segi isi, tampilan dan pengoperasiannya sesuai dengan karakteristik siswa.
Pengembangan Media Video Motion Graphic pada Mata Pelajaran Bahasa Inggris Kelas VII Sekolah Menengah Pertama Aisy, Fira Rahadhatul; Zen, Zelhendri; Novrianti, Novrianti; Yusri, Meldi Ade Kurnia
Jurnal Penelitian, Pendidikan dan Pengajaran: JPPP Vol 4, No 3 (2023)
Publisher : Universitas Muhammadiyah Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jppp.v4i3.16313

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Penelitian pengembangan ini dilatar belakangi oleh kurangnya minat dan partisipasi siswa dalam mengikuti pembelajaran Bahasa Inggris, sehingga mempengaruhi respon siswa terhadap pelaksanaan pembelajaran. Kurangnya ketersediaan media pembelajaran mengakibatkan pelaksanaan pembelajaran kurang bervariatif. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan produk media video yang dapat digunakan dalam pelaksanaan pembelajaran.Jenis penelitian ini adalah penelitian pengembangan (Research Development) dengan menggunakan model pengembangan 4D (four-D) yang terdiri dari 4 tahapan, yaitu Define (pendefenisian) , Design (perancangan), Development (pengembangan), Dissemination. Pengumpulan data menggunakan lembar validasi yang terdiri dari lembar validasi materi, validasi media, serta angket respon dari peserta didik. Subjek uji coba pada penelitian ini adalah 17 orang peserta didik di kelas VII SMP Angkasa Lanud Padang.Berdasarkan hasil penilaian uji kelayakan melalui lembar validasi oleh validator materi dan validator media, diperoleh hasil dari validator materi dengan persentase 94,70% dengan kategori sangat valid. Hasil validasi bersama validator media diperoleh persentase 98,94% dengan kategori sangat valid dari validator I. Hasil validasi bersama validator II memperoleh persentase 95,78% dengan kategori sangat valid. Uji praktikalitas dari media yang dikembangkan dinyatakan sangat valid dengan perolehan persentase sebesar 95%. Berdasarkan perhitungan tersebut, dapat disimpulkan media video animasi Motion Graphic pada mata pelajaran Bahasa Inggris materi Like and Dislike kelas VII SMA “Layak digunakan” dalam pelaksanaan pembelajaran.
Pengembangan Lembar Kerja Peserta Didik (LKPD) Berbasis Problem Based Learning Untuk Siswa SMP Kelas VII Pada Mata Pelajaran IPA rahma weni, ririn; Yusri, Meldi Ade Kurnia; Eldarni; Zuliarni
Journal of Pedagogy and Online Learning Vol. 2 No. 2 (2023): JPOL Volume 2 Nomor 2 Juni 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i2.44

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This study aims to produce Student Worksheets (LKPD) Based on Problem Based Learning in Science Subjects on environmental pollution at SMPN 2 Bayang Utara and to find out students' responses to the developed LKPD. The research method used is research and development (Reseach and Development) with the ADDIE development model developed by Dick and Carry. This research has 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. The product validation test was carried out by 3 validators consisting of 2 media expert validators and 1 material expert validator. Product trials were carried out on 14 students of SMPN 2 Bayang Utara with the aim of knowing the practicality of the product being developed. The results showed that the product produced was "Very Valid" to be used in the learning process on science material for class VII SMP. The results of the media expert validator's assessment of problem-based learning-based worksheets obtained descriptive assessment results in the "Very Valid" category getting an average of 4.78 with a percentage of 95%. The results of the assessment of the material validator in the "Very Valid" category get an average of 4.82 with a percentage of 96%. Based on the practicality test results, it gets an average of 4.70 with a percentage of 94%, including the "Very Practical" category. Based on the results of the validation and practicality tests, it can be concluded that the problem-based learning worksheet product is suitable for use in the learning process.
Pengembangan Media Pembelajaran Berbasis Figma Pada Mata Pelajaran Informatika Kelas VII SMP Pangestu, Dwi Maulan; Novrianti; Zuwirna; Meldi Ade Kurnia Yusri
Journal of Pedagogy and Online Learning Vol. 2 No. 3 (2023): JPOL Volume 2 Nomor 3 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jpol.v2i3.49

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This study aims to develop figma-based learning media in class VII informatics subjects and aims to test the feasibility of learning media products that have been used by seventh grade students of Angkasa Lanud Padang Junior High School with a total of 14 students conducted in July 2023. This type of research is R&D (Research and Development) development research using the 4-D model which consists of 4 stages namely Define, Design, Development and Disseminate. The results of validation from media experts obtained an overall average of 3.85 with a very valid category. While validation from material experts with an average score of 3.92 categories is very valid. The results of the practicality test on students get an average score of 3.7 with a very practical category. Based on these results, the figma-based learning media in informatics subjects in class VII SMP is valid and practical for use as a learning media in the classroom.
Efektivitas Pembelajaran Kelas Digital pada Mata Pelajaran Teknlogi Informasi dan Komunikasi Kelas VII SMP Negeri Payakumbuh Amalia, Zikra; Yusri, Meldi Ade Kurnia; Syafril, Syafril; Rahmayanti, Elsa
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1491

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Digital classes students follow learning by listening to the teacher's briefing that enters the class, using various needs for learning such as LKS, textbooks, and other media. This study aims to determine the effectiveness of digital classroom learning in the subject of Information and Communication Technology in grade VII of SMP Negeri Payakumbuh. The type of research is quantitative research with a sample of 38 where in this quantitative research uses many numbers. The research method used is a quasi experiment. Data collection is carried out through tests, and data analysis is carried out using t-tests. The results of the study showed that the average score obtained in ICT subjects using google classroom on student learning outcomes was higher than the average score in the control class that used paper sheets. Thus, the t-count is smaller than the t-table, which can be interpreted that there is a significant effectiveness on student learning outcomes between classes that use google classroom in digital classrooms.
Hubungan Antara Self Control dan Internet Addictions S Disorders pada Mahasiswa Prodi Teknologi Pendidikan Angkatan 2020 di Universitas Negeri Padang Nasir, Dul Aris; Darmansyah, Darmansyah; Yusri, Meldi Ade Kurnia; Rahmayanti, Elsa; Amsal, Mutiara Felicita
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1899

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This study aims to find out the description of the results of the analysis of the relationship between self-control and Internet addictions disorders in TP FIP UNP students class of 2020. The method used was a correlational quantitative study with a sample of 95 people from a total population of 123 people. The data collection technique uses a questionnaire. Data analysis using t-test. The results of the study for Self-control the highest percentage of respondents were in the Agree (S) answer as much as 48.50% and the Internet Addictions dissoder result was the highest in the Agree (S) answer as much as 39.50%. So with this study, it can be seen that 74.37% are related to self-control in students of the Educational Technology Study Program Class of 2020. This is because students are able to control themselves so that they are not addicted to the Internet, 65.31%. In addition, based on the indicator on self-control, the Behavior Control indicator with the highest percentage is 35.33% and on the Internet Addictions Disorders indicator, the highest indicator is excessive use at 34.71%. Based on the results of the t-test, it can be concluded that there is a significant relationship between self-control and internet addictions disorders in students of the Educational Technology Study Program, Padang State University
Efektivitas Penggunaan Media Interaktif Berbantuan Quizizz Paper Mode Terhadap Hasil Belajar Siswa pada Mata Pelajaran Tematik Kelas IV SD Sederajat Sandria, Detriana; Yusri, Meldi Ade Kurnia; Hidayati, Abna; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1956

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This study aims to determine the effectiveness of interactive media assisted by quizizz paper mode on student learning outcomes in Thematic Subjects in grade IV elementary school equivalent. This study uses a quantitative approach with the Quasy Experiment type of research. The design of this study uses a type of one group pretest-posttest design. The population in this study is grade IV elementary school students equivalent to sampling using the Purposive Sampling technique. At SDN 01 Koto Tangah Simalanggang with a total of 20 students. The data collection technique is carried out by, namely first conducting an initial test, providing treatment, final test and documentation. The data analysis technique was carried out by comparing pretest and posttest scores using the Wilcoxon Test. The results of the study showed an average score of 70.55 for the pretest while an average score of 83.9 for the posttest. So the data obtained will be analyzed using the Wilcoxon test with decision making if the value of Asymp.sig < 0.05, then the hypothesis is accepted, if the value of Asymp.Sig > 0.05, then the hypothesis is rejected.  Based on the output of "Test Statistics", it is known that Asymp.Sig (2-tailed) is worth 0.000. Because the value of 0.000 < 0.05 can be concluded that "Hypothesis Accepted" means that there is a difference between the learning outcomes for the pretest and posttest. So it can be concluded that the use of interactive media assisted by paper mode is effective in improving student learning outcomes
Pengembangan Multimedia Pembelajaran pada Materi Sistem Ekskresi Manusia Mata Pelajaran IPA Kelas VIII SMP Afifah, Nurul; Syafril, Syafril; Yeni J, Fetri; Yusri, Meldi Ade Kurnia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.2024

Abstract

This research aims to develop multimedia learning that can help students to understand the process of the human excretory system and can facilitate students to learn independently. This type of research is research and development (R&D) with a 4-D development model. The results of the study obtained that the average validity score by material experts was 4.85 with the category of "very valid"." The average validity score from validator 1 is 4.88, also categorized as "very valid," while the average score from validator 2 is 4.79, categorized as "very valid." Subsequently, a practicality test was conducted with 20 students, resulting in a score of 4.62, categorized as "very practical." Based on the practicality test results, it is concluded that the learning multimedia on the topic of the human excretory system for eighth-grade science subjects can be used in the teaching and learning process.