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PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INDONESIA BERBASIS MULTIMEDIA INTERAKTIF MACROMEDIA FLASH 8 DI SEKOLAH DASAR Arum Sari, Sekar; Azmi Alwi, Nur
EDU RESEARCH Vol 5 No 4 (2024): EDU RESEARCH
Publisher : IICLS (Indonesian Institute for Corporate Learning and Studies)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47827/jer.v5i4.287

Abstract

Penggunaan alat bantu belajar memiliki peranan penting dalam meningkatkan hasil belajar peserta didik di sekolah. Alat bantu belajar dapat membangkitkan semangat belajar, sehingga proses mengajar menjadi lebih menarik. Kemajuan teknologi saat ini menjadi faktor penting dalam menciptakan inovasi pembelajaran, terutama alat bantu belajar berbasis multimedia. Alat bantu belajar berbasis multimedia interaktif adalah alat yang menggabungkan teks, animasi, grafik, video, dan suara. Penggunaan alat bantu belajar berbasis multimedia interaktif dapat meningkatkan hasil belajar, tentunya dengan menyesuaikan karakteristik gaya belajar peserta didik yang meliputi visual, pendengaran, dan gerakan. Penelitian ini mengkaji pengembangan media pembelajaran bahasa Indonesia yang berbasis multimedia interaktif dengan menggunakan Macromedia Flash 8 di tingkat sekolah dasar. Media interaktif ini dirancang untuk meningkatkan motivasi serta hasil belajar peserta didik. Metode yang diterapkan dalam penelitian ini adalah studi literatur mengindikasi bahwa media pembelajaran interaktif yang dirancang dengan baik dapat meningkatkan keterlibatan peserta didik dan efektivitas belajar. Hasil uji coba yang dilakukan menunjukkan adanya peningkatan motivasi dan hasil belajar yang signifikan pada peserta didik yang menggunakan media interaktif dibandingkan dengan metode pembelajaran konvensional. Oleh karena itu, disarankan agar institusi pendidikan menerapkan media pembelajaran berbasis teknologi untuk meningkatkan kualitas pendidikan bahasa Indonesia di tingkat dasar. Hasil studi literatur ini menyatakan bahwa penggunaan media pembelajaran di SD dinilai efektif ditinjau dari hasil belajar peserta didik yang meningkat sesuai dengan karakteristik motivasi peserta didik.
PENGEMBANGAN MEDIA BELAJAR LITERASI DIGITAL BERBASIS GAME EDUKASI DALAM MENINGKATKAN MINAT BACA KELAS 2 SD Meilisa; Azmi Alwi, Nur
EDU RESEARCH Vol 5 No 4 (2024): EDU RESEARCH
Publisher : IICLS (Indonesian Institute for Corporate Learning and Studies)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47827/jer.v5i4.288

Abstract

This research aims to develop digital literacy learning media based on educational games to increase reading interest in grade 2 elementary school students. This media was designed using the Constructs 2 application, by integrating Strengthening Character Education (PPK) values ​​such as religious, nationalist, independent, integrity and mutual cooperation. The development process follows a research and development model that produces valid, innovative, flexible and efficient products. This educational game is designed to maximize student interaction with learning through a fun, interactive and meaningful learning experience. The research results show that this learning media is able to increase students' interest in reading as well as train superior characters that are relevant to the demands of the era of globalization.
PEMANFAATAN APLIKASI CANVA SEBAGAI MEDIA PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR Pramesti, Tessa; Azmi Alwi, Nur
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4745

Abstract

Peningkatan kualitas pendidikan di era teknologi modern menjadi tantangan yang penting bagi para pendidik, terutama dalam memanfaatkan teknologi sebagai media pembelajaran. Artikel ini membahas pemanfaatan aplikasi Canva sebagai alat bantu dalam menciptakan media pembelajaran yang efektif, kreatif, dan inovatif untuk mendukung proses belajar mengajar di sekolah dasar. Canva, sebuah aplikasi desain grafis online, menyediakan berbagai fitur yang memungkinkan guru menyusun media pembelajaran dengan cepat dan menarik. Penelitian menggunakan metode tinjauan pustaka dengan mengkaji literatur yang relevan dari berbagai sumber, termasuk Google Scholar. Hasil kajian menunjukkan bahwa penggunaan Canva dapat mempermudah guru dalam menyusun materi pembelajaran, meningkatkan inovasi, serta membuat siswa lebih antusias dan termotivasi dalam belajar. Dengan fitur desain yang beragam dan aksesibilitas yang mudah, aplikasi Canva memberikan dampak positif pada kualitas proses pembelajaran, terutama dalam pengajaran bahasa Indonesia di tingkat sekolah dasar.
Integrasi Media Pembelajaran Digital Interaktif dan Pendekatan Kontekstual untuk Meningkatkan Literasi serta Hasil Belajar Siswa Sekolah Dasar Fadiyah Nur Azizah, Kuntum; Rahmadani, Resti; Azmi Alwi, Nur; Safitri Syam, Salmaini
Jurnal Penelitian Pendidikan Indonesia (JPPI) Vol. 2 No. 4 (2025): Juli
Publisher : Publikasi Inspirasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62017/jppi.v2i4.4543

Abstract

Pada zaman digital ini inovasi dalam proses pembelajaran menjadi suatu keharusan terutama untuk membangun keterlibatan siswa secara aktif dan mendalam terhadap materi ajar. Literasi dalam konteks pembelajaran modern bukan hanya focus pada kegiatan membaca dan menuli saja namun, juga mencakup kemampuan dalam memahami informasi digital, visual serta literasi digital. Pendekatan kontekstual diterapkan untuk menghubungkan konten pembelajaran dengan situasi kehidupan nyata siswa, sehingga mereka mampu mengerti isi pembelajaran dengan lebih mendalam. Sementara itu, media digital interaktif seperti video edukatif, simulasi digital, dan aplikasi permainan edukatif digunakan untuk menciptakan suasana belajar yang dinamis dan menyenangkan. Penelitian ini bertjuan untuk mengeksplorasi pengaruh integritas media pembelajaran digital interaktif dengan pendekatan kontekstual terhadap peningkatan literasi dan prestasi akademik murid sekolah dasar. Penemuan penelitian menunjukkan peningkatan yang bermakna pada skor literasi dan nilai belajar siswa pada kelompok eksperimen lebih tinggi dibandingkan dengan kelompok pembanding. Selain itu, siswa menunjukkan tingkat semangat belajar yang, meningkat serta partisipasi yang lebih aktif dan keterlibatan aktif yang lebih baik selama proses pembelajarn. Implikasi dari penelitian ini menunjukkan pentingnya pengembangan kebijakan pendidikan yang mendukung pemanfaatan teknologi digital secara pedagogis serta pelatihan pendidik dalam menciptakan media ajar kontekstual yang sesuai dengan kebutuhan peserta didik.
Analysis of TikTok as a Social Media Platform and Its Effect on Elementary School Students’ Achievement Deby Marta, Claudea; Kharisma, Inggria; Aisyah, Nurul; Azmi Alwi, Nur
International Journal of Elementary School Vol. 2 No. 2 (2025): September
Publisher : Sekolah Tinggi Agama Islam Solok Nan Indah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69637/ijes.v2i2.533

Abstract

This research is motivated by technological developments that have had a major impact on various aspects of life, including children and adolescents. TikTok is one of the social media platforms that provides diverse content in different contexts, which can lead to careless use. This platform is not only a source of entertainment but has also become an interactive space where children explore identity, share stories, and develop distinctive communication patterns. The purpose of this study is to examine the phenomenon of TikTok use in depth through a review of relevant literature discussing the relationship between social media, language pragmatics, and student learning achievement. This research employs the Systematic Literature Review (SLR) method. The data for this study were collected from various academic databases. The findings indicate that the pragmatic aspects of communication and the learning achievement of elementary school students are significantly affected, both positively and negatively. The use of TikTok by elementary school students as an interactive social media platform reflects communication patterns that are rich in pragmatic elements, particularly various types of speech acts.
The Problems of Implementation the Pancasila Student Profile Strengthening Project (P5) in Elementary School Bahraini, Bahraini; Hanifa, Hanan; Dera Putri , Meysa; Ningsih, Yarisda; Azmi Alwi, Nur
International Journal of Elementary School Vol. 2 No. 2 (2025): September
Publisher : Sekolah Tinggi Agama Islam Solok Nan Indah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69637/ijes.v2i2.550

Abstract

The Indonesian education system currently uses the independent curriculum. Project-based learning is implemented in the independent curriculum. In the independent curriculum, learning is emphasized on character development or the profile of Pancasila students, which aims to form competent student characters according to the Pancasila values ??taught in the project-based student profile. The Pancasila student profile is devoted to God, has noble character, Bhinneka Tunggal Ika (Unity in Diversity), mutual cooperation, independence, the ability to think critically, creatively and innovatively, and democracy. This study aims to determine the analysis of obstacles to the implementation of the Pancasila student profile strengthening project (P5) in elementary school education units in the era of the independent curriculum. This study uses a qualitative research type with a literature study method or literature review. The results of the study, the obstacles that occurred during the Pancasila student profile strengthening project (P5) were the lack of understanding of educators or teachers about P5 so that the P5 project was less than optimal. The second obstacle was the lack of support from schools such as the lack of supporting tools for P5 activities and lack of funding. Furthermore, the obstacles that often occur are the lack of active involvement of students in implementing projects to strengthen the profile of Pancasila students and many students are lazy to participate in P5.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Teams Games Tournament Pada Pembelajaran Tematik Terpadu Di Kelas III SD Negeri 01 Sungai Antuan Kabupaten Lima Puluh Kota Indah Susanti, Nia; Azmi Alwi, Nur
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar peserta didik pada pembelajaran tematik terpadu di kelas III SD Negeri 01 Sungai Antuan Kabupaten Lima Puluh Kota. Penelitian ini bertujuan untuk mendeskripsikan penerapan model Teams Games Tournament dalam meningkatkan hasil belajar peserta didik di kelas III SD Negeri 01 Sungai Antuan. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) dengan pendekatan kualitatif dan kuantitatif. Penelitian ini dilaksanakan dalam dua siklus, yaitu siklus I dengan 2 pertemuan, dan siklus II dengan 1 pertemuan. Subjek dalam penelitian ini adalah guru dan peserta didik kelas III SD Negeri 01 Sungai Antuan Kabupaten Lima Puluh Kota yang berjumlah 18 orang. Hasil Penelitian menunjukkan peningkatan pada: a) RPP siklus I dengan rata-rata 81,9% (B), dan siklus II 94,4% (SB), b) pelaksanaan pembelajaran pada aspek guru siklus I dengan 82,1% (B), pada siklus II meningkat menjadi 96,4% (SB), c) pelaksanaan pada aspek peserta didik siklus I dengan 78,5% (C), pada siklus II menjadi 92,8% (SB). Peningkatan hasil belajar peserta didik adalah sebagai berikut: a) aspek sikap siklus I pertemuan 1 terdapat 1 peserta didik dengan perilaku positif menonjol, pada siklus I pertemuan 2 terdapat 2 peserta didik dengan perilaku positif menonjol, dan pada siklus II meningkat menjadi 4 peserta didik dengan perilaku positif menonjol, b) aspek pengetahuan siklus I diperoleh rata-rata 74,8 (C), dan siklus II 87,6 (B), c) aspek keterampilan siklus I diperoleh rata-rata 76,6 (C) dan pada siklus II 88,3 (B). Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa model Teams Games Tournament dapat meningkatkan hasil belajar peserta didik.
STUDY OF CHILDREN'S LITERATURE AS TEACHING MATERIAL FOR ELEMENTARY SCHOOLS IN LEARNING MORAL CHARACTER OF STUDENTS Azmi Alwi, Nur; Agasi, Diren; Surya Perdana, Andika; Sya’idah, Nadia
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 2 No. 3 (2022): May
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v2i3.249

Abstract

Problems regarding character and morals that occur in elementary school students are a hot topic of discussion. The character and moral crisis that is happening to the Indonesian nation today is extraordinary. In recent years, we are often presented with information about how corrupt and depraved the morals of students are. Starting with cases of sexual harassment that occur in children which makes us very sad. The fact that has happened is the shared responsibility of all groups, be it the family, teachers, government, and the social environment where the child is. Thus, children's literature becomes a solution to make improvements to the character and morals of students. Children's literature must be re-presented and intended to the maximum for students. The purpose of this research is to describe how the study of character and moral teaching in the Story of a Fairy Tale and to provide input for children's literature is used as teaching material that is entertaining and fun for students.
PENINGKATAN KETERAMPILAN MENULIS TEKS NARASI MENGGUNAKAN MODEL THINK TALK WRITE (TTW) DI KELAS V SDN 24 PARUPUK TABING KOTA PADANG Zhafira, Alifiya; Azmi Alwi, Nur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40352

Abstract

This research was conducted because the narrative text writing skills of fifth-grade students at SDN 24 Parupuk Tabing, Padang City are still low. This is caused by the learning method that still prioritizes teachers, less active student participation, and the implementation of writing stages that are not optimal. The purpose of this research is to improve students' narrative text writing skills by using the Think Talk Write (TTW) learning model. This research uses the Classroom Action Research (CAR) method with qualitative and quantitative approaches. The research was conducted in two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. To collect data, observation, test, and non-test techniques were used. The research subjects included class teachers as observers, researchers as practitioners, and fifth-grade students as participants. The results of the study showed improvements in various aspects. In cycle I, the assessment of the teaching module in cycle I obtained 90% (SB) and increased in cycle II to 95% (SB). The assessment of the teacher aspect reached 82.5% (B) and increased to 95% (SB) in cycle II. Meanwhile, the assessment of the student aspect in cycle I was 82.5% (B) and also increased to 95% (SB) in cycle II. The average narrative text writing skills of students in cycle I was 77.87% (C), and increased to 88.31% (B) in cycle II. Thus, the Think Talk Write (TTW) learning model can improve the narrative text writing skills of fifth grade students of SDN 24 Parupuk Tabing, Padang City.
PENINGKATAN KETERAMPILAN MENULIS TEKS NARASI MELALUI MODEL THINK PAIR SHARE (TPS) DI KELAS V SDN 12 PADANG BESI Tri Mukherna, Windu; Azmi Alwi, Nur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40542

Abstract

This study was motivated by the low narrative writing skills of fifth-grade students at SDN 12 Padang Besi. The problems were indicated by students’ difficulties in developing ideas, organizing storylines coherently, distinguishing topics and titles, and applying appropriate word choice and Indonesian spelling rules. In addition, the learning process tended to be conventional and did not actively involve students in the stages of writing. This study aimed to describe the improvement of students’ narrative writing skills through the implementation of the Think Pair Share (TPS) learning model. This research employed Classroom Action Research using qualitative and quantitative approaches and was conducted in two cycles. Cycle I consisted of two meetings and cycle II consisted of one meeting. Each cycle involved four stages: planning, implementation, observation, and reflection. The subjects of this study were a teacher and 19 fifth-grade students at SDN 12 Padang Besi. The results showed an improvement in students’ narrative writing skills. The average score increased from 72.2 in cycle I meeting 1 to 80.3 in cycle I meeting 2 and further improved to 88 in cycle II. Therefore, it can be concluded that the Think Pair Share (TPS) learning model is effective in improving the narrative writing skills of fifth-grade students at SDN 12 Padang Besi.