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Evaluating Anti-Corruption Education Implementation in Village Governance - A Case Study of PKM in Cipatujah District, Tasikmalaya Regency Sidiq, Fahmi; Laksito, Grida Saktian; Azahra, Astrid Sulistya
International Journal of Research in Community Services Vol. 5 No. 3 (2024)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijrcs.v5i3.627

Abstract

Community Service (PKM) is an effort to increase understanding and quality of the role of village heads and village officials incarrying out government duties at the village level. PKM activities carried out in Cipatujah District, Tasikmalaya Regency, focuson materials such as good governance, anti-corruption education, and the role of village heads as government administrators. Theevaluation results showed a significant increase in participants' understanding of the materials. The instructions provided also helpparticipants understand their roles and responsibilities as effective village leaders. These positive results indicate that PKMactivities have made a positive contribution in strengthening the role of village heads and village officials in village development.It is hoped that the understanding and enthusiasm gained from this activity will continue in daily practice, creating a village that ismore advanced, empowered and has integrity.
Application of Fish Waste Processing for Sustainable Livestock Feed Production A Community Engagement Study in Garut Regency Azahra, Astrid Sulistya; Saputra, Jumadil; Saefullah, Rifki
International Journal of Research in Community Services Vol. 5 No. 4 (2024)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijrcs.v5i4.714

Abstract

This community engagement study aimed to develop an application for processing fish waste into animal feed based in an incubator system in Garut Regency. The program was conducted from May to November 2023 with the primary objective of transferring technology in waste processing and animal feed production to partner groups. Methods included socialization, technical and non-technical training, and direct mentoring in animal feed pellet production. Results showed a significant improvement in the knowledge and skills of the groups in producing fish waste pellets, reducing feed production costs, and enhancing the sustainability of local livestock businesses. Challenges encountered included initial production limitations and consumer trust in new products. With in-depth scientific approaches and sustained support, the program successfully created positive impacts on the environment and community economic welfare.
Ethnomathematical Exploration in the Geulis Group Tasikmalaya West Java Azahra, Astrid Sulistya; Munahefi, Detalia Noriza; Wijayanti, Kristina; Prabowo, Agung
International Journal of Ethno-Sciences and Education Research Vol. 2 No. 1 (2022): International Journal of Ethno-Sciences and Education Research (IJEER)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v2i1.237

Abstract

In this study, mathematical concepts are used to explore the existence of mathematics in culture, especially in the Tasikmalaya group of geulis. By observing the current conditions, the activity of making kelom geulis is seen as a "mathematical-free" activity. It is still rare and there is still a lack of public knowledge about ethnomathematics which colors the activities of making kelom geulis as a motivation to investigate the mathematical knowledge contained in it. In addition, with the decreasing number of kelom geulis craftsmen as a result of the use of kelom geulis left by the original community producing these products. This study aims to determine and describe the ethnomathematics of the geulis group. The method used is qualitative with ethnographic methods. The subjects in this study were selected using a purposive sampling method with the research subject being a kelom geulis craftsman in the Tamansari (Gobras) area, Mulyasari, Tasikmalaya. Data collection techniques used are interviews, observation and documentation. The data analysis technique used in the research is data reduction, data presentation and drawing conclusions. Based on the results of data analysis, it can be concluded that there are mathematical concepts in the geulis group, especially in the discussion of flat shapes such as rectangles, circles and triangles. This research also produces a linear equation that relates the length of the foot to the size of the geulis group. 
The Impact of Smartphone Use on the Psychology of Young Children in Parungponteng District Ibrahim, Riza Andrian; Azahra, Astrid Sulistya; Suhaimi, Nurnisaa binti Abdullah
International Journal of Ethno-Sciences and Education Research Vol. 4 No. 1 (2024): International Journal of Ethno-Sciences and Education Research (IJEER)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v4i1.566

Abstract

This research aims to analyze the impact of gadget use on the psychological development of elementary school-aged children at Cibuntu Elementary School, Cibungur Village, Parungponteng District. The research method used is a qualitative approach using observation, questionnaires and interviews as data collection techniques. The research results show that the use of gadgets has both positive and negative impacts on children's psychological development. Positive impacts include improved cognitive skills and access to information, while negative impacts include the risk of addiction and behavioral disorders. The role of parents and schools in supervising and directing gadget use is very important to minimize negative impacts. This research provides a comprehensive picture of the complexity of the interaction between technology and child development.
Study of the Influence of Online Games on Adolescent Psychology in Parungponteng District: Analysis of Intensity of Use, Type of Game, and Psychological Impact Azahra, Astrid Sulistya; Saputra, Jumadil; Kalfin, Kalfin
International Journal of Ethno-Sciences and Education Research Vol. 4 No. 1 (2024): International Journal of Ethno-Sciences and Education Research (IJEER)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v4i1.568

Abstract

This research aims to examine the influence of online games on adolescent psychology in Parungponteng District. By collecting data from 30 respondents through questionnaires, this research analyzed the intensity of game use, the types of games played, and the psychological impact of online game addiction on teenagers. The research results show that teenagers tend to spend an average of 15 hours per week playing online games, with the majority choosing Role-Playing Games (RPG) and Multiplayer Online Battle Arena (MOBA) games. The psychological impacts of online gaming addiction include a lack of interest in other activities and feelings of anxiety when unable to play. The implications of this research include educational awareness of game use, development of educational games, the active role of parents and educators, as well as the development of time management skills.
Game Online dan Kesehatan Mental Generasi Z: Studi Kasus pada Remaja Pria di SMK MAN 5 Tasikmalaya Azahra, Astrid Sulistya; Kalfin, Kalfin; Hidayana, Rizki Apriva
International Journal of Ethno-Sciences and Education Research Vol. 4 No. 3 (2024): International Journal of Ethno-Sciences and Education Research (IJEER)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v4i3.712

Abstract

This research investigates the impact of online games on the mental health of Generation Z, with a focus on male adolescents at SMK MAN 5 Tasikmalaya. Quantitative research methods were used to collect data through questionnaires regarding the duration of playing online games and observations of mental health. The results of data analysis show that there is a significant relationship between the duration of playing online games and mental health in male adolescents. It was found that online gaming addiction can result in decreased mental health, including social isolation, decreased academic performance, and emotional disorders. Therefore, efforts need to be made to manage the use of online games wisely to minimize the negative impact on Generation Z's mental health.