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Pengembangan Media Labirin dengan Menggunkan Model Pembelajaran Team Games Tournament untuk Meningkatkan Minat Belajar pada Siswa Kelas IV SD Negri 106206 Sidodadi Yunita, Tara; Anshor, Arrini Shabrina
ALACRITY : Journal of Education Volume 5 Nomor 1 Februari 2025
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v5i1.672

Abstract

Media  pembelajaran  merupakan  alat  bantu  untuk  keberhasilan  proses  belajar mengajar, sebagai komponen terhadap keberhasilan proses belajar mengajar maka pengadaan   media   pembelajaran   menjadi   keharusan   yang   harus ada. Dalam observasi yang dilakukan oleh peneliti menemukan beberpa masalah yang dihadapi oleh sekolah salah satunya adalah kurangya minat belajar siswa terhadap pembelajaran matematika, kurangnya media pembelajaran yang digunakan, dan model pembelajaran yang kurang berinovasi. Tujuan dari penelitian ini adalah megembangkan media labirin untuk meningkat minat belajar siswa dengan menggunakan model team games tournament. Penelitian ini menngunakan model ADDIE, addie adalah singkatan Analisis (Analyze), perancangan (Design), pengembangan (Development), implemntasi (Implentation) dan evaluasi (Evaluation). Penelitian dan pengembangan (Research and Devlopment), biasanya disingakat RnD adalah metode penelitian yang digunakan untuk menghasilkan produk tertentu, dan menguji kefektifan produk tersebut. Berdasarkan tahapan yag dilakukkan oleh peniliti menemukan hasil skor dari kelayakan media pembelajaran Labirin yang sudah divalidasikan oleh ahli materi tahap pertama dengan skor 92% dan tahap kedua dengan skor 98% ,ahli media  dengan skor 92%, respon guru dengan skor 94% dan hasil responden siswa dengan skor 93,4%, berdasarkan yang telah dijabarkan dapat disimpulkan bahawa media  Labirin pada pembelajaran Matematika Bab 2 Kelas IV SD yang dikembangkan oleh peneliti tersebut masuk dalam kategori Sangat Layak digunakan sebagai media pembelajaran untuk siswa kelas IV SD. Dari hasil penlitian serta pengisian angket yang dilakukan oleh siswa dapat dinyatakan bahwa minat belajar terhadap pembelajaran matematika siswa meningkat karena menggunkan media labirin.
Improving Basic Locomotor Movement Skills in Elementary School Students Through an Active Learning Approach Based on Traditional Games Fadlan, Muhammad Noer; Dwi, Dara Fitrah; Anshor, Arrini Shabrina; Landong, Ahmad
Pedagogik Journal of Islamic Elementary School VOL 6 NO 2 OCTOBER 2023
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/pijies.v6i2.4319

Abstract

This research aims to improve basic locomotor movement skills in grade 5 elementary school students through active learning interventions based on traditional games. In this research, researchers used a quasi-experimental research design with stratified random sampling. Two groups of students were selected, where one group was given active learning intervention, while the other group was a control group that received conventional learning. The research instruments used included basic movement skills tests, student response questionnaires, participant observation, and field notes. The collected data was analyzed using descriptive statistical methods and the T test to compare the differences between the two groups before and after the learning intervention. The statistical calculation method used was the T test, which was used to compare the differences between the experimental group and the control group in terms of improvement in basic locomotor movement skills after the intervention. By using the T test, researchers can evaluate whether there are significant differences between the two groups and whether traditional game-based active learning interventions are effective in improving the basic movement skills of grade 5 elementary school students. The research results show that traditional game-based active learning interventions have a significant positive impact in improving basic locomotor movement skills in grade 5 students. This shows the important potential of interactive and fun learning methods in improving the quality of learning and the development of students' motor skills. In conclusion, active learning interventions based on traditional games can be effective in improving basic locomotor movement skills in grade 5 elementary school students. This research provides important implications for the development of a more inclusive and student-centered curriculum at the elementary school level.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTUAN WORDWALL UNTUK MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA KELAS IV SD SWASTA IT CEMARA ISLAMI PLUS Putri, Fanny Landari; Anshor, Arrini Shabrina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18513

Abstract

The objective of the research was to develop a learning media assisted by Wordwall to improve the interest in learning mathematics of grade IV elementary school students. This research was a development research (Research and Development) using the ADDIE development model and procedures consisting of 5 stages, namely (Analysis, Design, Development, Implementation, and Evaluation). The data collection techniques used in this research was observation, interviews, questionnaires and documentation. The instruments and data analysis techniques used in this research were questionnaires given to several expert reviewers, namely material expert reviewers, media expert reviewers, teacher responses, students’ responses and students’ mathematics learning interest responses. The validation score obtained from the material expert reviewers was 85%. Media experts were 100%. Teacher responses were 93.75%. Students’ responses were 92.88%. Students’ mathematics learning interest responses were 91.98%. From these scores, it can be said that the Word Wall-assisted learning media to increase the interest in learning mathematics of grade IV elementary school students that was developed was “very valid” and “very feasible’ to be used in the learning process
PENGARUH METODE PEMBELAJARAN SHOW AND TELL TERHADAP KETERAMPILAN BERBICARA MATA PELAJARAN BAHASA INDONESIA KELAS V SDN 06728 SUNGGAL Lestari, Novi; Sutarini, Sutarini; Anshor, Arrini Shabrina; Hasanah, Hasanah
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v5i4.7821

Abstract

This study aims to determine the effect of the Show and Tell learning method on students’ speaking skills in the Indonesian language subject for fifth-grade students at SDN 06728 Sunggal. The background of the study stems from students’ low speaking skills, as indicated by a lack of confidence in expressing opinions and difficulty in orally conveying the content of texts. This research uses a quantitative approach with a quasi-experimental method and a non-equivalent control group design. The population consists of all fifth-grade students at SDN 06728 Sunggal, with two sample classes: class VA as the experimental group and class VB as the control group. The instruments used were observation sheets and oral tests to measure speaking skills. Data analysis techniques included normality test, homogeneity test, and t-test (hypothesis testing). The results showed a significant difference in speaking skills between students taught using the Show and Tell method and those who were not. This is evidenced by the t-test result where the t-count value is greater than the t-table at a significance level of 0.05. Furthermore, the average improvement in speaking skills after applying the Show and Tell method reached approximately 31.95%. Therefore, it can be concluded that the Show and Tell method has a significant effect on improving speaking skills in fifth-grade students for the Indonesian language subject. ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran Show and Tell terhadap keterampilan berbicara siswa pada mata pelajaran Bahasa Indonesia kelas V SDN 06728 Sunggal. Latar belakang penelitian ini berangkat dari rendahnya keterampilan berbicara siswa, yang ditandai dengan kurangnya keberanian dalam mengungkapkan pendapat serta rendahnya kemampuan menyampaikan kembali isi teks secara lisan. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (quasi experiment), desain penelitian non-equivalent control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas V SDN 06728 Sunggal, dengan sampel sebanyak dua kelas yaitu kelas VA sebagai kelas eksperimen dan VB sebagai kelas kontrol. Instrumen yang digunakan berupa lembar observasi dan tes lisan untuk mengukur keterampilan berbicara. Teknik analisis data dilakukan melalui uji normalitas, homogenitas, dan uji-t (uji hipotesis). Hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan antara keterampilan berbicara siswa yang diajar menggunakan metode Show and Tell dengan yang tidak. Hal ini dibuktikan dengan hasil uji-t yang menunjukkan nilai thitung lebih besar dari ttabel dengan taraf signifikansi 0,05. Selain itu, peningkatan rata-rata keterampilan berbicara siswa setelah penerapan metode Show and Tell mencapai ±31,95%. Dengan demikian, dapat disimpulkan bahwa metode Show and Tell berpengaruh secara signifikan dalam meningkatkan keterampilan berbicara siswa kelas V pada mata pelajaran Bahasa Indonesia.