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Pemberdayaan Guru dalam Meningkatkan Minat Kewirausahaan Siswa Arita Marini; Endang Wahyudiana; Arifin Maksum; Julius Sagita; Sri Nuraini; Taufik Rihatno; Endang Kurnianti; Juhana Sakmal; Muril Zahari
Cakrawala: Jurnal Pengabdian Masyarakat Global Vol. 3 No. 3 (2024): Cakrawala: Jurnal Pengabdian Masyarakat Global
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/cakrawala.v3i3.3050

Abstract

Empowering groups of teachers in increasing students' interest in entrepreneurship can provide guidance for students, so that students become interested in entrepreneurship from an early age. Students can develop creativity and entrepreneurial culture, as well as open their minds about future opportunities, be sensitive to community needs, and become skilled problem solvers. The urgency of empowering this group of teachers is that teachers must be able to increase students' entrepreneurial interest so that they are ready to become professional workers full of integrity in the future.
PEMANFAATAN AUGMENTED REALITY UNTUK MENINGKATKAN MINAT DAN MOTIVASI BELAJAR SISWA SEKOLAH DASAR Chairunnisa, Nabila; Linda Zakiah; Juhana Sakmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27993

Abstract

This study aims to explore the use of Augmented Reality (AR) technology in increasing the interest and motivation of elementary school students in learning. Using a literature review method, this study collects and analyzes various relevant sources regarding the application of AR in education. The results of the study indicate that AR can create interactive and engaging learning experiences, thereby increasing students' interest and motivation in the learning process. This study is expected to provide insights for educators and curriculum developers in integrating AR technology into learning in elementary schools.
IMPLEMENTASI MODEL PEMBELAJARAN SOSIAL EMOSIONAL SEL PADA MATA PELAJARAN BAHASA INDONESIA KELAS IV Fidini Ilmi, Cindy; Linda Zakiah; Juhana Sakmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

The purpose of this study is to theoretically implement the Social Emotional Learning (SEL) learning model in the fourth grade of Indonesian language classes in Elementary Schools. Using a qualitative approach based on literature studies, this study presents many academic findings and research findings that are up-to-date and relevant, both domestically and internationally. The research findings indicate that the use of the SEL model in Indonesian language teaching has a positive impact on students' development of five core competencies—self-awareness, self-reliance, social skills, relating, and a strong sense of self-esteem. The SEL model helps students express their emotions, understand others' perspectives, and improve their communication skills, both in writing and orally. In addition, the integration of SEL in Indonesian language teaching also promotes an inclusive, reflective, and supportive learning environment for students. This study recommends the need for the development of Indonesian language learning strategies based on SEL systematically and contextually to support holistic student growth.
Analisis Literatur ANALISIS LITERATUR: PENERAPAN MODEL GAMES BASED LEARNING BERBASIS DIGITAL DALAM PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR Nisrina Lutfiyah; Linda Zakiah; Juhana Sakmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28521

Abstract

This study aims to analyze the implementation of digital-based Games Based Learning (GBL) model in Indonesian language learning at elementary schools through comprehensive literature review. The research method employs systematic literature analysis by examining various relevant sources from scientific journals, research articles, and academic publications over the past five years. The analysis results indicate that digital-based GBL implementation provides significant positive impacts on Indonesian language learning at elementary level. This learning model successfully creates a more enjoyable and interactive learning atmosphere, increases student learning motivation, and develops critical and creative thinking skills through learning-while-playing experiences. Digital-based GBL proves effective in improving student learning outcomes in aspects of material comprehension, memory retention, and active engagement. The findings indicate that digital technology integration through GBL approach not only addresses monotonous conventional learning but also prepares students to face the digital era.Keywords: Game-Based Learning, Indonesian Language, Digital TechnologyABSTRAKPenelitian ini bertujuan untuk menganalisis penerapan model Games Based Learning (GBL) berbasis digital dalam pembelajaran Bahasa Indonesia di sekolah dasar melalui kajian literatur yang komprehensif. Metode penelitian menggunakan analisis literatur sistematis dengan mengkaji berbagai sumber pustaka relevan dari jurnal ilmiah, artikel penelitian, dan publikasi akademik selama lima tahun terakhir. Hasil analisis menunjukkan bahwa penerapan GBL berbasis digital memberikan dampak positif signifikan terhadap pembelajaran Bahasa Indonesia di tingkat sekolah dasar. Model pembelajaran ini berhasil menciptakan suasana belajar yang lebih menyenangkan dan interaktif, meningkatkan motivasi belajar siswa, serta mengembangkan keterampilan berpikir kritis dan kreatif melalui pengalaman bermain sambil belajar. GBL berbasis digital terbukti efektif meningkatkan hasil belajar siswa dalam aspek pemahaman materi, daya ingat, dan keterlibatan aktif. Temuan mengindikasikan bahwa integrasi teknologi digital melalui pendekatan GBL tidak hanya mengatasi pembelajaran konvensional yang monoton, tetapi juga mempersiapkan siswa menghadapi era digital.
PENGEMBANGAN LAGU ANAK BERBASIS NILAI KARAKTER RELIGIUS BAGI SISWA SEKOLAH DASAR Engga Dallion. EW; Juhana Sakmal; Petrus Paulus Mbette Suhendro; Rizqa Ekaputri Nurhapsari; Ernes Eka Putri Aritonang
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This study is intended to develop children's songs based on religious characters for elementary school students. The research method used is Research & Development with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). This study produced two songs entitled "Negeriku Yang Indah" and "Alam Semesta". Based on the validation test of music experts on the songs developed, the percentage score was 88.24% (Very Eligible). The validation test of the class teacher got a score of 89.09% (Very Eligible). Furthermore, the research subjects were fourth grade students of SDN Manggarai 01 Pagi, South Jakarta as respondents. Student response test through three stages, namely One to One (3 respondents), Small Group (6 respondents), and Field Test (20 Respondents), obtained an average score of 83.7% (Eligible). The development of the resulting song can be said to be an Eligible educational media. Therefore, the development of children's songs based on characters needs to be further developed.
PERSEPSI SISWA TERHADAP PENGGUNAAN MEDIA PHET (PHYSICS EDUCATION TECHNOLOGY) DALAM PEMBELAJARAN PECAHAN DI KELAS III SDN CIPINANG BESAR UTARA 09 JAKARTA TIMUR: Penelitian Deskriptif Kitri Aprida; Linda Zakiah; Juhana Sakmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26263

Abstract

Penelitian ini bertujuan untuk menganalisis persepsi siswa terhadap penggunaan media PhET (Physics Education Technology) dalam pembelajaran pecahan di kelas III SDN Cipinang Besar Utara 09, Jakarta Timur. Metode yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data berupa observasi, wawancara, angket, dan dokumentasi. Subjek penelitian berjumlah 30 siswa. Hasil penelitian menunjukkan bahwa mayoritas siswa memberikan tanggapan positif. Siswa merasa bahwa media PhET menyenangkan, memudahkan pemahaman konsep pecahan, serta meningkatkan motivasi belajar. Media ini juga mendorong keterlibatan siswa secara individu maupun kelompok, serta melatih kerja sama dan komunikasi. Simulasi visual dan interaktif dari PhET memberikan pengalaman belajar yang bermakna, terutama bagi siswa dengan gaya belajar visual dan kinestetik. Oleh karena itu, media PhET efektif digunakan dalam pembelajaran yang sesuai dengan tahap perkembangan kognitif siswa sekolah dasar.
PENINGKATAN KEMAMPUAN BERPIKIR KREATIF MELALUI IMPLEMENTASI MODEL PROJECT BASED LEARNING PADA PEMBELAJARAN PPKn DI SEKOLAH DASAR (Studi Literatur) Radot Tua Joseph Marbun; Linda Zakiah; Juhana Sakmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29232

Abstract

This study aims to describe the enhancement of elementary school students’ creative thinking skills through the implementation of the Project Based Learning (PjBL) model in Civic Education (PPKn) learning. The method used in this research is a literature review, examining various sources such as national journals, scientific articles, and relevant books. The results of the review indicate that the PjBL model is effective in developing students' creative thinking abilities, as it actively engages them in designing, executing, and reflecting on meaningful and contextual projects. In the context of Civic Education, this model encourages students to explore values such as nationalism, democracy, and social responsibility through real-life, collaborative activities. The characteristics of PjBL, which emphasize problem-solving, innovation, and product presentation, align with indicators of creative thinking such as fluency, flexibility, elaboration, and originality. Therefore, the implementation of Project Based Learning has the potential to be an alternative learning strategy that optimizes the development of creative thinking skills in Civic Education at the elementary school level.
EFEKTIVITAS MEDIA AUDIOVISUAL DALAM MENINGKATKAN MINAT BELAJAR PPKN PADA SISWA SEKOLAH DASAR Adela Sabira Ramadhani; Linda Zakiyah; Juhana Sakmal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35905

Abstract

This study aims to describe the effectiveness of using audiovisual media in increasing students' interest in learning in the subject of Pancasila and Education in Elementary Schools. Interest in learning is one of the important factors in the success of the learning process. Audiovisual media is considered capable of creating more interesting, contextual, and interactive learning. This study uses a qualitative descriptive approach with data collection techniques through observation, interviews, and documentation. The results of the study indicate that the use of audiovisual media, such as learning videos, animations, and short films with national themes, can increase students' attention, interest, and active participation in Pancasila ecucation learning. This media also helps students understand abstract or normative material more easily. In conclusion, audiovisual media has proven effective in increasing interest in learnin in Elementary Schools if used appropriately and in accordance with student characteristics.