Claim Missing Document
Check
Articles

Found 31 Documents
Search

Pengaruh Media Edpuzzle terhadap Hasil Belajar Siswa pada Mata Pelajaran Pendidikan Pancasila di Kelas V SDN 1 Pabedilankaler Aprilianti, Lesi; Rochmah, Eliya; Putra, Nugraha Permana
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Edpuzzle merupakan media pembelajaran berbasis video yang dapat digunakan semua guru untuk memuat pembelajaran semenarik mungkin. Penelitian ini bertujuan 1) untuk mengethui hasil belajar siswa sebelum menggunakan media edpuzzle. 2) untuk mengetahui hasil belajar sesudah menggunakan media edpuzzle. 3) untuk mengetahui pengaruh media edpuzzle terhadap hasil belajar siswa pada mata pelajaran Pendidikan Pancasila di kelas V SDN 1 Pabedilankaler. Penelitian ini menggunakan pendekatan kuantitatif jenis pre-eksperimental dengan metode penelitiannya adalah one group pretest-posttest dengan teknik pengumpulan data obervasi dan tes (pretest-posttest). Teknik analisis data yang digunakan adalah uji normalitas dilanjut dengan uji N-gain dan uji hipotesis menggunakan uji paired sample t test untuk menganalisis adanya pengaruh dari media edpuzzle terhadap hasil belajar siswa. Hasil dari penelitian ini menunjukan bahwa 1) hasil belajar siswa sebelum menggunakan media edpuzzle dengan pretest diperoleh nilai rata-rata sebesar 45,33. 2) hasil belajar siswa sesudah menggunakan edpuzle diperoleh adalah nilai rata-rata sebesar 80,67. Hal ini menunjukan bahwa adanya perbedaan nilai rata-rata pretest dan posttest siswa kelas V SDN 1 Pabedilankaler setelah menggunakan media edpuzzle. 3) Berdasarkan uji paired sampel t test menghasilkan nilai sig sebesar 0.000 < 0.05. Kesimpulannya media edpuzzle berpengaruh terhadap hasil belajar siswa pada mata pelajaran Pendidikan Pancasila di kelas V SDN 1 Pabedilankaler.
Penggunaan Multimedia Untuk Peningkatan Hasil Belajar Peserta Didik Pada Mata Pelajaran IPAS Di Kelas V SDN Pelandakan 2 Akdila Praka Utami; Nugraha Permana Putra; Nila Novi Marliana
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : CV.ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid development of the time and technology requires teachers to adjust the use of learning media that is varied and in accordance with the characteristics of students in the 21st century era, such as utilizing multimedia in learning. The aim of this study is to improve student learning outcomes in the subject of Natural Science (IPAS) in grade V at SDN Pelandakan 2. This classroom action research was conducted in two cycles, each consisting of planning, action, observation, and reflection phases. Various types of multimedia, such as videos, animations, and interactive presentations, were used to deliver IPAS material with the aid of interactive Canva media and the use of Wordwall. The data were collected through learning outcome evaluation tests, observation of student activities, and student questionnaires regarding the use of multimedia, including interactive Canva media and Wordwall, in the learning process. Data analysis shows that the application of multimedia significantly improved students' understanding and learning outcomes. Before implementing multimedia, the average test score was 55.5, which increased to 78 in Cycle I and reached an average of 89 in Cycle II. Additionally, observations revealed increased participation and motivation among students during the learning process. This study recommends multimedia as an effective strategy to enhance the quality of IPAS teaching in primary schools.
PENINGKATAN HASIL BELAJAR SISWA KELAS II SDN KRAMAT I KOTA CIREBON PADA MATA PELAJARAN PENDIDIKAN PANCASILA MELALUI PENDEKATAN BERDIFERENSIASI Nikken Dwi Retno Sari; Musyfiah; Niken Ayu Choirunnisa; Nugraha Permana Putra; Hendi Suhendi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24849

Abstract

This study aims to improve student learning outcomes in the Pancasila Education subject with the topic "My Attitude of Caring for the Environment" at SDN Kramat 1, Cirebon City. This classroom action research was carried out collaboratively and consisted of two cycles. The activity began with the pre-cycle stage, namely the provision of cognitive tests to measure students' initial abilities in the Pancasila Education subject. The next stage is the implementation of cycle I, which includes: a) Planning, with activities to compile teaching modules, teaching materials, observation sheets, LKPD, and assessments; b) Implementation of actions; c) Observation; and d) Reflection. The purpose of reflection itself is to assess the advantages and disadvantages of learning in cycle I, which are then used as a reference in designing improvements for cycle II. The results of the study showed that in the implementation of cycle I, the average value of student learning outcomes was recorded at 56.77. In cycle II, there was an increase in learning outcomes with an average value reaching 92.6, which was above the Minimum Completion Criteria (KKM). Based on these results, it can be concluded that the cognitive learning outcomes of grade II students of SDN Kramat 1 Kota Cirebon on the material "My Attitude of Caring for the Environment" have increased significantly.
PENGARUH MEDIA PEMBELAJARAN AR (AUGMENTED REALITY) BERBASIS 3D MENGGUNAKAN ASSEMBLR EDU TERHADAP HASIL BELAJAR SISWA KELAS IV SDN KRAMAT 1 KOTA CIREBON Mustiranda Ginting; Nadyya Salsabila; Nugraha Permana Putra; Hendi Suhendi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24861

Abstract

This study aims to improve the learning outcomes of fourth-grade students at SDN Kramat 1, Cirebon City, in the Science subject with the topic “Human Digestive System” through the use of 3D-based Augmented Reality (AR) learning media using the Assemblr Edu application. The study employed a quasi-experimental design with a pre-test, post-test, cycle 1, and cycle 2 approach, involving 25 students over 6 weeks. Data were collected through cognitive tests, observations, and interviews. The results showed a significant increase in the average student scores from 64.48 in the pre-test to 85.20 in the post-test, 89.64 in cycle 1, and 96.56 in cycle 2. Observations and interviews indicated that AR media enhanced student motivation and engagement. Based on these findings, it can be concluded that 3D-based AR learning media is effective in improving students’ cognitive learning outcomes.
Co-creation dan Capacity Building Modul IPA Berbasis Deep Learning melalui Permainan Tradisional Zakiyyah, Zakiyyah; Fatnah, Nurwanti; Putra, Nugraha Permana; Cahyani, Mutiara Dwi; Ardiyatunnur, Siti; Adwa, Nabilah
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 6 (2025): November 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/altifani.v5i6.954

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi profesional guru IPA SMP dalam merancang dan mengimplementasikan pembelajaran berbasis deep learning yang kontekstual, kolaboratif, dan menyenangkan. Program dilaksanakan melalui pendekatan capacity building yang dipadukan dengan prinsip co-creation untuk membangun kemampuan reflektif dan inovatif guru dalam menyusun modul ajar interaktif berbasis permainan tradisional. Kegiatan diawali dengan analisis kebutuhan, dilanjutkan dengan pelatihan konsep deep learning, lokakarya penyusunan modul, dan refleksi hasil pendampingan. Hasil evaluasi menunjukkan adanya peningkatan signifikan terhadap kualitas perangkat ajar guru, dengan rata-rata peningkatan sebesar 23 %, terutama pada aspek inovasi dan integrasi konteks lokal. Produk utama kegiatan berupa Modul Ajar IPA Berbasis Deep Learning bertema “Bentuk-bentuk Energi” yang mengintegrasikan permainan tradisional Boy-boyan Energi dan asesmen digital interaktif menggunakan PhET Simulation dan Quizizz. Modul hasil co-creation ini dinilai memenuhi karakteristik meaningful, mindful, dan joyful learning yang memperkuat kemampuan berpikir kritis, kolaboratif, dan kreatif siswa. Kegiatan ini berkontribusi pada tercapainya SDGs poin 4 (Pendidikan Berkualitas) melalui peningkatan kualitas guru dan inovasi pembelajaran sains berbasis kearifan lokal.
Improving Student Learning Outcomes Through The Wordwall-Assisted Problem Based Learning Model on The Human Digestive Organs Nisa, Fitriyatun; Rochmah, Eliya; Putra, Nugraha Permana
Jurnal Ilmiah Global Education Vol. 6 No. 4 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v6i4.4435

Abstract

This study aims to improve student learning outcomes through the application of problem-based learning models assisted by wordwall media on the material of human digestive organs in grade V of SDN 2 Lemah Mekar. The method used is classroom action research (CAR) through two cycles. Each cycle consists of the stages of digestion, implementation, observation and reflection. The results of the study showed an increase in learning outcomes from the pre-cycle with a percentage of 31% increasing to 61.54% in cycle I and reaching 92.31% in cycle II. The problem-based learning model provides opportunities for students to be active in solving problems and discussing, while the wordwall media makes learning more interesting and interactive. Thus, the application of the problem-based learning model assisted by wordwall media is proven to be effective in improving student learning outcomes on the material of human digestive organs.
PENGARUH MEDIA INTERAKTIF ANIMASI BOARD GAME TERHADAP HASIL BELAJAR PADA MATA PELAJARAN IPAS SISWA KELAS V SDN 1 KARANGKENDAL Jannah, Syifaul; Putra, Nugraha Permana; Rochmah, Eliya
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 8, No 1 (2026)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v8i1.9137

Abstract

Penelitian ini memiliki tujuan untuk menganalisis perbedaanhasil belajar siswa sebelum dan sesudah memnafaatkan media animasi interaktif serta untuk mengevaluasi dampak daripenggunaan media animasi interaktif board game pada hasil belaharmata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di kelas V SDN 1 Karangkendal. Metode yang digunakan dalam penelitian iniadalah pendekatan kuantitatif dengan desain eksperimen semu(quasi experiment), tepatnya one grup Pretest-Posttest design. Sample dalam Penelitian ini terdiri dari satu kelas eksperimen yang mendapat perlakuan berupa pembelajaran dengan media animasiinteraktif board game. Temuan dari penelitian ini menunnjukkanadanya perbedaan yang signifikan antara hasil Pretest dan posttest. Hasil uji t-test menunjukkan bahwa nilai Posttest secara statistiklebih tinggi dibandingkan dengan nilai pretest. Ini menunjukkanbahwa terdapat pengaruh positif dan signifikan dari penggunaanmedia animasi interaktif board game terhadap hasil belajar pesertadidik. Oleh karena itu, media ini terbukti efektif dalammeningkatkan pemahaman dan keterlibatan siswa dalampembelajaran IPAS.
PROFIL PENYULUHAN YANG BERSIFAT EDUKATIF MENYENANGKAN DAN BERWAWASAN LUAS DALAM UPAYA MENINGKATKAN KESEJAHTERAAN MASYARAKAT Putra, Nugraha Permana; Adawiyah, Robiatul
Dimasejati: Jurnal Pengabdian Kepada Masyarakat Vol 1, No 2 (2019)
Publisher : IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (122.227 KB) | DOI: 10.70095/dimasejati.v1i2.5817

Abstract

The current phenomenon in the community is the lack of knowledge they know and the lack of education they get, so they tend to be monotonous and only do things they usually do without doing new updates. In terms of realizing community welfare, various things need to be held that can foster a great sense of curiosity. So that people can participate in counseling or have a great sense of curiosity. Therefore, in this case, the aim of this counseling is to be able to make the community aware of the importance of having education on how to achieve prosperity. When we want to do learning to the community, there are some things that we must pay attention to so that what we want to educate can be accepted and understood well so that they are able to carry it out. The first step to consider in planning, implementing, and evaluating. If this activity is successful, renewal must continue. And if this activity is unsuccessful, the improvement must be made. This counseling can make the community more knowledgeable so that it can create new things that can benefit the welfare of the community.
PENGEMBANGAN BUKU PINTU AJAIB SEBAGAI MEDIA LAYANAN BIMBINGAN KONSELING PADA SISWA KELAS 6 SEKOLAH DASAR Nada, Qothrun; Putra, Nugraha Permana
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1228

Abstract

The study Development of “Buku Pintu Ajaib” as A Medium in Guidance and Counseling Service for Elementary School 6th Graders developed a medium for the implementation of Guidance and Counseling. This study aims to determine the development of the "Buku Pintu Ajaib" as a medium for Guidance and Counseling services for 6th grade elementary school students and to determine the feasibility of the "Buku Pintu Ajaib" as a medium for Guidance and Counseling services for 6th grade elementary school students. This research is a Research and Development study following an adaptation of ADDIE research and development study procedures, which is limited to the validation stage. These were conducted by doing performance analysis, needs analysis, product development design, product development manufacturing, and product feasibility validation. The data were collected from questionnaires. From the material and medium feasibility validation conducted by Material Expert, Medium Expert, and Class Teacher, it can be said that “Buku Pintu Ajaib” medium is appropriate to be applied, with required revisions, as a medium in the informational and personal services of Guidance and Counseling for elementary school 6th graders.
PENGEMBANGAN MASYARAKAT ISLAM MELALUI PERAN LEMBAGA PUSAT KEGIATAN BELAJAR MASYARAKAT (PKBM) BINA MANDIRI CIPAGERAN (STUDI KASUS DI PKBM BINA MANDIRI CIPAGERAN KOTA CIMAHI) Nugraha Permana Putra
Empower : Jurnal Pengembangan Masyarakat Islam Vol. 4 No. 1 (2019)
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/empower.v4i1.4232

Abstract

Penelitian ini bertujuan untuk mengetahui: 1) Untuk mendeskripsikan partisipasi tokoh masyarakat dalam perencanaan pengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri Cipageran. 2) Untuk mendeskripsikan peran lembaga PKBM dalam pelaksanaanpengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri Cipageran. 3) Untuk mendeskripsikan peran PKBM dalam meningkatkan kualitaspengembangan masyarakat islam melalui program paket B di PKBM Bina Mandiri Cipageran.Penelitian ini merupakan penelitian deskriptif dengan pendekatan kualitatif. Subyek penelitian ini adalah peran PKBM, tutor dan warga belajar yang terlibat dalam program pengembangan masyarakat islamdi PKBM Bina Mandiri Cipageran. Pengumpulan data dilakukan dengan menggunakan metode observasi, wawancara, dan dokumentasi.Peneliti merupakan instrumen utama dalam melakukan penelitian, yang dibantu oleh pertanyaan penelitian, pedoman wawancara, dan dokumentasi.Teknik yang digunakan dalam analisis data adalah reduksi data, display data dan pengambilan simpulan.Trianggulasi yang dilakukan untuk menjelaskan keabsahan data dengan menggunakan trianggulasi sumber dan metode.Hasil penelitian menunjukkan bahwa: 1) Peran pengelola  dalam pelaksanaan program pengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri sebagai pemrakarsa, pengelola, tutor, motivator dan penyedia fasilitas belajar. 2) Peran PKBM sebagai pemrakarsa memiliki gagasan dan melakukan rapat bersama pengelola untuk merencanakan program pengembangan masyarakat islam; sebagai pengelola ikut serta memantau bahkan membantu tutor dalam pembelajaran; sebagai tutor melaksanakan pembelajaran yang disesuaikan dengan minat dan kebutuhan warga belajar; sebagai motivator memberikan pengarahan; informasi dan mengingatkan agar partisipasinya meningkat serta memfasilitasi tempat bagi pembelajaran program kesetaraan paket B. 3) Peran PKBMdalam meningkatkan kualitas pengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri Cipageran adalah penerimaan dan kepercayaan dari warga belajar akan keberadaan PKBM tersebut serta adanya dana bagi penyelenggaraan program.