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Penggunaan Multimedia Untuk Peningkatan Hasil Belajar Peserta Didik Pada Mata Pelajaran IPAS Di Kelas V SDN Pelandakan 2 Akdila Praka Utami; Nugraha Permana Putra; Nila Novi Marliana
Jurnal Pendidikan Sains dan Teknologi Terapan | E-ISSN : 3031-7983 Vol. 1 No. 3 (2024): Juli - September
Publisher : CV.ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid development of the time and technology requires teachers to adjust the use of learning media that is varied and in accordance with the characteristics of students in the 21st century era, such as utilizing multimedia in learning. The aim of this study is to improve student learning outcomes in the subject of Natural Science (IPAS) in grade V at SDN Pelandakan 2. This classroom action research was conducted in two cycles, each consisting of planning, action, observation, and reflection phases. Various types of multimedia, such as videos, animations, and interactive presentations, were used to deliver IPAS material with the aid of interactive Canva media and the use of Wordwall. The data were collected through learning outcome evaluation tests, observation of student activities, and student questionnaires regarding the use of multimedia, including interactive Canva media and Wordwall, in the learning process. Data analysis shows that the application of multimedia significantly improved students' understanding and learning outcomes. Before implementing multimedia, the average test score was 55.5, which increased to 78 in Cycle I and reached an average of 89 in Cycle II. Additionally, observations revealed increased participation and motivation among students during the learning process. This study recommends multimedia as an effective strategy to enhance the quality of IPAS teaching in primary schools.
PENINGKATAN HASIL BELAJAR SISWA KELAS II SDN KRAMAT I KOTA CIREBON PADA MATA PELAJARAN PENDIDIKAN PANCASILA MELALUI PENDEKATAN BERDIFERENSIASI Nikken Dwi Retno Sari; Musyfiah; Niken Ayu Choirunnisa; Nugraha Permana Putra; Hendi Suhendi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24849

Abstract

This study aims to improve student learning outcomes in the Pancasila Education subject with the topic "My Attitude of Caring for the Environment" at SDN Kramat 1, Cirebon City. This classroom action research was carried out collaboratively and consisted of two cycles. The activity began with the pre-cycle stage, namely the provision of cognitive tests to measure students' initial abilities in the Pancasila Education subject. The next stage is the implementation of cycle I, which includes: a) Planning, with activities to compile teaching modules, teaching materials, observation sheets, LKPD, and assessments; b) Implementation of actions; c) Observation; and d) Reflection. The purpose of reflection itself is to assess the advantages and disadvantages of learning in cycle I, which are then used as a reference in designing improvements for cycle II. The results of the study showed that in the implementation of cycle I, the average value of student learning outcomes was recorded at 56.77. In cycle II, there was an increase in learning outcomes with an average value reaching 92.6, which was above the Minimum Completion Criteria (KKM). Based on these results, it can be concluded that the cognitive learning outcomes of grade II students of SDN Kramat 1 Kota Cirebon on the material "My Attitude of Caring for the Environment" have increased significantly.
PENGARUH MEDIA PEMBELAJARAN AR (AUGMENTED REALITY) BERBASIS 3D MENGGUNAKAN ASSEMBLR EDU TERHADAP HASIL BELAJAR SISWA KELAS IV SDN KRAMAT 1 KOTA CIREBON Mustiranda Ginting; Nadyya Salsabila; Nugraha Permana Putra; Hendi Suhendi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24861

Abstract

This study aims to improve the learning outcomes of fourth-grade students at SDN Kramat 1, Cirebon City, in the Science subject with the topic “Human Digestive System” through the use of 3D-based Augmented Reality (AR) learning media using the Assemblr Edu application. The study employed a quasi-experimental design with a pre-test, post-test, cycle 1, and cycle 2 approach, involving 25 students over 6 weeks. Data were collected through cognitive tests, observations, and interviews. The results showed a significant increase in the average student scores from 64.48 in the pre-test to 85.20 in the post-test, 89.64 in cycle 1, and 96.56 in cycle 2. Observations and interviews indicated that AR media enhanced student motivation and engagement. Based on these findings, it can be concluded that 3D-based AR learning media is effective in improving students’ cognitive learning outcomes.
Improving Student Learning Outcomes Through The Wordwall-Assisted Problem Based Learning Model on The Human Digestive Organs Nisa, Fitriyatun; Rochmah, Eliya; Putra, Nugraha Permana
Jurnal Ilmiah Global Education Vol. 6 No. 4 (2025): JURNAL ILMIAH GLOBAL EDUCATION
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/jige.v6i4.4435

Abstract

This study aims to improve student learning outcomes through the application of problem-based learning models assisted by wordwall media on the material of human digestive organs in grade V of SDN 2 Lemah Mekar. The method used is classroom action research (CAR) through two cycles. Each cycle consists of the stages of digestion, implementation, observation and reflection. The results of the study showed an increase in learning outcomes from the pre-cycle with a percentage of 31% increasing to 61.54% in cycle I and reaching 92.31% in cycle II. The problem-based learning model provides opportunities for students to be active in solving problems and discussing, while the wordwall media makes learning more interesting and interactive. Thus, the application of the problem-based learning model assisted by wordwall media is proven to be effective in improving student learning outcomes on the material of human digestive organs.
PENGEMBANGAN MASYARAKAT ISLAM MELALUI PERAN LEMBAGA PUSAT KEGIATAN BELAJAR MASYARAKAT (PKBM) BINA MANDIRI CIPAGERAN (STUDI KASUS DI PKBM BINA MANDIRI CIPAGERAN KOTA CIMAHI) Nugraha Permana Putra
Empower : Jurnal Pengembangan Masyarakat Islam Vol. 4 No. 1 (2019)
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/empower.v4i1.4232

Abstract

Penelitian ini bertujuan untuk mengetahui: 1) Untuk mendeskripsikan partisipasi tokoh masyarakat dalam perencanaan pengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri Cipageran. 2) Untuk mendeskripsikan peran lembaga PKBM dalam pelaksanaanpengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri Cipageran. 3) Untuk mendeskripsikan peran PKBM dalam meningkatkan kualitaspengembangan masyarakat islam melalui program paket B di PKBM Bina Mandiri Cipageran.Penelitian ini merupakan penelitian deskriptif dengan pendekatan kualitatif. Subyek penelitian ini adalah peran PKBM, tutor dan warga belajar yang terlibat dalam program pengembangan masyarakat islamdi PKBM Bina Mandiri Cipageran. Pengumpulan data dilakukan dengan menggunakan metode observasi, wawancara, dan dokumentasi.Peneliti merupakan instrumen utama dalam melakukan penelitian, yang dibantu oleh pertanyaan penelitian, pedoman wawancara, dan dokumentasi.Teknik yang digunakan dalam analisis data adalah reduksi data, display data dan pengambilan simpulan.Trianggulasi yang dilakukan untuk menjelaskan keabsahan data dengan menggunakan trianggulasi sumber dan metode.Hasil penelitian menunjukkan bahwa: 1) Peran pengelola  dalam pelaksanaan program pengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri sebagai pemrakarsa, pengelola, tutor, motivator dan penyedia fasilitas belajar. 2) Peran PKBM sebagai pemrakarsa memiliki gagasan dan melakukan rapat bersama pengelola untuk merencanakan program pengembangan masyarakat islam; sebagai pengelola ikut serta memantau bahkan membantu tutor dalam pembelajaran; sebagai tutor melaksanakan pembelajaran yang disesuaikan dengan minat dan kebutuhan warga belajar; sebagai motivator memberikan pengarahan; informasi dan mengingatkan agar partisipasinya meningkat serta memfasilitasi tempat bagi pembelajaran program kesetaraan paket B. 3) Peran PKBMdalam meningkatkan kualitas pengembangan masyarakat islam melalui program kesetaraan paket B di PKBM Bina Mandiri Cipageran adalah penerimaan dan kepercayaan dari warga belajar akan keberadaan PKBM tersebut serta adanya dana bagi penyelenggaraan program.
STRATEGI KOMUNIKASI DALAM PENDIDIKAN LUAR SEKOLAH Nugraha Permana Putra
ORASI: Jurnal Dakwah dan Komunikasi Vol. 9 No. 1 (2018): July 2018
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/orasi.v9i1.2968

Abstract

Tujuan akhir proses pendidikan nasional adalah peningkatan kualitas sumber daya manusia. Untuk mencapai tujuan tersebut upaya strategis yang perlu dilakukan adalah meningkatkan kualitas pendidikan. Penelitian ini mengenai fungsi komunikasi yang diperankan oleh para warga belajar dan tutor, pada Pusat Kegiatan Belajar Masyarakat (PKBM). Fokus penelitian adalah bentuk komunikasi formal dan informal, yang berlokasi di Kelurahan Cipageran Kecamatan Cimahi Utara Kota Cimahi. Tujuan penelitian ini untuk mengonstruksi pola komunikasi baik formal maupun informal di dalam PKBM khususnya di Kelurahan Cipageran Kecamatan Cimahi Utara Kota Cimahi. Pendekatan penelitian adalah kualitatif dan pengambilan sampel penelitian adalah purposif. Teknik pengumpulan data dengan dokumentasi, wawancara, dan observasi, kemudian menggunakan analisis data interaktif. Hasil penelitian menunjukkan bahwa (1) Komunikasi formal tidak bisa dipisahkan dari komunikasi informal dalam proses penelitian dan pelaksanaan di PKBM. Komunikasi formal dilakukan setelah akses terbuka dan untuk mempertegas suatu tujuan kegiatan. Kemudian dalam pelaksanaan kegiatan sosialisasi, penyuluhan, dan studi banding. (2) Kegagalan proses komunikasi informal, mengakibatkan resistensi, kurang mendapat dukungan, timbul kecurigaan, bahkan bisa terjadi penolakan dari informan penelitian. (3) Komunikasi formal memiliki sifat terstruktur, terfokus, dan adanya interaksi simbol atas nama status institusi atau lembaga dari para pelaku komunikasi. Sedangkan komunikasi informal sifatnya tidak terstruktur, proses dialog lebih bebas atau tidak kaku yang bisa berlangsung lama, walaupun pembahasan bisa saja tidak fokus. Interaksi mengutamakan keakraban atau menjalin hubungan yang intens.  Kata Kunci: Komunikasi, PKBM, Pendidikan Luar Sekolah, formal, informal 
Co-creation dan Capacity Building Modul IPA Berbasis Deep Learning melalui Permainan Tradisional Zakiyyah Zakiyyah; Nurwanti Fatnah; Nugraha Permana Putra; Mutiara Dwi Cahyani; Siti Ardiyatunnur; Nabilah Adwa
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 6 (2025): November 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/altifani.v5i6.954

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi profesional guru IPA SMP dalam merancang dan mengimplementasikan pembelajaran berbasis deep learning yang kontekstual, kolaboratif, dan menyenangkan. Program dilaksanakan melalui pendekatan capacity building yang dipadukan dengan prinsip co-creation untuk membangun kemampuan reflektif dan inovatif guru dalam menyusun modul ajar interaktif berbasis permainan tradisional. Kegiatan diawali dengan analisis kebutuhan, dilanjutkan dengan pelatihan konsep deep learning, lokakarya penyusunan modul, dan refleksi hasil pendampingan. Hasil evaluasi menunjukkan adanya peningkatan signifikan terhadap kualitas perangkat ajar guru, dengan rata-rata peningkatan sebesar 23 %, terutama pada aspek inovasi dan integrasi konteks lokal. Produk utama kegiatan berupa Modul Ajar IPA Berbasis Deep Learning bertema “Bentuk-bentuk Energi” yang mengintegrasikan permainan tradisional Boy-boyan Energi dan asesmen digital interaktif menggunakan PhET Simulation dan Quizizz. Modul hasil co-creation ini dinilai memenuhi karakteristik meaningful, mindful, dan joyful learning yang memperkuat kemampuan berpikir kritis, kolaboratif, dan kreatif siswa. Kegiatan ini berkontribusi pada tercapainya SDGs poin 4 (Pendidikan Berkualitas) melalui peningkatan kualitas guru dan inovasi pembelajaran sains berbasis kearifan lokal.
PENGEMBANGAN BUKU PINTU AJAIB SEBAGAI MEDIA LAYANAN BIMBINGAN KONSELING PADA SISWA KELAS 6 SEKOLAH DASAR Qothrun Nada; Nugraha Permana Putra
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1228

Abstract

The study Development of “Buku Pintu Ajaib” as A Medium in Guidance and Counseling Service for Elementary School 6th Graders developed a medium for the implementation of Guidance and Counseling. This study aims to determine the development of the "Buku Pintu Ajaib" as a medium for Guidance and Counseling services for 6th grade elementary school students and to determine the feasibility of the "Buku Pintu Ajaib" as a medium for Guidance and Counseling services for 6th grade elementary school students. This research is a Research and Development study following an adaptation of ADDIE research and development study procedures, which is limited to the validation stage. These were conducted by doing performance analysis, needs analysis, product development design, product development manufacturing, and product feasibility validation. The data were collected from questionnaires. From the material and medium feasibility validation conducted by Material Expert, Medium Expert, and Class Teacher, it can be said that “Buku Pintu Ajaib” medium is appropriate to be applied, with required revisions, as a medium in the informational and personal services of Guidance and Counseling for elementary school 6th graders.
THE EFFECT OF UTILIZING ANIMATED VIDEO MEDIA ON SCIENCE LEARNING IN GRADE V OF SD NEGERI 1 GEGESIK KULON Lala Qodrayani; Mimin Darmini; Nugraha Permana Putra
SOSIOEDUKASI Vol 15 No 2 (2026): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v15i2.8909

Abstract

Science learning in elementary schools often encounters low student comprehension due to the dominance of conventional teaching methods and the abstract nature of the concepts. This study aims to determine the effect of utilizing animated video media on science learning outcomes, specifically on the Solar System topic, for grade V students at SD Negeri 1 Gegesik Kulon. A quantitative approach with a quasi-experimental Nonequivalent Control Group Design was employed. The sample consisted of grade V students, divided into an experimental group of 30 students and a control group of 30 students, selected via saturated sampling. Data were collected through pre-tests and post-tests, and subsequently analyzed using the Independent Sample T-Test. The results demonstrated a significant increase in the experimental group, with the mean score rising from 31.33 on the pre-test to 91.67 on the post-test. In contrast, the control group's mean score decreased from 28.67 on the pre-test to 17.17 on the post-test. Statistical analysis yielded a t-count of 4.267, which is greater than the t-table of 2.001, and a significance value (Sig. 2-tailed) of 0.000 < 0.05. These findings indicate that the utilization of animated video media has a highly significant and positive effect on improving students' science learning outcomes. The media effectively visualizes abstract concepts, accommodating both visual and auditory learning needs, thereby increasing student engagement and understanding in science education.
PROFIL PENYULUHAN YANG BERSIFAT EDUKATIF MENYENANGKAN DAN BERWAWASAN LUAS DALAM UPAYA MENINGKATKAN KESEJAHTERAAN MASYARAKAT Nugraha Permana Putra; Robiatul Adawiyah
Dimasejati: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2019)
Publisher : Universitas Islam Negeri Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70095/dimasejati.v1i2.5817

Abstract

The current phenomenon in the community is the lack of knowledge they know and the lack of education they get, so they tend to be monotonous and only do things they usually do without doing new updates. In terms of realizing community welfare, various things need to be held that can foster a great sense of curiosity. So that people can participate in counseling or have a great sense of curiosity. Therefore, in this case, the aim of this counseling is to be able to make the community aware of the importance of having education on how to achieve prosperity. When we want to do learning to the community, there are some things that we must pay attention to so that what we want to educate can be accepted and understood well so that they are able to carry it out. The first step to consider in planning, implementing, and evaluating. If this activity is successful, renewal must continue. And if this activity is unsuccessful, the improvement must be made. This counseling can make the community more knowledgeable so that it can create new things that can benefit the welfare of the community.