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The Role of Digital Technology in the Design of Mathematics Teaching and Learning: A Systematic Literature Review Fitriana, Laila; Hendriyanto, Agus; Sahara, Sani; Muhaimin, Lukman Hakim; Wintarti, Atik; Listiawan, Tomi; Saputro, Anip Dwi; A Dewi, Deshinta
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2503

Abstract

Purpose of the study: This study systematically reviews the role of digital technologies in the design of mathematics teaching and learning over the past decade. It aims to evaluate how digital tools have been integrated into task and lesson design, identifying emerging trends, challenges, and innovations. Methodology: A systematic literature review (SLR) following the PRISMA framework was conducted, analyzing studies published between 2014 and 2023. A total of 32 studies were included, sourced from various academic databases. These studies were examined to explore the use of digital technologies such as GeoGebra, Dynamic Geometry Environments (DGE), mobile apps, and others in mathematics instruction. Main Findings: The review found that digital technologies, particularly GeoGebra and DGE, were frequently used to enhance mathematical exploration and conjecturing. Other tools, including mobile applications, augmented reality (AR), and AI, have contributed to innovative teaching strategies, increasing student engagement and understanding. However, challenges such as unequal access to technology and the need for teacher training in tool integration were identified. Novelty/Originality of this study: This study provides a unique contribution by focusing not only on the use of digital tools but also on their role within the broader teaching design context. It offers insights into how these technologies shape pedagogical strategies, helping educators design more effective and inclusive mathematics education environments.
PENGEMBANGAN BUKU DIGITAL PADA MATERI KOMUNIKASI DALAM JARINGAN MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL KELAS X SMK PERWARI TULUNGAGUNG Ganjar Aji Sofyan; Tomi Listiawan
JoEICT (Jurnal of Education And ICT) Vol 3, No 1 (2019)
Publisher : STKIP PGRI TULUNGAGUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/joeict.v3i1.749

Abstract

E-book berperan penting dalam proses pembelajaran karena memiliki keunggulan. Peneliti melakukan penelitian di SMK Perwari Tulungagung. Tujuan penelitian ini untuk mengembangkan buku digital pada materi komunikasi dalam jaringan, untuk mengetahui kelayakan buku digital pada penerapan pembelajaran. Model pengembangan menggunakan model 4-D yang merupakan singkatan dari Define, Design, Development and Dessimination. Pengujian produk mengadopsi ISO 9126. Metode pengumpulan data menggunakan angket kuesioner. Metode ini untuk memperoleh data sebagai kelayakan buku digital. Instrumen yang digunakan berupa pertanyaan dengan jawaban yang sudah tersedia terdiri dari 5 (lima) pilihan dengan penskoran = jawaban a skor 5, jawaban b skor 4, jawaban c skor 3, jawaban d skor 2, dan jawaban e skor 1. Dengan rumus skor yang diobservasi dibagi skor yang diharapkan dikali 100%. Dari hasil analisis data terbukti bahwa uji ahli menyatakan 100% hasil ahli media dan 83% untuk ahli materi. Selanjutnya uji coba produk oleh siswa ada dua tahap yakni tahap yang pertama menyatakan 80% dan tahap kedua 81%. Dengan demikian hasil dari penelitian di SMK Perwari Tulungagung dinyatakan layak.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GEOGEBRA CLASSROOM BERORIENTASI DISCOVERY LEARNING PADA MATERI BARISAN DAN DERET ARITMATIKA Azizah, Alfina Nur; Listiawan, Tomi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 15, No 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.12107

Abstract

Era society 5.0 melakukan transformasi pendidikan dengan penerapan teknologi yang berkembang pesat untuk meningkatkan mutu pendidikan. Penggunaan teknologi, terutama pembelajaran Geogebra, menjadi krusial untuk mendukung minat dan motivasi belajar siswa. Model Discovery learning juga diakui efektif dalam mendukung siswa yang matematis, berpikir kritis, kolaboratif, dan mandiri. Penelitian ini fokus pada pengembangan media pembelajaran berbasis Geogebra Classroom berorientasi discovery learning terhadap materi barisan dan deret aritmatika untuk siswa SMA. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE. Penelitian ini melibatkan siswa kelas XI SMA dan dilaksanakan dalam dua pertemuan. Pengumpulan data menggunakan lembar validasi dan angket. Tahapan penelitian mencakup analisis kebutuhan, perancangan media pembelajaran, pengembangan media, implementasi media berbasis discovery learning, dan evaluasi penggunaan media. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis Geogebra Classroom berorientasi discovery learning dinyatakan valid dengan persentase 89,17% dalam kategori sangat valid dan dinyatakan praktis dengan persentase 90,61% dalam kategori sangat praktis. Selain itu, hasil penelitian menunjukkan bahwa media pembelajaran ini valid dan praktis dalam mendukung siswa untuk belajar secara mandiri, sehingga siswa dapat memahami konsep barisan dan deret aritmatika dengan lebih baik dan mendalam.
WORKSHOP ON DEVELOPING CLASSROOM ACTION RESEARCH PROPOSALS BASED ON ARTIFICIAL INTELLIGENCE Sulandra, I Made; Listiawan, Tomi; Azizah, Azizah; Agung, Mohammad; Meke, Konstantinus Denny Pareira; Masamah, Ulfah; Ariani, Wiga
Mitra Mahajana: Jurnal Pengabdian Masyarakat Vol. 7 No. 2 (2026): Volume 7 Nomor 2 Tahun 2026
Publisher : LPPM Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/mahajana.v7i2.7849

Abstract

This community service program aims to implement Artificial Intelligence (AI) as a tool to assist teachers in developing Classroom Action Research (CAR) proposals. The use of AI has significant potential to support a more adaptive, systematic, and efficient proposal-writing process, reducing the time required. Through this technology, teachers are expected to more easily formulate research problems, develop background sections, and design instructional actions for use in the classroom. In addition, the use of AI is expected to enhance teachers’ confidence in conducting independent research and to promote continuous improvement in the quality of teaching and learning. The program is carried out through several stages, including a needs analysis to identify teachers’ challenges, workshops and mentoring sessions on AI-based CAR proposal development, and evaluation and reflection to assess outcomes and plan future improvements. Through this program, teachers are expected not only to understand the concept of Classroom Action Research but also to be able to develop effective proposals and utilize AI appropriately in their academic activities.