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The Role of Digital Technology in the Design of Mathematics Teaching and Learning: A Systematic Literature Review Fitriana, Laila; Hendriyanto, Agus; Sahara, Sani; Muhaimin, Lukman Hakim; Wintarti, Atik; Listiawan, Tomi; Saputro, Anip Dwi; A Dewi, Deshinta
Journal of Educational Technology and Learning Creativity Vol. 3 No. 2 (2025): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v3i2.2503

Abstract

Purpose of the study: This study systematically reviews the role of digital technologies in the design of mathematics teaching and learning over the past decade. It aims to evaluate how digital tools have been integrated into task and lesson design, identifying emerging trends, challenges, and innovations. Methodology: A systematic literature review (SLR) following the PRISMA framework was conducted, analyzing studies published between 2014 and 2023. A total of 32 studies were included, sourced from various academic databases. These studies were examined to explore the use of digital technologies such as GeoGebra, Dynamic Geometry Environments (DGE), mobile apps, and others in mathematics instruction. Main Findings: The review found that digital technologies, particularly GeoGebra and DGE, were frequently used to enhance mathematical exploration and conjecturing. Other tools, including mobile applications, augmented reality (AR), and AI, have contributed to innovative teaching strategies, increasing student engagement and understanding. However, challenges such as unequal access to technology and the need for teacher training in tool integration were identified. Novelty/Originality of this study: This study provides a unique contribution by focusing not only on the use of digital tools but also on their role within the broader teaching design context. It offers insights into how these technologies shape pedagogical strategies, helping educators design more effective and inclusive mathematics education environments.
Transformasi Kompetensi Guru Melalui Sinergi Pascasarjana UM dalam Pemanfaatan AI Guna Pengembangan Media Pembelajaran Inovatif Sinta Agustin Ningseh; Rustanto Rahardi; Tomi Listiawan; Sapti Wahyuningsih; Sukoriyanto Sukoriyanto; Amelia Rizky; A’yunnisa Tsani; Ratna Maulida
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 7 (2026): SWARNA : Jurnal Pengabdian Kepada Masyarakat, Juli, 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v5i7.2909

Abstract

Kurangnya kompetensi guru dalam memanfaatkan Artificial Intelligence (AI) guna mengembangkan media pembelajaran inovatif menjadi salah satu faktor yang menghambat implemnetasi kurikulum merdeka. Kegiatan Pengabdian Kepada Masyarakat (PKM) ini memiliki tujuan untuk membekali guru SMPN 21 Malang dengan kemampuan praktis dalam mengembangakan media pembelajaran inovatif Berbasis AI melalui penguasaan platform Lumi dan Canva AI yang bersifat interaktif dan konstruktif sehingga mendorong transformasi kompetensi guru. Metode pengabdian menggunakan action research design dengan pendekatan Participatory Action Research (PAR) melalui tiga tahapan berupa persiapan, pelaksanaan, dan evaluasi. Hasil kegiatan ini menunjukkan bahwa tidak hanya memberikan wawasan secara konseptual, melainkan juga pengalaman praktik yang baik bagi guru, serta menghasilakn media pembelajaran inovatif yang dapat diterapkan dalam pembelajaran. Berdasarkan temuan tersebut, sinergi pascasarjana matematika UM dan SMPN 21 Malang dapat menjadi strategi efektif untuk mendorong transformasi kompetensi guru yang relevan dengan tuntutan era digital saat ini.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GEOGEBRA CLASSROOM BERORIENTASI DISCOVERY LEARNING PADA MATERI BARISAN DAN DERET ARITMATIKA Alfina Nur Azizah; Tomi Listiawan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.12107

Abstract

Era society 5.0 melakukan transformasi pendidikan dengan penerapan teknologi yang berkembang pesat untuk meningkatkan mutu pendidikan. Penggunaan teknologi, terutama pembelajaran Geogebra, menjadi krusial untuk mendukung minat dan motivasi belajar siswa. Model Discovery learning juga diakui efektif dalam mendukung siswa yang matematis, berpikir kritis, kolaboratif, dan mandiri. Penelitian ini fokus pada pengembangan media pembelajaran berbasis Geogebra Classroom berorientasi discovery learning terhadap materi barisan dan deret aritmatika untuk siswa SMA. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model ADDIE. Penelitian ini melibatkan siswa kelas XI SMA dan dilaksanakan dalam dua pertemuan. Pengumpulan data menggunakan lembar validasi dan angket. Tahapan penelitian mencakup analisis kebutuhan, perancangan media pembelajaran, pengembangan media, implementasi media berbasis discovery learning, dan evaluasi penggunaan media. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis Geogebra Classroom berorientasi discovery learning dinyatakan valid dengan persentase 89,17% dalam kategori sangat valid dan dinyatakan praktis dengan persentase 90,61% dalam kategori sangat praktis. Selain itu, hasil penelitian menunjukkan bahwa media pembelajaran ini valid dan praktis dalam mendukung siswa untuk belajar secara mandiri, sehingga siswa dapat memahami konsep barisan dan deret aritmatika dengan lebih baik dan mendalam.
Probabilo Tour: Media Pembelajaran Berbasis Etnomatematika untuk Mendukung Kemampuan Pemecahan Masalah Matematika Siswa SMA Farida Lailatus Sholehah; Tomi Listiawan
JURNAL PENDIDIKAN MATEMATIKA Vol. 9, No. 2: November 2025
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/kontinu.9.2.368-391

Abstract

Mathematics learning at the high school level, particularly in probability, is often considered challenging because it is abstract and lacks real-world context.  As a result, many students memorize formulas without understanding their applications, which makes it difficult to solve problems.  To address these challenges, innovative learning media are needed that not only provide a variety of practice questions but also link local culture through an ethnomathematics approach, bridging abstract concepts with students' real-life experiences to make learning more meaningful, engaging, and effective in improving problem-solving abilities.  This study aims to describe the development process of Probabilo Tour, an ethnomathematics-based learning media designed to support the problem-solving abilities of high school students.  The research method used is research & development, utilizing the ADDIE development model (analyze, design, develop, implement, evaluate).  The trial involved expert validation and practicality testing through student response questionnaires and learning outcome tests administered to 35 10th-grade students.  The results showed that Probabilo Tour obtained an average validity score of 82.94% (very valid), a student response rate of 84.5% (efficient), and a learning completion rate of 91.18% among students, with a classical average of 88 (effective).  The N-gain analysis produced 0.73 (high category), indicating a significant increase in problem-solving ability.  Thus, Probabilo Tour is suitable for use as an ethnomathematics-based learning medium that supports high school students' mathematical problem-solving abilities. Keywords: Learning media, Ethnomathematics, Problem Solving
Trends, challenges and opportunities for MOOCs in learning mathematics: a bibliometric analysis Tomi Listiawan; Juharyanto Juharyanto; Rochmawati Rochmawati; Angga Yuni Mantara; Djatmiko Djatmiko
JPP (Jurnal Pendidikan dan Pembelajaran) Vol. 32 No. 2 (2025)
Publisher : Lembaga Pengembangan Pendidikan dan Pembelajaran, Universitas Negeri Malang in Collaboration with Asosiasi Pendidik dan Pengembang Pendidikan Indonesia (APPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the trends, challenges, and opportunities in the use of Massive Open Online Courses (MOOCs) within mathematics education. Employing a descriptive bibliometric approach, this research analyzed 1.800 publications indexed in Dimensions.ai from 2020 to 2025 using VOSviewer software to visualize and interpret keyword co-occurrence, citation patterns, and research networks. The results indicate a substantial growth in MOOC related mathematics studies from 2020 to 2022, followed by stabilization during 2023–2025, signaling the transition of MOOCs from emergency digital instruction toward a more structured and sustainable learning ecosystem. The visualization results identified four dominant thematic clusters: (1) pedagogical engagement and learning design, (2) data analytics and intelligent systems, (3) access, equity, and institutional policy, and (4) cognitive and affective learning outcomes. Despite significant progress in expanding global access to mathematical learning, persistent challenges remain particularly low course completion rates, limited adaptivity of mathematical content, and infrastructural disparities across regions. Nevertheless, the integration of AI-based personalization, learning analytics, and immersive technologies (VR/AR) provides promising directions for enhancing mathematical reasoning, engagement, and teacher professional development. Overall, this study contributes a comprehensive bibliometric overview and highlights the potential for MOOCs to evolve into adaptive, equitable, and data-informed digital learning ecosystems that advance the quality and inclusivity of mathematics education.
Pengembangan Mobile Learning KORS pada Materi Fungsi Komposisi dan Invers untuk Melatih Kemampuan Berpikir Kritis Alfi Syahrin Siregar; Tomi Listiawan
Jurnal Tadris Matematika Vol. 6 No. 2 (2023)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2023.6.2.181-198

Abstract

Technology that continues to develop requires teachers to continue to innovate in presenting quality learning media. Mobile learning is a medium that can be used in learning because of the ease in the process of using it anywhere and anytime. On the other hand, critical thinking is a very important ability in mathematics. Through critical thinking skills, students are required to be able to generate thoughts and choose the right steps to solve a problem. However, the results of the field study show that students' critical thinking skills in material on compositional and inverse functions are still very low. This study aims to develop mobile learning named KORS to train students' critical thinking skills in the matter of compositional and inverse functions. This type of research is development research with the ADDIE model. The subjects of this study were practitioners and six high school students. In collecting data, assessment instruments were used by media experts and material experts, as well as student and teacher response questionnaires. The results of this study obtained KORS mobile learning media that were feasible to use with a percentage of 79% from media experts and 78.67% from material experts. The practicality of the media from the teacher's assessment obtained a percentage of 83.33% and based on the results of small-scale trials obtained a student response questionnaire percentage of 82.67%.