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Implementation of Finding Shortest Route for Pharmacy Location Using A-star Algorithm Juniawan, Fransiskus Panca; Sylfania, Dwi Yuny; Agrina, Dini
JOIN (Jurnal Online Informatika) Vol 4 No 1 (2019)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v4i1.296

Abstract

The number of pharmacies in the Pangkalpinang City has increased rapidly. This is directly proportional to the needs of the people of Pangkalpinang City to fulfill the health needs, buy medicine or divert doctor's prescriptions. This is a debate for people who do not know the location of pharmacies in this city. Practically, people can just go to a pharmacy with a location that far from user location, even though there is a pharmacy near the user. This is because there is no pharmacy information location in the Pangkalpinang City. To solve this problem, proposed a system that can display the location of all pharmacies in the Pangkalpinang City. In addition, the system can search the shortest path from the user's location to the nearest pharmacy location around using the A * algorithm. This algorithm was chosen because its advantages that are able to produce optimal solutions according to the expected heuristic functions. The results of the testing are that the system can optimize and be able to search the shortest path from the user's location to the nearest pharmacy.
Implementasi Aplikasi Monitoring Nilai dan Kegiatan Siswa Berbasis Android dengan Metode Prototype Juniawan, Fransiskus Panca; Sylfania, Dwi Yuny; Rian Chrisna Putra, Rendy; Sulaiman, Rahmat
Jurnal Komtika (Komputasi dan Informatika) Vol 5 No 1 (2021)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/komtika.v5i1.5119

Abstract

The number of smartphone and internet users in Indonesia is currently very large. This is become the basis for the use and development of mobile-based applications for the advantage of education. However, not all High Schools in Indonesia have a mobile-based system. Another problem is that most of them still use conventional methods in implementing teaching and learning activities, and reporting learning outcomes to parents. This is also still the case at SMA Negeri 1 Pangkalanbaru, Bangka Tengah. This problem is what we want to raise and solve by developing applications that can solve these problems. The research was developed using the Prototype method which consists of stages of Data Collection, Rapid Planning, Prototype Design, and Prototype Testing. By using the UML tool, results are obtained in the form of parents who can monitor grades, school information, and school announcements. In addition, students can take attendance online, register for extracurricular activities, and view announcements. From the testing results it is known that the system performance is running well as it should.
Augmented Reality as Learning Medium for Preservation of Traditional Musical Instruments in Bangka Juniawan, Fransiskus Panca; Sylfania, Dwi Yuny
EMITTER International Journal of Engineering Technology Vol 7 No 2 (2019)
Publisher : Politeknik Elektronika Negeri Surabaya (PENS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24003/emitter.v7i2.416

Abstract

Nowadays the use of technology is something that can be found anywhere. This condition has an impact on the loss of awareness of the Indonesian cultural treasures value in the form of traditional tools. No exception to traditional musical instruments on Bangka Island which began to lose its popularity. At present, most teenagers on Bangka Island cannot play traditional musical instruments. Likewise with the children who do not know and not even know their own regional musical instruments. With the continuation of this condition, it is feared that the existence of traditional Bangka musical instruments will disappear, as well as human resources that can play it. Augmented Reality (AR) is a visual technology that can display objects in 3D. The advantage of this technology is being able to give a display of real-time musical instrument in the form of dynamic 3D visualization of objects and it is in accordance with the movements of the user's smartphone camera. AR has also been applied in various cases as a solution to problem-solving. Therefore, to overcome this problem, an application to preserve the traditional Bangka musical instruments using Augmented Reality (AR) is forming. The 3D objects of musical instruments are made using Maya. Unity is also used as an engine for the application of 3D modeling on the Android system, and Vuforia SDK as it’s augmented reality engine. The results of performance testing obtained 100% running well. From the results of testing the user experience with the HARUS method, it is proven that the system has comprehensibility aspects of 75.98% and manipulability aspects of 80.74% so that the total value HARUS be 78.36%.
Analisis Statik Keamanan Aplikasi Micro-Drama Berbasis Android Menggunakan Mobile Security Framework (MOBFS) Fransiskus Panca Juniawan; Dwi Yuny Sylfania
Cyber Security dan Forensik Digital Vol. 9 No. 1 (2026): Edisi Mei 2026
Publisher : Fakultas Sains dan Teknologi UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/csecurity.2026.9.1.6247

Abstract

Pertumbuhan pesat aplikasi dengan konsep micro-drama berbasis android memberikan pengalaman baru bagi pengguna dalam menonton video berdurasi singkat dengan mode portrait, sehingga meningkatkan kenyamanan dalam mengakses konten digital tersebut. Saat ini telah tersedia banyak aplikasi micro-drama yang dapat dipilih pengguna sesuai preferensi personal sehingga berdampak pada peningkatan penggunaan secara masif sehingga berdampak pula pada pendapatan keuangannya. Namun, aplikasi favorit juga dapat menjadi sasaran bagi penyerang untuk dapat dieksploitasi kelemahannya, seperti penggunaan izin berlebihan, kelemahan konfigurasi kriptografi, penyimpanan data sensitif yang tidak aman, serta potensi kebocoran informasi masih kerap ditemukan pada aplikasi pihak ketiga yang beredar luas di toko aplikasi resmi. Penelitian ini bertujuan untuk menganalisis tingkat keamanan tiga aplikasi micro-drama terbaik berbasis android pada Play Store menggunakan pendekatan Static Application Security Testing (SAST) dengan tool Mobile Security Framework (MobSF). Metodologi penelitian terdiri dari lima tahapan meliputi penentuan kebutuhan aplikasi, instalasi MobSF, pengujian dan pengambilan data uji berdasar lima kriteria, analisis hasil temuan serta rekomendasi kepada pengembang dan pengguna. Hasil analisis menunjukkan bahwa ketiga aplikasi memiliki pola kerentanan yang mirip, namun dengan jumlah yang berbeda. Kerentanan pada kriteria weak crypto menunjukkan bahwa ketiga aplikasi masih memiliki high severity, terutama DramaBox dengan 6 temuan. Pada kategori dangerous permissions, masih ditemukan permission dengan klasifikasi dangerous pada ketiga aplikasi, terutama FreeReels dengan 5 temuan. Pada kategori Domain Malware Check memiliki persentase 100%. Sebaliknya, untuk kategori SSL Bypass serta Root Detection, ketiga aplikasi telah memenuhi seluruh standar keamanan pengujian sehingga memiliki hasil analisis yang baik. Selanjutnya dijabarkan rekomendasi kepada pengembang aplikasi berdasarkan hasil analisis statik secara keseluruhan, serta rekomendasi kepada pengguna dengan tujuan agar pengguna aplikasi micro-drama dapat memahami resiko terbesar dari celah keamanan yang ada pada aplikasi. Kebaruan dari penelitian ini adalah adanya pembahasan serta analisis mendalam mengenai issue kerentanan yang ditemukan, mulai dari penyebab, resiko, dampak, hingga skenario nyata yang dapat terjadi pada pengguna aplikasi micro-drama. Kata kunci: Static Application Security Testing (SAST), Mobile Security Framework (MobSF), Aplikasi Micro-Drama, Weak Crypto, SSL Bypass, Dangerous Permissions, Root Detection, Domain Malware Check  ---------------------------------------------------------------------- Static Security Analysis Of Android-Based Micro-Drama Application Using Mobile Security Framework (MOBFS) The rapid growth of Android-based micro-drama applications provides a new experience for users in watching short videos in portrait mode, thus increasing the convenience in accessing digital content. Currently, there are many micro-drama applications available for users to choose according to their personal preferences, resulting in a massive increase in usage and thus impacting their financial income. However, favorite applications may be targets for attackers to exploit their vulnerabilities, such as excessive use of permissions, cryptographic configuration weaknesses, insecure storage of sensitive data, and the potential for information leaks are still often found in third-party applications widely circulated in official application stores. This study aims to analyze the security level of the best three of Android-based micro-drama applications on the Play Store using the Static Application Security Testing (SAST) approach with the Mobile Security Framework (MobSF) tool. The research methodology consists of five stages including determining application requirements, installing MobSF, testing and collecting test data based on five criteria, analyzing the findings, and making recommendations to developers and the users. The analysis results show that the three applications have similar vulnerability patterns, but with different numbers. Vulnerabilities in the weak crypto criteria indicate that all three applications still have a high severity, especially DramaBox with 6 findings. In the Dangerous permissions category, permissions classified as dangerous were still found in all three applications, especially FreeReels with 5 findings. In the Domain Malware Check category, the percentage was 100%. Conversely, for the SSL Bypass and Root Detection categories, all three applications met all security testing standards, resulting in good analysis results. Furthermore, recommendations are outlined for application developers based on the overall static analysis results, as well as recommendations for users with the aim of helping micro-drama application users understand the greatest risks from security vulnerabilities in the application. The novelty of this research is the in-depth discussion and analysis of the vulnerability issues found, starting from the causes, risks, impacts, and real-life scenarios that could occur to micro-drama application users. Keywords: Static Application Security Testing (SAST), Mobile Security Framework (MobSF), Micro-Drama Application, Weak Crypto, SSL Bypass, Dangerous Permissions, Root Detection, Domain Malware Check