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Yobagi: Platform Market UMKM Berbasis Kewirausahaan Sosial Dwi Yuny Sylfania; Rendy Rian Chrisna Putra; Fransiskus Panca Juniawan; Muhammad Intan Arfies; Nadila Fasya Anggraeni; Dehan Permata Sari; Aqilla Fadiya Haya; Deriza Nabilah Fitria
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 11, No 3 (2022): NOVEMBER
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v11i3.1509

Abstract

The presence of the Covid-19 pandemic has had a major impact on the people of the Bangka Belitung Islands Province. There have been many layoffs for some communities which have resulted in a decline in their economy. Another impact was felt by Micro, Small and Medium Enterprises (MSMEs) where their sales transactions also decreased. Yobagi is proposed to overcome this problem by becoming a social entrepreneurship-based platform that becomes an intermediary medium for anyone who has the desire to share their skills, knowledge, and experiences. Yobagi is also a marketplace for MSMEs to promote their products or services. The purpose of developing Yobagi is to increase community skills and be able to innovate so that they can run new businesses to improve the economy. This study uses a prototype research method which consists of five stages, namely Communication, Quick Plan, Modeling Quick Plan, Construction of Prototype, and Deployment. The result of the research is a web-based Yobagi application that functions well, as evidenced by a functional test using the Blackbox method. Furthermore, the Responsive Web Design (RWD) feature on the Yobagi system was also tested to test the performance of features on several different types of smartphones.
SATISFACTION ANALYSIS OF RESPONSIVE WEB DESIGN (RWD) USING PIECES METHOD IN YOBAGI: TECHNOLOGY PLATFORM BASED ON SOCIALPRENEURSHIP Dwi Yuny Sylfania; Rendy Rian Chrisna Putra; Fransiskus Panca Juniawan
Jurnal Techno Nusa Mandiri Vol 19 No 2 (2022): Techno Nusa Mandiri : Journal of Computing and Information Technology Period of
Publisher : Lembaga Penelitian dan Pengabdian Pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/techno.v19i2.3435

Abstract

The Covid-19 pandemic has had a huge impact on society. There have been layoffs for some people, which will have an impact on their economy, which is getting worse. Another impact was felt by MSMEs where their transactions also decreased. Yobagi is proposed to overcome this problem by becoming a social entrepreneurship-based media platform that becomes an intermediary media for anyone who has the desire to share their skills, knowledge, and experiences. Yobagi is also a marketplace for MSMEs to promote their products or services. The purpose of this research is for people to improve their skills, be able to innovate, so they can run new businesses to improve their economy. Likewise, MSMEs have increased their transactions. The research uses the prototype method which consists of five stages, namely Communication, Quick Plan, Modeling Quick Plan, Construction of Prototype, and Deployment. The result of the research is a web-based Yobagi application that functions well, as evidenced by functional testing using the Blackbox method. Furthermore, the Responsive Web Design feature on the Yobagi system was also tested to test the performance of the features on several different types of smartphones.
IMPLEMENTASI SAKTI (SISTEM ADMINISTRASI KESEHATAN TERINTEGRASI) PADA UPT PUSKESMAS AIR GEGAS Nurhayati Nurhayati; Akhiat Akhiat; Sammy Lazuardi Ginanjar; Dwi Yuny Sylfania; Fransiskus Panca Juniawan
JuTI "Jurnal Teknologi Informasi" Vol 1, No 2 (2023): Februari 2023
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat - Universitas Teknologi Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (615.434 KB) | DOI: 10.26798/juti.v1i2.740

Abstract

Pesatnya kemajuan teknologi informasi berdampak pada seluruh aspek kehidupan, salah satunya pada bidang Kesehatan. Dengan adanya teknologi informasi dapat dikembangkan sistem informasi untuk memudahkan dalam tata Kelola di puskesmas. Kondisi saat ini di UPT Puskesmas Air Gegas dimana dalam kegiatan keseharian masih menggunakan cara manual yakni dengan melakukan pencatatan pada media buku tulis. Penggunaan cara ini menimbulkan banyak kerugian, dan dapat diatasi dengan adanya system informasi. Penelitian ini mengusulkan pengembangan system informasi administrasi Kesehatan terintegrasi (SAKTI) yang dibangun dengan menggunakan model penelitian prototype yang terdiri dari lima tahapan, yakni Communication, Quick Plan, Modeling Quick Design, Construction of Prototype, dan Deployment, Delivery, and Feedback. Hasil dari penelitian berupa system SAKTI yang selanjutnya diuji kinerja fungsionalnya dengan menggunakan metode pengujian Blackbox. Hasil dari pengujian diketahui bahwa seluruh fungsi dari system SAKTI dapat berjalan dengan baik sesuai dengan kebutuhan.
Pelatihan Digital Marketing Guna Meningkatkan Kompetensi Masyarakat Desa Kace Timur, Bangka Fransiskus Panca Juniawan; Melati Suci Mayasari; Harrizki Arie Pradana; Lukas Tommy; Dwi Yuny Sylfania
Jurnal PkM (Pengabdian kepada Masyarakat) Vol 6, No 1 (2023): Jurnal PkM: Pengabdian Kepada Masyarakat
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jurnalpkm.v6i1.8649

Abstract

Digital Marketing menjadi salah satu solusi bagi para pelaku usaha khususnya di Desa Kace Timur, Bangka yang memerlukan inovasi dalam mengatasi lesunya perekonomian. Namun tantangan yang ada bahwa mereka belum menguasai penggunaan dan penerapan Digital Marketing dalam usaha mereka. Untuk itu diadakanlah kegiatan pelatihan oleh Perangkat Desa Kace Timur. Tujuan dari kegiatan ini adalah untuk meningkatkan skill dan kompetensi pelaku usaha Desa Kace Timur dalam menerapkan Digital Marketing untuk produk mereka. Selain itu untuk menambah pilihan media penjualan produk mereka. Metode yang digunakan adalah pelatihan dan pendampingan. Pelaksanaan kegiatan pengabdian diawali dari tahapan perencanaan, persiapan, pelaksanaan, evaluasi, dan pendampingan. Materi yang diberikan adalah Digital Marketing dengan memanfaatkan sosial media Instagram, Whatsapp, dan TikTok sebagai media pemasarannya. Seluruh peserta mengikuti kegiatan dengan antusias dari awal hingga akhir kegiatan yang menandakan tingginya minat dan ketertarikan mereka. Hasil dari kegiatan adalah seluruh peserta mampu membuat dan memasarkan produk mereka dari sosial media tersebut. Selain itu dari hasil evaluasi diketahui bahwa pengetahuan dan skill peserta menjadi meningkat setelah mengikuti kegiatan pelatihan ini.
Implementation of Education Game-Based Learning Media Kahoot! In Agribisnis at the University Of Bangka Belitung Iski Zaliman; Fransiskus Panca Juniawan; Risnina Wafiqoh; Agustina Heryati; Dwi Yana Ayu Andini; Dwi Yuny Sylfania; Umar Faruq Vista
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.7798

Abstract

Education is a process of changing knowledge, increasing, skills, improving attitudes and behavior of humans or groups that are trying to educate the life of the nation and humans by carrying out learning and teaching process activities as well as guidance on training learning. Among the developments in science and technology (science technology), technology applications to websites are now widely available and can facilitate the student learning process in an interactive and active way, with the application of this technology it provides opportunities for students to review information and be able to practice knowledge, as well as student skills in the learning process by enjoying the game.
Implementasi Aplikasi Perpustakaan SMAN 1 Koba Dengan Metode Scrum Berbasis Android Dwi Yuny Sylfania; Fransiskus Panca Juniawan; Iski Zaliman
INFORMATICS FOR EDUCATORS AND PROFESSIONAL : Journal of Informatics Vol 8 No 1 (2023): INFORMATICS FOR EDUCATORS AND PROFESSIONAL : JOURNAL OF INFORMATICS (Edisi Khusus
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Bina Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51211/itbi.v8i1.2458

Abstract

The application of information technology is now implemented in almost all areas of our life. One of them is in the library where information technology applications can play a role in library book loan transactions. This is also applies to SMAN 1 Koba where the process of borrowing and returning books at SMAN 1 Koba still uses the traditional method, namely by recording in the library ledger. There are many drawbacks to using this traditional system, including inefficiency in terms of reporting and transaction services. To overcome this problem, we propose an Android-based library application that can be used to find out the transaction process in the library with catalog features, warehouses, book returns, maintain master data so that it can help manage the book collection in the library, the book search process uses catalogs, and book reports in the form of graphs. This study uses the Scrum method as a software development method. The programming languages used are java and PHP, and use MYSQL for the database. This study uses the black box testing method with functional test results that are all good.
Implementasi Service Learning pada Pelatihan Teknologi Informasi di LKSA Ruth Juniawan, Fransiskus Panca; Dwi Yuny Sylfania
ORAHUA : Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 02 (2025): Januari
Publisher : Faatuatua Media Karya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70404/orahua.v2i02.118

Abstract

Pemahaman terhadap teknologi informasi di era ini memiliki peran yang sangat penting dalam berbagai aspek kehidupan.  Teknologi informasi mempermudah akses terhadap informasi dan komunikasi secara efektif dan efisien.  Rendahnya literasi digital di kalangan penghuni LKSA Ruth disebabkan oleh keterbatasan fasilitas pembelajaran.  Kegiatan pengabdian ini bertujuan untuk memberikan pelatihan teknologi informasi yang disesuaikan dengan kebutuhan prioritas dan urgensi yang harus dikuasai. Tujuan ini diharapkan dapat meningkatkan pengetahuan dan keterampilan penghuni LKSA Ruth dalam menghadapi tantangan global di masa depan. Metode yang digunakan adalah service-learning, yang melibatkan beberapa tahapan, yaitu sosialisasi, persiapan, pelaksanaan pelatihan, pendampingan dan evaluasi, serta keberlanjutan program.  Hasil dari kegiatan pengabdian ini menunjukkan adanya peningkatan dalam hal pengetahuan, keterampilan, dan pemanfaatan teknologi informasi oleh penghuni LKSA Ruth. Hal ini menjadi indikator keberhasilan kegiatan dalam memberikan dampak positif bagi pengembangan literasi digital di lingkungan LKSA Ruth.
IMPLEMENTASI WEBSITE COMPANY PROFILE DAN PERSURATAN SEBAGAI INOVASI TEKNOLOGI DIGITAL DESA KARYA MAKMUR Juniawan, Fransiskus Panca; Assobry, Muhammad Habib; Megawati, Megawati; Syahputra, Razen; Ali, Firman; Nayla, Adinda; Carissa, Fihan; Sylfania, Dwi Yuny
PENA DIMAS: Jurnal Pengabdian Masyarakat Vol 3, No 2 (2025): Pena Dimas: Jurnal Pengabdian Masyarakat
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/penadimas.v3i2.26168

Abstract

Karya Makmur Village is one of the villages in Bangka Belitung province located in Bangka Regency. Like most other villages, this village has problems with correspondence services, likely still manually. In addition, there is a lack of information that can be collected regarding village programs and business opportunities. The goal of this activity is to implement a web-based correspondence sistem and a village information website that can be displayed on smart TVs to improve management efficiency and data transparency. Residents can submit letters online, and village officials can speed up the processing of these correspondences while smart TVs display public information in real-time. This activity uses the service learning method in its implementation which consists of five stages, namely socialization, needs identification, system implementation, user training, and evaluation. This method was chosen because of its advantages in involving students so they can directly feel the experience of sharing skills and knowledge to the community so that they feel like better people. The results of the implementation show that the service is faster and more accurate, and the processing time for letters has been significantly reduced. The use of smart TVs increases the transparency of the budget and development programs and increases residents' access to village information. The training successfully addresses infrastructure and digital literacy issues. Overall, digitalization helps build more effective villages with more people participating.
Penentuan Rute Terpendek Tujuan Wisata di Kota Toboali Menggunakan Algoritme Djikstra Web Juniawan, Fransiskus Panca; Sylfania, Dwi Yuny
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 7 No 1: Februari 2020
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kota Toboali merupakan ibukota Kabupaten Bangka Selatan yang telah menjadi daerah tujuan wisata baru karena keindahan yang dimiliki dan didukung oleh kebijakan pemerintah daerah. Oleh sebab itu fasilitas wisata terus dikembangkan hingga saat ini. Namun banyak wisatawan dari daerah lain yang mengalami kesulitan dalam perjalanannya menuju tujuan wisata di Kota Toboali. Hal ini dikarenakan mereka belum mengenal letak geografis Kota Toboali. Kesulitan yang dialami para wisatawan ini adalah dalam hal mengetahui dan menentukan jalan yang akan dilalui menuju ke tujuan wisatanya. Untuk itu dibuatlah sistem informasi geografis yang berbasis web dan dilengkapi dengan fungsi penentuan jarak terpendek menggunakan Algoritme Dijkstra agar dapat lebih cepat sampai pada tujuan wisata. Sistem dirancang berbasis web agar lebih banyak orang yang menggunakannya. Dalam penelitian ini juga dibahas mengenai cara perhitungan manual algoritme Dijkstra, selain itu untuk pembuktian hasil perhitungan, diberikan pula berupa contoh kasus penentuan jarak terpendek di salah satu sudut Kota Toboali. Hasil dari penelitian berupa sistem informasi pariwisata Kota Toboali yang dapat menentukan jarak terpendek menuju lokasi wisata. Dari hasil pengujian algoritme dapat dibuktikan bahwa sistem mampu menentukan jarak terpendek dari titik awal yang ditentukan pengguna menuju titik tujuan wisatanya. Dari pengujian blackbox didapat hasil bahwa fungional sistem memiliki kinerja yang baik.   AbstractToboali City is the capital of South Bangka Regency which has become a new tourist destination because of its beauty and supported by local government policies. Therefore tourism facilities continue to be developed to date. However, many tourists from other regions experience difficulties on their way to tourist destinations in Toboali City. This is because they do not know the geographical location of Toboali City. The difficulty experienced by these tourists is in terms of knowing and determining the path to be traveled to the destination. For this reason, a geographic information system based on the web was made and equipped with the shortest distance determination function using the Dijkstra algorithm to be able to reach tourist destinations faster. The system is designed web-based so that more people use it. In this study also discussed how the manual calculation of the Dijkstra algorithm, in addition to proof of calculations, is also given in the form of a case in determining the shortest distance in one corner of the city of Toboali. The results of the research in the form of the Toboali City tourism information system that can determine the shortest distance to the tourist location. From the algorithm test results it can be proven that the system is able to determine the shortest distance from the user-specified starting point to the destination point of the tour. From the blackbox testing, the results show that functional systems have good performance.
Pengamanan Pesan E-Complaint Fasilitas dan Kinerja Civitas Akademika Menggunakan Algoritma RSA Sylfania, Dwi Yuny; Juniawan, Fransiskus Panca; Laurentinus, Laurentinus; Hengki, Hengki
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 9 No 6: Desember 2022
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2022965388

Abstract

Keluhan merupakan suatu bentuk pengaduan yang muncul karena ketidakpuasan produk atau layanan perusahaan.  ISB Atma Luhur tidak terlepas dari adanya keluhan mengenai fasilitas kampus, serta kinerja dosen dan karyawan.  Meskipun keluhan identik dengan hal negatif dan sulit ditangani, namun harus diselesaikan karena menyangkut kredibilitas perusahaan.  Kebanyakan mahasiswa memilih untuk tidak melaporkan keluhan, khususnya mengenai kinerja dosen dan karyawan, karena takut terjadi kebocoran pada keluhan yang disampaikan.  Hal tersebut bisa mengakibatkan pengurangan nilai akademik dan pelayanan yang buruk ketika mengurus administrasi perkuliahan.  Penggunaan teknik kriptografi dengan algoritma RSA dijadikan sebagai solusi untuk mencegah kebocoran pesan.  Kriptografi digunakan untuk menerjemahkan pesan ke dalam bentuk kode sehingga isi pesan sebenarnya tidak dapat diketahui secara langsung.  Pemilihan RSA sebagai algoritma kriptografi karena sulitnya pemfaktoran bilangan prima dalam pembuatan kunci.  Pemfaktoran tersebut akan menghasilkan kunci publik untuk proses enkripsi pesan, dan kunci privat untuk proses dekripsi pesan.  Proses enkripsi menghasilkan ciphertext dan proses dekripsi menghasilkan plaintext.  Pengujian brute force menghasilkan bahwa dengan panjang kunci sebesar 24 bit, maka waktu yang dibutuhkan untuk menemukan kunci privat sebanyak 16.777.216 adalah selama 16,77 detik/106 percobaan. Berdasarkan pengujian tersebut, peluang untuk menemukan kunci privat yang tepat membutuhkan waktu yang lama, sehingga kebocoran pesan pada aplikasi e – complaint dapat dicegah dengan baik. AbstractA grievance is a complaint that arises because of the emergence of the company's products or services. ISB Atma Luhur is inseparable from complaints about campus facilities and the performance of lecturers and employees. Because complaints can be company problems, so must be correct. Most students choose not to report their grievances, especially regarding lecturers and employees, for fear of leaks in the complaints submitted. However, it can decrease academic grades and poor service when taking care of lecture administration. This study proposes the application of cryptography, which converts messages into code, so the actual message is not known. The use of cryptographic techniques with the RSA algorithm is used as a solution to prevent message leakage. The choice of RSA as a cryptographic algorithm is due to the difficulty of factoring prime numbers in key generation. This factoring will generate a public key for the message encryption process and a private key for the message decryption process. The encryption process produces ciphertext, and the decryption process produces plaintext. Brute force testing results that with a key length of 24 bits, the time required to find the private key of 16,777,216 is 16.77 seconds/106 attempts. Based on these tests, the opportunity to find the right private key in a long time so that there is no message on the e-complaint application can result in good.