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english english: english Farha Mahdia; Yanuari Srianturi; Nabila Fuadina
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 3 (2026): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i3.20393

Abstract

The development of online games in adolescents has an impact on decreased study concentration, late assignments, and low time management due to weak self-control, as found in SMK Negeri 4 Bojonegoro students. This research aims to develop and determine the feasibility of self-control-based psychoeducation website media as a means of guidance and counseling services in helping to reduce online game addiction. The research uses the Research and Development (R&D) method with the ADDIE model. Data were collected through a Likert scale questionnaire and analyzed using the Percentage Agreement (PA) technique. The results of the study showed that the media had a very good level of eligibility, with the validation of guidance and counseling experts of 90.22%, learning experts 88.57%, and BK teachers of 88.88%. User tests also show excellent results with an average of 86.01%, which shows the medium is decent, attractive, and easy to use. The novelty of this research lies in the self-control approach in the psychoeducational website with interactive features. However, this study is limited to a feasibility test and has not tested its effectiveness and long-term impact. Therefore, further research is recommended to test the effectiveness of the media and develop more adaptive features.
PENGEMBANGAN MODUL BIMBINGAN KLASIKAL BERBASIS WORD WALL UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI SISWA Ajeng Bunga Ginanti; Yanuari Srianturi; Nabila Fuadina
FOKUS : Kajian Bimbingan dan Konseling dalam Pendidikan Vol. 9 No. 5 (2026): Vol 9, No 4 September 2026
Publisher : IKIP Siliwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22460/fokus.v9i5.31395

Abstract

This This study aims to develop a Wordwall-based classical guidance module to improve junior high school students’ communication skills. Preliminary observations at SMP Islam Cepu indicated low student participation in active communication, including lack of confidence in speaking and limited listening skills.This research employed a Research and Development (R&D) approach using the Borg and Gall model up to the operational product revision stage. The subjects involved media experts, guidance and counseling experts, and school counselors. Data were collected through validation questionnaires, user response questionnaires, and observations, and analyzed using quantitative and qualitative techniques.The results showed that the developed module achieved a feasibility score of ≥91%, categorized as “very feasible.” This indicates that the module is valid, practical, and suitable for use as an interactive learning medium.The study implies that the Wordwall-based module can effectively support active and engaging classical guidance services and has potential to improve students’ communication skills.