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Journal of Development Research
ISSN : 25799290     EISSN : 25799347     DOI : -
Journal of Development Research, a journal runs by the Institute for Research and Community Services Universitas Nahdlatul Ulama Blitar. Journal facilitates publication of the results of research in the field of human and region development. The journal is published in two versions, the print and electronic version. This journal is published every six months, i.e. April and Oktober.
Arjuna Subject : -
Articles 248 Documents
Anaphora, Cataphora, and Exophora Found in The Jakarta Post Published in March 2021 Varia Virdania Virdaus; Saiful Rifa'i
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.213

Abstract

Pronouns are words that are used to refer to another word in a text, particularly in newspapers. It can become an issue if students do not grasp how to use a pronoun to refer to a single item in a text since most students focus solely on the meaning of each pronoun that they are familiar with, ignoring the meaning of context from the text. As a result, this research examines the types of pronouns and references that are commonly employed in newspapers. This study employed descriptive quantitative because it analyzes, describes, and counts the three types of references: Anaphora, Cataphora, and Exophora, according to the Jakarta Post's business news from March 2021. There were 31 news sources in this analysis. Anaphora is the most commonly used in this publication, according to the results of the analysis. Cataphora is the second series, and Exophora is the last. As a result, this research can help people better understand the context of a text when pronouns are used as a reference.
Mismatching Skills, The Currect Problem Among Vocational Graduates in East Java Luthfi Indana; Blima Oktaviastuti
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.214

Abstract

Preliminary study at Trenggalek Regency show that most of vocational graduates from multimedia department work as shopkeeper on the department stores or as a salesman/saleswoman. This fact realize us that the purpose of vocational high school is not achieved yet. The research aims to describe and present mismatching skills data among vocational graduates. This study is descriptive with quantitative approach which focuses on multimedia department. The data will gained from 2 public schools. This data is collected from students who graduate on 2017 school year in SMK Raya and three generation graduates from SMKN Jaya. The method that been used are documentation and interview from career center at each school. As a result from 279 vocational graduates on multimedia department, graduates who study in the suitable field is 9%, who continue their study in the different field 27%, who work on the appropiate field approximately 18%, who get their work in the different field around 38%, and 8% of graduates still in the waiting period. Finally, the conclusion is vocational graduates can’t fill yet the job market at suitable field. Therefore, role of all education stakeholder are needed to reduce mismatching skills between background of study and field of work.
The Effectiveness of Combining Scripting and Talking Chips on the Students’ Speaking Achievement Annisa Rahmasari; Ratna Nurlia
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.216

Abstract

This research is to find the effectiveness of combining Scriting and Talking Chips which helps students to be more active in speaking class. This research used quasi-experimental research with non-randomized pretest posttest design. The students of English Department of UNIPA Campus Blitar who took Basic Speaking 1 were the subjects of this research, in which Class A as the experimental group and class B as the control group. The instruments of this research were speaking test (pretest and posttest). One group was taught by combining scripting and talking chips method, in contrast, the control group was taught by using direct method. Then, both groups were given a posttest. The data was analyzed using ANCOVA and computed by SPSS version 20. The result of the analysis indicated that combining Scripting and Talking Chips strategy could make students’ speaking achievement better.
Teaching Reading Using PQRST Method with Power Point Media Feri Huda; M. Alimul Huda
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.217

Abstract

The problem with student reading comprehension is that it is difficult to translate reading comprehension sentences, as English contains multiple tenses as well as vocabulary. Many students often find it difficult due to poor grammatical structure and vocabulary. Teaching methods are usually not very interesting for students. They say the instructor uses the traditional method (GTM). One alternative solution to this problem is PQRST with PowerPoint media. This method has been studied to see if it works effectively for learning to read. This study adopted a quasi-experimental procedure using a non-randomized pre-test and post-test design. As a result, it was found that the PQRST method using PowerPoint media is an effective method for reading comprehension instruction because it exhibits better reading comprehension than the conventional method.Keywords: teaching reading, PQRST, PowerPoint
Improving Writing Skill on Report Text by Using RCG Strategy with PPT for Students of Senior High School Dessy Ayu Ardini; Herlina Rahmawati; Wiratno Wiratno
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.218

Abstract

In this research, the researchers used Responding, Correcting and Guiding (RCG) Strategy with Power Point (PPT) to solve the students’ problems in writing Report Text. The researchers designed the research problem as follows: How can RCG Strategy with PPT improve writing skill on report text for senior high school students? After applying RCG Strategy in cycle I, the students’ average score result in this cycle was 72.5%. This result was still not satisfying. 55.33% or 8 students could not reach the mean score target of 75. Therefore, the research should continue to the next cycle. In cycle II, the students’ average score was 82.33%. There were only 13.33% or 2 students who got bad scores, it meant that the criteria success had been met and this cycle should be discontinued. Based on the findings, the English teachers were recommended to use RCG for enhancing students’ writing skill by applying all the ways in this strategy, they were: Reacting to the Students’ Work, Correcting to the Students’ Work, Responding to the Students Work, Peer Review, Training Students to Self-Edit and Self-Correct and Making Homework Successful.
Case Study: Postruth Construction During The Covid 19 Pandemic Edy Subali; Enie Hendrajat
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.219

Abstract

This study aims to propose post truth as one of the constructions of transhumanism. To make it easy to understand, the research took case studies in cyberspace related to Covid-19 in Indonesia. Fairclough's critical discourse analysis method is used to analyze post truth on Instagram social media. The results show that post truth as a construction of transhumanism has several arrangements. First, there is a post truth agent, namely the implementing party or subject who does post truth, this shows that the existence of digital technology makes humans have an ambivalent identity. Second, momentum, in this case of the covid pandemic and hot issues (disputes between regional leaders as the time for discourse to appear), momentum is the key that post truth can occur. This shows that technology is used to understand how we co-create human experience. Finally, people who concentrate on digital technology and cyberspace currently operate with the logic of surveillance capitalism, meaning that everything is measured by the number of clicks, engagement, and the duration of the audience watching. We believe that these results have the potential to cause bias in the truth of information to the public, so this study suggests that public authorities should take all the necessary measures to enhance the literacy public to mitigating the negative impacts caused due to the post truth.
Development of Pop-Up Book Media to Teach Vocabulary for Mental Retardation Special School Ainaul Mardliyah; Widiarini Widiarini; Ahmad Saifudin; Siti Rofi'ah
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.157

Abstract

This research was carried out based on the results of observations on mentally retarded students at SLB Jatiwiratama Selopuro in the vocabulary subject. This study aims to develop learning media in the form of pop-up book and find out how the level of feasibility of the media. This research was conducted on mentally retarded children at special school. The research method used is Research and Development (R & D) which adopted from Borg and Gall where researchers take 4 stages of the existing 10 stages. The stages include (1) Need analysis, (2) Product development, (3) Product testing, (4) Product revision. Determination of eligibility is done by validate the learning experts, and media experts. After that, the researcher do product testing. Research and development produces pop-up book media that are suitable for use based on the assessment of (1) Media expert validators get an assessment of 95.5% (2) Learning expert validators received a 9% rating. Assessment of student responses gets an assessment percentage of 91.5% which is means that the media can be accepted by students. The reason for choosing this research is because the development of pop-up book media for mentally retarded children has never been researched before.
Developing of Android Based Educational Games as a Supplementary Media For Vocabulary of Junior High School Students Pantrisia Surtika Sari; Widiarini Widiarini; Siti Rofi'ah; Istina Atul Makrifah
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.161

Abstract

The problem in learning English is almost all students have difficulty in learning vocabulary and the students lack of mastery of English vocabulary, another problem is that students' interest in learning vocabulary is very low because they think it is very difficult to memorize it. In addition, teachers do not use media to help the vocabulary learning process. So, the students need media to help learn vocabulary. The aim of this study is to develop the android based educational games and to know the result of develop the android based educational games. This type of study is Research and Development (R&D) used the Borg and Gall procedure which uses 6 stages out of 10 stages of development. There are need analysis, product design, product validation, product revision, product testing, and revise the product. The subject of the research is seventh grade students in SMPI Hasanuddin Kesamben. The feasibility of the media based on the results of the percentage of expert validation, namely: 92% media experts with Valid/Very Decent categories, material experts 81.25% with Valid/Very Decent categories. Furthermore, the results of student satisfaction were 89% with the product category "Valid / Very Decent". Based on these results, it can be concluded that the Android-based educational game media for vocabulary is very interesting to use as a supplementary media.
Developing Audio Media on Listening Skill Using Microsoft Sways and T2S Application for Junior High School Ziyad Muhamad Iqbal; Ahmad Saifudin; Widiarini Widiarini; Siti Rofi’ah
Journal of Development Research Vol. 6 No. 2 (2022): Volume 6, Number 2, November 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i2.162

Abstract

Considering the limitation of use learning media in English subjects in junior high school the use of learning media to hone listening skills has never been given to students. Even though audio media is needed to make easy for teacher to hone the student listening skill and to make easy for student to understand English pronunciation and conversation. Therefore, researchers developed Audio Media in English Subjects for 7th grade. This study aims to develop learning media in the form of Audio or Mp3 and see how the feasibility of the media in order to produce valid, effective and responsive media. The data research survey was to use observation, unstructured interviewed and questionnaire for research and development of Audio Media which was suitable to use by media experts, material experts, English teachers and student responses. This research uses Research and Development methods. The development procedure follows the Borg and Gall in Sugiyono (2015) procedure carried out by involving the ten main steps however this research is simply to use six stages. The results of this research found that media audio have good feasibility according to media experts get a proportion of 82%, material experts 82%, teachers’ assessment 77% and students’ responses 71% which means that this Learning Media is "Good /Valid" to use.
Developing Question Items Through Quizizz in Grade X MAN 1 Blitar Endang Lestari Rahayu; Istina Atul Makrifah; Widiarini Widiarini; Tyas Alhim Mubarok
Journal of Development Research Vol. 6 No. 1 (2022): Volume 6, Number 1, May 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/jdr.v6i1.164

Abstract

This study aims to develop question items through quizizz application for students of class X Religious 1. Based on the results of interviews with 21 students. Learning english in the classroom during the pandemic many students have difficulty in reading skills because students cannot practice it directly with their teacher and friends. In addition to being a student, which makes students bored with monotonous lesson. This research and development refers to the Borg and Gall design. The data collection instrument used was a questionnaire. The data collection techniques were interviews and observations.The Process of developing question items through quizizz application is research and development steps are: (1) Potential and problem, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Trial use, and (8) Product revision. The results of developing question items through quizizz application is the researcher analyzed the data from a questionnaires by presenting it and then comparing it with the validity criteria, the data obtained was 70.3% from media expert and 63% from material expert, which means valid or feasible to use. From the teacher have 79% is valid and feasible to be more active in learning. After being tested for effective and practical development products, this is evidenced by the analysis of students satisfaction questionnaires which is used as the main reference for product feasibility. The data results show 76.6% which means students are very helped and motivated by the help of learning media application from the product.

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