cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
-
Editorial Address
-
Location
Kota salatiga,
Jawa tengah
INDONESIA
Scholaria: Jurnal Pendidikan dan Kebudayaan
ISSN : -     EISSN : -     DOI : -
Core Subject : Education, Social,
Scholaria: Jurnal Pendidikan dan Kebudayaan is a double blind-peer-reviewed journal managed by Program Studi Pendidikan Guru Sekolah Dasar (PGSD), Fakultas Keguruan dan Ilmu Pendidikan (FKIP) Universitas Kristen Satya Wacana (UKSW) Salatiga cooperates with the Himpunan Dosen Pendidikan Guru Sekolah Dasar Indonesia presenting diverse themes, yet still within major themes in education. Particularly about the study of theoretical education and results of classroom action research, experimental research and development research in the development of education including sustainable professionalism. Scholaria: Jurnal Pendidikan dan Kebudayaan is published three times a year in January, May and September.
Arjuna Subject : -
Articles 9 Documents
Search results for , issue "vol 16 no 3 (2026)" : 9 Documents clear
The PENGARUH RELEVANSI KOLEKSI BAHAN PUSTAKA TERCETAK TERHADAP PEMANFAATAN BAHAN PUSTAKA DI PERPUSTAKAAN O. NOTOHAMIDJOJO UNIVERSITAS KRISTEN SATYA WACANA Ervan Prihantoro; Anton Hermawan; Albertoes Pramoekti Narendra
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p258-268

Abstract

The university library serves as a key supporting element in research activities, scientific development, and improving the quality of education by providing a variety of accurate and relevant teaching materials. This institution has a strategic role as the "heart" of the university in supporting the teaching and learning process and the achievement of the Tri Dharma of Higher Education. This study aims to analyze the influence of the relevance of printed library collections on their use in supporting the academic activities of students and lecturers at the O. Notohamidjojo Library, Satya Wacana Christian University. The research method used is quantitative with a sample of 150 respondents taken through a questionnaire technique. Simple random sampling from a total population of 13,925 academics. Data were collected using a Likert scale questionnaire and analyzed using simple linear regression through SPSS version 27 software. The results showed that the level of collection relevance was perceived as good with an average value of 4.19, and the level of utilization was at 4.20. The regression analysis produced the equation Y = 25.349 + 0.351X (p < 0.000), which proves a positive and significant influence between collection relevance and utilization. The coefficient of determination (R Square) of 0.244 indicates a contribution of 24.4%, while the remaining 75.6% is influenced by other factors outside the model. The conclusion of the study confirms that the availability of relevant and up-to-date collections is the main stimulant that encourages intensive use of library materials to support academic success.
Model Kampanye Anti-Cyberbullying Berbasis Literasi Gadget untuk Penguatan Empati dan Etika Digital Siswa Sekolah Dasar Nicky Dwi Kurnia; Binti Kholifah; Febi Warta Nur Ani
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p311-323

Abstract

The increasing intensity of gadget use among elementary school students, without adequate digital literacy, has the potential to trigger negative behaviors, particularly cyberbullying. This condition was also observed among students at SDN 1 Jatirejo, Rejoso District, Nganjuk Regency, where digital devices are widely used in daily activities but are not accompanied by sufficient awareness of digital ethics and empathy in online interactions. This study aims to develop and examine the effectiveness of an anti-cyberbullying campaign model based on gadget literacy to strengthen students’ empathy and digital ethics. The research employed a Research and Development (R&D) approach using the ADDIE model and mixed methods design. The participants consisted of 75 fourth- and fifth-grade students. Data were collected through questionnaires, observations, interviews, and documentation. Data analysis techniques included descriptive statistics, N-Gain analysis, and paired sample t-test. The results indicated significant improvements in gadget literacy (62.4 to 81.7), empathy (64.1 to 83.2), and digital ethics (60.8 to 80.5), with moderate N-Gain values (≈0.50) and a significance level of 0.000. In addition, there was a noticeable shift from low to high categories, along with observable behavioral changes, such as more polite communication, increased empathy, and better conflict management. The campaign model proved effective due to its participatory, contextual, and reflective approach, which transforms knowledge into awareness and self-control. Therefore, this model can serve as an alternative preventive strategy to reduce cyberbullying among elementary school students.
The The Effectiveness of Problem-Based Learning in Improving Fifth Grade Elementary Students’ Computational Thinking Abilities on LCM and GCD Topics Windha Ana Sevia; Neni Mariana; Ika Rahmawati
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p216-225

Abstract

This study aims to examine the effectiveness of Problem-Based Learning (PBL) on fifth-grade students' computational thinking abilities in the topics of Least Common Multiple (LCM) and Greatest Common Factor (GCF). A quantitative quasi-experimental approach with a Nonequivalent Control Group Design was employed, involving 25 students in class V-A as the experimental group and 25 students in class V-B as the control group at SDN Arilangga I/198 Surabaya. Data were collected through a computational thinking test encompassing four indicators: decomposition, pattern recognition, abstraction, and algorithmic thinking. Data analysis involved descriptive statistics, Shapiro-Wilk normality tests, Wilcoxon tests for within-group effectiveness, and Mann-Whitney U tests for N-Gain comparison between classes. Results showed that a highly significant improvement in the experimental group (Z = −4.163; p < .001; r = .833), while the Mann-Whitney U Test confirmed a significant posttest difference between groups (U = 202.500; Z = 2.210; p = .027; r = .313). The N- Gain score of the experimental group (M = 0.517) was significantly higher than the control group (M = 0.339), confirmed by a Mann-Whitney U test on N-Gain scores (U = 421.5; Z = 2.430; p = .015; r = .347). Therefore, the Problem-Based Learning model proved more effective than conventional learning in improving elementary students' computational thinking abilities in LCM and GCF topics.
Desain Didaktis Berbasis Computational Thinking untuk Meminimalkan Learning Obstacle pada Materi Bangun Ruang Kubus dan Balok di Sekolah Dasar Kevin Alvianto; Yoppy Wahyu Purnomo
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p236-247

Abstract

This study aimed to identify learning obstacles among fifth-grade students in the topic of cubes and cuboids and to develop a Computational Thinking (CT)-based didactical design to minimize those obstacles. A qualitative approach with Didactical Engineering Research method was employed, conducted at SD Negeri Daratan and SD Negeri Kebonagung in Sleman Regency, involving 32 fifth-grade students as research subjects. Data were collected through diagnostic tests, observation, interviews, and documentation. The analysis revealed three types of learning obstacles: ontogenic, didactical, and epistemological, with epistemological obstacles being the most prevalent, reaching 84.6% in the item on determining edge length from volume. Based on these findings, a didactical design was developed comprising a macro learning trajectory (properties, nets, surface area, volume) and a micro learning trajectory with three didactical phases: exploration, formulation, and validation. CT elements—decomposition, abstraction, algorithmic thinking, pattern recognition, and evaluation—were integrated into each learning activity. Implementation across four teaching experiments demonstrated consistent improvement in student response accuracy and a gradual reduction in teacher intervention, indicating increasing student learning independence. These findings confirm that a systematically designed CT-based didactical design effectively supports students in constructing geometric understanding from concrete experience toward more formal mathematical comprehension.
Penerapan Pembelajaran Berdiferensiasi di Perguruan Tinggi Berdasarkan Karakteristik Mahasiswa Gabriella Intan; Murniati Agustian
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p269-280

Abstract

Students have diverse characteristics in terms of background and level of information and communication technology (ICT) proficiency. The diversity of student characteristics calls for differentiated learning that can accommodate difference in students’ characteristic and learning needs. Differentiated learning is one relevant approach to accommodating differences in student characteristics in learning. This study aims to describe the application of differentiated learning in the course Introduction to ICT in Education and ICT skills of students based on their initial characteristics. This research uses a qualitative approach with 11 first-year students from the Faculty of Education and Language, Atma Jaya Catholic University of Indonesia, who were enrolled in the Introduction to ICT in Education. Data were collected through observation, interviews, and documentation of students’ learning products. The results show that differentiated learning through content, process, and product can be effectively applied to accommodate differences in students’ characteristics in the use of ICT..
Pengembangan Media Pembelajaran Komik Digital Berbantuan QR Code untuk Peserta Didik Sekolah Dasar Cindy Violanita Dewi; Rahyu Setiani; Eka Yuliana Sari
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p226-235

Abstract

This project aims to develop digital comic-based learning resources for elementary school pupils that are aided by QR codes. The usage of textbooks with inadequate content and the narrow range of educational media served as the driving forces for the study. Research and Development (R&D) based on the ADDIE model was the approach. Data were collected through interviews, observations, questionnaires, and documentation. The data were analyzed quantitatively by calculating percentage scores from expert validation, the learning observation, and the teacher and student response questionnaires, and qualitatively by describing the feedback and suggestions obtained for refining the medium. With scores of 97.5% from the media expert, 98.33% from the content expert, and 96% from the language expert, the validation results indicated that the media was rated as "highly valid." Learning observation findings of 88 (very good), instructor response rates of 96%, and student response rates of 98.4% showed how useful the medium was. As a result, the digital comic media supported by QR Code is considered valid and applicable for learning purpose.
Implementasi Augmented Reality Berbasis Assemblr Edu untuk Meningkatkan Minat Belajar Pendidikan Pancasila Keragaman Budaya Kelas V Sekolah Dasar Naura Huwaida Prasetya Prasetya; Rafika Bayu Kusumandari
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p248-257

Abstract

Low student interest in Pancasila Education, particularly regarding Regional Cultural Diversity, often stems from a lack of digital learning media variations in schools. Teachers still heavily rely on text and static 2D images, which fall short of meeting the cognitive needs of technology-dense Generation Alpha students. This experimental study evaluated the effectiveness of Augmented Reality (AR) media in boosting the learning interest of fifth-grade elementary school students using a One-Group Pretest-Posttest Design. Through saturated sampling, all 31 students participated in the study. Data gathered via Likert-scale questionnaires, observations, and interviews were analyzed using the Paired Samples T-Test and N-Gain Score index. Empirically, the average learning interest score leaped from 26.19 to 41.10. Hypothesis testing confirmed this with a t-value of 20.729 and a Sig. (1-tailed) value of 0.000 (< 0.05), completely rejecting the Null Hypothesis. Furthermore, the effectiveness test yielded an average N-Gain Score of 0.6808 (68.08%), placing it in the medium category near the high threshold. The novelty of this study lies in how AR successfully integrates the three pillars of deep learning (mindful, meaningful, and joyful learning) to sustain students' attention spans. In conclusion, AR media significantly boosts student learning interest. Educational practitioners are encouraged to widely adopt AR technology to support the Merdeka Curriculum's goals.
Perbedaan Skor Kognisi Siswa Sekolah Dasar Di Tana Toraja Ludia Lembang; Ismail Banne Ringgi; Abraham Sere Tanggulungan; Piter Randan Bua
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p300-310

Abstract

Urgensi riset interdisipliner yang mengintegrasikan biologi molekuler dengan psikologi pendidikan merupakan landasan strategis bagi orkestrasi kebijakan sekolah yang berbasis data neurosains. Penelitian ini mengeksplorasi epigenetic predisposition dan biochemical signaling pathways sebagai determinan laten dalam proses kognisi siswa. Menggunakan metodologi ex post facto dengan pendekatan deskriptif komparatif, studi ini menganalisis profil kognitif 106 responden siswa Sekolah Dasar di Tana Toraja. Analisis data melalui uji One-Way ANOVA menunjukkan perbedaan signifikan yang krusial (F=5,535; p = 0,001 < 0,05) antar variasi golongan darah A, B, AB dan O. Temuan empiris mengonfirmasi dominasi performa kognitif kelompok AB dengan skor tertinggi rata-rata (3,6111) dan stabilitas kelompok golongan darah O (3,3360). Hasil ini menegaskan bahwa variasi biokimia seluler mempengaruhi efisiensi pemrosesan informasi yang berimplikasi pada keharusan penerapan kurikulum berdiferensiasi sebagai rekomendasi kebijakan strategis untuk meningkatkan kualitas pendidikan di Tana Toraja.
Peningkatan Number Sense melalui Problem Based Learning Berbantuan Media Realistik Salsabila 'Afiyatun Nisa'; Indri Anugraheni
Scholaria: Jurnal Pendidikan dan Kebudayaan Vol 16 No 3 (2026)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Kristen Satya Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/j.js.2026.v16.i3.p291-299

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan number sense siswa kelas 1 SD Negeri Sidorejo Lor 06, khususnya pada materi penjumlahan, melalui penerapan model Problem-Based Learning (PBL) berbantuan media stik es krim. Penelitian Tindakan Kelas (PTK) ini dilaksanakan dalam dua siklus yang melibatkan 7 subjek siswa. Pengumpulan data dilakukan melalui tes formatif, lembar observasi, dan catatan lapangan. Kondisi awal menunjukkan hanya 28,6% siswa yang memiliki pemahaman utuh terkait bilangan. Hasil penelitian menunjukkan adanya peningkatan signifikan pada kemampuan number sense siswa yang mencakup tiga komponen: number, number relations, dan number operations. Pada akhir Siklus II, ketuntasan belajar klasikal mencapai 85,7%, yang ditandai dengan pergeseran strategi penyelesaian operasi hitung dari counting all (menghitung dari awal) menuju strategi decomposition (memecah bilangan). Satu siswa dengan kebutuhan pendampingan khusus dievaluasi menggunakan standar perkembangan individu. Kesimpulannya, integrasi model PBL dengan media konkret secara efektif mampu mengembangkan fondasi pemahaman matematika dasar pada siswa kelas rendah.

Page 1 of 1 | Total Record : 9