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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
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Articles 6,923 Documents
Prediksi Transaksi Penjualan Produk menggunakan Metode Exponential Smoothing pada Pengguna Aplikasi Ngorder.id Muhammad Rizqi Ramadhan; Nanang Yudi Setiawan; Welly Purnomo
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The retail sellers who use digital tools in business adaptation are can survive better during the pandemic. PT. Ayo Techno Idea, as a company that provides digital buying and selling transaction tools, has an application called Ngorder.id. Where application users (sellers) have difficulty dealing with uncertain stock needs manually. This study aims to explain the results of the implementation of the prediction method and dashboard visualization according to the needs of Ngorder.id application users. The research analysis procedure uses the Knowledge Discovery in Database process which consists of the data collection and evaluation stages. The results of the study have found that four data attributes are needed in the implementation of data mining prediction methods. Then, the results of the implementation of the prediction of product sales transactions using the Single Exponential Smoothing method got decent performance with details of one of the nine products having a MAPE value of 14.89%, seven products having a MAPE value range of 20% to 50%, and one product having a MAPE value of 68, 21%. While the implementation of the Double Exponential Smoothing method has a low-performance tendency. Where obtained seven products have a MAPE value of more than 50% and the remaining two have a MAPE value of 42.79% and 33.68%. In the study, the results of the visual representation of the data were divided into three pages with different focuses and got a usability score in the good category. So it is feasible to use it as a feature reference and to help make decisions on sales transactions for application products.
Penerapan Metode ELimination Et Choix Traduisant la REalite (ELECTRE) dan Weighted Product (WP) pada Sistem Pendukung Keputusan Deteksi Dini Penyakit Stroke Karmia Larissa Br Pandia; Arief Andy Soebroto; Eko Arisetijono Marhaendraputro
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Stroke is a sudden brain disorder caused by vascular disorders and can cause death that lasts for 24 hours or more. According to the WHO report in 1999, stroke was ranked second in the world in the highest mortality rate. In Indonesia, according to Riskesdas data from the Indonesian Ministry of Health, there was an increase in the probability of having a stroke by 8.3 per mile in 2007 to 12.1 per mile in 2013. This is evidence that there has been an increase in the number of stroke patients in Indonesia from the year 2013. from year to year, the Government has not found a solution to prevent stroke. Stroke is a disease that must be treated quickly because it can cause disability or death. Therefore, the problem of stroke requires a system that makes it easier for a health expert to detect stroke risk so that it can reduce the number of stroke risk patients. In this system, the ELECTRE method and weighted product are used to detect early risk of stroke because both methods can eliminate patients who are not in accordance with the characteristics and can choose the best alternative and classify stroke patients into high, medium and low categories. Based on the test results comparing the results of detection by the system with the results of manual detection with 30 test data, the accuracy value is 86%.
Perancangan User Experience Aplikasi Pembelajaran & Pengembangan Minat pada Esport menggunakan Metode Human Centered Design (Studi Kasus: Gamers Casual-Competitive FILKOM UB) Wahyu Rafi' Adi Wicaksono; Riswan Septriayadi Sianturi; Agi Putra Kharisma
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Esports is one of the growing industries in the digital era. In Indonesia, esports is one of the most popular by gamers. The structure of the esports ecosystem is a potential and opportunity to create professional players in their fields, therefore it is necessary to have a learning media that equips gamers who want to become professional players or esport athletes. This research resulted in designing a user experience application for learning & developing interest in esports in the Faculty of Computer Science, Universitas Brawijaya with the typology of Gamers Casual-Competitive. The design method used is Human Centered Design and carried out usability testing using a task scenario and a System Usability Scale. The test results from the application design obtained an effectiveness value of 95% on mentor display and 89% on gamer display. The efficiency value is 0.151 goals/second for mentor display and 0.205 goals/second for gamers. Mentor satisfaction value on the display is 88 which is included in the "Excellent" category on the Adjective Rating, for gamer satisfaction value is 78 and included in the "Good" category on the Adjective Rating.
Rancangan Sistem Klasifikasi Kesuburan Tanah pada Tanaman Pangan berdasarkan pH dan Kelembapan berbasis Arduino Nano menggunakan Metode K-NN dan Aplikasi Android Nazhif Afkar Hanif; Mochammad Hannats Hanafi Ichsan; Agung Setia Budi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Soil is one of the planting media. The soil has several main factors for plant growth, including moisture and soil acidity.The level of soil moisture and soil acidity can determine the fertility of the soil and also suitable crops for planting on the soil.Some of the existing tools can mostly only determine the level of soil moisture or acidity, without telling the level of soil fertility and also the plants that are suitable for planting on the soil.From these problems, I conducted research to create a system that can detect the level of soil fertility and suitable plants on the soil based on the level of humidity and acidity of the soil.This system uses two kinds of sensors, namely a soil moisture sensor and also a soil pH sensor.These two sensors are connected to an Arduino Nano microcontroller that is operated using an Android application.The results of this study are in the form of a tool that can detect the level of soil fertility and also the type of plants that are suitable on the soil based on the level of humidity and acidity and an Android application that is connected to the tool using Bluetooth as a medium interface on this system.The grouping of soil and plants is carried out using the k-Nearest Neighbors (k-NN) method.In this study, the selection of the classification method used k-NN because the data used was secondary data and the purpose of this method was to classify objects based on attributes and test data so that it was suitable for my research that have 90% accuration..
Evaluasi User Interface pada Website SMK Negeri 5 Malang menggunakan Metode Heuristic Evaluation Rizky Ariefpambudi; Satrio Hadi Wijoyo; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMK Negeri 5 Malang has an official website created to help the public get the necessary information about the school. Based on an interview with one of the people in charge of the school website, Mr. Hendra Saputra, the website is known that there has never been an evaluation related to the User Interface, so there are several problems such as content and how to provide information, the interface design is less attractive. This study uses the Heuristic Evaluation method. Heuristic evaluation is a method used in carrying out usability assessments. Heuristic evaluation links several experts or experts as evaluators who can assess whether a design complies with the 10 usability principles proposed by Neilsen. Based on the results of the evaluation with 3 evaluators, there are 12 problems that have been combined and divided into 7 of 10 heuristic principles. Based on 12 problem findings The highest percentage of problems of problems is the principle of aesthetic and minimalist design (H-8) with 40% of all problems of problems. On the other hand, the heuristic principle which has the highest gravity rating on the principle of recognition rather than recall (H-6) has a gravity rating of 4 and is in the major category.
Pengembangan Sistem Informasi E-Commerce dengan Pemanfaatan API Midtrans menggunakan Framework Laravel (Studi Kasus : Byboot.id) Muhamad Maulana Zuhad Aditya; Widhy Hayuhardhika Nugraha Putra; Issa Arwani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 8 (2022): Agustus 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Byboot.id is a women's shoe store located in Jombang, East Java. Byboot.id has an online store that has been around since 2018, where the product catalog can be seen on Instagram @byboot_official. Ordering at this store online can only be done via messages on Instagram or WhatsApp. There are problems for ordering online, namely only accepting payments via bank transfer and verification that is still done manually. So that the payment process to verification takes a relatively long time. This problem in ordering and paying has made Byboot.id lose customers. In this research, a website has been created that can overcome the problems that occur in Byboot.id. In payment problems, a payment gateway service is used, namely Midtrans which can provide an automatic payment system. From this study, the results of functional testing using the blackbox method with validation tests were carried out on all system functions and obtained 100% valid results. The results of non-functional testing of the system using compatibility testing show that the website can run on various browsers. As for the results of the User Acceptance Testing (UAT) test, it was obtained a score of 80.5% with a good category.
Perancangan User Experience Aplikasi Pembelajaran Digital Marketing untuk UMKM dengan Metode Human-Centered Design Hutomo Ardianto; Ratih Kartika Dewi; Hanifah Muslimah Az-Zahra
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 10 (2022): Oktober 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The development of technology in the last decade has grown very rapidly, especially the internet. The rapid development of the technology sector, especially the internet and the digital world, has an impact on the world of marketing. However, based on the results of McKinsey's research, only about 30% of businesses in Indonesia are developing their businesses by utilizing digital instruments. Looking at the results of this research, it can be concluded that the potential for marketing through digital instruments in Indonesia is still very large, especially for MSMEs in marketing their products online through social media Facebook and conducting online transactions, especially during the Covid-19 pandemic. However, MSME actors have difficulty to get information related to digital marketing on Facebook. This research focuses on the user experience design process on the Facebook digital marketing learning application so that the system designed meets user needs. The method used, namely Human - Centered Design (HCD) is used because at each stage of the process it involves users and can realize improvements that are more interactive and useful from the user's side. The final result of the research is a high-fidelity prototype, then the prototype is tested by usability testing. From the prototype test, the results obtained from the effectiveness aspect value of 81.42%, the overall efficiency aspect relative efficiency 100% and time-based efficiency 0.065 goals / sec, and the user satisfaction aspect using the SUS questionnaire of 86.
Evaluasi dan Perbaikan Antarmuka Pengguna pada Website SMAN 1 Polewali menggunakan Metode Human Centered Design dan Use Quistionnaire Muh. Akbar Murad; Hanifah Muslimah Az-Zahra; Aditya Rachmadi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

SMAN 1 Polewali (Smansa Polewali) is one of the upper secondary education institutions that provides a website as a technology-based facility in conveying information to all components, both educators, educated, to the public. Even so, since it was held in 2011 until now there are stillproblems usability including regarding interfaces such as interface design which is considered to have too many colors, inappropriate font selection, quite complicated menu choices, excessive use of images, and writing that is considered too small. In addition, on the layout side of the website, Smansa Polewaliin this case, the submenus are considered too many, as well as the less strategic position of the images, and the disproportionate size of the buttons. This of course has an impact on the lack of user interest in accessing thewebsite Smansa Polewali, so that the vital function of the website as a forum for conveying information is not achieved. In connection with these problems, further research that the researcher has prepared to solve this problem is by using theapproach Human Centered Design and themethod USE Questionnaire, in which theapproach is Human Centered Design used to identify users and divide users into several groups, as well as conduct interviews with questions. open questions that are asked to collect problems faced by users when accessing thewebsite Smansa Polewali. While the use of questionnaires is used to measure four aspects of usability, namely usefulness, ease of use, ease of learn, and satisfaction. So that in this researchimprovements andhave been made usability , significantto thewebsite Smansa Polewali. It can be seen in the percentage value of theaspect of usabilitythewebsite Smansa Polewalibefore the research was held the average value was 54.88%, while after repairs the average value obtained reached 87.52% from the results of interviews conducted with all respondents. Recommendations for improving the usability of thewebsite Smansa Polewaliproduce a new look with the aim of increasing usability.
Implementasi Sistem Pembatas Kapasitas Pengunjung berdasarkan Pendeteksian Gejala Suspek COVID-19 menggunakan Metode Random Forest Rahmat Yusuf Afandi; Rizal Maulana; Eko Setiawan
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 9 (2022): September 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Monitoring the number of visitors in public places that apply PPKM rules is difficult to do manually if in a short time too many visitors come and go. Checking symptoms of suspected COVID-19 cases in public places using only visitors' body temperature parameters is still less accurate considering the symptoms of suspected COVID-19 have several parameters that can be measured. This study developed a system that can calculate visitor capacity automatically and can measure symptoms of suspected COVID-19 in three parameters, namely body temperature, oxygen saturation in the blood, and respiration time. The measurement results of the three parameters will be classified into two classes using the Random Forest method. The system output is displayed by LCD containing text of the sensor measurement value and the classification results as well as the sound produced by buzzer containing an appeal to implement health protocols. The results of oxygen saturation measurement test using the MAX 30100 sensor obtained an average accuracy of 98.98%. Measurement test of body temperature using the MLX 90614 sensor obtained an average accuracy of 99.29%. Measurement test of respiration time using the KY-037 sensor obtained an average accuracy of 97.65%. Measurement test of visitor capacity using the PIR sensor obtains an accuracy of 100%. The test results of fifteen test data against the Random Forest classification achieved an accuracy of 100% with an average computation time of 35.3 s. Monitoring the number of visitors in public places that apply PPKM rules is difficult to do manually if in a short time too many visitors come and go. Checking symptoms of suspected COVID-19 cases in public places using only visitors' body temperature parameters is still less accurate considering the symptoms of suspected COVID-19 have several parameters that can be measured. This study developed a system that can calculate visitor capacity automatically and can measure symptoms of suspected COVID-19 in three parameters, namely body temperature, oxygen saturation in the blood, and respiration time. The measurement results of the three parameters will be classified into two classes using the Random Forest method. The system output is displayed by LCD containing text of the sensor measurement value and the classification results as well as the sound produced by buzzer containing an appeal to implement health protocols. The results of oxygen saturation measurement test using the MAX 30100 sensor obtained an average accuracy of 98.98%. Measurement test of body temperature using the MLX 90614 sensor obtained an average accuracy of 99.29%. Measurement test of respiration time using the KY-037 sensor obtained an average accuracy of 97.65%. Measurement test of visitor capacity using the PIR sensor obtains an accuracy of 100%. The test results of fifteen test data against the Random Forest classification achieved an accuracy of 100% with an average computation time of 35.3 s.
Rancang Bangun Sistem Tracking Matahari berdasarkan Cahaya dan Arus pada Sel Surya menggunakan Logika Fuzzy Model Sugeno Yunan Alamsyah Nasution; Dahnial Syauqy; Barlian Henryranu Prasetio
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 6 No 7 (2022): Juli 2022
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Electricity is one of the most demand energy nowadays, demand for electricity has come greater year by year. With the increasing demand for electrical energy, the need for fulfillment of enviromentally friendly energy. One way is to use solar panels. However, the effectiveness of solar panels will be reduced if their position is not perpendicular to the direction of the sun's rays. Based on the problem, writer want to make a system that can increase solar panels effectivity with detecting where sun ray come with LDR sensors, and the system can move the solar panel in the direction of sun ray comes with servo motor. Data gathered from each sensors will be processed in the Arduino Uno with Fuzzy Logic and then Arduino Uno will send a signal to servo motor to move according to calculations that has been done before. Based on testing, after solar fuzzy system installed on the solar panel, the effectiveness of solar panels increased by 13,427%.

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