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Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer
Published by Universitas Brawijaya
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Jurnal Pengembangan Teknlogi Informasi dan Ilmu Komputer (J-PTIIK) Universitas Brawijaya merupakan jurnal keilmuan dibidang komputer yang memuat tulisan ilmiah hasil dari penelitian mahasiswa-mahasiswa Fakultas Ilmu Komputer Universitas Brawijaya. Jurnal ini diharapkan dapat mengembangkan penelitian dan memberikan kontribusi yang berarti untuk meningkatkan sumber daya penelitian dalam Teknologi Informasi dan Ilmu Komputer.
Arjuna Subject : -
Articles 6,850 Documents
Penerapan Genetic Algorithm Untuk Optimasi Peningkatan Laba Persediaan Produksi Pakaian Bryan Pratama Jocom; Nurul Hidayat; Putra Pandu Adikara
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 6 (2018): Juni 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Clothes as one of human need, in which the demand of clothing from time to time may increase or decrease. With the uncertainty of market demand for clothing making clothing sales into a promising business if appropriate in meeting market needs. Distro is an individual business or a group engaged in the production, marketing, and sales of clothing especially for young people. The success of the distro is measured by the amount of profit from clothing sales. Production design is one such factor. The problem will become more complex when there are many types of clothing sold, many sizes, and little capital in a month. Genetic algorithm is a meta-heuristic method that can solve the problem of clothing production. Proper fitness formula formulation can provide a value of chromosomes in the genetic algorithm, so the genetic algorithm can work best to solve production planning problems. The correct genetic algorithm parameters can give maximum results. The test shows the best results at the iteration of 75, the number of chromosomes by 425, the crossover rate of 0.9, and the mutation rate of 0.1. This study provides that genetic algorithm can solve complexity problems of production planning.
Analisis Faktor-Faktor Yang Memengaruhi Penerimaan Pengguna Dalam Transaksi Online Pada Shopee Cherly Diansacharina Tri Wahyuningsuara; Retno Indah Rokhmawati; Niken Hendrakusma Wardani
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

This research's goal is to discover what are the factors that affect user acceptance when doing online transactions in Shopee. The criteria of respondents in this research's questionnaire is a user that has done an online transaction using Shopee during the last 6 months. Total sample used in this research is 100 respondent chosen using sampling quota methods. The model used in this research is adapted from Paul Pavlou A.: Actual Transaction, Intention to Transact, Perceived Ease of Use, Trust, and Satisfaction with Past online Transaction. The research started by evaluating the model, Outer Model (Measurement Model) and inner model (Structural model) to find out the data quality and its significant influence towards each variable that has been hypothesized beforehand. The model then evaluated by using PLS-SEM. The result from this research is connection between each factors that affect the user acceptance when doing transaction in Shopee, Intention to Transact affect Actual Transaction, Trust didn't affect Intention to Transact, Perceived Usefulness affect Intention to Transact, Perceived ease of use didn't affect Intention to Transact, Perceived ease of use affect perceived usefulness, perceived risk didn't affect intention to transact, trust affect perceived usefulness, trust affect perceived ease of use, trust affect perceived risk, and satisfaction with past online transaction affect trust.
Sistem Diagnosis Penyakit Penglihatan Kabur Pada Mata Menggunakan Metode AHP-SAW Mochammad Faizal Satria Rahman; Nurul Hidayat; Ratih Kartika Dewi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Blurred vision sickness is an eye-attacking disease which has a high rate of cases in Indonesia. The disease is also difficult to detect visually. In many cases, this disease is detected when the symptom is already severe. Patients with this disease are usually not aware of blurred vision symptom. Therefore it needs expert diagnosis to understand this disease. On the other hand, limited number of eye experts in Indonesia is also problem which has to be addressed. Those problems can be solved by establishing an expert system of blurred vision diagnosis. Expert systems are part of artificial intelligence which contains expert knowledge and experience incorporated into a particular area of knowledge to solve specific problems. Method of Analytic Hierarchy Process-Simple Additive Weighting (AHP-SAW) is kind of method which applied to overcome the problem of identifying criterion with measuring data qualitatively and quantitatively. Based on the test data which used in this study, system succeed to diagnosis of blurred vision sickness with 87% of accuracy.
Evaluasi User Experience pada Game Left 4 Dead 2 Menggunakan Cognitive Walkthrough Muchtar Prawira Sholikhin; Eriq Muh. Adams Jonemaro; Muhammad Aminul Akbar
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 7 (2018): Juli 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Each product has a user experience aspect which is a science to make the users convenient of using the product. It is aimed to optimize the interaction between the users and the product. In order to concretely find out the User Experience, it requires mathematic calculation. Cognitive Walkthrough is one of analytic evaluation method. This method will evaluate each step in a product, to find out the main problem which make the users inconvenient. This method is cheap, fast and efficient so that it is suitable to be applied to new users. Game Left 4 Dead 2 which was awarded as IGN's Best Multiplayer Game in 2009, is suitable to be an object of evaluation by using Cognitive Walkthrough method. The result shows that the average of error is 7 times for each respondent, with type of User Error (U) and Hidden error (H).
Rancang Bangun Pengendali Pintu, Kipas, Dan Lampu Pada Smarthome Menggunakan Fuzzy Logic dan Data Dashboard Pierl Kritzenger Sinaga; Wijaya Kurniawan; Barlian Henryranu Prasetio
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

House is an inseparable part of human life, the existence of a house to be a means of human activity. Human needs to get easy access to the device on Smarthome using smartphones and light control in order to improve the effectiveness and comfort of activities in the house. From these problems, in this study, house modeling and application of access to devices at home is required. The light adjustment made in the light feature is based on the intensity value using the Light Dependent Resistor and feature control via the NI Data Dashboard application on the smartphone, as well as using the DC motor as a fan and servo to move the door. As the main controller used NI MyRIO. This research uses Fuzzy logic method to determine the value of light to determine the value of light intensity issued by the lamp. Testing done with several different scenarios, system calculations compared with manual calculations, overall Fuzzy logic calculations on the lamp error percentage of 0% and 4 times sensor readout failure. While communication between systems with dashboard data has an average delay of 0.96 seconds, as well as interface display on dashboard data with a good 71% predicate.
Rancang Bangun Low Power Pada Wireless Sensor Node Berbasis NRF24L01+ Rachmat Eko Prasetyo; Sabriansyah Rizqika Akbar; Rizal Maulana
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 10 (2018): Oktober 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Currently, wireless technology is widely used given its ability in. Wireless technology is usually applied to monitor the environment with a long and has limited energy capacity. Consumption of energy in wireless technology becomes an important thing that must be considered because of the scarcity of energy will be higher if there is no action on energy savings. This research will create a management system on the wireless sensor node processor that is applied to Arduino Pro Mini and nRF24L01 + to reduce energy usage, so that energy usage is more efficient and reduces battery change periodically. The creation of this energy-efficient wireless node utilizes the standard architecture of a wireless sensor node by using the Arduino Pro Mini as a processor for data sensor acquisition, data transmission and energy regulation on wireless sensor nodes. For modules transmit data using nRF24L01 + because it requires low energy consumption to transmit data. In this study energy saving is done by changing the state of the processor on Arduino Pro Mini, nRF24L01 +, and both at once with the use of PA Level so that energy consumption in wireless sensor node will be lower. The results of this experiment showed the highest power of 87.66% using PA LEVEL and low power conditions against Arduino Pro Mini and nRF24L01 +.
Optimasi Asupan Makanan Harian Ibu Hamil Penderita Hipertensi Menggunakan Algoritme Genetika Novirra Dwi Asri; Imam Cholissodin; Dian Eka Ratnawati
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Hypertension is a risky disease and one of the main causes of death in pregnant women. For Hypertension pregnant women, the wrong food arrangement can affect the growth and development of the fetus. The recommended food arrangements for pregnant women with Hypertension is arrange the portion of food that can increase hypertension but not reducing the nutrition for fetus. There is one way that can be used to serve food of pregnant women with Hypertension is use a Genetic Algorithm. Genetic Algorithm is a heuristic method that uses rules to get the best solution. The process of Genetic Algorithm in research using representation chromosome integer number, crossover using extended intermediate crossover, mutation using random mutation and selection using elitism selection. The results provided are food recommendations for several days consisting of breakfast, lunch, and dinner. Based on the research results, the optimal generation size is 240 with the average fitness value is 525.0720, the optimal population size is 90 with the average fitness value is 525.0680 and the combination of cr and mr is 0.6 and 0.5 with average fitness value is 525. 0695.
Implementasi Metode Promethee untuk Diagnosis Penyakit Parasit pada Kambing (Studi Kasus : UPTD. Pembibitan Ternak dan Hijauan Makanan Ternak Kec. Singosari Malang) Ade Wicaksono; Nurul Hidayat; Suprapto Suprapto
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 11 (2018): November 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

The goat is farm animals which have many uses and benefits, besides as a producer of meat, other products can also be utilized in accordance commodities generated by goats. On the practice field for livestock farming goats have many experience problems, one of problem which arises is in term of the endurance of the goat against parasities. Based on case occurs, tha system is built on this reaserch is “Implementation promethee method to diagnose parasities disease on goats (case study: UPTD. Livestock breeding and forage feed of kec. Singosari Malang). The method use to range the disease diagnose on goats employs promethee method; it counts the variable based on Multi Criteria Decision Making (MCDM). The result of the rank is based on the selection of the system. Therefore, the present result shows the similarity with the labor results while the rest does not show the same pattern. The testing of the system uses disease data taken form 50 samples of goats whose rate is divided according to worm group; scabies and myasis. Based on the experiment, the accuracy of the final result is close to 85%.
Sistem Diagnosis Penyakit Ikan Koi Menggunakan Metode Forward Chaining dan Dempster-Shafer Mohammad Zahrul Muttaqin; Edy Santoso; Bayu Rahayudi
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 8 (2018): Agustus 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Cultivator's knowledge about what kind of diseases that can infected by Koi at the time of cultivation was very less. Disease predicted indication on Koi cultivation is an important thing to the success of cultivation. Disease prediction obtained by the facts that exist on the cultivation process. Disease determination of Koi can be a source of insufficient information. So that required applications that have knowledge such as experts (specialist). Forward Chaining and Dempster-shafer is a mathematical theory for evidence based on belief functions and plausible reasoning, used to combine separate pieces of information (evidence) to calculate the probability of an event. The method used to get the diagnosis by sorting between general and special symptoms. This application is expected to perform diagnosis and provide ways of handling such as what experts gonna do. In this research, measured accuracy level of application is 95%.
Pengembangan Sistem Informasi Pelaporan BPHTB Pada Badan Pendapatan Daerah Kabupaten Bondowoso Ridho Robby Prestisiadi; Ismiarta Aknuranda; Djoko Pramono
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 2 No 9 (2018): September 2018
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

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Abstract

Regional Income Agency (BPD) Bondowoso on duty to assist the Regent of perceived Government Affairs District in the area of revenue. In its implementation, the BPD Bondowoso has several tasks, one of which is the process of reporting BPHTB (Bea acquisition of Rights over the land and buildings). Reporting BPHTB do when the existence of the buying and selling of land/buildings. Buyers are required to do reporting BPHTB over land/buildings are purchased. However, in its application, there are several problems faced by Taxpayers nor the parties BPD Bondowoso. BPD Bondowoso has no institutions survey to determine the market value of any land/building reported in BPHTB, so Taxpayers should come to Tax Service Office (KPP Pratama) Pratama Situbondo to do validation of the value of land/buildings. In addition, in the process of reporting BPHTB, Taxpayers need to fill as many as six BPHTB form sheet. The second page until the last page is a duplicate of the first page but are aimed at different things. Another issue is BPD Bondowoso still keep documents reporting BPHTB manual way which causes easy file is damaged. Based on the problem then the solution that can be applied is to create a system of Information Reporting BPHTB. The system will use the method of the Quality Rating to calculate the market value ofland/buildings. The system is developed with waterfall. Testing was done using the validation testing, compatibility testing and calculation of Quality Rating to prove that the system has been going according to user needs, capable of running on a variety of browsers, as well as having the accuracy of calculations Quality Rating.

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