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Taman Cendekia : Jurnal Pendidikan Ke-SD-an
ISSN : 25795112     EISSN : 25795147     DOI : https://doi.org/10.30738
Core Subject : Education, Social,
Jurnal Taman Cendekia memfasilitasi dosen, guru dan tenaga pendidik untuk mempublikasikan karya ilmiah baik berupa hasil penelitian maupun kajian pustaka yang berkaitan dengan pendidikan ke-SD-an. Jurnal Taman Cendekia terbit dua kali dalam setahun yaitu bulan Juni dan Desember dan diterbitkan oleh UST press.
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Articles 150 Documents
PENERAPAN MODEL PEMBELAJARAN INDEX CARD MATCH UNTUK MENINGKATKAN HASIL BELAJAR IPA PADA SISWA KELAS IV MIS AT-TAQWA MALIFUT Gufran Usman; Muhammad Refki Yunus
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8391

Abstract

The purpose of this study was to determine the improvement of the science learning outcomes in 4th grade students of MIS At-TaqwaMalifut by applying the Index Card Match Learning Model. The research design was Classroom Action Research (PTK). The subjects of this study were 26 of 4th grade students in MIS At-Taqwa, Malifut Sub-district. The data collection instrument in the first cycle consisted of 6 essay questions with a maximum score of 55, and in the second cycle consisted of 6 essay questions with a maximum score of 65. The data analysis and data collection techniques were carried out through observation and tests. The observation sheet was used to obtain data of the researchers’ and students’activities every time the action took place, while the test was used to assess students’ learning outcomes. After the research data were analyzed descriptively, it was found that in the first cycle the students’ activity was 64.42% and in the second cycle, it increased to 74.27%. Meanwhile, the research activity in the first cycle was 68.16% and the second cycle increased to 79.16%. The student test results in the first cycle showed that the students who passed the passing score were18 students or 69.23% and in the second cycle increased to 21 students who passed the passing score classically or 80.76%. This showed that by applying the Index Card Match learning model, it could improve the learning outcomes of 4th grade students in science subjects at MIS At-Taqwa Malifut.
UPAYA MENINGKATKAN MINAT BELAJAR SISWA PADA PEMBELAJARAN BAHASA INDONESIA DENGAN MENGGUNAKAN MODEL DIRECT LEARNING PADA SISWA KELAS V Rara Marselina Jupon; Leni Anggraeni; Ponidi Ponidi
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8647

Abstract

The low interest of students in Indonesian language subject caused the majority of the students to be less enthusiastic about the lessons delivered by the teacher, so that students’ learning outcomes were low. The purpose of this study was to increase students’ interest and learning outcomes in Indonesian subjects through direct learning for 5th grade students in SDN 3 Karangraja. The subjects of this study were the fifth-grade students of SDN 3 Karangraja, with the total of 25 students. This research was conducted for two cycles. The results showed that in each cycle there was a progress that was proven with the result in the first cycle, the students’ interest reached 13 students (52.00%) in learning and students who passed the learning through the improvement in cycle I were only 13 students (52.0%). In the second cycle improvement, there was an increase in interest of 23 students (92.00%). Thus, the learning outcomes of students were increasing with the number of 23 students (92.0%) passed the subject. This result proved that through the direct learning method students could solve their own problems in Indonesian language subject.
IMPLEMENTASI ENVIRONMENTAL LITERACY DI SD NEGERI BAKALAN BANTUL Elsi Oktarina; Kristi Wardhani; Endah Marwanti
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8648

Abstract

This research was descriptively aimed to find out how the implementation of environmental literacy in SD Negeri Bakalan Bantul was. This study was a qualitative approach, which was carried out at SD Negeri Bakalan Bantul by selecting the school principal as the key informant, then the school principal chose several fellow teachers and the teachers chose students as subjects or research samples. This study employed a qualitative descriptive method. Data collection techniques in this study were interviews, observation and documentation. The instrument in this study was the researcher himself. The technique of determining the sample of data sources used snowball sampling. The results of the descriptive study indicated that the implementation of environmental literacy at SD Negeri Bakalan Bantul had been carried out well. The manifestation of environmental literacy implementation in these schools was through the development of the school learning curriculum, the development of the learning process, and the development of the health of the school environment. The implementation of environmental literacy at SD Negeri Bakalan Bantul encompassed the implementation of environmental literacy through school subjects, environmental health practices through farming and maintaining environmental cleanliness with classroom pickets and mutual cooperation, plastic waste processing and waste banks. Thus, the implementation of environmental literacy at SD Negeri Bakalan Bantul had been good, as it was proven with the award of adiwiyata school.
MODEL COOPERATIVE LEARNING TIPE JIGSAW DALAM MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPA KELAS V SEKOLAH DASAR Atika Dwi Evitasari; Wiwin Setyani
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8672

Abstract

This study aimed to see the improvement of students’ learning outcomes through the application of the jigsaw cooperative learning model in science subjects for the 5th grade students in elementary schools. The research method used classroom action research which consisted of three stages in each cycle which included: 1) planning, 2) implementation and observation, and 3) reflection. The research subjects were 20 students. The research data collecting techniques were the test and observation sheet. Data analysis used qualitative and quantitative descriptive analysis techniques. The results showed that the application of the cooperative learning model withjigsaw type could improve students’ learning outcomes in science subjects for the 5th grade students in elementary schools. This result was proven by the increase in learning outcomes of students in science subjects, in the first cycle the value of students was 64.25 and 9 children (45%) had reached the Minimum Completeness Criteria (KKM). In the second cycle, there was an increase in learning outcomes with a value of 88.00 and 18 children (90%) had reached the Minimum Completeness Criteria (KKM).
PENGEMBANGAN MODUL PERMAINAN TRADISIONAL GUNA MENUMBUHKAN KARAKTER TOLERAN ANAK USIA 6-8 TAHUN Benedicta Rani Nugraheni; Gregorius Ari Nugrahanta; Irine Kurniastuti
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 5 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v5i1.8970

Abstract

This study aimed to develop a traditional game module, to determine the effectiveness of the use of traditional games to foster a tolerant character and to find out the quality of traditional game modules for children aged 6-8 years old. The method used in this research was research and development (R&D). This study involved five teachers in each district in Yogyakarta for gaining the needs analysis, four experts for expert judgment, and six children for limited experiment. The results showed: 1) The module was developed using ADDIE steps. 2) The quality of the module obtained a score of 3.43 which was included in the qualification of "Very Good" with the recommendation "No Need for Revision". The result of the face validity test was "Very good" with a score of 3.33. The results of the content validity test showed that the quality of the module was "Very Good" with a score of 3.5. 3) The application of traditional game modules affected the tolerant character of children. The t-test result of the posttest sample (M = 0.8667, SE = 0.04944) was higher than that of the pretest (M = 0.6500, SE = 0.08466). This difference showed the value of t (5) = 3.313, p = 0.021 (p <0.05). The amount of influence was r = 0.0637 which was included in the category of big influence with a percentage of 68.7%. The level of effectiveness was indicated by the N-gain score of 67.46% with the effectiveness category "Medium".
PENGEMBANGAN E-LEARNING SCHOOLOGY PADA MASA PANDEMI COVID-19 DI PGSD FKIP UNIVERSITAS SARJANAWIYATA TAMANSISWA Heri Maria Zulfiati; Elyas Djufri; Trio Ardhian
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 5 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v5i1.9130

Abstract

Schoology e-learning is a learning process by utilizing technology because online e-learning media uses computer networks to provide information and communication that if the lecturers use e-learning, there can be changes in learning activities between students and lecturers. This study aims to develop and describe the attractiveness, convenience and usefulness and effectiveness of e-learning which is used as an enrichment in terms of student activity and learning outcomes. It is a research & development research referring to development models that are Analyze, Design, Develop, Implement, Evaluation (ADDIE). Schoology-based e-learning has similar features to Facebook and Schoology also combines social networking and LMS (Learning Management System). The development of schoology-based e-learning can easily obtain information on the learning materials provided by the lecturer even though the lecturer is unable to attend class because through schoology the lecturer can check student attendance, and between lecturers and students can interact socially and also learn together.
ANALISIS KESESUAIAN MATERI DENGAN KOMPETENSI PADA BUKU AJAR BAHASA SUNDA “PANGANTEUR BASA SUNDA PIKEUN MURID SD/MI KELAS VI” Ranu Sudarmansyah; Dingding Haerudin; Vinie Novianita
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 5 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v5i1.9274

Abstract

Textbooks have a very important role in the learning process so there is a need for a conformity between the material in the textbook and the competencies in the curriculum. There had been a lot of research on the quality of textbooks. However, there was still a lack of textbooks at the elementary school level. Therefore, research on Sundanese language textbooks at the elementary school level was needed to measure the conformity of the content and the conformity of the material themes. The purpose of this study was to determine the level of conformity of the descriptions of the materials with core competencies, basic competencies & indicators. The method used in this research was descriptive analysis with literature study techniques. The data source was the textbook Panganteur Basa Sunda with 2013 Curriculum SD/ MI Class VI revised by Kanisius. From the results of the analysis, it was found that the level of conformity of (1) material descriptions with core competencies reached 75%, (2) the conformity level of material with basic competencies reached 91.5% and (3) the level of conformity of material with indicators of the competency achievement reached 85%. Thus, overall Panganteur Basa Sunda book had a good category with the level of conformity of the material with the curriculum reaching 84%. However, the conformity of the teaching instructions with the operational verbs was still lacking (72.8%). Nevertheless, overall this book was suitable to be used in Sundanese language learning in grade VI.
Pengembangan Buku Cerita Bergambar Berbasis Pendidikan Karakter Dalam Menumbuhkan Budaya Literasi Siswa Kelas II SD Palupi Mutiasih; Prana Dwija Iswara; Trisna Nugraha
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 5 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v5i1.9470

Abstract

This development research aimed to produce picture book products based on character education that can improve literacy culture in elementary schools. A picture story book is a book that combines text and illustrations so that it becomes a story book that can increase students' reading interest. Picture story books can tell a story that is collaborated with an interesting and meaningful concept for children's development. The method used was the method of research and development (R&D) with the development model of Borg and Gall. This research and development had 9 stages of research, namely research and information gathering, planning, product draft development, initial field testing, product revision, main field test, operational product revision, field implementation test and final product revision. Respondents in research and development involved one material expert, one linguist, one media expert, 13 students of SDSN Bendungan Hilir 12 Pagi, 21 students of SDS Ar-Rahman Motik. The results showed that the character education-based picture book product was considered very good. The average result according to the expert was 97.1%, the Small Group Evaluation was 96.6%, and the Field Test was 94.33%. This picture book product was attractive to students who loved reading because reading was the key to increase literacy culture since elementary school age.
NILAI-NILAI KEARIFAN LOKAL DALAM KESEHARIAN AKTIVITAS PEMBELAJARAN ELEKTRONIK DI MASA PANDEMI COVID-19: BAGAIMANA GURU MENGONSTRUKSI KONTEN, SIKAP, DAN PERILAKU SISWA? Sapikzal Pratama; Mubiar Agustin; Temmy Renaldi Setia Bakti
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 5 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v5i1.9505

Abstract

This study aimed to explain how teachers construct local wisdom valuesin learning activities during the pandemic. This research used a case study method. Data was obtained by interview, observation and documentation study of the research subjects, namely four teachers who taught in different areas. From the interview results, it was known that teachers used local wisdom as learning content that was based on themes. The teacher used students’ daily journals to analyze students' attitudes and behaviors whether it was in accordance with the values and norms prevailing in the local area or not. Local wisdom supported character education, so it must be taught in a balanced manner both as content and as habituation of student attitudes and behavior.
LIVING VALUES EDUCATION PROGRAM DALAM PEMBELAJARAN DARING SEKOLAH DASAR An-Nisa Apriani; Wilda Isti Chomariyah; Ahmad Sukaris
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 5 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v5i1.9677

Abstract

This study aimed to describe the process of instilling character in online learning through the Living Values Education Program (LVEP). The type of research used in this research was literature study. The data in this study were secondary data from books, journals, and other relevant sources. Data analysis in this literature review was content analysis. The results showed that the LVEP which included the values of life such as the value of cooperation, freedom, happiness, honesty, humility, love, peace, respect, responsibility, simplicity, tolerance, and unity was one of the effective programs in instilling character in online learning. Living ValuesEducation Program (LVEP) in online learning included activities of reflection, imagination, dialogue, communication, creation, writing, expressing oneself through art, and playing with the values taught. LVEP in online learning was able to help and encourage students to access their creativity and talents to explore and develop universal values. LVEP made children more self-confident, more appreciative of others and demonstrated positive social and personal skills improvement, even LVEP had a positive influence on the character development of students.

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