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Taman Cendekia : Jurnal Pendidikan Ke-SD-an
ISSN : 25795112     EISSN : 25795147     DOI : https://doi.org/10.30738
Core Subject : Education, Social,
Jurnal Taman Cendekia memfasilitasi dosen, guru dan tenaga pendidik untuk mempublikasikan karya ilmiah baik berupa hasil penelitian maupun kajian pustaka yang berkaitan dengan pendidikan ke-SD-an. Jurnal Taman Cendekia terbit dua kali dalam setahun yaitu bulan Juni dan Desember dan diterbitkan oleh UST press.
Arjuna Subject : -
Articles 150 Documents
EKSPLORASI PENERAPAN SISTEM AMONG KI HADJAR DEWANTARA MELALUI PENDEKATAN PLURALISTIK DALAM PENGELOLAAN KELAS DI SD NEGERI TIMURAN YOGYAKARTA Dwi Wijayanti; Biya Ebi Praheto
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (246.919 KB) | DOI: 10.30738/tc.v4i1.7715

Abstract

This study aims to: (1) Know and explain the application of the system among Ki Hadjar Dewantara through a pluralistic approach in classroom management, (2) Identifying various challenges faced in implementing the application of the Ki Hadjar Dewantara system through a pluralistic approach in classroom management, (3) Knowing and explaining the various efforts made to overcome obstacles in the application of the system among Ki Hadjar Dewantara through a pluralistic approach in classroom management. This research is a qualitative study conducted at the Timuran State Elementary School in Yogyakarta in June-December 2019. Data collection techniques used, namely: direct observation techniques, in-depth interviews, and documentation. The results showed that (1) The Implementation of Among Ki Hadjar Dewantara's System in Classroom Management in Timuran State Elementary School has been going well, namely implemented through a pluralistic approach in which there are 5 types namely instructional approach, authoritarian approach, democratic approach, socio-emotional approach and also the group process approach. (2) several obstacles that become challenges for schools include: the competence of teachers who do not all understand the among systems and also classroom management, heterogeneous student characteristics, incomplete school facilities, and also the lack of support from parents of students. (3) Efforts made by schools to deal with problems include: There is a policy from the school principal to involve teachers in turns in a series of training or training. The teacher makes observation sheets of students to get to know. strengths and weaknesses of students. The school tries to embrace parents in every activity
IMPLEMENTASI PENDIDIKAN KARAKTER MELALUI KEGIATAN PEMBINAAN PESERTA DIDIK DALAM MEMBENTUK WATAK KUAT-POSITIF Firman Mansir; Muhammad Abrar Parinduri; Sofyan Abas
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.685 KB) | DOI: 10.30738/tc.v4i1.6811

Abstract

This study examined character education in a different paradigm. In this case, character education was implemented through a variety of activities that existed in educational institutions, especially student coaching activities. Not all students’ activities were able to instill the values of character education, so it was expected that through student coaching activities, character education could be achieved as it was formulated in the government regulations. The purpose of character education was to create students with good personalities. Once they grew up with an excellent character, the students would grow with their capacity and commitment to do the best things and do everything right and tended to have goals in life. Effective character education was found in a school environment that allowed all learners to show their potency to achieve significant goals. By doing so, character education in various student development activities could be connected and provided positive energy for the development of students in educational institutions. This research was a library study (library research) that utilizedliterary materials as the primary source and employed a qualitative approach. Therefore, the researcher exploredseveral data both primary and secondary data with concrete steps as follows: read and examine in-depth primary data such as books which are the results of the priorstudies, theses and dissertations related to character education and government regulations particularly the Regulation of the Minister of National Education of the Republic of Indonesia Number 39 of 2008. Therefore, the implementation of character education in the activities of fostering learners became very important to revive the values of character to students that were still doubtful at this time. Thus, the Regulation of the Minister of National Education could be executedby what has been aspired so far.
IMPLEMENTASI PENDIDIKAN NILAI MELALUI PERMAINAN TRADISIONAL ANAK SUKU SASAK DI MI NW LOANG SAWAK LOMBOK TENGAH Zainal Arifin Munir; Awiria Awiria
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (290.589 KB) | DOI: 10.30738/tc.v4i1.5764

Abstract

Traditional games of a tribe had often not been known well in the last few decades, traditional games had been shifted to the digital ones that were imported from around the world. This study aimed at finding out how to implement educational values through the traditional game of the Sasak tribe in MI NW Loangawak, Mataram was. The method used was descriptive qualitative analysis. The subjects of this study were students, teachers, and school principals. Data collection techniques used were interviews, observation, and documentation. To check the validity of the data, researchers used data triangulation techniques. The results showed that the implementation of educational values through traditional games was excellent, because traditional games substantially contained and were closely related to natural elements, both in terms of playgrounds, as well as playing tools used in traditional games, such as wooden sticks as raw material for gasing. It played an essential role in bringing people closer to their natural world and bringing a deeper understanding of the place, which they had made for dwellings, as ecological knowledge that was not only considered as a science and harmony of fellow human beings, but also as the soul of life.
PENGEMBANGAN BUKU “KISANAK” SEBAGAI MEDIA PENDIDIKAN KARAKTER UNTUK SISWA SEKOLAH DASAR Maria Ulfa Julistiyana; Sripit Widiastuti
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (366.651 KB) | DOI: 10.30738/tc.v4i1.5813

Abstract

Character education must be instilled continuously. The efforts to infuse character education in an educational environment could be made through the learning of drama. The teaching of drama conducted in the Undergraduate Study Program of Elementary School Teacher Education at Blitar Islamic University had not used drama scripts originating from the local wisdom around of Blitar; accordingly, the efforts to instill character through learning could not be maximally carried out. These efforts aimed to improve the quality of drama art learning through the development of the teaching materials based on the local wisdom in Blitar City and its surroundings. The local wisdom, in this case, encompassed both oral and non-verbal folklore around the City of Blitar. This research was a type of design research. The purpose of this research was to develop and provide product results that contributed positively to solve problems in the world of education. The product of this research was a collection of drama scripts originating from local wisdom around Blitar City. This study used a development model adopted from the Plomp research model
PENGEMBANGAN BUKU PENUNJANG TEMATIK TERPADU BERBASIS KETERAMPILAN PROSES TEMA INDAHNYA KEBERSAMAAN UNTUK KELAS 4 SD/MI Rizka Nur Oktaviani; Putri Kurnianingtyas
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (498.048 KB) | DOI: 10.30738/tc.v4i1.6104

Abstract

The integrated thematic supporting book based on process skills that will be developed  to reduce students' dependence on teachers, provide direct learning experiences, can be a tool for students to learn about themselves and the environment, and can be applied independently by students to solve problems they meet in daily life. This type of research is categorized as a research development with a 4-D model that are defining, designing, developing, and distributing. The subjects in this study are integrated thematic support books based on process skills that are tested on fourth grade students in elementary school. The limited test is carried out on 10 students in grade IV Hidayatul Mubtadiin Pasuruan City who are randomly selected. Meanwhile, the field trial is conducted in three classes IV A Hidayatul Mubtadiin Pasuruan City, which Consist of 25 students. The research data are validity data, practicality data, and effectiveness data from integrated thematic supporting books. Furthermore, data collection is done through observation, questionnaires, and tests. Data Analysis is done by analyzing the level of validity and reliability, analyzing the level of difficulty, analyzing obstacles, analyzing the results of process skills, and analyzing student responses. The results obtained by the validity level of 3.63 and reliability of 0.97. Meanwhile, the level of difficulty of the book based on the percentage of difficult words, difficult sentences and difficult to understand images are 1.03%, 2.18%, and 10.83, respectively. The result of students 'process skills is analyzed with the t-test formula on the result of the students' pretest and posttest shows that the value of sig. (2- tailed) is 0,000. Because the value of sig. sig. (2-tailed) <0.05, it can be concluded that there are differences in the significance and response of students to the use of an overall book average of 97.73% which means the book is interesting.
EFEKTIVITAS MODEL COOPERATIVE LEARNING TIPE MAKE A MATCH TERHADAP HASIL BELAJAR IPA PADA SISWA KELAS V SD MUHAMMADIYAH KARANGPLOSO Siwi Purwanti; Nuraini Dwi Saputri
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 1 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (231.554 KB) | DOI: 10.30738/tc.v4i1.7286

Abstract

The background of this study is the low value of students in science subjects. The purpose of this research is to determine the effectiveness of the application of the Make A Match cooperative learning model to the learning outcomes of the fifth grade science students at Muhammadiyah Elemantary School of Karangploso. This research is quasi-experimental, with Pretest Posttest Control Group Design. The population is  all of fifth grade students which is  consisted of two classes with a total of students are 66 students. The data collection techniques for students' cognitive learning outcomes used test method. Initial data analysis used the normality test and homogeneity test. While the final data analysis used paired sample t-test.The results of this research are, the results obtained an average pretest value of 56,67 and an average posttest value of 74,04 with Std. Pretest deviation = 7,217 and Std. Posttest deviation = 8,770. The results of t-test calculations helped by using SPSS 23 with α = 0,05 and get the results that the value of sig. (2-tailed) 0,00 <0,05 and tcount = -10,514 with df which is 32 which means that ttable = 2,036. Tcount is negative because between the pretest and posttest values have quite a large differences, and in the cases like this, the negative value will be change to a positive value. This showed that tcount> ttable, then H1 is accepted or learning with Make A Match method is effective against student learning outcomes in science subjects in V class, with an average posttest score for the experimental class of 74,04.
PERAN FULL DAY SCHOOL TERHADAP PERKEMBANGAN KREATIVITAS DAN SENI PADA SISWA TINGKAT SEKOLAH DASAR Arif Hidayat; Rizka Febriyani Awliyah; Suyadi Suyadi
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.7835

Abstract

The purpose of this study was to obtain information about the development of creativity and art in full-day schools. This study used a qualitative method with the type of library research. Full day school was an integrated curriculum and integrated activity, which meant a system that was carried out consciously in order to organize a planned learning action, then implemented and evaluated the learning in a fun way, with the expectation that students did not feel bored and tiresome even though they had studied all day long. The results of the study revealed the schools that implemented the full day school system, seen from previous research or library research, had many significant advantages in the development of creativity and art, one of which was extracurricular activities that could support students' talents and creativity. Some of them were sports, art and musicextracurricular, or extracurricular of science and robotics, from this explanation, the researchers yielded hypothesis that full-day school had an impact on students’ development, especially on creativity and art at the elementary school level.
PENERAPAN LAYANAN BIMBINGAN KELOMPOK DENGAN TEKNIK ROLE PLAYING UNTUK MENGURANGI FREKUENSI BERMAIN GADGET PADA SISWA SEKOLAH DASAR Diana Dewi Wahyunigsih; Eny Kusumawati
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8280

Abstract

Advances in technology in this modern era, make small children begin to shift from real or physical games to fictional or unreal games that are packaged in a gadget. Kid's addiction to gadgets needs to be anticipated. The aim to be achieved in this study is to determine the effect of the application of group guidance services with role playing techniques to the frequency of playing gadgets on elementary school students in Mojolaban Subdistrict, Sukoharjo.The method used in this research is kuantitatif. The experimental design used is the One-Group Pretest-Posttest Design. Based on the results of the study, it is known the result of the frequency of playing gadgets can be reduced through group guidance services with role playing techniques in elementary students in Mojolaban Subdistrict Sukoharjo. This is evidenced from the results of data analysts using the T-test where a significant value of 0.000 <0.05 is obtained, so it can be concluded that there is a significant difference between the results of the pretest and posttest values. These results indicate that Ho was rejected and Ha was accepted. Thus it can be stated that group guidance services with role playing techniques influence the frequency of playing gadgets in elementary school students in Mojolaban Subdistrict Sukoharjo 2020/2021 school year.
ANALISIS PENERAPAN PEMBELAJARAN DARING PADA SISWA KELAS V SDN 009 SAMARINDA ULU Siska Oktaviani; Hairunnissa Hairunnissa
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8360

Abstract

The purpose of this study was to obtain information related to the online learning implementation for the 5th grade students of SDN 009 Samarinda Ulu during the Covid-19 pandemic. This research was a descriptive qualitative research. Respondents in this study were 9 people from SDN 009 Samarinda Ulu. The details of the 9 respondents in this study were 3 homeroom teachers of the 5th grade, 3 students and 3 parents. To maintain the confidentiality of the respondents’ identities, the researcher gave the names of the respondents R1, R2, R3, R4, R5, R6, R7, R8 and R9. The data techniques in this study were interviews and documentation. The interviews used in this study were interviews, interviews were conducted by telephone and WhatsApp. Documentation was used as supporting data for this research. The data analysis technique used in this study was the Miles and Huberman analysis technique with four stages, namely, data collection, data reduction, data presentation and conclusion; and data validity in the study used source triangulation. The results of this study indicated that the Covid-19 pandemic had a major impact on the learning process at SDN 009 Samarinda Ulu. Learning that was usually carried out through direct meeting turned into online learning; online learning was still ineffective due to confusion and unpreparedness of the teachers, students and parents in the implementation process and the lack of facilities and infrastructure.
STRATEGI PEMBELAJARAN MOTORIK KASAR BERBASIS METODE PSIKOTERAPI BAGI ANAK AUTIS PADA MASA PANDEMI COVID-19 Abdul Rahim; Taryatman Taryatman; Endang Hangestiningsih
Taman Cendekia: Jurnal Pendidikan Ke-SD-an Vol 4 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tc.v4i2.8388

Abstract

This study aimed to describe gross motor learning strategies through psychotherapy methods for autistic children during the COVID-19 pandemic. The research method used was descriptive qualitative. The data collection techniques employed were observation, interview and documentation. This research was located at SD Taman Muda Ibu Pawiyatan Yogyakarta City with the research subjects of low grade autistic students. The results of the research on students with special needs at SD Taman Muda Ibu Pawiyatan showed: (1) The gross motor learning strategy through the psychotherapy method was carried out through the principle of playing by creating a sense of pleasure and ensuring safety. (2) Train gross motor responses through playing to improve the emotional relationship between parents and children, (3) Train visual-motor interactions through playing activities to increase children's visual responses. During the COVID-19 pandemic, parents were required to replace the roles of teachers and therapists. Children's activities needed to be fully supported by parents. Parent must make sure that the child's health condition was good enough. If the child had a fever, delayed it until the child is recovered or the child's self-immune was optimal.

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