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Kota yogyakarta,
Daerah istimewa yogyakarta
INDONESIA
Jurnal Bioedukatika
ISSN : 23386630     EISSN : 25415646     DOI : 10.26555
Core Subject : Education,
"JURNAL BIOEDUKATIKA" focuses on the publication of the results of scientific research related to the field of Biology Education. The article published on the internal and external academic community UAD especially in Biology Education. "JURNAL BIOEDUKATIKA" publishes scholarly articles in biology education scope covering: biology curriculum, teaching biology, instructional media, and evaluation. Published article published is the article the results of research, studies or critical and comprehensive scientific study on important issues and current job descriptions included in the journal.
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Articles 274 Documents
Developing Augmented Reality of Virus as Learning Media M Ikhsan Al Ghazi; Paidi Paidi; Yuni Wibowo
JURNAL BIOEDUKATIKA Vol 10, No 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.24035

Abstract

This This study aims to: (1) develop Augmented Reality Virus (ARVI) as learning media for class X students; (2) determine the feasibility of learning media Augmented Reality virus (ARVI). The method used in this research is Research and Development with the ADDIE model limited to the Development stage. Product assessment is carried out by lecturers of material experts, lecturers of media experts, and biology teachers, each of which consists of two people. The limited trial was conducted on 18 students grade XI. Data were collected using a questionnaire and if necessary interviews were conducted with the informants. The data analysis was done quantitatively. The results of this study resulted in a product in the form of an Android application containing Augmented Reality feature that can display 3-dimensional illustrations of viruses that can be rotated and adjust the magnification when directed at the marker. Applications developed can run on the Android operating system 6 and above. The developed learning media has very feasible criteria. This is based on the results of the validation of material experts of 98.71%, media experts of 77.60%, biology teachers 91.31%, and students of 83.96%.
The effectiveness of STEM and religion-based worksheets to improve problem solving skills and nutritional awareness zuhair abdullah; Tresia Istiqomah; Ratna Sari; Ratna Sari
JURNAL BIOEDUKATIKA Vol 10, No 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.24956

Abstract

This study aims to: 1) determine the effectiveness of student worksheet based on Science, Technology, Engineering, Mathematics, and Religion (STEM-R) to improve problem solving skills; 2) determine the effectiveness of STEM-R-based student worksheets to increase students’ nutritional awareness. This is a quasi-experimental research with a pretest posttest control group design. Analysis of the increase in pretest and posttest data for control and experimental classes was carried out using normalized gain data. Quantitative data analysis was performed using the t-test to test the significance of the difference in gain between the control and experimental classes. The results of this study are: 1) the use of STEM-R-based LKPD is effective to improve problem solving skills, the effectiveness is proven by the acquisition of a percentage gain of 66% with a fairly effective category. 2) the use of STEM-R-based LKPD is effective to increase nutritional awareness, the effectiveness is proven by the acquisition of a percentage gain of 58% with a fairly effective category. The quantitative effectiveness of the problem-solving skill gain data and nutritional awareness between the control and experimental classes was also proven by the results of the t-test with a p value (sig) of 0.000 less than 0.05 (Sig <0.05)
Augmented reality media of the human reproductive system for class XI high school students Husmayani Muny Putri; Kartika Ratna Pertiwi
JURNAL BIOEDUKATIKA Vol 10, No 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.25022

Abstract

Learning today is closely related to digital technology, especially during Covid-19. The form of use of digital technology is the variety of products being developed. Still, almost no media can meet all age levels, and there are differences in student abilities, so careful design is needed. In biology learning material on the human reproductive system, it is known that the learning completeness score is low (46.2%). The reason is that this material requires good concept visualization while the existing media is minimal. Teachers and students need media that can visualize material well and can be accessed via smartphone. This research aims to develop Augmented Reality (AR) media on human reproductive system material. This research uses the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. Data collection was carried out through expert validation and limited trials. The material expert validation result was 100%, and the media expert validation result was 95% (very good category). The teacher assessment result was 92%, and the student response was 83.5% (very good category). Based on these results, it is known that the AR media developed is suitable for use in learning.
A digital learning media based augmented reality Animalia material to increase understanding of concepts and interest in learning for Class X high school students Sholeh Pambudi; Agung Wijaya Subiantoro
JURNAL BIOEDUKATIKA Vol 10, No 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.25031

Abstract

This research aims to determine the feasibility and effectiveness of digital learning media with augmented reality, developed to increase students' understanding of concepts and interest in learning. This research is Research and development using the Design and Development Research (D&DR) model, which consists of four stages, namely analysis, planning, production, and evaluation. This research was conducted at SMAN 1 Prambanan, Sleman. The test subjects were class XI MIPA students to get student response data, while the research sample was class X students to get data on the effectiveness of media use. Data collection techniques include questionnaires to obtain product feasibility data, while multiple-choice tests and learning interest questionnaires are used to obtain data on the effectiveness of media use. The results of the media suitability questionnaire were analyzed descriptively. In contrast, the data results for the media effectiveness test were analyzed using the Mann-Whitney Test and Independent Sample T-test. The research results showed that the development of augmented reality media on Animalia material was declared feasible with scores of 95.3% (media expert), 96.5% (material expert), 93.2% (Biology teacher), and 81.2% (student response). Learning Animalia material using AR media is less effective than learning without AR media in increasing students' understanding of concepts and interest in learning. However, there is a tendency to increase student understanding of concepts and greater interest in learning when learning with AR media.
Development of Integrated Biology Teaching Materials with Al-Qur'an and As-Sunnah Values in Reproductive Materials for Class XI SMA/MA Students Siti Robiah
JURNAL BIOEDUKATIKA Vol 10, No 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.23520

Abstract

This study aims to produce a product in the form of biological teaching materials integrated with the values of the Qur'an and As-Sunnah that are valid and effective in improving cognitive, psychomotor learning outcomes as well as in developing the values of faith and piety in students. This research is a Research and Development (R&D) using the ADDIE development model which consists of 5 stages, namely the analysis, design, development, implementation, and evaluation stages. Data collection techniques by observation, interviews, learning outcomes tests, and questionnaire techniques. The data analysis technique used descriptive and inferential analysis. The study results showed the developed teaching materials met the statistically valid category based on the assessment of the expert in teaching-learning, material, Islamic religious education and teachers as validators, as well as it received an extremely satisfactory response from students. Teaching materials are very effective in improving learning outcomes in term of cognitive and psychomotor, and developing the values of students' faith and piety
Conceptual Understanding of Immune System: Implementation of Teams Games Tournament Learning Model Using Kahoot Rizhal Hendi Ristanto; Nurmasari Sartono; Gempa Fi Syahrurromadhan; Rohayati Rohayati
JURNAL BIOEDUKATIKA Vol 11, No 1 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i1.25885

Abstract

The immune system material requires a level of abstract thinking, this abstract material makes it difficult for students to learn. Complex and abstract subject matter requires a good understanding of concepts. One way to make it easier for students to understand the concept is by actively involving students and planning effective learning through the cooperative learning model of the Teams Games Tournament (TGT) type using Kahoot. The cause of this look at turned into to decide the effect of the Teams Games Tournament (TGT) cooperative learning model using Kahoot on understanding the concept of the immune system. This studies is a quantitative study the use of a quasi-experimental approach with a pretest-posttest non-equal control group design. The instrument grid is based on indicators of understanding the concept according to Anderson & Krathwohl (2001).The average N-Gain inside the experimental class the usage of the TGT  Kahoot is higher than N-Gain in the PBL learning model inside the control class, which is 0.85 compared to 0.75. There is an influence of the TGT learning model using Kahoot on students' conceptual understanding of the immune system material. The application this model requires good classroom management and stable internet connection.
Bibliometric Analysis: Trend of Digital Literacy and Scientific Literacy Research in Indonesia Biology Learning Eka Trisnawati
JURNAL BIOEDUKATIKA Vol 11, No 1 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i1.25326

Abstract

This study aims to analyze research trends related to digital literacy and scientific literacy in Indonesia biology learning and find future research opportunities. The method used is a literature review with bibliometric analysis. The bibliometric analysis utilizes the Google Scholar database, sourced from Journals and Proceedings with a publication period of 2012-2022 Search for articles used PoP application and bibliometric mapping used VOSviewer. The results of analysis obtained 18 articles related to digital literacy, 100 articles related scientific literacy, and 1 article related to both. The most cited research is related to the use of learning models to increase scientific literacy. The mapping results obtained 2 clusters with 17 items. Research about digital literacy and scientific in Indonesia biology learning began to be widely in 2019-2022. Research on digital literacy and literacy in biology learning is still very much in demand at this time. Digital literacy in biology learning in Indonesia is still rarely studied. In conclusion, research related to digital literacy and scientific literacy is still a research trend in biology learning in Indonesia today. Digital literacy is still rarely researched and can be used as an opportunity in the future in research in the field of biology education.
Instructional Concept Map Techniques in the Planning Stage– Project Based Learning on Student Argumentation Skills Rizki Putri Puspitasari; Sri Widoretno; Bowo Sugiharto; Sri Dwiastuti; Chandra Adi Prabowo
JURNAL BIOEDUKATIKA Vol 10, No 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.24719

Abstract

Argumentation skill is one of the characteristics of HOTS (Higher Order Thinking Skill) that students need in learning. This study aims to identify the effect of applying the concept map instructional technique at the planning an investigation stage of PjBL on students’ argumentation skills. The study used a quasi-experimental research design with a posttest-only nonequivalent group design. The subject of the study is the tenth grade students of Senior High School (SHS). There were 72 students. The research instrument uses 11 numbered argumentative questions in the form of multiple-choice true-false reasoned questions that match the argumentation component. Data analysis used quantitative analysis based on posttest scores. The results showed that the significance value of the t-test on the argumentation skill score was 0.000, meaning that the significance value was <0.05, so it can be stated that there was an effect of applying the concept map instructional technique in the planning and investigation stage in the PjBL model on students’ argumentation skills.
Augmented Reality as Biology Learning Media Based-on Artificial Intelligence Technology: A Systematic Literature Review Muhfahroyin Muhfahroyin; Handoko Santoso
JURNAL BIOEDUKATIKA Vol 12, No 1 (2024)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v12i1.26992

Abstract

Augmented reality is a technology that connects the virtual and real world with the help of a camera. Augmented reality technology is very important to get an overview of the progress and the real impact of its use in biology learning. Furthermore, through systematic literature review analysis, we searched for biology learning publications that utilized augmented reality. The results of the study show that there are no biology journals on a scopus basis that discuss the use of augmented reality the most. The trend of using augmented reality in biology learning from 2012-2022 started in 2016 and was highest in 2020. Biological material that uses the most augmented reality media is heart and blood flow material. The level of education that makes the most use of augmented reality is college. The types of research which is most widely used are research and development. The obstacles that occur are the lack of facilities and the lack of teacher training in utilizing augmented reality. All levels of education can take advantage of augmented reality with teacher skills facilitating student learning. All levels of education can take advantage of augmented reality with teacher skills facilitating student learning
Bibliometric Analysis: Trend of Digital Literacy and Scientific Literacy Research in Indonesia Biology Learning Trisnawati, Eka
JURNAL BIOEDUKATIKA Vol. 11 No. 1 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i1.25326

Abstract

This study aims to analyze research trends related to digital literacy and scientific literacy in Indonesia biology learning and find future research opportunities. The method used is a literature review with bibliometric analysis. The bibliometric analysis utilizes the Google Scholar database, sourced from Journals and Proceedings with a publication period of 2012-2022 Search for articles used PoP application and bibliometric mapping used VOSviewer. The results of analysis obtained 18 articles related to digital literacy, 100 articles related scientific literacy, and 1 article related to both. The most cited research is related to the use of learning models to increase scientific literacy. The mapping results obtained 2 clusters with 17 items. Research about digital literacy and scientific in Indonesia biology learning began to be widely in 2019-2022. Research on digital literacy and literacy in biology learning is still very much in demand at this time. Digital literacy in biology learning in Indonesia is still rarely studied. In conclusion, research related to digital literacy and scientific literacy is still a research trend in biology learning in Indonesia today. Digital literacy is still rarely researched and can be used as an opportunity in the future in research in the field of biology education.