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Kota yogyakarta,
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INDONESIA
Jurnal Bioedukatika
ISSN : 23386630     EISSN : 25415646     DOI : 10.26555
Core Subject : Education,
"JURNAL BIOEDUKATIKA" focuses on the publication of the results of scientific research related to the field of Biology Education. The article published on the internal and external academic community UAD especially in Biology Education. "JURNAL BIOEDUKATIKA" publishes scholarly articles in biology education scope covering: biology curriculum, teaching biology, instructional media, and evaluation. Published article published is the article the results of research, studies or critical and comprehensive scientific study on important issues and current job descriptions included in the journal.
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Articles 275 Documents
A digital learning media based augmented reality Animalia material to increase understanding of concepts and interest in learning for Class X high school students Pambudi, Sholeh; Subiantoro, Agung Wijaya
JURNAL BIOEDUKATIKA Vol. 10 No. 3 (2022)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v10i3.25031

Abstract

This research aims to determine the feasibility and effectiveness of digital learning media with augmented reality, developed to increase students' understanding of concepts and interest in learning. This research is Research and development using the Design and Development Research (D&DR) model, which consists of four stages, namely analysis, planning, production, and evaluation. This research was conducted at SMAN 1 Prambanan, Sleman. The test subjects were class XI MIPA students to get student response data, while the research sample was class X students to get data on the effectiveness of media use. Data collection techniques include questionnaires to obtain product feasibility data, while multiple-choice tests and learning interest questionnaires are used to obtain data on the effectiveness of media use. The results of the media suitability questionnaire were analyzed descriptively. In contrast, the data results for the media effectiveness test were analyzed using the Mann-Whitney Test and Independent Sample T-test. The research results showed that the development of augmented reality media on Animalia material was declared feasible with scores of 95.3% (media expert), 96.5% (material expert), 93.2% (Biology teacher), and 81.2% (student response). Learning Animalia material using AR media is less effective than learning without AR media in increasing students' understanding of concepts and interest in learning. However, there is a tendency to increase student understanding of concepts and greater interest in learning when learning with AR media.
Conceptual Understanding of Immune System: Implementation of Teams Games Tournament Learning Model Using Kahoot Ristanto, Rizhal Hendi; Sartono, Nurmasari; Syahrurromadhan, Gempa Fi; Rohayati, Rohayati
JURNAL BIOEDUKATIKA Vol. 11 No. 1 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v11i1.25885

Abstract

The immune system material requires a level of abstract thinking, this abstract material makes it difficult for students to learn. Complex and abstract subject matter requires a good understanding of concepts. One way to make it easier for students to understand the concept is by actively involving students and planning effective learning through the cooperative learning model of the Teams Games Tournament (TGT) type using Kahoot. The cause of this look at turned into to decide the effect of the Teams Games Tournament (TGT) cooperative learning model using Kahoot on understanding the concept of the immune system. This studies is a quantitative study the use of a quasi-experimental approach with a pretest-posttest non-equal control group design. The instrument grid is based on indicators of understanding the concept according to Anderson & Krathwohl (2001).The average N-Gain inside the experimental class the usage of the TGT  Kahoot is higher than N-Gain in the PBL learning model inside the control class, which is 0.85 compared to 0.75. There is an influence of the TGT learning model using Kahoot on students' conceptual understanding of the immune system material. The application this model requires good classroom management and stable internet connection.
The effectiveness of the problem-based learning (PBL) model assisted by hypercontent e-books in improving students' critical thinking Azrai, Eka Putri; Suryanda, Ade; Nurazizah, Meiza
JURNAL BIOEDUKATIKA Vol. 13 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v13i2.30522

Abstract

Critical thinking has become a competency standard for primary and secondary education graduates. However, the quality of critical thinking among Indonesian students remains relatively low. Efforts are needed to enhance students' critical thinking skills. One such effort is implementing the problem-based learning (PBL) model assisted by hypercontent e-books based on cognitive conflict. This study aims to determine the effectiveness of the PBL model assisted by hypercontent e-books based on cognitive conflict in improving students' critical thinking abilities. The research uses a quasi-experimental method and was conducted at a high school in Jakarta. The sample consisted of 64 students, with 32 students in the experimental group and 32 students in the control group. The sample was selected using multistage random sampling. The results of the study show a significant improvement in critical thinking skills in the experimental group compared to the control group, with an average N-Gain of 0.61 for the experimental class, which is higher than the control class (0.45), with the effectiveness of learning falling within a range of 0.30-0.70, which is categorized as moderate. These results indicate the effectiveness of the PBL model assisted by hypercontent e-books based on cognitive conflict in enhancing students' critical thinking skills. The use of the PBL model assisted by hypercontent e-books based on cognitive conflict can be an innovative alternative in learning to improve students' critical thinking abilities.
Ethno-microbiology e-catalog of traditional malay and dayak cuisine in sintang Hanum Mukti Rahayu; Hayadi, Arif Ergi; Anandita Eka Setiadi
JURNAL BIOEDUKATIKA Vol. 13 No. 2 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v13i2.31123

Abstract

Sintang, located in West Kalimantan, is known for its diverse ethnic groups and traditional dishes that are influenced by ethnomicrobiology. This research aims to evaluate the practicality and student reactions to an e-catalog focused on the ethnomicrobiology of Malay and Dayak cuisine from Sintang. The study employs a development approach (R&D) using the 4-D model, which includes four phases: define, design, develop, and disseminate. Data analysis involves assessing the validity and student feedback on the e-catalog. During the define phase, 7 traditional cuisine—pekasam babi, pekasam ikan, rusip, tapai ubi, tempoyak, and tuak ketan—were identified. These dishes were organized into an electronic catalog format in the design phase. The e-catalog was then tested for effectiveness in the development phase, receiving high validity ratings in material (91%), media (96%), and language (89%) aspects. Student responses were very positive, with large-scale test results at 83.80% and small-scale test results at 86.08%. The development of this instructional material was guided by the principles of contextual and culturally responsive education. The findings indicate that the ethnomicrobiology-based e-catalog is a viable and effective learning resource for biotechnology topics. By embedding elements of local wisdom, particularly those relevant to the Sintang region, the e-catalog promotes meaningful learning experiences that are closely aligned with students’ real-life contexts and cultural backgrounds.
Development of an electronic student worksheet using local orchid potential to improve critical thinking and collaboration skills in biotechnology learning Annisa Ul Furqhoni; Ixora Sartika Mercuriani
JURNAL BIOEDUKATIKA Vol. 13 No. 3 (2025)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bioedukatika.v13i3.31149

Abstract

This study aims to develop an electronic (e)-student worksheet  integrated with the Project-Based Learning (PjBL) model and to enhance the critical thinking and collaboration skills of Grade X high school students in biotechnology learning based on the local potential of the Nglanggeran Ancient Volcano Orchid. Employing a Research and Development (R and D) approach, the research used the ADDIE model consisting of Analysis, Design, Development, Implementation, and Evaluation in the product development process. The e-student worksheet was created digitally using Canva and included multimedia elements to increase student engagement. The study involved a limited trial with 15 students and a field trial with 70 students divided into experimental and control groups. Data collection methods included interviews, questionnaires, and pretest-posttest essay-based assessments. Instrument validation showed all items were valid and reliable, with a Cronbach’s Alpha score of 0.843. The results revealed moderate improvement in students’ critical thinking skills with an N gain of 0.67 and collaboration skills with an N gain of 0.61 in the experimental group. These findings indicate that the experimental group outperformed the control group, validating that the contextualized PjBL approach effectively facilitates deeper cognitive processing and reinforces interpersonal skills compared to conventional methods. Statistical analysis using MANOVA confirmed significant differences between the two groups with Wilks’ Lambda value of 0.006 and p value less than 0.001. Expert and user feedback indicated the product was practical, accessible, and contextually relevant.