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Articles 251 Documents
Implementation of Game-Assisted Interactive Demonstration on Students' Problem-Solving Skills and Digital Literacy in the Immune System Ruddy Indra Frahasta; Aa Juhanda; Gina Nuranti
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.41213

Abstract

This study aims to ascertain whether there is an impact on students' problem-solving skills and digital literacy. The research method uses Matching Only Pretest-Posttest Control Group Design. Fifteen students each from the experimental class and the control class made samples. The experimental class received an Interactive Demonstration model with the help of games. Tests of problem-solving skills and digital literacy and surveys asking respondents about their responses were used to obtain data. The analysis findings suggest that game-assisted Interactive Demonstration models can support and significantly influence high school students' capacity for problem-solving and digital literacy regarding immune system materials. The results showed that students in experimental classes on immune system content had high problem-solving skills, as seen by an average post-test score of 82, with an average N-Gain score of 0.74. According to the results of the hypothesis test, H1 is accepted because the significance value of Sig (2-tailed) is 0.000. The average score for digital literacy at level 4 is 56.77, with criteria usually meeting expectations. The average score on the response questionnaire was 69.33, which is excellent. The instrumental results in this study show how interactive demonstrations through games increase students' capacity for problem-solving regarding immune system content.This study aims to ascertain whether there is an impact on students' problem-solving skills and digital literacy. The research method uses Matching Only Pretest-Posttest Control Group Design. Fifteen students each from the experimental class and the control class made samples. The experimental class received an Interactive Demonstration model with the help of games. Tests of problem-solving skills and digital literacy and surveys asking respondents about their responses were used to obtain data. The analysis findings suggest that game-assisted Interactive Demonstration models can support and significantly influence high school students' capacity for problem-solving and digital literacy regarding immune system materials. The results showed that students in experimental classes on immune system content had high problem-solving skills, as seen by an average post-test score of 82, with an average N-Gain score of 0.74. According to the results of the hypothesis test, H1 is accepted because the significance value of Sig (2-tailed) is 0.000. The average score for digital literacy at level 4 is 56.77, with criteria usually meeting expectations. The average score on the response questionnaire was 69.33, which is excellent. The instrumental results in this study show how interactive demonstrations through games increase students' capacity for problem-solving regarding immune system content.This study aims to ascertain whether there is an impact on students' problem-solving skills and digital literacy. The research method uses Matching Only Pretest-Posttest Control Group Design. Fifteen students each from the experimental class and the control class made samples. The experimental class received an Interactive Demonstration model with the help of games. Tests of problem-solving skills and digital literacy and surveys asking respondents about their responses were used to obtain data. The analysis findings suggest that game-assisted Interactive Demonstration models can support and significantly influence high school students' capacity for problem-solving and digital literacy regarding immune system materials. The results showed that students in experimental classes on immune system content had high problem-solving skills, as seen by an average post-test score of 82, with an average N-Gain score of 0.74. According to the results of the hypothesis test, H1 is accepted because the significance value of Sig (2-tailed) is 0.000. The average score for digital literacy at level 4 is 56.77, with criteria usually meeting expectations. The average score on the response questionnaire was 69.33, which is excellent. The instrumental results in this study show how interactive demonstrations through games increase students' capacity for problem-solving regarding immune system content.
Implications Project-Based Learning (PjBL) Assisted Flipped Classroom on Critical Thinking Ability of Gender-Based Students on the Concept of Water Pollution Indri Puspitasari; Aa Juhanda; Jujun Ratnasari
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.41215

Abstract

Students' critical thinking abilities are still low for both female and male students. Initial data results obtained from the pretest, female students with a percentage of 35% and male students with a percentage of 27%. The aim of this research is to determine the effect of the project-based learning model assisted by the flipped classroom on gender-based junior high school students' critical thinking abilities on the concept of water pollution. This research uses a quantitative type of research with a sample of class VII students at SMPN 6 Sukabumi City, even semester of the 2022/2023 academic year. The instrument used is a critical thinking skills test. The results obtained show that the average posttest score for female students is 74.2 ± 12.6 and male students is 69.0 ± 11.0. Both of them have increased from the pretest and posttest, but the female scores are superior. The percentage per ability indicator based on gender in indicators 1,2,3 shows that women are superior to men. However, in indicators 4 and 5, women and men are the same. Overall, the data shows that there is no significant difference in learning using the Project Based Learning model assisted by Flipped Classroom between female and male students. However, based on indicators, female students are superior to male students.
The Validity of Story Media Equipped with Pictures to Improve Critical Thinking Skills and Student Learning Outcomes Tutik Sri Rejeki; Sutarto Sutarto; Imam Mudakir
BIOEDUKASI Vol 21 No. 3 (2023)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v21i3.42796

Abstract

This research aims to test the validity of story media equipped with pictures to improve students' critical thinking skills and learning outcomes. This research is the research and development of the four-dimensional development model by Thiagarajan et al. (1974). Based on data analysis, the average assessment of the three validators on the material/content feasibility aspect was 95%, linguistics 96%, technical quality and design quality 93%, and development feasibility 91%. The average validation result for story media with images is 94%, which is in the very valid category. The average validation results of research validation instruments and the average validation results of learning tools are in the very valid category. The story media is equipped with images of the human respiratory system to improve critical thinking skills, and the student learning outcomes developed meet very valid criteria so they can be used in learning research to test their effectiveness and practicality.
Effectiveness of PjBL Based E-module Supported by Learning Journals in improving Students' Critical and Creative Thinking Skills Ikhtiarni, Fadhilah; Balqis, Balqis; Sari, Murni Sapta
BIOEDUKASI Vol 22 No. 1 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i1.43876

Abstract

Effort to develop critical and creative thinking skills that 21st century students needs remain limited. Learning activities to practice these skills have not been implemented optimally and the teaching materials used also do not have indicators of these skills. Through PjBL-based electronic modules and with the help of learning journals, it is believed that students' critical thinking and creative thinking skills can be improved. This study uses two research groups, held on november till december 2022 the control class and the experimental class. The tool used includes essay questions tailored to the indicators. The ANOVA test shows that E module has a significant impact on students' critical thinking skills (α=0.00) and creative thinking (α=0.00). The e-module based on PjBL and supported by a learning journals is effective in improving both skills and is useful in teaching and learning process.
Development of E-Module Project-Based Learning (PjBL) Plant Diversity Based on the Local Potential of East Sumba Regency to Improve Critical Thinking Skills Huda, Marleni Rosalia Ndapa; Sari, Murni Sapta; Listyorini, Dwi
BIOEDUKASI Vol 22 No. 1 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i1.46155

Abstract

This research aims to see the differences in the use of project-based learning e-modules based on the local potential of the East Sumba district on critical thinking skills. This research design uses research by Lee and Owens (2004). The research population was all SMA Negeri 2 Waingapu class X students for the 2023/2024 academic year. The samples were taken in 2 classes, namely 36 students for the experimental class and 36 for the control class. The analysis of critical thinking skills uses the ANCOVA test with a significance level of 5%. Based on the SPSS ANCOVA test output table, a significance value of 0.000 was obtained, which means it is smaller than α 0.05 (Sig < 0.05). This identifies that there are significant differences between classes that use e-modules and those that do not use e-modules. Therefore, it can be concluded that using the E-Module Project-Based Learning (PjBL) Plant Diversity Based on the Local Potential of East Sumba Regency significantly affects students' critical thinking skills.
Problem-Solving Skills’ Analysis Of High School Students In Medan On Reproductive System Material Badres, Shofi Azzhara; Adlini, Miza Nina
BIOEDUKASI Vol 22 No. 2 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i2.48316

Abstract

Education in the 21st century aims to build the ability of students' intelligence in learning to solve problems in everyday life. This study aims to determine students' problem-solving ability in the field of reproductive system and investigate the factors that influence it. This study used quantitative research with descriptive method and involved 29 students. Data was collected through distributing questionnaires with 32 statements and 10 essay questions on problem solving ability to determine the truth of descriptive statistics and analyze the factors that influence students' problem solving ability and their data. Data analysis shows the average presentation of the questionnaire problem solving ability of MAS Muhammadiyah 1 Medan of 63% is included in the sufficient category. While the test results of the problem solving ability analysis questions on the material of the human reproductive system, MAS Muhammadiyah 1 Medan obtained an average of 43% including in the very weak category. students' problem solving ability is fairly weak due to several factors that influence it, namely the lack of student learning motivation, the ability to solve problems that are empowered has not been maximized.
Isolation and Characterization of Sugarcane Root (Saccharum sp.) Rhizobacteria and Their Influence on the Growth of Lettuce Plants (Lactuca sativa L.) Rismaningsih, Eka; Khumaira, Annisa; Nugraheni, Ika Afifah
BIOEDUKASI Vol 22 No. 2 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i2.43596

Abstract

Lettuce (Lactuca sativa L.) is a horticultural commodity with good commercial value. Lettuce production is insufficient for consumer needs because of the excessive use of inorganic fertilizers, which reduce soil fertility. This research aims to decide rhizobacteria in the rhizosphere of sugarcane roots and their influence on increasing the growth of lettuce plants. The methods used are observational methods for taking composite soil samples. Macroscopic observations of bacterial colonies include the shape, elevation, edges, and color of the colonies produced. Through gram staining and physiological tests, including catalase, motility, carbohydrate fermentation, and indole tests, performed microscopic character observations. Field tests as PGPR were carried out on lettuce plants with treatment P0, P1, P2 and P3. The parameters observed were plant height, number of leaves, wet weight, dry weight, and root length. Based on the results of the research, the PGPR of sugarcane roots has rhizobacteria such as Corynebacterium sp, Terrabacter, Saccharococcus, Aeromicrobium, Paracoccus, Ancylobacter, Planococcus, and Azotobacter. PGPR affects the growth of lettuce plants, especially on plant height, number of leaves, and root length. Treatment P3 (PGPR 7.5 ml/L) and treatment P1 (2.5 ml/L) obtained the best concentrations, yielding optimal results on all test parameters. Treatments P0 and P2 did not have a significant effect on the growth of lettuce plants.
The The Linkage Between Problem Solving Skills and Social Attitudes with Environmental Literacy of 10th Grade Students at SMAN 7 Malang Afifah, Salwa Nabilah; Al Muhdhar, Mimien Henie Irawati; Suhadi, Suhadi; Aisyah, Dini Fithria Nurul; Udiarti, Elly
BIOEDUKASI Vol 22 No. 1 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i1.43776

Abstract

The link between problem solving skills (X1) and social attitudes (X2) and environmental literacy (Y) is a skill needed by someone to develop attitudes in maintaining a balance between quality of life, environmental quality, and solving environmental problems. This research uses survey research methods. The research design used in this research is a correlational design. The purpose of this study was to determine the linkage between X1 and X2 with Y of 10th grade students at SMAN 7 Malang. This research was conducted at SMAN 7 Malang with 33 respondents from 10th grade students. The analysis of research data using Pearson correlation with a significance value of 0.05. The results of the study obtained an average value of X1 of 55.87, X2 of 79.35, and Y of 69.05. The correlation value of the significance level of X1Y, X2Y, X1X2, X1X2Y is 0.008; 0.951; 0.510; 0.028. The correlation coefficient values of X1Y, X2Y, X1X2, X1X2Y are respectively 0.461; -0.045; -0.119; 0.461. Analysis of the contribution path from X1 provides an effective contribution of 21.34%, X2 provides an effective contribution of -0.045%, while X1X2Y together makes an effective contribution of 21.29%. There is a contribution of 78.71% from other factors (Z). The relationship pattern, suggest that the biggest effective contribution to Y is X1, while X2 must be together with X1 to affect Y effectively.
Bird Species in the Wetlands of Barito Kuala District, Indonesia Soendjoto, Mochamad Arief; Fahlevi, Muhammad Mirza; Winarti, Atiek
BIOEDUKASI Vol 22 No. 1 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i1.42695

Abstract

There have been no publications on birds found in the wetlands of Barito Kuala District. If anything, the prevailing assumption is that many water birds are found in these wetlands. The research objective was to record bird species and analyze their presence in the wetlands. Diurnal birds were observed from 07.00-10.00 and 15.00-18.00 on three sites consisting of swamps, paddy fields, and rubber plantations in January 2023. Observers walked two kilometers back and forth for three times on each site. Thirty species (22 families) of birds were found and only 3 species were categorized as water birds. Most of these birds are of least concerned and are not protected. The degree of similarity between bird communities between sites ranged from 0.31 to 0.36. The level of similarity is likely to increase if the observations are made with a greater number of repetitions
Development of Animated Video on Human Digestive System Material Based on Animaker Application Reza, Muhammad; Tambunan, Efrida Pima Sari
BIOEDUKASI Vol 22 No. 2 (2024)
Publisher : PROGRAM STUDI PENDIDIKAN BIOLOGI FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/bioedu.v22i2.48863

Abstract

With the development of science and technology today, the learning process is not enough just to utilize learning resources and simple learning media. One way to develop learning media using technology is to develop animated learning video media. This research aims to develop animated videos based on Animaker applications, especially in Biology learning about the human digestive system. This research was conducted at Darul Qur'an Islamic Boarding School in Deli Serdang with a sample of high school class XI students. This research uses the R&D (Research & Development) method with the development of the 4D model. The development of Animaker application-based animated videos on digestive system material shows very good results with media validation results of 98.33%, material expert validation results of 90%, practitioner expert validation results of 91.46%, limited trial results with a value of 89.45% and a broad trial with a value of 88.06% obtained very valid results so that they meet the criteria very feasible to be used as learning media. Animaker application-based animated video on human digestive system material can provide new experiences, make students enthusiastic in learning, and can attract student attention and make the learning process more enjoyable.