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BIOEDUSCIENCE
ISSN : 2614154X     EISSN : 26141558     DOI : -
BIOEDUSCIENCE is an open access journal that publishes research in the field of Biology and Biosain Education such as: Applied and implemented in education and learning, Botany, Zoology, Microbiology, Ecology, Biotechnology, Molecular Biology, Genetics, Bioinformatics, Cell and Developmental Biology, Biodiversity and Bioconservation. BIOEDUSCIENCE is published by Biology Education Study Program, Universitas Muhammadiyah Prof. Dr. Hamka, Indonesia regularly in June and December. ISSN : 2614-1558; P-ISSN : 2614-154X.
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Articles 544 Documents
The Implementation of Scaffolding in Team Games Tournament (TGT) to Improve Students’ Participation and Learning Performance on Reproduction System Topics Arindasandy, Devi; Rahmawati, Rita Nur; Hasan, Rusdi; Lukitasari, Marheny
BIOEDUSCIENCE Vol 7 No 3 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/11923

Abstract

Background: This study aims to describe the usage of scaffolding methods in the activeness and learning performance of students with Teams Games Tournament (TGT) learning at SMA Negeri 5 Madiun. The type of analysis used is class action research (PTK). The subjects of this study are students of class XI MIPA 6 at SMA Negeri 5 Madiun. Methods: The method of data collection uses observation sheets to understand students’ activeness and pre-tests and post-tests to assess students’ learning performance. The technique used for data analysis is descriptive-quantitative. Results: The results of students’ activeness in Cycle I and Cycle II are 94% and 95%, respectively. There is also an improvement in students’ learning performance, as seen from the pre-tests and post-test results. The post-test results in Cycle I and Cycle II are 86% and 97%, respectively. The data analysis shows that applying the scaffolding method in Teams Games Tournament (TGT) learning can improve students’ activeness and learning performance in class XI MIPA 6 at SMA Negeri 5 Madiun. Conclusions: Applying the scaffolding learning method to team games and tournament learning can increase the activeness and performance of students in the reproductive system material.
The Influence of Inquiry Lesson Learning on Students' Scientific Reasoning Ability in Ecosystem Material Ajijah, Melani; Juhanda, Aa; Setiono, Setiono
BIOEDUSCIENCE Vol 7 No 2 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/11964

Abstract

Background: This study aims to determine the influence of applying the Inquiry Lesson learning model on the scientific reasoning abilities of Grade X students. Method: This type of research uses a quasi-experiment. The sample for this research was A total of 55 students in the science program grade 10 at one of the Madrasah Aliyah Public Schools (MAN) were involved. The instrument used is in the form of scientific reasoning ability test questions in the form of reasoned multiple-choice questions of 15 questions. The research design used is the Non-equivalent Control Group. The second instrument uses a student response questionnaire to learning using the inquiry lesson learning model, which consists of 12 questions. Results: The average N-Gain score was 0.48 in the moderate category, and the scientific reasoning abilities of students in the control class produced an average pretest score of 56.12 and a post-test average score of 70.13 with an average score of 70.13. N-Gain score of 0.32. The hypothesis test obtained a significance value of sig (2-tailed) 0.004, then H0 was rejected, and H1 was accepted. The emergence of scientific reasoning abilities of experimental class students on each indicator varies but generally has an N-Gain score in the moderate category. Student response questionnaires regarding the inquiry lesson learning model showed an average score in the excellent class (61-80). Conclusion: the conclusion in this study is that there is an increase in inquiry lesson learning on students' scientific reasoning abilities in Grade X ecosystem material.
Pharmaceutical Activity of Medicinal Plant Amaranthus viridis Linn. Due to Its Chemical Constituents: A Review Haider, Ali; Ikram, Muhammad; Fatima , Urooj; Javed, Asma
BIOEDUSCIENCE Vol 7 No 2 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12089

Abstract

Background: Amaranthus viridis, a herbal plant belonging to the family Amaranthaceae, has gained significant attention in the field of traditional medicine due to its rich chemical composition. This plant is known to contain various bioactive components that contribute to its pharmaceutical value. With its extensive range of chemical compounds, Amaranthus viridis has found applications in therapeutic, pharmaceutics, and cosmetic industries. In this study, we aim to explore the medicinal potential of Amaranthus viridis and investigate its various pharmaceutical activities. Methods: The process of writing this review involved conducting comprehensive electronic research using reputable sources, including international and national article databases, along with books accessed through platforms like Google Scholar, PubMed, IEEE Xplore, ScienceDirect and others. The gathered data is subsequently analyzed, followed by employing synthetic approaches with narrative methods to derive meaningful conclusions and interpretations. Results: Amaranthus viridis displays potent antioxidant and anti-inflammatory properties, attributed to its rich composition of flavonoids, cardiac glycosides, and zinc. Its diverse pharmaceutical activities make it a promising contender for medicinal use, addressing labor pain, skin conditions like eczema and psoriasis, and respiratory issues, while also exhibiting antimicrobial effects against bacteria, fungi, and parasites. It can be accomplished by Extraction with solvent, Phytochemical screening and Isolation and purification. Conclusion: Amaranthus viridis, a herbal plant, shows significant potential in therapeutic, pharmaceutics, and makeup industries. Its bioactive compounds, including flavonoids, cardiac glycosides, and zinc, contribute to its diverse pharmaceutical activities, such as antioxidant, anti-inflammatory, antibacterial, antifungal, antidiabetic, and antihelmintic properties.
Development of E-module ESD Context Based on Flipped Classroom on Self-Awareness of Junior High School Students Purnawati, Sri; Suhendar, Suhendar; Ratnasari, Jujun
BIOEDUSCIENCE Vol 7 No 3 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12101

Abstract

Background: Sustainable development has derivatives in the form of Education for Sustainable Development (ESD), one of the supporters of sustainable development. One of the competencies contained in ESD is self-awareness, which needs to be supplied to students. In terms of providing self-awareness to students in the field of Education, there needs to be appropriate media, one of which is e-modules. Method: This study aims to develop an e-module for the context of flipped classroom-based ESD on the self-awareness of junior high school students. The type of research is Research and Development using the development of the ADDIE model, with stages (1) (Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation.  The study subjects were 18 students of grade VIII A SMPN 1 Sukabumi. The instruments used in this study were validation sheets for material experts, media experts, and linguists, pretest and post-test questions, attitude scale sheets, and response sheets to determine the effectiveness of e-modules and self-awareness competencies in students. Results: From the results of this study, an analysis was obtained based on interviews that the e-module of the flipped classroom-based ESD context on the self-awareness of junior high school students so that the development of an e-module with validation results stated that the e-module was included in the very valid category with a percentage of 91.3%, testing the effectiveness of the calculation of the N-Gain value states that the e-module is in the medium category with an average N-Gain of 0.62, the attitude scale sheet states that students have high self-awareness competence, the positive attitude scale is at a percentage of 86.2% which is very good and the response test states that this e-module is suitable for use with a percentage of 93.63% Conclusion: Development of e-module using the ADDIE model is feasible to use for self-awareness in the learning process
Novel CRISPR-Cas9 approach to combat with COVID-19 Ali, Jahanzaib
BIOEDUSCIENCE Vol 7 No 2 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12275

Abstract

Background: The recent outbreak of Corona Virus has affected people all over the world so that WHO declared it a pandemic. This pandemic has become a major problem for people, health professionals, and research institutes that how to combat SARS-CoV-2. The objective of this review article is to provide a brief study that CRISPR/Cas9 can be used to combat SARS-CoV-2. Methods: The comparison of three genome editing techniques (ZNF, TALEN, and CRISPR/Cas9) is done. The mechanism of action of CRISPR/Cas9 is discussed. Results: The studies provided in this review article suggest that it is difficult to recognize this virus as they have their own metabolic machinery and they replicate their selves in the host cell and consume host cellular products to perform their own functions. The COVID-19 proteins may contain some specific areas that are suitable targets for therapy, such as tiny inhibitor molecules for viral polymerase, or impede the attachment of viruses to the receptor sites, for example, viral coat proteins can be used for vaccination purposes. Conclusion: CRISPR-Cas9 can be used to control the SARS-CoV-2 genome from replication and spread to other parts of the body as it can edit the genome quite efficiently. This proposed model will help in targeting the SARS-CoV-2 genome more precisely in the future.
Fostering Biodiversity: Unleashing the Potential of Refugia to Enhance Arthropod Diversity in Chili (Capsicum annuum L.) Farms Reksiana, Catur Putri Enggit; Windriyanti, Wiwin; Kusuma, Ramadhani Mahendra
BIOEDUSCIENCE Vol 7 No 3 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12350

Abstract

Background: The utilization of Integrated Pest Management (IPM) offers a solution to chili cultivation pest challenges by implementing ecological engineering strategies, such as planting refugia. These refugia serve as SNAP (Shelter, Nectar, Alternative Food, and Pollen) sources for beneficial insects. This study aimed to assess the impact of refugia planting on arthropod-type diversity and explore the influence of abiotic factors on arthropod populations. Methods: Conducted from February to May 2023, the research utilized various traps (sweep net, yellow trap, pitfall trap, and light trap) and visual control for specimen collection. Results: The identification revealed the presence of three classes, ten orders, and 31 families. Arthropod populations in chilli fields with refugia totaled 867 individuals, whereas those without refugia amounted to 475. Conclusions: Planting refugia led to an elevated diversity index and evenness of arthropods, coupled with a lower dominance index compared to fields without refugia. Surprisingly, temperature and air humidity did not exhibit a significant impact on the arthropod population in chilli fields.
Knowing the Role of the Teams Games Tournament Cooperative Learning Model on Student Learning Activeness Ghaemi, Mohammad; Ebrahimi, Esmail; Ocak, Pariyaporn
BIOEDUSCIENCE Vol 7 No 2 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12400

Abstract

Background: This study aimed to investigate the impact of the Teams Games Tournament (TGT) cooperative learning model on student learning engagement in the subject of Ecosystem. Method: The research was conducted at a Middle School in Muscat, Oman, utilizing cluster random sampling. The study involved two groups: a control group and an experimental group. The research design employed was a quasi-experiment with a posttest-only control design. Data analysis was conducted using the t-test with a significance level of 1%. Data collection techniques included observation and questionnaires. Results: The hypothesis test results revealed a t-test value of 8.1, whereas the critical t-table value was 2.66. The calculations indicated that t-test > t-table, leading to the rejection of H0. This finding indicates that students responded positively to the learning experience using the (TGT)cooperative learning model. Conclusion: In conclusion, implementing the (TGT)cooperative learning model enhanced student learning activity in Ecosystem education.
Distribution and Diversity of Macroalgae in Seagrass and Coral Reef Ecosystems on the Coast Mayakun, Karel; Prathep, Sutthawan
BIOEDUSCIENCE Vol 7 No 3 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12402

Abstract

Background: This article was withdrawn because there were indications of falsification of data and plagiarism at the request of the author.
Development of Personalized Learning Student Worksheets to Practice Inquiry Skills Triwulandari, Syane; Sumaryoto, Sumaryoto; Leonard, Leonard; Setiono, Setiono
BIOEDUSCIENCE Vol 8 No 1 (2024): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12405

Abstract

Background: Personalized learning must be based on exploring students' traits, including learning styles. Knowledge of student learning styles will make it easier to design learning, including practicing inquiry skills. Inquiry skills are abilities that all students need to have. Inquiry skills must be trained through habituation, especially through practical learning. Many Student Worksheets (LKM) practice inquiry skills, but they do not accommodate each student's learning style. Method: Development of personalized learning LKM to train inquiry skills using the Borg and Gall development research model. Results: Initial data was taken through interviews and learning style tests. The results of the learning style test show that 35.72% of students have a visual learning style, 25% auditory, and 39.28% kinesthetic. The next stage is to develop visual, auditory, and kinesthetic LKM products on the characteristics of leaves as quite complex material. The products developed are then evaluated through validation by material and inquiry experts, language experts, and development experts. Product improvements are made based on comments and suggestions from validators. The three LKM products were tested for suitability by students as product users. The feasibility score for the visual type of personalized learning LKM was 89%, the auditory type of personalized learning LKM was 90%, and the kinesthetic type of personalized learning LKM was 92%. The results of the effectiveness test of the three products show an increase in students' inquiry skills in the medium category. Conclusion: The three LKM personalized learning products fall into the feasible and usable category.
Development and Implementation of Educational Games as Science Learning Media Ziden, Vera
BIOEDUSCIENCE Vol 7 No 3 (2023): BIOEDUSCIENCE
Publisher : Universitas Muhammadiyah Prof. Dr. Hamka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/jbes/12424

Abstract

Background: Science learning using computer-based learning multimedia can increase student learning motivation. One of them is by using digital educational games. However, the use of computer-based science learning media is still limited. This research aims to develop digital educational games as a learning medium on the classification of living things. Methods: Learning media development refers to the ADDIE model (Analyze, Design, Development, Implementation and Evaluation). Results: After a series of tests, the product is considered "good" and suitable for use in learning. Conclusions: Digital Education Games show that the media developed successfully increases student learning motivation.