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Daerah istimewa yogyakarta
INDONESIA
PRODUCTUM : Jurnal Desain Produk (Pengetahuan dan Perancangan Produk)
ISSN : 24777900     EISSN : 25797328     DOI : -
Core Subject : Humanities, Art,
Arjuna Subject : -
Articles 14 Documents
Search results for , issue "Vol 9, No 1 (2026)" : 14 Documents clear
Revitalisasi tas Koja Baduy melalui pendekatan Indigenous Design Thinking dan ATUMICS dalam integrasi tradisi dan desain kontemporer Salam, Junaidi; Maftukha, Nina
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.16943

Abstract

This study aims to revitalize the Baduy Koja Bag through an Indigenous Design Thinking approach and the ATUMICS method as an effort to integrate traditional values with contemporary design needs. The Koja Bag, as a distinctive craft of the Baduy community, serves not only a practical function but also embodies strong philosophical, ecological, and spiritual values. Indigenous Design Thinking is employed to explore the meanings, symbolism, and social practices embedded in the Koja Bag, while the ATUMICS method provides an analytical framework for design elements, including technique, material, utility, icon, concept, and shape. The results indicate that the design revitalization process successfully preserved approximately 70 percent of the Koja Bag’s traditional elements, particularly in weaving techniques, the use of local materials, and visual symbolism. Meanwhile, around 30 percent of the design elements were selectively revitalized to enhance product ergonomics and functionality without diminishing cultural identity. The integrated contemporary elements include a transformation of the silhouette into a hobo bag form, the addition of a buckle system on the strap, and the use of inner lining to improve everyday comfort. These quantitative findings confirm that culture-based design innovation can be achieved through measurable and sustainable contextual transformation. The revitalization of the Koja Bag contributes to the preservation of traditional crafts amid globalization while opening opportunities for sustainable creative economic development for the Baduy artisan community.
Optimasi proses pemindaian 3D untuk meningkatkan representasi digital produk keramik Astika, Pande Putu Ranjip; Budi Dharma, I Gusti Bagus
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17261

Abstract

The digitalization of ceramic craft products is essential to improve the competitiveness and market reach of small-scale enterprises. However, two-dimensional visualization often fails to accurately represent the shape, color, and texture of these products. This study aims to optimize the three-dimensional (3D) scanning process using the EINSTAR Shining 3D Scanner to produce precise digital models. Experiments were conducted on ceramic mugs with three resolution levels (high, medium, low) and two scanning positions (normal and inverted) to obtain complete models. The results indicate that high-resolution scanning (0.2 mm) provides the best geometric and texture detail, while dual-position scanning effectively resolves coverage limitations. Comparisons between digital models and physical objects demonstrate high accuracy in terms of geometry and color, although micro-textures are only partially captured. These findings offer practical technical guidance for small-scale ceramic producers in selecting efficient scanning configurations, enabling improved digital product representation while maintaining manageable resource and processing demands,
Uji pembebanan statik meja kerja kantor dengan konstruksi pen-lubang dan alur-isian Rahmat, Bahtiar; Fitrianto, Taufik Ramadhan; Mulyosari, Desy; Nurhanifah, Nurhanifah; Anggiriani, Siska; Afifah, Anshah Silmi
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17612

Abstract

An ergonomic work environment requires furniture to be compatible with the dimensions of the user's body in order to avoid musculoskeletal complaints and decreased productivity. A data-driven anthropometric design approach combined with structural simulation is a strategy to ensure both comfort and strength of the product. This study applies the Finite Element Method (FEM) to analyze the strength of a work table with a hole-and-groove construction before mass production. A combination of mahogany and plywood was chosen for cost efficiency, while the strength of the joints between components was the main focus of the evaluation. The simulation process included 3D modeling, material selection, boundary condition determination, loading in accordance with SNI 8781-2019, meshing, and analysis of results. The desk measured 1200×600×750 mm with four fixed support points on the legs. The results showed good structural performance in all tests. Stability and vertical strength tests showed that the stress and displacement were below the elastic limit of the material. Fatigue tests showed a damage level of only 1 percent, while drop tests resulted in a displacement of 1.55 mm without permanent deformation. Overall, the table design was deemed safe, stable, and suitable for production.
Design of student chair using local wood with ergonomic approach and finite element-based structural validation Fitrianto, Taufik Ramadhan; Rahmat, Bahtiar; Anggiriani, Siska; Mulyosari, Desy; Nurhanifah, Nurhanifah; Nugroho, Alfani Risman; Affandi, Muhammad Afif
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17625

Abstract

This study presents the design and structural validation of an ergonomic student chair using locally sourced Indonesian wood species. The research integrates anthropometric analysis, computer-aided design, and Finite Element Method (FEM) simulations to ensure both comfort and mechanical reliability. Anthropometric data from Indonesian students determined key seating dimensions, while FEM analysis evaluated structural performance under static loading conditions. Four wood species—teak (Tectona grandis), mahogany (Swietenia macrophylla), pine (Pinus merkusii), and sonokeling (Dalbergia latifolia)—were compared based on stress distribution, total deformation, and factor of safety (FoS). All materials satisfied the minimum safety factor of 1.5, confirming adequate strength for classroom use. Sonokeling achieved the highest FoS (2.47), while pine offered the best efficiency index (22.6) when performance was normalized by cost. The results demonstrate that locally available wood can provide safe, ergonomic, and economically feasible alternatives to imported materials. This integrated ergonomic–engineering approach supports sustainable, affordable, and human-centered furniture design for educational environments.
Analisis elemen-elemen dasar dalam desain game My Talking Angela 2 berdasarkan kajian Ludologi Endarini, Endah Riana; Andriani, Yolanda Georgia
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.15482

Abstract

This study aims to analyze the implementation of Teresa Dillon’s eight fundamental game elements and the ludological mechanisms in My Talking Angela 2, as well as to evaluate the effectiveness of its User Interface based on the six Gestalt principles. The research employs a descriptive qualitative method through 14 days of intensive observation, literature review, visual documentation, and a multi-stage data analysis process validated by triangulation to examine the game’s core elements, ludic interactions, and interface design. The findings indicate that My Talking Angela 2 incorporates all fundamental game elements through repetitive caregiving rules; a game world composed of independent ludic and extra-ludic areas that do not form an overarching narrative; a flat, non-progressive main character (Angela); and objects that function primarily as complements without influencing core progression. Its ludological mechanisms establish a casual gameplay loop without central events, in which activities and mini-games merely guide player actions without generating character development or long-term consequences. The game interface applies Gestalt principles to construct visual hierarchy, direct attention, and facilitate navigation with minimal text, supported by a bright color palette that creates an approachable and cheerful impression for both child and adult players. However, the consistency of the implemented game elements and Gestalt principles has not yet been empirically tested, indicating the need for further research through usability testing and user experience analysis.
Eksplorasi laminasi kayu dalam desain nakas dengan pendekatan estetika Ukir Jepara Pratama, Bagas Surya; Widagdo, Jati; Zainudin, Achmad
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.16596

Abstract

Furniture is one of the most important and prioritized aspects of life. Furniture is one of the main needs for decoration and interior elements, which refers to various furniture elements used to complement and decorate spaces in a building. This work highlights innovation in furniture design through the creation of a culture-based laminated bedside table, with the aim of preserving the tradition of Jepara carvings. As a rich cultural heritage, Jepara carvings represent a local identity that has high aesthetic and historical value. However, modernization and changes in lifestyle have led to a decline in interest in this traditional product. This study aims to integrate modern lamination techniques with traditional carving motifs, producing a product that is relevant to the needs of the contemporary market while maintaining the sustainability of cultural traditions. The design and production process involves exploring Jepara's typical carving patterns applied to laminated materials, producing a functional, aesthetic, and innovative bedside table. The results of this creation are expected to not only strengthen the appeal of Jepara carvings in the local and global markets, but also increase public awareness of the importance of preserving traditional cultural arts. This study makes a significant contribution to the development of culture-based product design as part of efforts to preserve traditions in the modern era.
Perancangan bebedilan karet sebagai media edukasi dan pelestarian Budaya Sunda Nugraha, Bintang; Sari, Siwi Anjar; Swandhani, Ahmad Riyadi
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17198

Abstract

The shift in children's play patterns due to the advancement of digital technology has caused traditional games such as kaulinan barudak to become increasingly marginalized. One of the games that is beginning to fade is bebedilan karet, a rubber-based shooting game that holds both cultural and educational value. This study aims to redesign bebedilan karet so that it can function as an educational medium as well as a means of preserving Sundanese culture. The design approach used is design thinking with the double diamond model, which consists of the stages of emphatize, define, ideate, prototyping, and testing. Data were collected through observation, interviews, and literature studies, then synthesized into a focused design direction. The development process was carried out using the SCAMPER method, supported by the creation of 3D models and physical prototypes based on a modular system. Field testing showed that the product is visually appealing, educational, and capable of enhancing cultural interaction in educational tourism environments. A focus group discussion (FGD) with tourism managers also supported the product's implementation as a permanent educational installation. Thus, this design not only revitalizes traditional games but also offers a design approach that is relevant, adaptive, and meaningful for today’s generation. 
Innovation in Cocktail Party Dress design: Integrating Sekar Jagad Batik through decorative application methods Masruroh, Syifa Fadhillah; Sugiyem, Sugiyem
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.16488

Abstract

Indonesia has many traditional fabrics throughout the country. However, over time, many people have become reluctant to wear batik clothes, particularly among younger generations who perceive traditional textiles as outdated for contemporary occasions. Therefore, the purpose of this study is to develop and socialize batik through cocktail party fashion innovations incorporating patchwork techniques, specifically using Sekar Jagad batik motifs. The methods used in this creation follow the Research and Development method for 4D models: Define, Design, Develop, and Disseminate. The design criteria emphasized wearability for semi-formal occasions, cultural representation through batik preservation, and aesthetic balance through asymmetrical composition. The result of this creation is a one-piece cocktail party dress featuring asymmetrical balance, evident in the use of a single sleeve and skirt length that differs between the front and back. Evaluation through expert validation and user testing revealed that the design successfully bridges traditional and contemporary aesthetics, with 85% of respondents expressing willingness to wear batik in cocktail settings. This study contributes to fashion design discourse by demonstrating how traditional textiles can be repositioned for modern contexts without losing cultural authenticity. The findings suggest that innovative design approaches and appropriate occasion-matching are key factors in revitalizing interest in cultural heritage textiles among contemporary consumers, offering practical implications for fashion designers and cultural preservation initiatives.
Modular two-look blouse design using Jumputan and Indigo–Tingi Dyeing for sustainable fashion Ramadhani, Amelia Estriana; Sugiyem, Sugiyem
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.15669

Abstract

The fashion industry increasingly demands sustainable alternatives that preserve cultural heritage. This study addresses the gap sustainably by integrating traditional Indonesian batik with contemporary modular design. Using a 4D R&D approach, a 2-look modular blouse was developed with jumputan cross-tie batik and natural indigo-tingi dyeing on organic cotton. Consumer preference testing with 60 respondents (the majority, 58.3%, aged 21-24 years) across Indonesia showed a strong preference for casual design (72 favorable ratings) over semi-formal (42 ratings). The sustainability concept received 75% perfect-fit ratings, with 92% approving the organic cotton material for its comfort, breathability, and suitability for tropical climates. However, the IDR 320,000 price point showed mixed acceptance: 58% found it acceptable, while 43% expressed affordability concerns, particularly among students. Results confirm market viability for sustainable modular fashion that integrates traditional techniques, though the pricing strategy requires refinement to reach student segments. Limitations include geographic concentration and age demographic skew. This research demonstrates the market viability of conventional textile techniques in contemporary sustainable fashion.
Analisis self-service station terhadap efektivitas aktivitas di restoran: Evaluasi ergonomi spasial di ruang publik Andrianto, Andrianto; Chalik, Chris; Setiawan, Alvian Fajar
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 9, No 1 (2026)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v9i1.17739

Abstract

Self-service programs in restaurants, such as the Budaya Beberes campaign, are initiatives designed to promote environmentally responsible behavior by encouraging active customer participation in cleaning food waste and managing leftovers independently. This concept not only contributes to environmental sustainability but also reflects a paradigm shift in modern restaurant service systems that emphasize efficiency, social responsibility, and user engagement. This study aims to evaluate the effectiveness and user comfort of self-service stations based on physical design elements that influence user experience and behavior. Employing a mixed methods approach with data triangulation, qualitative (behavioral observations and interviews) and quantitative (Likert-scale questionnaires analyzed via descriptive statistics), the research explores ergonomic issues in multifunctional furniture within public spaces. The findings indicate that non-strategic station placement, lack of clear visual signage, and overlapping spatial circulation reduce user comfort and potentially hinder customer participation in sustainability programs. The study highlights the importance of applying ergonomic design principles, clear spatial layouts, and informative visual guidance to create an effective, comfortable, and sustainable self-service experience within restaurant environments.

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