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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
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+6287726846888
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INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,078 Documents
PENGEMBANGAN MODUL AJAR DIGITAL PEMBUATAN FILM PENDEK UNTUK PENGUATAN KARAKTER SISWA MATA PELAJARAN INFORMATIKA KELAS XI SMA KRISTEN CITRA BANGSA MANDIRI KUPANG Ivander Christian Djami Ga; Maria M. B. Sogen; Diana Yanni Ariswati Fallo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41685

Abstract

Development of Digital Teaching Modules for Short Film Making to Strengthen the Character of Students in the Informatics Subject for Grade XI at Citra Bangsa Mandiri Christian High School in Kupang. Informatics Education Study Programme, Faculty of Teacher Training and Education, Citra Bangsa University, Kupang. Supervisors: Dr Maria M. B. Sogen, S.Kom., M.Pd, Diana Yanni Ariswati Fallo, S. Kom., M.T. This study aims to develop a digital teaching module on short film making, which not only improves students' understanding of the short film making process (pre-production to distribution) but also strengthens character values through a collaborative project-based approach. The method used was Research and Development (R&D) with the ADDIE model (Analyse, Design, Development, Implementation, Evaluation), conducted at Citra Bangsa Mandiri Christian High School in Kupang with a sample of 37 students from classes XI C and XI H (saturation sampling technique). Data collection techniques included tests (pre-test and post-test), questionnaires, interviews, observations, and documentation, analysed using descriptive statistics, N-Gain Score, and Likert scale. The results showed that the digital teaching module was effective, with an increase in the average pre-test score (58.95–63.89) to the post-test score (90.28–92.89), an N-Gain of 78.68% (high category), and expert validation (material: 86.67%; media: 88.33%; practitioners: 96.67%) 91% character building questionnaire and student response 79.95% (acceptable). This module has been proven to improve student understanding and character building through collaborative activities, in accordance with the Merdeka Curriculum. The conclusion of the study is that the digital teaching module for short film making is feasible and effective as an innovative learning medium to support character building in students in Informatics learning.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN INFORMATIKA TERHADAP MOTIVASI BELAJAR SISWA KELAS VII SMPN 6 CILEGON Neneng Asnawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41686

Abstract

This research is motivated by the Merdeka Curriculum, which requires teachers to provide creative learning facilities that suit the needs and characteristics of students. However, at the research location, the use of learning media is still lacking, which affects students' learning motivation.This study aims to measure the effect of using Android-based learning media (M-informatics) on the learning motivation of seventh-grade students at SMP Negeri 6 Cilegon in the Informatics subject.Through observation and questionnaires, this study found that the use of M- informatics significantly increased students' learning motivation. The questionnaire results showed that students' motivation was in the high category after using M- informatics.Android-based learning media has proven effective in boosting students' learning motivation through various aspects, such as increasing interest, providing more interactive learning experiences, and facilitating understanding of the material.This study concludes that the use of Android-based learning media has great potential to improve the quality of learning and student motivation. Therefore, it is recommended that schools can make more use of this technology to support the learning process.
MENINGKATKAN KEMAMPUAN BERBICARA ANAK USIA 3-4 TAHUN MELALUI MEDIA VIDEO ANIMASI DI KB ASOKA CERIA MARON TAHUN PELAJARAN 2025/2026 Yuni Anggit Aulia; Ianatuz Zahro; Adzkiyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41688

Abstract

Speaking is the ability to produce articulate sounds or words to express, convey, and convey thoughts, ideas, and feelings. Children aged 3-4 years are generally able to receive and understand language, are able to listen to conversations, and enjoy listening to and retelling simple stories in an easy-to-understand sequence. While development occurs naturally, appropriate stimulation is essential for optimal development of speaking skills. The challenge is how to provide effective and engaging stimulation for children of this age. The purpose of this research is to improve speaking skills through animated videos. The specific objectives of this research are the ability to pronounce words clearly, to string together 3-5 words into a sentence, and to begin using words to express basic emotions such as happiness, sadness, or anger. The method used is Classroom Action Research (CAR) using the Kemmis model, a spiral cycle consisting of four stages: planning, action, observation, and reflection. This cycle repeats continuously until the research objectives are achieved, where the results of the reflection will form the basis for planning the next cycle, which aims to refine and improve learning practices. The expected benefits of this research are to encourage teachers to increase the use of video media for early childhood and to encourage children's speaking skills according to their developmental level in a fun way. Therefore, this study can be concluded that animated video media successfully improves the speaking skills of children aged 3-4 years.
PENGARUH MEDIA SOSIAL TIK TOK TERHADAP KARAKTER SOPAN SANTUN SISWA KELAS V UPT SPF SD INPRES MANNURUKI II KOTA MAKASSAR Diny Putri Warzuqni; Ainun Jariah; Idawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41689

Abstract

The Influence of Tik Tok Social Media on the Character of Politeness of Grade V Students of UPT SPF SD Inpres Mannuruki II, Makassar City.The purpose of this study was to determine the influence of TikTok on the character of fifth-grade students of the SPF Unit of SD Inpres Mannuruki II, Makassar City. The method and type of this research were quantitative, with an ex-post facto research design, or measurement after the event. The sample in this study was 33 fifth-grade students. Data collection used a quantitative descriptive survey method. Data analysis techniques in this study used descriptive analysis and inferential analysis (Correlation Test).The results of this study indicate that TikTok has a significant effect on the character of fifth-grade students of the SPF Unit of SD Inpres Mannuruki II, Makassar City. From the results of the hypothesis test, r H (0.8497) > r T (0.312) was obtained with a sig value of 0.001 < 0.05 and if seen from the correlation coefficient interpretation table, the level of influence is on a very strong scale. then the hypothesis is rejected and is accepted meaning there is an influence of the Tik Tok Application on Students' Polite Character and if seen from the results of the SPSS correlation table and hypothesis test, the r H value obtained is negative then the use of Tik Tok social media which continues to increase has an effect on the decline in the polite character of class V students of UPT SPF SD Inpres Mannuruki II Makassar City.
PENGEMBANGAN TES FORMATIF INTERAKTIF PPKN BERBASIS WEB UNTUK PEMBELAJARAN DI SD NEGERI 60/VI PAYO LEBAR Arifin, Akhmad; Yamin, Martinis; Putra, Darma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41691

Abstract

Formative assessment plays a crucial role in monitoring students’ learning progress; however, its implementation in elementary schools remains suboptimal due to limited instructional time, the dominance of manual assessment practices, and delayed feedback for students. This study aimed to develop a web-based interactive formative assessment for Civic Education (PPKn) and to examine its validity, practicality, and effectiveness in improving students’ learning outcomes at SD Negeri 60/VII Payo Lebar. The study employed a Research and Development (R&D) approach using a modified Tessmer model, consisting of the stages of preliminary analysis, self-evaluation, prototyping (expert review, one-to-one, and small group), and field testing. The participants were 25 fifth-grade students. Data were collected through expert validation sheets, student and teacher response questionnaires, and learning achievement tests. The results indicated that the developed product, Seloko Edu, met the criteria of high validity based on material and media expert evaluations. Student responses in the one-to-one and small group trials showed that the assessment was practical and engaging, while field test results revealed that the system was easy to use and facilitated students’ understanding of the learning material. Furthermore, learning outcome analysis showed that 88% of students achieved the minimum mastery criterion (KKM ≥ 70), indicating an improvement in cognitive achievement after using the web-based formative assessment. Therefore, the Seloko Edu interactive web-based formative test is considered valid, practical, and effective as a formative evaluation tool in elementary Civic Education learning.
EFEKTIVITAS PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SMPN 3 SAROLANGUN Kasmini; Rusmini; Susanti, Try
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41692

Abstract

This study aims to explore the effectiveness of interactive learning media in Islamic Religious Education (IRE) learning at Grade VIII of SMP Negeri 3 Sarolangun. The research was motivated by the dominance of conventional, teacher-centered instructional practices that resulted in low student motivation, limited participation, and inadequate understanding of abstract religious concepts. Employing a qualitative approach with a case study design, this research involved Islamic Religious Education teachers, students, and school administrators as research participants. Data were collected through classroom observations, in-depth interviews, and documentation, and analyzed using interactive data analysis techniques consisting of data reduction, data display, and conclusion drawing. The findings indicate that the use of interactive learning media such as interactive videos, digital quizzes, and multimedia presentations contributed positively to students’ learning experiences. The implementation of interactive media enhanced students’ motivation, increased active participation, and improved their understanding of Islamic Religious Education materials. Students demonstrated higher engagement during learning activities and showed greater interest in exploring religious concepts when learning was supported by interactive digital media. Teachers also perceived interactive media as an effective tool for presenting abstract and normative religious content in a more concrete and meaningful manner. However, several challenges were identified, including limited technological facilities, varying levels of teachers’ digital competence, and time constraints in lesson preparation. Overall, this study concludes that interactive learning media are effective in improving the quality of Islamic Religious Education learning when supported by adequate infrastructure and teachers’ pedagogical readiness. The findings suggest that schools and educators should strengthen the integration of interactive media in religious instruction to create more engaging, student-centered, and meaningful learning environments.
From Post to Exshaust : Kontribusi Self-Disclosure Terhadap Social Media Fatigue Pada Mahasiswa Universitas Negeri Padang Alfanissa, Nur Fhadilla; Santoso, Indriyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41694

Abstract

This research is quantitative with a causal design. The population in this study consisted of students from Padang State University, with a sample of 109 respondents. Data analysis was conducted using assumption tests and simple linear regression with the help of SPSS for Windows. The results show that the level of self-disclosure among Universitas Negeri Padang students is mostly in the moderate category, with all aspects of self-disclosure also falling into the moderate category. The findings also indicate that the level of social media fatigue among students is moderate, which suggests that students are quite active in self-disclosure but are also beginning to experience social media fatigue. The hypothesis test results show a significant positive contribution of self-disclosure to social media fatigue with a significance value of (p < 0.05) and an R-square value of 0.227. This means that self-disclosure contributes 22.7% to social media fatigue, while the remaining percentage is explained by other factors outside this study.
Pengaruh Model Project Based Learning Berbantuan Media Mind Mapping terhadap Keterampilan Menulis Teks Berita Siswa Kelas VII MTsN 1 Kota Padang Wardana, Maylanie Putri; Ridha Hasnul Ulya; Farel Olva Zuve; Mita Domi Fella Henanggil
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41695

Abstract

This study aims to describe three aspects, namely the level of news text writing skills of seventh-grade students at MTsN 1 Padang City before and after the implementation of the Project Based Learning model assisted by mind mapping media, as well as the effect of the application of this model on students’ news text writing skills. The type of research used is quantitative research with an experimental method, employing a one-group pretest–posttest design. The population of this study consisted of all seventh-grade students of MTsN 1 Padang City, totaling 345 students. The research sample was determined using purposive sampling technique, namely students of class VII 6 consisting of 25 students. Data collection techniques were carried out through performance tests in the form of pretests and posttests of news text writing skills. The data analysis techniques used included normality test, homogeneity test, and hypothesis testing. The results showed that the average score of students’ news text writing skills before the implementation of the Project Based Learning model assisted by mind mapping media was 49.83, classified as Nearly Sufficient (NS), while the average score after the implementation increased to 74.83, classified as More than Sufficient (MtS). The results of the t-test indicated that the alternative hypothesis (H1) was accepted at a 95% significance level with degrees of freedom n–1, because the calculated t-value (14.59) was greater than the t-table value (1.71). In addition, the N-Gain Score calculation result of 0.50 falls into the moderate category; however, the effectiveness level of 50% is classified as less effective. Nevertheless, the application of the Project Based Learning model assisted by mind mapping media is still considered feasible because it is able to improve students’ news text writing skills, although adjustments are still needed to achieve a more optimal level of effectiveness.
Model Pemberdayaan Masyarakat Berkelanjutan pada Sektor Perkebunan Kelapa di Kabupaten Asahan Ahmed Fernanda Desky; Nabila Yasmin; Mhd. Reza Ardillah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41697

Abstract

People's coconut commodities have a strategic role for the economy of coastal communities, but their development is still faced with structural, institutional, and low technology utilization. This study aims to analyze the practice of social engineering in sustainable empowerment in the coconut farming community in Asahan Regency by examining the structure-agency relationship that affects the sustainability of the business and the welfare of farmer families from the upstream to downstream sectors. The research uses a qualitative approach with case study methods in Silau Lama Village, Silo Bonto Village, and Central Sei Kepayang Village. The research informants consisted of six people, including coconut farmers, value chain actors, and village government members, who were selected through purposive sampling. Data was collected through observation, in-depth interviews, and documentation studies, then analyzed interactively through the stages of data reduction, data presentation, and conclusion drawing. The results of the study show that coconut cultivation practices are still dominated by traditional knowledge, minimal replanting, and weak farmer institutions, so that the productivity and bargaining position of farmers are low. In the downstream sector, the coconut value chain is informal and hierarchical with a high dependence on agents and fluctuations in market prices. Structure-agency relationships show that farmers tend to reproduce old practices as survival strategies due to limited policy and institutional support. This research provides theoretical benefit in enriching the study of rural sociology regarding social engineering and structure-agency relations in farming communities, as well as practical benefits as a reference for the formulation of policies to strengthen institutions and downstream people's coconuts. This study recommends the formation of farmer collective institutions, replanting based on mutual cooperation, sustainable mentoring, and the development of integrated upstream-downstream coconuts to improve the welfare of farmers in a sustainable manner.
REPRESENTASI OTHERNESS DAN DISKRIMINASI GENDER SERIAL BLUE EYE SAMURAI: ANALISIS SEMIOTIKA JOHN FISKE Dwi Risqi Maulana; Teguh Hartono Patriantoro
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41698

Abstract

This study analyzes the representation of otherness and gender discrimination in the series Blue Eye Samurai using John Fiske’s semiotic analysis. Employing a qualitative descriptive approach, the research examines three levels of meaning: reality, representation, and ideology. The findings reveal that Mizu faces racial discrimination due to her mixed heritage, symbolizing Japan’s obsession with racial purity, while Akemi experiences gender oppression under patriarchal control as a political instrument. Through visual symbols, dialogue, and narrative structure, the series critiques social systems that marginalize difference and female autonomy.

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