Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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UPAYA MENINGKATKAN HASIL BELAJAR SISWA KELAS III PADA MATA PELAJARAN PENDIDIKAN PANCASILA DENGAN MATERI NILAI – NILAI PANCASILA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF NHT BERBANTUAN MEDIA PEMBELAJARAN PAPAN NILAI PANCASILA DI SDN JIWAN 02 MADIUN
Mariska Nida Farida;
Anastasia Christina Damayanti;
Jela Septiani;
Melik Budiarti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31486
This research aims to improve Pancasila Education learning outcomes through theuse of Pancasila values board media with the Numbered Head Together (NHT)cooperative learning model for third-grade students at SDN Jiwan 02 Madiun. Thestudy used a Classroom Action Research (CAR) design based on the Kemmis andMcTaggart model, implemented in two cycles. The research subjects were 10third-grade students consisting of 4 male and 6 female students. Data werecollected through observation of student activities during learning, learningachievement tests in the form of pretest and posttest, and interviews with studentsto determine their responses to the media and learning model applied. Dataanalysis was conducted descriptively and quantitatively by calculating classaverages and learning completion percentages. The results showed verysignificant improvement from pre-cycle conditions to cycle II. The average learningoutcomes increased dramatically from 59 (pre-cycle) to 77 (cycle I) and reached96 (cycle II). The percentage of learning completion also increased from 20% (pre-cycle) to 70% (cycle I) and reached 100% (cycle II). Interview results showed thatstudents felt more enthusiastic and found it easier to understand Pancasila valuesthrough the colorful and interactive Pancasila values board media. This researchproves that the use of Pancasila values board media with the NHT model is veryeffective in improving third-grade students' Pancasila Education learningoutcomes.
PENINGKATAN HASIL PEMBELAJARAN IPAS MELALUI MODEL PROBLEM BASED LEARNING (PBL) BERBASIS MEDIA CANVA PADA SISWA KELAS IV SDN 03 KANIGORO.
Melik Budiarti.,S.Sos.,MA;
Asyva Hanani Fadhilah;
Nurhasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31493
This study was conducted to improve the learning outcomes of students at SDN03 Kanigoro on the material of social and cultural diversity in Indonesia throughthe application of the problem based learning (PBL) model assisted by Canvavideo media. This study is based on the low achievement of low student learningoutcomes with an average below the minimum completion criteria. This study aimsto determine the effect of the problem based learning (PBL) learning modelassisted by Canva video media. This study is a descriptive qualitative study. Thistype of research is Classroom Action Research (CAR). The research location is atSDN 03 Kanigoro with a sample of 24 students. The implementation of ClassroomAction Research (CAR) during the II cycle includes the planning, implementation,observation, and reflection stages. The data obtained from this study used testtechniques in the form of written test questions, pre-test, post-test and non-testtechniques, namely observation, interviews and documentation, then analyzeddescriptively qualitatively. the results of the study showed that in cycle I theaverage score was 73.9 in the category of not reaching the KKM. While in cycle IIobtained an average score of 90.2 in the high category. Thus, the indicators thathave been met with a significant increase in student learning outcomes in thematerial on social and cultural diversity in Indonesia, the video-based learningmodel assisted by Canva media is effective in improving student learningoutcomes in class.
PERBEDAAN KEMAMPUAN PEMECAHAN MASALAH SISWA MELALUI MODEL PEMBELAJARAN CONCEPT ATTAINMENT BERBANTUAN MEDIA KOTAK PINTAR
Aisyatul Ummah;
Zulmi Roestika Rini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31495
This study aims to determine the effect of the Concept Attainment learning model assisted by the "Kotak Pintar" (Smart Box) media on students' problem-solving abilities. The research method used is quantitative with a Non-Equivalent Control Group Design. The population in this study was all students of MI Sabilul Huda. The research sample consisted of class IVB as the experimental group and class IVA as the control group. Data collection techniques included tests (pretest and posttest) and non-test techniques such as observation questionnaires and documentation. Data analysis was carried out using normality tests, homogeneity tests, and independent sample t-tests. The results showed a significant difference in the use of the Concept Attainment model assisted by Smart Box media on students’ problem-solving abilities. This is evidenced by the significance value of 0.000 < 0.05 in the independent sample t-test, indicating a difference in learning quality between the experimental and control classes. The average score of the experimental class was 94.07, which was significantly higher than the control class average of 67.27.
PERSEPSI GURU DAN SISWA TERHADAP MEDIA WORDWALL SEBAGAI APLIKASI PEMBELAJARAN IPA KELAS VIII DI SMP NEGERI 26 MAKASSAR.
Mistahul jannah;
Nawir;
Akram
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31496
This study aims to explore the perceptions and experiences of teachers andstudents regarding the use of Wordwall as an evaluation medium in eighth-gradescience learning at SMP Negeri 26 Makassar. This study started from the problemof the need to increase student engagement and the effectiveness of feedback intraditional evaluation methods. Conducted for one month starting on March 14,2025, this study used a qualitative approach. Data collection was conductedthrough direct observation of the use of Wordwall in class, in-depth interviews withone science teacher and eight eighth-grade students from different backgrounds,and documentation analysis. Data were analyzed systematically through thestages of data reduction, data presentation, and conclusion drawing. Data validitywas maintained through source triangulation techniques, member checks (dataconfirmation with participants), and audit trails. The results showed that the use ofWordwall as an evaluation medium in the science learning process had a positiveimpact, especially increasing student interactivity and motivation. Both teachersand the majority of students considered this media able to make the evaluationprocess more interesting, interactive, and fun thanks to gamification features suchas quizzes and interactive puzzles, as well as fast automatic feedback. Thissignificantly helped students in understanding science material. However, thisstudy also identified technical challenges in the form of unstable internetconnections and limited devices, which were major barriers to implementation.Students perceptions of the use of Wordwall varied; most reported increasedmotivation and enthusiasm, while others felt the effect was neutral. Somesuggestions for improvement included adding a variety of questions, providingexplanations after completing the questions, and enhancing the interface to makeit more interactive.
PENGEMBANGAN e-LKPD BERBASIS DISCOVERY LEARNING DALAM PEMBELAJARAN MENULIS TEKS DESKRIPSI SISWA KELAS VII SMPN 3 KADUHEJO PANDEGLANG
Allizza Shafa Rahmadina;
Tatu Hilaliyah, Sobri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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This study was motivated by the lack of innovation in the use of teaching guidelines, which has hindered the effectiveness of the learning process. The primary objective of this research is to design and develop an engaging instructional guide by utilizing technology as a medium. The research employed the Research and Development (R&D) method using the ADDIE model. The final product of this study is an interactive multimedia-based electronic student worksheet (e-LKPD). The research was conducted at SMPN 3 Kaduhejo, involving 16 seventh-grade students as the research subjects. A media feasibility test was carried out to evaluate the appropriateness of the developed instructional media for use in the learning process. To assess the feasibility, validations were conducted by media and content experts. Based on the data analysis from the four validators, the developed interactive multimedia e-LKPD was categorized as "Highly Feasible," with an average percentage score of 94.5%. Furthermore, the analysis of students’ responses yielded an average score of 88.15%, also categorized as "Highly Feasible." Therefore, it can be concluded that the interactive multimedia-based e- LKPD is highly suitable and can be effectively utilized as a learning medium.
PENERAPAN KEGIATAN EKSTRAKULIKULER PRAMUKA TERHADAP KETERAMPILAN SOSIAL SISWA KELAS 6 SD DR.SOETOMO V
Mochammad Rizal Alfaridho;
Danang Prastyo;
Via Yustitia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31502
This thesis aims to analyze the influence of Scout extracurricular activities on thesocial skills of grade 6 students at SD Dr. Soetomo V. The method used in thisstudy is quantitative with data collection techniques through questionnaires. Theresults of the study show that Scout extracurricular activities have a positiveimpact on the development of students social skills, especially in the aspects ofcooperation, leadership, and interpersonal communication. The techniques usedare normality test, homogeneity test, and paired simple t-test hypothesis test.Based on the results of statistical tests carried out with t-tests, the significancevalue (Sig. 2-tailed) was 0.000 < 0.05. Based on the results of the conclusion inthe study carried out, it shows that there is a positive influence of scoutextracurricular activities on the social skills of elementary school students in gradeVI Dr. Soetomo V. It is hoped that students can apply these social skills instudents daily lives and schools can facilitate the existence of scoutextracurriculars
PENGARUH PENERAPAN MODEL PEMBELAJARAN PROBLEM CENTERED LEARNING (PCL) TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPA DI KELAS VII SMP NEGERI 30 MAKASSAR
Alya Nabila;
Pattaufi, Abdul Hakim
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31503
This study examines the effect of the implementation of the problem-centered learning (PCL) model on student learning outcomes in science subjects for grade VII students at SMP Negeri 30 Makassar. The fundamental problem of this study is that students feel bored during the learning process, are less active, and have difficulty understanding the material, which affects student learning outcomes. This study aims to: (1) determine the learning outcomes of grade VII students in science subjects before and after the implementation of the problem-centered learning (PCL) model, (2) determine the application of the problem-centered learning (PCL) model on student learning outcomes for grade VII students in science subjects at SMP Negeri 30 Makassar, (3) determine the effect of the application of the problem- centered learning (PCL) model on student learning outcomes for grade VII students in science subjects at SMP Negeri 30 Makassar. This study uses a quantitative approach with an experimental research type with a One Group Pre-test Post-test design using class VII.3 as the experimental class. The data collection process uses observation, tests (Pretest and Posttest), and documentation. The data analysis techniques used were descriptive statistical analysis and inferential analysis consisting of normality test, and hypothesis test using independent sample t-test. Student learning outcomes in the experimental class increased after being given treatment applying the problem centered learning (PCL) learning model. The results of this study indicate that the learning process by applying the problem centered learning (PCL) learning model was carried out well. There is a significant positive influence on the application of the problem centered learning (PCL) learning model on the learning outcomes of class VII students in science subjects at SMP Negeri 30 Makassar.
STRATEGI GURU MENGATASI KESULITAN BELAJAR SISWA DI SMPN NO.18 KECAMATAN LAU, MAROS
Amalia Ramahdani, Said Syarifuddin Abu Baedah;
Abdul Wahab, Mustamin, Juhri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31504
This qualitative study investigated the strategies implemented by Islamic Religious Education teachers in overcoming learning difficulties of class VIII Sipakabaji students at SMP Negeri 18 Lau Maros, Maros Regency. The results of the study showed several factors causing students' learning difficulties, including lack of interest and motivation to learn, low concentration in class, lack of discipline in learning, and lack of parental support for children's learning achievements. This condition is not experienced by all students equally, but it is a challenge for teachers in creating effective learning. Cultivating students' interest in reading is also an obstacle, considering the strong influence of social media among teenagers. The strategies implemented by teachers to overcome students' learning difficulties include individual approaches, providing motivation, and tutoring. Teachers try to give special attention to each student according to their individual needs and learning difficulties. Motivation is given consistently to increase students' enthusiasm for learning and self-confidence. Tutoring is carried out both inside and outside class hours to help students understand difficult subject matter. In addition, teachers also emphasize mastery of learning materials in accordance with the syllabus and Learning Implementation Plan (RPP). The delivery of material is carried out systematically and interestingly so that students can more easily understand and remember the material. Teachers also try to create a conducive and enjoyable learning atmosphere to increase student participation and enthusiasm in participating in learning.
PENINGKATAN DISIPLIN SISWA MELALUI METODE REWARD AND PUNISHMENT DALAM PEMBELAJARAN MATEMATIKA DI MI CIBOLANG KIDUL
Amelia Miftah Fajar Ayu, Bela Monika Citra;
Bela Monika Citra, Rinaldi Yusup
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31506
This study aims to improve student discipline in mathematics learning through the application of the reward and punishment method at MI Cibolang Kidul. Student discipline is one of the important factors in the success of the teaching and learning process, especially in mathematics subjects that require high concentration and perseverance. The method used in this study is Classroom Action Research (CAR) with two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects of the study were grade 3 students of MI Cibolang Kidul. Data were collected through observation, interviews, documentation, and questionnaires. The results of the study showed a significant increase in student discipline after the implementation of the reward and punishment method. This increase can be seen from the more punctual student attendance, compliance with class rules, and active participation in learning. In conclusion, the reward and punishment method is effective in improving student discipline in mathematics learning and can be used as an alternative strategy in classroom management.
PENGEMBANGAN MEDIA KOMIK DIGITAL CERITA FIKSI UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA KELAS IV SEKOLAH DASAR
Amelia Putri Kristiani;
Bramianto Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i03.31507
The development of science and technology is developing rapidly. This change in development affects all aspects of life, including the aspect of education. One example of the negative influence is related to the character of students who tend to be influenced by attitudes. Narrative writing skills are language skills that must be mastered by students so that writing skills are considered important to be taught in every elementary school, so that students are able to come up with ideas and ideas. This research was conducted in grade IV of elementary school located in Sukadami Cikarang Selatan, Bekasi Regency, West Java. The type of research used is research and development (Research and Development) with the ADDIE development model, research and development produces digital comic media products for fictional stories to improve students' writing skills. Digital Comics Fiction Stories were declared very valid after the media was revised with an average of 98%. Based on the results of the assessment of the questionnaire response