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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 15,076 Documents
PENINGKATAN KESADARAN KARAKTER KEWARGANEGARAAN MAHASISWA MELALUI PEMANFAATAN E-MODUL DAN PEMBELAJARAN BERBASIS CIVIC ENGAGEMENT DI INSTITUT SENI INDONESIA PADANGPANJANG Thania, Tira; Fadli Ilham, Windi Eka Putri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34737

Abstract

This study aims to enhance students’ citizenship character awareness through the utilization of an e-module and civic engagement-based learning at Institut Seni Indonesia Padangpanjang. The research was motivated by pre-study findings indicating low student ability to integrate citizenship values into artistic works, with 41.4% of students experiencing difficulty and 51.7% lacking understanding of these values. The study employed a Research and Development (R&D) approach using the ADDIE model, including analysis, design, development, implementation, and evaluation stages. Data were collected through expert validation, student questionnaires, interviews, and analysis of student works and reflections. The e-module validation results indicated a very high level of validity in terms of content, media, and language, making it suitable for learning implementation. Implementation through digital social campaign projects demonstrated increased participation, creativity, collaboration, and students’ ability to connect national issues with the arts and cultural contexts. These findings reveal that the combination of the e-module as a theoretical framework and civic engagement as practical application is effective in strengthening students’ citizenship character awareness. This study contributes to the development of innovative learning models in arts higher education that contextualize national values through creative practice. Keywords: Civic Education, Student Character, Civic Engagement, E-Module, Arts Education
THE QUALITY OF STEAM-PjBL MIND MAPPING SKILLS FOR PROSEPECTIVE ELEMENTARY SCHOOL TEACHERS Muskania, Ricka Tesi; Kartono
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This study seeks to evaluate the quality of mind mapping generated by prospective elementary school teachers within the framework of project-based learning utilizing the STEAM (Science, Technology, Engineering, Arts, and Mathematics) methodology. Mind mapping serves as a technique to illustrate students' comprehension and concepts in the development of interdisciplinary learning projects. The evaluation emphasizes four primary aspects: the precision of interdisciplinary integration, the appropriateness of the project, the novelty of the concept, and the clarity of the visualization. This study employs a descriptive qualitative methodology, utilizing documentation and content analysis tools to examine students' mind mapping outputs following their engagement in STEAM-PjBL learning. The study's results show that most participants successfully integrated multiple scientific disciplines; however, they identified deficiencies in concept originality and visualization clarity. These findings offer significant insights into prospective instructors' preparedness to create interdisciplinary learning and establish a basis for enhancing future training methodologies.
PEMANFAATAN CHAT-GPT TERHADAP TEMU BALIK INFORMASI MAHASISWA PROGRAM STUDI PERPUSTAKAAN DAN ILMU INFORMASI Muhamad Luthfi Maulana; Marlini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This study aims to determine the effect of utilizing ChatGPT on information retrieval among students of the Library and Information Science Study Program at Universitas Negeri Padang. As a form of artificial intelligence (AI), ChatGPT is expected to enhance the effectiveness, efficiency, and accuracy of academic information searching processes. This research employs a quantitative approach with a descriptive method. The population consisted of 91 students, and a sample of 75 respondents was selected using the Slovin formula. The research instrument was a Likert-scale questionnaire based on indicators from the Technology Acceptance Model (TAM) by Fred Davis and the Information Retrieval Model by David Ellis. The results indicate that the utilization of ChatGPT in information retrieval falls into the beneficial category, with an overall mean score of 3.18. The highest score was found in the ease of use indicator (3.40), followed by usefulness(3.20), attitude toward use (3.25), and perceived usefulness (3.12). Meanwhile, among the information retrieval indicators, verifying obtained the highest average score (3.52), while end scored the lowest (2.49). These findings demonstrate that ChatGPT assists students in identifying, verifying, and organizing academic information effectively, although sufficient information literacy skills are still required to ensure the accuracy of retrieved information. Overall, the utilization of ChatGPT has a positive influence on improving students’ information retrieval abilities and can serve as a supportive digital learning tool within academic environments.
PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) TERHADAP KETERAMPILAN SOSIAL PESERTA DIDIK KELAS V DI SDN 1 KARANG ANYAR yossi, Varinda; Amriyah, Chairul; Ayu Reza Ningrum
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34745

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya keterampilan sosial peserta didik kelas V di SDN 1 Karang Anyar. Banyak peserta didik yang masih mengalami kesulitan dalam bekerja sama, berempati, serta berkomunikasi secara efektif dengan teman sebayanya. Tujuan penelitian ini adalah untuk mengetahui pengaruh model pembelajaran Teams Games Tournament (TGT) terhadap keterampilan sosial peserta didik. Jenis penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu (Quasi Experimental Design) tipe Nonequivalent Control Group Design. Subjek penelitian terdiri atas dua kelas, yaitu kelas VA sebagai kelas eksperimen yang diberi perlakuan menggunakan model TGT dan kelas VB sebagai kelas kontrol yang menggunakan pembelajaran konvensional. Instrumen penelitian berupa angket keterampilan sosial yang telah diuji validitas dan reliabilitasnya. Teknik analisis data menggunakan uji normalitas, homogenitas, dan uji-t dengan taraf signifikansi 5%. Hasil penelitian menunjukkan bahwa nilai signifikansi (2-tailed) sebesar 0,000 < 0,05, yang berarti terdapat pengaruh signifikan penerapan model pembelajaran TGT terhadap keterampilan sosial peserta didik. Peningkatan terlihat dari aspek komunikasi, empati, kerja sama, dan pengendalian diri. Pembelajaran dengan model TGT mampu menciptakan suasana belajar yang menyenangkan, mendorong siswa untuk aktif berpartisipasi, serta menumbuhkan rasa tanggung jawab dan solidaritas dalam kelompok. Dengan demikian, dapat disimpulkan bahwa model pembelajaran Teams Games Tournament (TGT) merupakan strategi pembelajaran kooperatif yang efektif dalam meningkatkan keterampilan sosial peserta didik di sekolah dasar.
Perencanaan Kurikulum PAI Di Sekolah Dan Madrasah syifa, Sunariyah; Agus Pahrudin, Agus Jatmiko; Koderi, Imam Syafe’i
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34748

Abstract

The curriculum planning of Islamic Religious Education (PAI) in schools and madrassas is a fundamental aspect in realizing an education system that is oriented towards the formation of noble morals, character strengthening, and moderate religious understanding. The problem raised in this study is how the PAI curriculum planning is structured to be relevant to the times, the needs of students, and still in line with Islamic values and national education policies. This research uses the library research method, with data collection techniques through literature review from various sources such as academic books (PAI Curriculum Development, 2023 and 2025 editions), scientific journals in 2021-2025, laws and regulations, and relevant curriculum documents. The data was analyzed descriptive-qualitatively through the process of data reduction, thematic classification, and content interpretation to explore the concepts, principles, and practices of PAI curriculum planning.The purpose of this study is to examine and describe the ideal PAI curriculum planning and the factors that affect it in the context of schools and madrasas. The results of the study show that effective PAI curriculum planning must be based on the integration between philosophical, psychological, pedagogical, and socio-cultural aspects. The involvement of teachers, principals, and related parties is key in developing an adaptive and applicable curriculum. The urgency for the next researcher is to conduct field research to assess the implementation and effectiveness of the curriculum planning that has been prepared, as well as explore innovative approaches in aligning PAI with the challenges of globalization and digitalization of education.
PENGARUH MODEL PEMBELAJARAN GAME-BASE LEARNING DENGAN MEDIA POKEMON TCG UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG ARITMATIKA DASAR DI SD Anggi, Muhamad; Puspitasari, Wina Dwi; Cahyaningsih, Ujiati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34749

Abstract

This study was motivated by the importance of innovative learning media that can help elementary school students understand basic arithmetic operations. The Pokemon Trading Card Game (TCG) was chosen as a game-based medium that is expected to make learning mathematics more enjoyable. The purpose of this study was to determine the effect of using Pokemon TCG on students' arithmetic skills and to compare the learning outcomes between classes that used this medium and conventional classes. The research used a quasi-experimental method with a pretest–posttest control group design. The research subjects were second-grade students at SDN Karamat 1 (23 students) as the control class and SDN Tenjolayar 3 (27 students) as the experimental class. The instrument used was a valid and reliable 10-question descriptive test on basic arithmetic operations. Data analysis included descriptive tests, Wilcoxon, Mann-Whitney, and N-Gain calculations. The results showed a significant increase in the experimental class after using Pokemon TCG (p < 0.05). Although there was no significant difference in the posttest results between classes (p > 0.05), the N-Gain values of both classes were high, with the experimental class slightly superior.
STRATEGI PENGGUNAAN NOTEBOOK DALAM PEMBELAJARAN PAI MENINGKATKAN MOTIVASI BELAJAR DI MTsN 2 BIMA Mutakin, Rizal; Nurlaelah; Ismail, Maryam; Rosmiati, Rosmiati; Subaedah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34752

Abstract

Penelitian ini bertujuan untuk mengidentifikasi strategi penggunaan notebook dalam pembelajaran Pendidikan Agama Islam (PAI) serta menganalisis dampaknya terhadap motivasi belajar siswa kelas VII.1 di MTsN 2 Bima. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian lapangan (field research) dan metode studi kasus. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi yang melibatkan guru PAI dan 31 siswa kelas VII.1 MTsN 2 Bima. Analisis data dilakukan secara deskriptif kualitatif melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan menggunakan teknik triangulasi sumber, teknik, dan waktu untuk menjamin keabsahan data. Hasil penelitian menunjukkan bahwa penggunaan notebook dalam pembelajaran PAI dapat meningkatkan motivasi belajar siswa, baik secara intrinsik maupun ekstrinsik. Siswa menjadi lebih aktif, kreatif, dan antusias dalam mengikuti kegiatan belajar karena materi disajikan secara menarik dan interaktif. Strategi pembelajaran yang efektif meliputi penggunaan notebook untuk mencatat digital, membuat mind map, refleksi pembelajaran, hingga proyek kreatif seperti video dan presentasi. Guru berperan penting sebagai fasilitator dalam memandu pemanfaatan notebook agar pembelajaran tetap terarah dan bermakna.
ANALISIS PENILAIAN PROSES UNTUK ANAK BERKEBUTUHAN KHUSUS (ABK) PADA PEMBELAJARAN MATEMATIKA DI SD IT PERMATA Layli Ila Ramadhani; Nur Khosiah; Yulina Fadilah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

This study aims to analyze the implementation of process assessment for children with special needs (ABK) in mathematics learning at Permata IT Elementary School. The study focuses on the application of authentic assessment strategies that emphasize not only final results but also stages of thinking, levels of participation, and the development of students' cognitive and affective abilities. This study used a qualitative approach, with data collection techniques including observation, teacher interviews, and analysis of assessment documents. The results indicate that process assessment provides a more comprehensive picture of the learning outcomes of children with special needs because it highlights individual development according to each child's characteristics. Teachers play a central role in designing and implementing adaptive and flexible assessment instruments to suit students' learning needs. Furthermore, the implementation of process assessment has been shown to support a more inclusive, participatory, and humane learning environment. The implications of this study demonstrate the importance of improving teacher competency in developing process-based assessment instruments, as well as the need for school institutional support in providing facilities and infrastructure that support learning oriented toward holistic student development.
PEMIKIRAN A. MALIK FADJAR TENTANG PENDIDIKAN ISLAM HUMANIS Muhammad Basarrudin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34757

Abstract

Abstrak Tranformasi diri dan komunitas adalah hasil dari pendidikan. Pendidikan humanis adalah proses pendidikan yang menganut humanisme dan menempatkan seseorang sebagai objek utama. Adanya kesamaan kedudukan manusia adalah dasar pendidikan humanis, dan A. Malik Fadjar adalah salah satu tokoh yang mendukung gagasan ini. Pendidikan humanis diharapkan dapat membangun peradaban dengan membangun budaya yang memaksimalkan potensi akal dan kebebasan seseorang dalam mengeksplorasi kemampuan mereka. Penelitian ini bertujuan untuk menyelidiki pemikiran A. Malik Fadjar tentang pendidikan Islam humanis. Penelitian ini menggunakan pendekatan historis-filosofis. Data primer dan data sekunder adalah sumber data penelitian ini. Penelitian ini juga menggunakan analisis data kualitatif. Analisis isi juga digunakan. Hasil penelitian menunjukkan bahwa pemikiran A. Malik Fadjar tentang pendidikan Islam humanis bersandar pada konsep tauhid, yang dapat membangun peradaban dan keadaban manusia. Ada keseimbangan antara dunia dan akhirat ketika manusia dapat memaksimalkan dan menyeimbangkan potensi jiwa dan raganya seiring dengan laju kemajuan sains dan teknologi. Semua elemen pendidikan Islam humanis, termasuk guru, siswa, metode, lingkungan pendidikan, dan kurikulum, dibangun dan dijalankan berdasarkan konsep tauhid integral. Kata kunci: Pemikiran A. Malik Fadjar, Pendidikan Islam, Humanis
Upaya Meningkatkan Kemampuan Berhitung melalui Penggunaan Media Ular Tangga Matematika pada Peserta Didik Kelas 2 SD Negeri Glagahombo 1 Aninda Budi Pawestri; Ari Wibowo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.34762

Abstract

This study aims to improve arithmetic skills through the use of a Snakes and Ladders Mathematics board game as a learning medium. The research was motivated by the low numeracy performance of second-grade students at SD Negeri Glagahombo 1. The teacher plays a crucial role in designing innovative and enjoyable learning strategies that encourage students to engage actively. Before the intervention, the learning success rate was only 50% with an average score of 69,92, which was below the minimum mastery criterion of 75. To address this issue, the researcher and teacher collaborated to implement the "Snakes and Ladders" mathematics instructional tool. This Classroom Action Research was conducted in two cycles. The findings showed that in the first cycle, the success rate increased to 79% with an average score of 78,18. In the second cycle, the success rate reached 100% with an average score of 88,77. The second cycle confirmed that all 24 students achieved the mastery criterion. In conclusion, the application of Snake and Ladder Mathematics successfully enhanced the arithmetic ability of second-grade students at SD Negeri Glagahombo 1.

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