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Contact Name
Acep Roni Hamdani
Contact Email
acepronihamdani@unpas.ac.id
Phone
+6287726846888
Journal Mail Official
jurnalilmiahpendas@unpas.ac.id
Editorial Address
Jl. Taman Sari No. 6-8 Bandung
Location
Kota bandung,
Jawa barat
INDONESIA
Pendas : Jurnah Ilmiah Pendidikan Dasar
Published by Universitas Pasundan
ISSN : 24772143     EISSN : 25486950     DOI : 10.23969
Core Subject : Education,
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
Articles 17,892 Documents
IMPLEMENTASI MEDIA GAMBAR DALAM PENGUASAAN KOSAKATA BAHASA ARAB UNTUK MENINGKATKAN HASIL BELAJAR SISWA SEKOLAH DASAR Habibillah, Erik; Eni Fariyatul Fahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.17903

Abstract

The goal is to learn how students can understand Arabic language learning vocabulary mastery through image media in improving learning outcomes. administrators can help improve teacher skills through formal and informal means. The motivation behind this research is 1. to describe the ability of grade 3 students in mastering Arabic learning vocabulary using image media at SD Muhammadiyah 2 Surabaya; 2. to explain image media in mastering Arabic learning vocabulary in improving the learning outcomes of grade 3 students SD Muhammadiyah 2 Surabaya; 3. to describe the elements that inhibit the use of image media in mastering Arabic language learning vocabulary for grade 3 students at SD Muhammadiyah 2 Surabaya: 4. to improve the learning outcomes of grade 3 students by using image media in mastering Arabic language learning vocabulary at SD Muhammadiyah 2 Surabaya. This research was carried out at SD Muhammadiyah 2 Surabaya, with the objects being educators and students. This research uses qualitative research methods, using information collection procedures through observation, interviews and documentation.
ANALISIS SIKAP PEDULI LINGKUNGAN DI SEKOLAH DASAR Zakiyah, Sarah; Yulistina Nur DS
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17904

Abstract

This study looked at how elementary school students treat the environment. To preserve the environment in the future, it is very important to instill an attitude of caring for the environment from an early age. The research was conducted through surveys given to teachers and students in several elementary schools. The results of the analysis show that the majority of students have good environmental awareness. However, there are several things that need to be improved, such as increasing understanding of the importance of waste management and recycling. Education about the environment provided at school, the role of teachers, and parental support are some of the factors that influence environmental care attitudes. According to this research, elementary school curricula should include stronger environmental education and more school-family collaboration.
PENINGKATAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN IPAS MENGGUNAKAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA WORDWALL DI KELAS V SDN 28 SISAWAH KABUPATEN SIJUNJUNG Gusman, Rosita; Arwin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17908

Abstract

This study seeks to provide strategies for enhancing science and scientific learning outcomes in Class V of SDN 28 Sisawah, Sijunjung Regency, via the use of the Problem Based Learning (PBL) paradigm with the support of wordwall media. Classroom action research is what this is called. The research found that: a) the Teaching Module in cycle I had an average of 89,58% (B), and in cycle II it was 95.83% (SB). b) in cycle I, teacher activities were 87,49% (B), and in cycle II, they were 96.42% (SB). c) in cycle I, student activity was 87,49% (B), and in cycle II, it was 96.42% (SB). d) in cycle I, student learning outcomes were 70,5 (C), and in cycle II, they were 80 (B). The study findings suggest that fifth graders at SDN 28 Sisawah, Sijunjung Regency, may benefit from incorporating the Problem Based Learning (PBL) approach into their science lessons with the use of WordWall media.
ANALISA PERBANDINGAN ALGORITMA PREFIX CODE DENGAN ALGORITMA BURROWS-WHEELER TRANSFORM DALAM KOMPRESI FILE VIDEO Hardianti, Putri Delfi; Saputra, Imam; Aripin, Soeb
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17912

Abstract

A video file is a type of file recorded or stored in a digital format that contains visual and audio data, including moving images, sound, and text. The large size of video files often causes issues in storage and data transmission, especially for long-duration videos. Storage media such as Google Drive and cloud storage are used to address storage space needs, but these solutions are often not efficient enough. Therefore, data compression techniques are required to reduce file size without losing important information. To address this issue, this research implements two data compression algorithms: Prefix Code and Burrows-Wheeler Transform. The Prefix Code algorithm uses a unique binary encoding method for each symbol in the data, while the Burrows-Wheeler Transform performs a text data transformation to produce repetitive patterns that are easier to compress. The aim of this research is to compare the effectiveness of these two algorithms in compressing video files, focusing on the parameters of Compression Ratio (CR), Ratio of Compression (RC), and Space Saving (SS). The results indicate that both algorithms are effective in compressing video files. However, a comparison between the algorithms shows significant differences in compression performance. The Prefix Code algorithm proves to be more efficient in reducing file size without compromising data quality, while the Burrows-Wheeler Transform algorithm shows advantages in maintaining data integrity during the transformation process. This analysis provides deeper insights into the effectiveness of both algorithms and can assist in choosing the most appropriate compression technique for video files.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN ANIMASI SPARKOL VIDEOSCRIBE TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN PRODUKTIF KELAS XI MULTIMEDIA DI SMKN 3 BONE Nurannisa; Abd. Haling; Pattaufi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17915

Abstract

The objectives of this thesis are (1) To find out an overview of the use of Sparkol Videoscribe animated learning media in productive subjects (2) To find out a picture of student learning outcomes taught using Sparkol Videoscribe animated learning media (3) To find out the effect of using Sparkol animated learning media videoscribe on student learning outcomes. This research was conducted using a quantitative approach. This type of research is pre-experimental design. The population in this thesis is all students in class XI Multimedia at SMK Negeri 3 Bone, totaling 30 students, consisting of 5 male students and 25 female students. Because the population of this study is relatively small and can be reached, the researcher decided to use a saturated sampling technique. Data collection techniques used observation, test and documentation techniques in this research. The results of data analysis consist of the results of teacher implementation activity data analysis and the results of student activity data analysis. The test consists of a pretest given before being given treatment using the Sparkol Videoscribe animation learning media and a posttest after being given treatment using the Sparkol Videoscribe animation learning media. Data analysis uses descriptive statistical analysis and inferential statistical analysis. The results of this research show: Student learning outcomes in productive subjects before using learning media (pretest) with an average score of 55% and after using learning videos (posttest) are relatively high with an average score of 81.3% of learning outcomes in Class XI Multimedia students' productive subjects are increasing. There is a positive and significant influence of the use of Sparkol Videoscribe animation learning media on student learning outcomes in productive class XI multimedia subjects at SMKN 3 BONE, it is stated to be accepted.
PENGENALAN TULISAN TANGAN MENGGUNAKAN JARINGAN SYARAF TIRUAN DENGAN ALGORITMA PERCEPTRON Kurniawan, Dodi; Sunandar, Hery; Hutabarat, Sumiaty Adelina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17918

Abstract

Handwriting is a product of an individual's writing activity. The unique characteristics of handwriting vary from person to person, reflecting their individual traits. However, handwriting is often misused by irresponsible parties. Currently, there is a lack of tools to facilitate the recognition or verification of handwriting. Generally, handwriting recognition can be addressed using Artificial Neural Networks (ANNs). ANNs are artificial representations of the human brain that attempt to simulate the brain's learning processes. In this study, the Perceptron algorithm, a supervised learning method within neural networks, is employed. The research uses 5x5 pixel images of handwriting samples, with the Perceptron algorithm functioning based on the weight values obtained. Testing with the Perceptron algorithm showed that it can recognize three different handwriting samples. The testing concluded at Epoch 3, where the value of Y_in = 39 exceeded the threshold value of 30.
TINDAK BAHASA INTERPERSONAL DALAM WACANA INTERAKSI KELAS DI SMP NEGERI 2 POLONGBANGKENG UTARA; ANALISIS LINGUISTIK SISTEMIK FUNGSIONAL Siti Sholeha; Andi Sukri Syamsuri; Syahruddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17922

Abstract

The purpose of this study is to describe the frequency of occurrence in the relationship between categories according to the Verbal Interaction Catagory System (VICS). The suitability of verbal interactions that occur between VICS according to Flanders and pedagogical acts according to Siregar. Communication patterns in classroom interactions in the teaching and learning process of Indonesian language subjects on personal letters and official letters in class VII A of SMP Negeri 2 Polongbangkeng Utara. This study uses a qualitative descriptive method. The data sources in this study are data in the form of words, sentences and discourses contained in interpersonal speech in the classroom interaction discourse of SMP Negeri 2 Polongbangkeng Utara. The dimensional relationships that often appear are (2-7a), namely the teacher directs the learner, this can be seen during the learning process. The role of the teacher in the teaching and learning process of official letters and personal letters as a provider of direction and information can be seen from the large number of areas A that appear at 17.70% of all interactions that occur in the classroom. This proves the occurrence of active learning where students are fully involved in the teaching and learning process while the teacher is a facilitator. There is a match between the results of verbal interactions that occur between VICS according to Flanders and pedagogical actions according to Siregar. Where in VICS according to Siregar the discussion process dominates the verbal interactions that occur during the teaching and learning process with the role of the teacher as a provider of direction and information. Pedagogical actions that are often carried out by teachers during the teaching and learning process are in the form of directing motives and informing motives. In class interactions that occur in the teaching and learning process of Indonesian language subjects on official letters and personal letters, a multi-directional communication pattern or transactional communication pattern occurs. Where there is interaction between teachers and students, students and students during the teaching and learning process.
PENINGKATAN HASIL BELAJAR PPKN MATERI GOTONG ROYONG MENGGUNAKAN MODEL PROBLEM BASED LEARNING SISWA KELAS 4 SDN KEBONSARI 1/414 SURABAYA Syirojjuddin Abdillah; Delia Indrawati; Ganda Riswanto; Sri Yuniati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17926

Abstract

This study uses the Problem Based Learning learning approach at SDN Kebonsari 1/414 Surabaya to enhance student learning results in the PPKn topic Mutual Cooperation content. Two cycles of the Classroom Action Research (PTK) design were employed in this study. Research involves several steps, including preparation, execution, monitoring, and analysis. The study's findings demonstrate that with each cycle, student learning outcomes have improved. An average score of 60–70 was attained in cycle I. Cycle II had an average score of 80–90, with cycle I's completion percentage of 46% and cycle II's percentage of 89%. It may be inferred that learning outcomes increased beginning with cycle I and continued to do so during cycle II.
PENGEMBANGAN MEDIA “SI DATU” PADA PELAJARAN IPAS TOPIK “BAGIAN TUBUH TUMBUHAN” KELAS IV SEKOLAH DASAR Kolifatun Nisa; M. Yusuf Setia Wardana; Veryliana Purnamasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.17930

Abstract

The goals of this study are threefold: first, to assist in the creation of the media "Si Datu" for use in the Science Lesson "Parts of Plants" in Fourth Grade Elementary School; second, to assess the media's usefulness in this context; and third, to collect feedback from both teachers and students on this topic. This study employs a method of research and development (R&D) that is often used in the manufacturing and validation of various goods. Analyse, Design, Develop, Implement, and Evaluate is the acronym for the ADDIE approach that this research follows. The study on the media "Si Datu" in the Science Lesson Topic "Parts of Plants" Grade IV that was produced yielded valid findings with an average validation percentage of 98% from media specialists. As compared to the 93% achieved by the subject matter expert. Further, 86% of fourth grade instructors and 98% of fourth graders responded to the survey. The study findings indicate that the creation of the "Si Datu" learning medium falls under the "Very Appropriate" category and is suitable for use in the classroom. Keywords: Learning Media, Android, Ispring Suite
PENGEMBANGAN MEDIA PEMBELAJARAN GAMIFIKASI MATA KULIAH KAPITA SELEKTA PENDIDIKAN PADA MAHASISWA TEKNOLOGI PENDIDIKAN FIP UNM St. Amaliah Putri Limpo; Nurhikmah H; Pattaufi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17936

Abstract

The problem in this research is that some students feel they still don't understand the conceptual material in the Capita Selekta Education course. This research aims to identify the need for developing gamified learning media for the Educational Capita Selekta course for FIP UNM Educational Technology students, to design gamified learning media for the Educational Capita Selekta course, to measure the validity and practicality of the gamified learning media for the Educational Capita Selekta course for Educational Technology students at FIP ​​UNM. This research uses R & D research with a 4D model and is limited to 3D. The research was conducted at the Educational Technology Study Program, the subjects in the research were 30 Educational Technology students, 1 lecturer teaching the course. The results obtained from material validation are in very valid qualifications and media validation in gamification learning media is in valid qualifications. At the individual and large group trial stage, the qualifications were good. The response from the lecturers in charge of the course was of very good qualifications. The conclusion from the results of this research is that gamification learning media is valid and practical to use in the learning process.

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