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Globish: An English-Indonesian Journal for English, Education, and Culture
ISSN : 23019913     EISSN : 25979132     DOI : -
Core Subject : Education,
Globish journal published twice a year by English Education Study Program, Faculty of Teachers Training and Education Muhammadiyah University of Tangerang present articles on English Language, Education, Teaching Skill, Linguistic, Literature, Teaching Issues and related research report.
Arjuna Subject : -
Articles 12 Documents
Search results for , issue "Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture" : 12 Documents clear
PowerPoint as a Learning Media for English in Islamic Boarding Schools Bulqis, Salsabil Amalia; Alfisuma, Meria Zakiyah; Pujiati, Tri
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12751

Abstract

Learning media in Islamic boarding schools have not been optimally implemented for English learning, the use of interactive and interesting media is still lacking. This study aims to investigate the use of PowerPoint as a medium for English learning in Islamic boarding schools. This study was conducted in one of the Islamic boarding schools in Bangkalan involving representatives of 5 science and social studies students, using a qualitative descriptive approach, data were collected through semi-structured interviews with five selected students and classroom observations. The findings of the study revealed that the integration of multimedia elements, such as videos and interactive games in PowerPoint presentations, significantly increased student interest and participation during learning. This study highlights that PowerPoint facilitates clear and concise presentation of materials, allowing students to focus on important concepts without excessive text. Ultimately, this study concludes that PowerPoint serves as an effective teaching tool that enriches the learning experience in an Islamic boarding school educational environment with Islamic values.
Z Generation's Perception On The Film Fast N Furious: Fast X To Listening Comprehension In Tangerang Area Nugraha, Nadya Oktaviani; Arjulayana, Arjulayana; Hanim, Imtihan; Lastari, Dyah Supraba
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12054

Abstract

Listening comprehension is an essential component of language learning, particularly for non-native English speakers. Films, one of the most popular multimedia formats among Generation Z, to help their listening abilities. This study aims to identify Generation Z by using the movie Fast n Furious: Fast X in listening skills and find out the factors that influence Generation Z's perceptions of using the movie Fast n Furious: Fast X in learning English to listening. This research uses qualitative approach with some instruments of the research such as; interviews, observation, listening tests, and documentation. For the sample taken by the researcher, there were 15 respondents, and the basis taken in choosing the sample was Generation Z whose age range was from 16-25 years. For the number of interviews the researcher gave, there were 10 questions. In addition, in collecting this data, researchers conducted observations for 2 weeks. The results of the research on movie usage show that, for Generation Z, watching Fast & Furious: Fast X is essential for improving listening skills as it can help children's character development. In addition, the movie can support students' understanding of different languages and contextual learning approaches. How Generation Z considers using Fast & Furious: Fast X to learn English through listening is revealed by the research findings on the perceptual element with the movie. Almost 100% of the participants said that the movie provided more scenarios and imaginative ways to learn the language while acquiring English. Watching the movie can help viewers become more proficient listeners as some of the jargon used in the dialog is straightforward and every day. Keywords: Perception, Generation’s Z, Film, Fast n Furious: Fast X, Listening Comprehension
Microsoft Teams Gamification Strategy for Engaging Motivation and Building Fluency in English Language Learners Prasetya, Rizky Eka
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.11087

Abstract

This study investigates the impact of gamification features within Microsoft Teams applications on language learning experiences. This study employs a mixed-methods approach to investigate the research questions comprehensively. The participants in this study will be 121 English Language Learners (ELLs) enrolled in virtual language classrooms. A diverse sample of ELLs from different proficiency levels and backgrounds will be recruited to ensure a comprehensive understanding of the impact of gamification. The findings of the Kolmogorov-Smirnov tests conducted on pre-tests and post-tests indicate notable changes in motivation levels following exposure to gamification. Specifically, the pre-test and post-test scores of ELLs in the experimental group (EG) exposed to gamification demonstrate a higher mean difference than those in the control group (CG) without gamification elements. The Gamification Group demonstrated a significantly higher mean score in Microsoft Team Gamification Learning Strategies, indicating a more robust engagement with gamified language learning activities within the Teams platform. The thematic analysis of participant responses highlights the specific gamification elements that play a crucial role in enhancing language fluency. The particular Microsoft Teams application that is most influential in gamification for language learning is the application. The survey findings reveal strong agreement among participants regarding the positive impact of various gamification elements integrated into the Microsoft Teams gamification application. The findings underscore the potential of gamification in transforming language learning experiences and promoting active engagement within virtual language classrooms. By leveraging gamification strategies effectively, educators and instructional designers can create immersive and interactive learning environments that facilitate language acquisition and proficiency development among English Language 
Analyzing Coping Mechanisms in “The Whale”: Charlie and Ellie’s Psychological Realism Sumitro, Yosephine Flowrina; Mulatsih, Maria Vincentia Eka
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12435

Abstract

This study examines real-life mental health which is coping mechanism in “The Whale” film. It addresses two issues, namely: coping mechanisms Charlie and Ellie employ and the differences of their coping mechanisms which impact their individual quests for a better life. This study employs document analysis and a psychological approach to coping mechanisms based on Lazarus and Folkman's model. Stuart and Sundeen further categorize as adaptive and maladaptive. The researchers find that maladaptive coping dominates both characters, leading to Charlie's health problems and Ellie's academic failure. The film ends with Charlie dying due to health issues, so the positive connection with Ellie comes too late. Meanwhile, Ellie, who dislikes school, still aspires to graduate but fails. Their quest for a better life hinges on being able to confront them in healthier ways. The study concludes that relying on unhealthy coping methods hinders a better life.
Interactive Learning Through ‘Si Ito’ Comics: Promoting Sumatera’s Eco-Tourism and Education Srikandi, Cut Novita; Biha, Muntasya -
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.13172

Abstract

This research discusses an eco-friendly bilingual Ito comic integrated application aimed at promoting Sumatra tourism, emphasizing comedic content that can enhance foreign tourist visitation to locations in North Sumatra. Data was gathered from the 2022 publication of Ito Comic. This comic was produced by a researcher and her esteemed colleagues in the Ito Comic Team. This research seeks to promote tourism in North Sumatra while fostering entrepreneurship through the production of comic books that advocate for eco-friendly initiatives. This study was executed using qualitative research methods. Assessment of market prospects involving 86 females and 37 males aged 10 to 30 years. Data indicated that 33% of respondents expressed a strong interest, while 55% indicated a general interest in reading Si Ito comics, which are produced from recycled paper and feature comic applications available in the market. The results indicate that Si Ito comics can serve as a medium for promoting tourism in North Sumatra to an international audience. In addition to endorsing eco-friendly initiatives, Si Ito's comic books serve as a vehicle for promoting tourism in North Sumatra through bilingual content, functioning as a learning medium for foreign language acquisition.  
The Use of Kahoot Application as a Learning Media to Improve Students' Vocabulary Mastery in Seventh Grade SMP Negeri 1 Ciomas maesaroh, Maesaroh; Juniardi, Yudi; Rahmawati, Dina
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.11939

Abstract

The use of technology in education has become an integral component. This study aimed to investigate the effectiveness of the Kahoot application as a learning medium for seventh-grade students at SMPN 1 Ciomas in the academic year 2023/2024. The study employed a qualitative-quantitative approach through Collaborative-Classroom Action Research conducted in two cycles. The research sample consisted of 27 students from class VII E. Data were collected through participatory observation, pre-tests, post-tests, and closed questionnaires. Data analysis results indicated pre-test and post-test values at a significance level of 5% with degrees of freedom of 26 and a t-table value of 2.056, where the t-value for Cycle I was higher than the t-table (6.421 > 2.056) and for Cycle II was also higher than the t-table (9.593 > 2.056). Observations showed a significant increase in student participation levels, shifting from "Fair" in Cycle I to "Very Good" in Cycle II. Questionnaire responses were highly positive, with an average score of 82.24%, indicating student satisfaction and engagement with the Kahoot application. Overall, this study concludes that the Kahoot application could be used as an alternative learning medium or tool to enhance students' vocabulary at SMPN 1 Ciomas.Keywords: Kahoot Application, Vocabulary Mastery, Action Research 
An Analysis of Idiomatic Expression In Voice Lines Heroes in Dota 2 Video Game Wikarta, Ramandhika Aditya; Arjulayana, Arjulayana; Nargis, Nargis; Zanzali, Noor Azlan Ahmad
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12055

Abstract

This research analyzes idiomatic expressions in the voice lines of heroes in the video game Dota 2, using Charles Hockett's theory. This research highlights the potential of video games as an effective tool for language learning, offering native English speakers an authentic context to understand and internalize idiomatic expressions. Through qualitative analysis, 50 idiomatic expressions were identified and classified into six categories: Substitutes, Proper Names, Abbreviations, English Phrase Compounds, Allusions, and Slang. Specifically, Substitutes accounted for 8 idioms, Proper Names for 12 idioms, English Phrasal Compounds for 7 idioms, Figures of Speech for 14 idioms, and Slang for 9 idioms, with no examples of Abbreviations. Each idiom's contextual meaning is analyzed, thus contributing to a deeper understanding of their function in the game. The insights gained create an equivalence between digital games and language education, providing valuable implications for gamers and educators or learners in utilising video games for language development.
Student’s Perception Towards the Use of ICT in Improving English Speaking Skill in Boarding School Hasanah, Alya Sofirotul; Alfisuma, Meria Zakiyah; Pujiati, Tri
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12750

Abstract

The main problem in this study is the use of teaching methods that are still conventional in Islamic boarding schools in learning English. This causes students to feel bored and less motivated to participate in English learning activities in Islamic boarding schools so innovation is needed in learning English by applying information and communication technology (ICT). This study aimed to investigate students’ perceptions of using information and communication technology (ICT), such as LCD Projectors and Microsoft PowerPoint, to improve English speaking skills at the boarding school. The study was conducted at a boarding school in Bangkalan, involving 42 students, consisting of 24 science students and 18 social science students. The method was descriptive qualitative, with data collected through a Google Form questionnaire. The results showed that the majority of students, 54.94%, had a positive view of using ICT, considering it effective in improving speaking skills and boosting confidence. In addition, the use of ICT was also found to increase student engagement and create a more interactive learning environment. The results of this study provide recommendations that the use of ICT in English learning in Islamic boarding schools is effective for use as a learning medium. 
Students’ Perceptions of Reading Digital Texts at a Private University in Indonesia Sumedi, Siti Hanna; Afiyattena, Nurul; Hastuti, Annisa Indri
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12913

Abstract

This study explored students’ perceptions of reading digital texts at a private university in Indonesia. This research aimed to explore students' perceptions while using digital text in reading activities. Furthermore, the researcher applied a case study as research design. Semi structure interviews and reflective notes were used to explore students' perceptions of reading digital texts then analyzed the data obtained with thematic analysis. In addition, this study highlights students' perceptions of the use of digital texts according to the philosophical theory of perception, hence it is found that the characteristics of digital texts namely, the flexibility and effectiveness of digital texts, digital texts are very flexible as they can be accessed anytime and anywhere through any devices. Digital text is very flexible from an accessibility perspective, easy to carry anywhere and easy to find.Digital text has a flexibility that led to the effectiveness for the readers to increase their interest in reading. Besides, reading materials are available in electronic media, providing students with various up to date materials and the latest information. This study emphasizedstudents’ perception that digital text is very flexible and effective for readers to use.
Transformative Learning: Exploring Project Based Learning into Paragraph Writing Puspita, Nurul
Globish: An English-Indonesian Journal for English, Education, and Culture Vol 14, No 1 (2025): Globish: English-Indonesia Journal for English Education and Culture
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/globish.v14i1.12826

Abstract

Project-Based Learning (PBL) is a teaching method that contains students in enthusiastically involving with real-life, individualized significance projects. This method allows students to foster their knowledge and skills. Those characteristics are necessary for the students. Therefore, this research examines the implementation of Project-Based Learning (PjBL) in teaching definition paragraph writing, using a qualitative research approach. The research emphasizes comprehending how PBL improves students' appointment, teamwork, and writing skills by focusing on challenges encountered through its implementation. Data were collected through observations and interviews. The findings expose that PjBL raises energetic involvement and critical thinking, allowing students to construct well-organized and expressive definition paragraphs. Though the research also points to challenges like students' problems in familiarizing themselves with collaborative tasks, time management issues, and the need for clear guidance. These results recommend that whereas PjBL is an active method of teaching paragraph writing, its success rests on structured planning and continuous support from educators. The research underwrites the cultivating body of information on participating PjBL into writing instruction, providing practical understandings for increasing teaching methods and student results. 

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