cover
Contact Name
Rahmat Aziz
Contact Email
azira@uin-malang.ac.id
Phone
+62362-22928
Journal Mail Official
jppundiksha@gmail.com
Editorial Address
Jl. Udayana Kampus Tengah Singaraja, Bali, Indonesia 81116
Location
Kota denpasar,
Bali
INDONESIA
Jurnal Pendidikan dan Pengajaran
JPP publishes original research papers, case reports, and review articles. The publication includes the following topics: Early childhood education. Adult education Mathematics and science education. Guidance and counseling education. Educational technology. Character education. Special needs education. Global issues in education Technical and vocational education. Language education. Social science education Educational management Sport science and physical education Other areas in education.
Articles 907 Documents
Multimedia Interaktif Macromedia Flash pada Materi Keragaman Budaya Indonesia di Sekolah Dasar Laksana Wahyu Cahyaningsih; Dewi Nilam Tyas
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.76118

Abstract

The main obstacle underlying this research is the need for teachers to use a greater variety of digital media in teaching science subjects. This research aims to develop interactive Macromedia Flash multimedia, test the feasibility of developing Macromedia Flash interactive multimedia, and test the effectiveness of Macromedia Flash interactive multimedia in improving student learning outcomes on material about Indonesian cultural diversity. The type of research used is included in the R&D (Research and Development) research category using the Borg and Gall model. The subjects in this research were an expert in the field of media, an expert in the field of learning materials, a teacher, and 23 students in class IV elementary school. Data were collected through observation, interviews, documentation, questionnaires, and written tests. The research instrument is a questionnaire sheet with test questions. The data analysis techniques used are descriptive, quantitative, qualitative, and inferential statistics. The research results, namely the media and material experts' feasibility results, were classified as "very feasible." The t-test (paired sample t-test) effectiveness test shows a significant difference between the pre-test and post-test scores. The N-gain results show that the N-gain value is 0.60, which is in the "moderate" improvement category. It was concluded that interactive multimedia (Macromedia Flash) can improve science learning for elementary school students. The implication of this research is that the interactive macromedia flash multimedia that has been developed can be used in learning, especially regarding Indonesian cultural diversity material in elementary schools.
Media Game Edukasi Gakera pada Materi Kerajaan Nusantara Meliana Putri Pramihapsari; Kurniana Bektiningsih
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.76757

Abstract

Teachers still need to work on providing learning media, especially technology-based media. The impact of this is low student learning outcomes. Thus, this research aims to develop technology-based learning media for grade IV elementary school science and science lesson content on Nusantara Kingdom material to improve student learning outcomes. This research is research and development (R&D). The development model used is the ADDIE development model. The data collection methods were observation, tests, questionnaires, and interviews. The data collection instruments are questionnaires and test questions. The research subjects are media experts and learning material experts. The test subjects, namely in the small-scale trial, were 6 students, while on a large scale, there were 18 students. Data analysis techniques use descriptive qualitative, quantitative analysis, and inferential statistics. The results of the feasibility test for Gakera's educational game media products, assessed by a team of experts, obtained an average score of 90% from media experts, which was included in the very feasible category. Furthermore, the average feasibility score by material experts was obtained at 87.5% with very feasible criteria. Next, a t-test was obtained with a Sig value. (2-tailed) of 0.000 on a small scale and a large scale. The Gakera educational game media was feasible and practical to be applied in the learning process because it increased student motivation and learning outcomes.
inggris Duwi Aprilia; Yanuarita Sutikno, Putri
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.76924

Abstract

The current problem is that mathematics is complex because it relates to formulas and arithmetic. This impacts the low mathematics abilities of elementary school students in Indonesia, so they must be improved. Based on this, this research aims to analyze the influence of song media on the mathematics learning outcomes of third-grade elementary school students. This type of research is a quasi-experimental research with a one-group pretest-posttest design. The subjects of this research were a total of 36 students. The method used to collect data is a test. The instrument used to collect data is the test question sheet. The technique used to analyze data is inferential statistical analysis. The results of the research show that the use of song media influences learning outcomes in flat-figure mathematics. The test results show that there are differences in learning outcomes between students who use song media and students who do not use song media in learning mathematics. It was concluded that song media can improve mathematics learning outcomes in third-grade students, especially in mathematics learning.
Modul Elektronika Berbasis STEAM (Science, Technology, Engineering, Arts and Mathematics) pada Materi Komponen Listrik Sekolah Dasar Kelas V Kusumarani, Fatimah; Sarwanto; Sri Marmoah
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.77221

Abstract

The challenge in implementing the independent curriculum is teachers ' readiness to use digital technology for learning. Teachers are required to be able to use technology, but many still need help developing digital media for learning. This research aims to develop a STEAM-based electronic module for class V elementary schools learning electrical components. This type of research uses the 4D development model (Define, Design, Develop, and Disseminate). The research subjects were media experts, learning materials experts, and language experts. The test subjects were five teachers and students. Data collection methods used in this research include interviews, questionnaires and tests. The instrument used to collect data was a questionnaire sheet. The techniques used to analyze data are qualitative descriptive analysis and quantitative and inferential statistics. The results of the research show that there is a significant difference between before and after using STEAM-based electronic modules and after. It was concluded that STEAM-based electronic modules can improve students' higher-order thinking abilities. This research highlights the potential of e-module learning tools, particularly in the context of a STEAM approach, in improving educational outcomes. The implication of this research is that STEAM-based electronic modules can be used in learning.
Wordwall Media in Learning Pancasila Education on Learning Outcomes and Learning Motivation for Fifth Grade Elementary School Students Zahwa Iftithaa Russhaimah; Teguh Supriyanto; Tri Murtini
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.77551

Abstract

The current problem is that learning activities must be aligned with the desired learning outcomes. Some activities do not use digital learning media, so students need learning assistance. Based on this, this research aims to test the effectiveness of word wall media in class V elementary school on student motivation and learning outcomes. This type of research is quantitative research. The design used in this research was quasi-experimental, with a sample of 59 class V students consisting of 27 control class students and 32 experimental class students taken using random sampling techniques. Data collection was carried out by researchers using test techniques, questionnaires, and documentation in the control class and experimental class. The data collection instrument is in the form of test questions. Hypothesis testing in this research starts by testing the prerequisites for analysis with normality and homogeneity tests. After fulfilling the requirements, proceed with the Independent and One Sample T Test. The research results show differences in student learning outcomes after implementing word wall media in learning Pancasila education material. It was concluded that wordwall media effectively improved learning outcomes and motivation for fifth-grade elementary school students. The research implies that the application of Wordwall media can help overcome student learning problems and improve student learning outcomes.
Development Of Innovative Diorama Learning Media To Improve Student Learning Outcomes In Class IV Science And Science Subject Dwi Asih Fitriyani
Jurnal Pendidikan dan Pengajaran Vol 57 No 3 (2024): October
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Teachers are still limited in using concrete object learning media in Natural and Social Sciences subjects, so student learning outcomes are low. This study aims to develop innovative diorama learning media to improve student learning outcomes in the material on Indonesian cultural diversity. This type of research is research and development (R&D) with the Borgh and Gall model. The study subjects were learning media experts, learning material experts, and teachers. The population in this study was 25 students. Data collection methods were interview methods, documentation, questionnaires and tests. Data collection instruments were in the form of questionnaires and test questions. Data analysis techniques were quantitative analysis and inferential statistics. Material experts validated the study results with a very feasible category, and media experts with a very feasible category. The results of the t-test, namely using the paired sample t-test on a large and small scale, showed a significant difference after using diorama media. Based on the results of the N-gain test on a small scale, namely 88 (high) and on a large scale, namely 70 (moderate), there was an increase in value between the pretest and posttest. It is concluded that innovative diorama learning media can improve student learning outcomes in Natural and Social Sciences subjects.
Ethnomathematics Digital Student Worksheet Using the Problem Based Learning Model to Improve Creative Mathematical Thinking for Elementary School Students Nur Atikasari; Agus Efendi; Sri Yamtinah
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.77866

Abstract

Low creative mathematical thinking ability is caused by the difficulty of learning mathematics on the division of decimal numbers. Therefore, this research aims to develop digital ethnomathematics worksheets using the PBL model to build students' creative mathematical thinking skills on division of decimal numbers in class V elementary school. This type of research is development research with the ADDIE development model. The subjects of this research were 7 material experts and 2 learning media experts. The test subjects in this research and development were 8 students. Data collection techniques include observation, interviews, and questionnaires. The data collection instrument is a questionnaire sheet. The techniques used to analyze the data are qualitative and quantitative descriptive analysis. The research results, namely the assessment results given by learning material experts, were 84.29% so they were declared very good. The assessment results by learning media experts were 90.00% so they were declared very good. The assessment results by students obtained an overall average score of 81.52%, so it was very good. It was concluded that digital ethnomathematics worksheets using the PBL model were suitable for learning. This research implies that using digital ethnomathematics worksheets using models can improve students' creative thinking.
Cultural Perceptions, Emotional Intelligence, and Conflict Resolution Abilities of High School Students: A Study on the Influence of Ghanaian Traditional Culture Amedome, Sedem Nunyuia; Kartadinata, Sunaryo; Ilfiandra; Suherman, Uman
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.78147

Abstract

Significant gaps in understanding perceptions of traditional Ghanaian culture affect secondary school students' emotional intelligence and conflict resolution skills. This study was conducted to analyze the influence of conventional Ghanaian culture on students' perceptions of their own culture, as well as how it impacts their emotional intelligence and conflict resolution skills in the school setting. To assess these relationships, the study utilized a quantitative research design with partial least squares structural equation modeling. The study targeted a diverse sample of 674 students aged 16-18 from various educational institutions. The data collection method used was a questionnaire. Data analysis was conducted using partial least squares structural equation modeling (PLS-SEM). The findings showed that emotional intelligence significantly mediated the relationship between perceptions of traditional culture and conflict resolution skills. This study emphasizes integrating cultural elements into the educational framework to enhance conflict resolution skills. The implications of this study include actionable recommendations for educators and policymakers to develop culturally responsive strategies to encourage more effective conflict management in schools.
Bahan Ajar E-Book Berbentuk Flipbook Model PjBL Meningkatkan Hasil Belajar Pendidikan Pancasila Maulidya, Salma; Aeni, Kurotul
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.79171

Abstract

Teachers need to develop digital teaching materials optimally, and the learning models used are less varied, resulting in low student learning outcomes. The intent of this research is to establish e-book teaching materials in the kind of flipbooks using the PjBL model, with the intention of enhancing the learning outcomes of Pancasila Education. This type of research is research and development (R&D) using the ADDIE model. The subjects of this research are 1 learning material expert and 1 learning media expert. The test subjects are 28 students. The data collection methods used include both test and non-test methods (interviews, observation, questionnaires, and documentation). The research data collection instruments were interview sheets, questionnaires, and multiple-choice questions. The methods used during data analysis are qualitative descriptive analysis and quantitative and inferential statistics. The research results were that the assessment from material expert was 88.8% (very feasible), and media expert had a percentage of 93.3% (very feasible). The t-test results show disparities in student learning outcomes after using e-book teaching materials in flipbooks in the PjBL model. The N-Gain test results were within the high category. The conclusion was reached that e-book teaching materials in the kind of flipbooks in the PjBL model are very feasible and practical to apply in the learning process to posper student learning outcomes in the Class IV Pancasila Education subject on Indonesian cultural diversity.
Differentiated Learning Assisted by Digital STRIP Comic Media Improves Elementary School Student Learning Outcomes Safitri, Insan; Nurharini, Atip
Jurnal Pendidikan dan Pengajaran Vol 57 No 2 (2024): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v57i2.79914

Abstract

The obstacle in learning activities is that students do not need to understand the learning material, so they get low learning outcomes. Based on this, this research aims to analyze the influence of differentiation learning assisted by digital STRIP comic media on the learning outcomes of elementary school students. The type of research used in this research is quantitative research with quasi-experimental research as the research design. This research uses a quasi-experimental research design. The population in this study was 38 students. A random method was used to determine the sample for this research. The methods used to collect data are interviews, observation, documentation, questionnaires, and tests. The instruments used to collect data were questionnaire sheets and test questions. The technique used to analyze data is inferential statistical analysis. The results of the research are that there are differences in student learning outcomes in the experimental class, which uses differentiated learning assisted by comic strip media, compared to the control class, which uses conventional learning. The results of the n-gain test show that the average score of the control class is in the less effective category, and the experimental group is in the moderate effectiveness category. It was concluded that the differentiation learning model assisted by digital STRIP comic media could improve elementary school students' learning outcomes.

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